How to use OnInitEntry method of Microsoft.Coyote.Actors.Tests.S class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.S.OnInitEntry

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...84 }85 internal class N : StateMachine86 {87 [Start]88 [OnEntry(nameof(OnInitEntry))]89 [OnEventGotoState(typeof(E), typeof(Act))]90 private class Init : State91 {92 }93#pragma warning disable CA1822 // Mark members as static94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145 string actual = logger.ToString().RemoveNonDeterministicValues();146 expected = expected.NormalizeNewLines();147 actual = actual.SortLines(); // threading makes this non-deterministic otherwise....

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ClassHandlerTests.cs

Source:ClassHandlerTests.cs Github

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...59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });119 }120 [Fact(Timeout = 5000)]121 public void TestClassEventHandlerOverride()122 {123 this.Test(async (IActorRuntime runtime) =>124 {125 var op = new EventGroupList();126 var id = runtime.CreateActor(typeof(M2), null, op);127 runtime.SendEvent(id, new E1());128 await this.GetResultAsync(op.Task);129 var actual = op.ToString();130 Assert.Equal("HandleInitE1", actual);131 });132 }133 [Fact(Timeout = 5000)]134 public void TestClassEventHandlerDeferOverride()135 {136 this.Test(async (IActorRuntime runtime) =>137 {138 var op = new EventGroupList();139 var id = runtime.CreateActor(typeof(M3), null, op);140 runtime.SendEvent(id, new E1());141 await this.GetResultAsync(op.Task);142 var actual = op.ToString();143 Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144 });145 }146 [Fact(Timeout = 5000)]147 public void TestClassEventHandlerWildcardOverride()148 {149 this.Test(async (IActorRuntime runtime) =>150 {151 var op = new EventGroupList();152 var id = runtime.CreateActor(typeof(M4), null, op);153 runtime.SendEvent(id, new E1());154 await this.GetResultAsync(op.Task);155 var actual = op.ToString();156 Assert.Equal("HandleWildCard", actual);157 });...

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OnInitEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.SharedObjects.Tests;10using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects;11using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary;12using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest;13using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest;14using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;15using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;16using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;17using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;18using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;19using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;20using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;21using Microsoft.Coyote.Actors.SharedObjects.Tests.SharedObjects.SharedDictionary.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest.SharedDictionaryTest;

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OnInitEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using System.Threading;5using System.Diagnostics;6using System.Collections.Generic;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.SharedObjects;11using Microsoft.Coyote.Actors.SharedObjects.Tests;12{13 {14 public static void Main(string[] args)15 {16 S s = new S();17 s.OnInitEntry();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using System.Threading;25using System.Diagnostics;26using System.Collections.Generic;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors.Tests;29using Microsoft.Coyote.Actors.Timers;30using Microsoft.Coyote.Actors.SharedObjects;31using Microsoft.Coyote.Actors.SharedObjects.Tests;32{33 {34 public static void Main(string[] args)35 {36 S s = new S();37 s.OnEvent();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using System.Threading;45using System.Diagnostics;46using System.Collections.Generic;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors.Tests;49using Microsoft.Coyote.Actors.Timers;50using Microsoft.Coyote.Actors.SharedObjects;51using Microsoft.Coyote.Actors.SharedObjects.Tests;52{53 {54 public static void Main(string[] args)55 {56 S s = new S();57 s.OnHalt();58 }59 }60}61using System;

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OnInitEntry

Using AI Code Generation

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1{2 {3 private ActorId _id;4 private int _counter;5 protected override Task OnInitializeAsync(Event initialEvent)6 {7 this._counter = 0;8 this._id = this.Id;9 return Task.CompletedTask;10 }11 protected override Task OnEventAsync(Event e)12 {13 switch (e)14 {15 this._counter++;16 break;17 this._counter--;18 break;19 this.Assert(this._counter == 0);20 break;21 this.Assert(this._counter == 0);22 break;23 this.Assert(this._counter == 0);24 break;25 this.Assert(this._counter == 0);26 break;27 this.Assert(this._counter == 0);28 break;29 this.Assert(this._counter == 0);30 break;31 this.Assert(this._counter == 0);32 break;33 this.Assert(this._counter == 0);34 break;35 this.Assert(this._counter == 0);36 break;37 this.Assert(this._counter == 0);38 break;39 this.Assert(this._counter == 0);40 break;41 this.Assert(this._counter == 0);42 break;43 this.Assert(this._counter == 0);44 break;45 this.Assert(this._counter == 0);46 break;47 this.Assert(this._counter == 0);48 break;49 this.Assert(this._counter == 0);50 break;51 this.Assert(this._counter == 0);52 break;53 this.Assert(this._counter == 0);54 break;55 this.Assert(this._counter == 0);56 break;57 this.Assert(this._counter == 0);58 break;

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OnInitEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.RandomWalk;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Sequential;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Sporadic;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.DPOR;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.Probabilistic;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.Random;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.RandomWalk;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.Sporadic;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.Sequential;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.UnfairRandomWalk;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.UnfairSequential;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.UnfairSporadic;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.UnfairWeightedRandom;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Unfair.WeightedRandom;

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