How to use HandleComplete method of Microsoft.Coyote.Actors.Tests.S class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.S.HandleComplete

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {323 this.Logger.WriteLine("Test Complete");324 this.Monitor<TestMonitor>(new CompletedEvent());325 }326 }327 [Fact(Timeout = 5000)]328 public void TestGraphLoggerInstances()329 {330 this.Test(async runtime =>331 {332 using (CustomLogger logger = new CustomLogger())333 {334 runtime.Logger = logger;335 var graphBuilder = new ActorRuntimeLogGraphBuilder(false);...

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 var runtime = RuntimeFactory.Create();12 var s = new S();13 await runtime.CreateActor(typeof(S), s);

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Scheduling;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(e), nameof(HandleComplete))]9 class Init : State { }10 private void HandleComplete()11 {12 this.RaiseEvent(new e());13 }14 }15 class e : Event { }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.Scheduling;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23 {24 [OnEventDoAction(typeof(e), nameof(HandleComplete))]25 class Init : State { }26 private void HandleComplete()27 {28 this.RaiseEvent(new e());29 }30 }31 class e : Event { }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Scheduling;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39 {40 [OnEventDoAction(typeof(e), nameof(HandleComplete))]41 class Init : State { }42 private void HandleComplete()43 {44 this.RaiseEvent(new e());45 }46 }47 class e : Event { }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Scheduling;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 [OnEventDoAction(typeof(e), nameof(HandleComplete))]57 class Init : State { }58 private void HandleComplete()59 {60 this.RaiseEvent(new e());61 }62 }63 class e : Event { }64}

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Diagnostics;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(S));17 Console.ReadLine();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Tests;23using System;24using System.Threading.Tasks;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using System.Diagnostics;30using System.Threading;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(S));37 Console.ReadLine();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Tests;43using System;44using System.Threading.Tasks;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using System.Diagnostics;50using System.Threading;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(S));57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Tests;63using System;64using System.Threading.Tasks;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using System.Diagnostics;70using System.Threading;71{72 {73 static void Main(string[] args)74 {75 var runtime = RuntimeFactory.Create();76 runtime.CreateActor(typeof(S));77 Console.ReadLine();78 }79 }80}

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HandleComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3{4public S(ActorId id) : base(id)5{6}7[OnEventDoAction(typeof(e), nameof(HandleComplete))]8{9}10void HandleComplete()11{12}13}14}15using Microsoft.Coyote.Actors;16{17{18public S(ActorId id) : base(id)19{20}21[OnEventDoAction(typeof(e), nameof(HandleComplete))]22{23}24void HandleComplete()25{26}27}28}29using Microsoft.Coyote.Actors;30{31{32public S(ActorId id) : base(id)33{34}35[OnEventDoAction(typeof(e), nameof(HandleComplete))]36{37}38void HandleComplete()39{40}41}42}43using Microsoft.Coyote.Actors;44{45{46public S(ActorId id) : base(id)47{48}49[OnEventDoAction(typeof(e), nameof(HandleComplete))]50{51}52void HandleComplete()53{54}55}56}57using Microsoft.Coyote.Actors;58{59{60public S(ActorId id) : base(id)61{62}63[OnEventDoAction(typeof(e), nameof(HandleComplete))]64{65}66void HandleComplete()67{68}69}70}71using Microsoft.Coyote.Actors;72{73{74public S(ActorId id) : base(id)75{76}77[OnEventDoAction(typeof(e), nameof(HandleComplete))]

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HandleComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3{4 {5 internal static void HandleComplete(Task t)6 {7 }8 }9 {10 private static void Main(string[] args)11 {12 var t = new Task(() => { });13 t.Start();14 t.Wait();15 S.HandleComplete(t);16 }17 }18}19using System;20using System.Threading.Tasks;21{22 {23 internal static void HandleComplete(Task t)24 {25 }26 }27 {28 private static void Main(string[] args)29 {30 var t = new Task(() => { });31 t.Start();32 t.Wait();33 S.HandleComplete(t);34 }35 }36}37using System;

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HandleComplete

Using AI Code Generation

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1public void Test()2{3 Microsoft.Coyote.Actors.Tests.S.HandleComplete();4}5{6 public static void HandleComplete()7 {8 }9}10{11 public static void HandleComplete()12 {13 }14}

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