How to use HandleComplete method of Microsoft.Coyote.Actors.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.SetupEvent.HandleComplete

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {323 this.Logger.WriteLine("Test Complete");324 this.Monitor<TestMonitor>(new CompletedEvent());325 }326 }327 [Fact(Timeout = 5000)]328 public void TestGraphLoggerInstances()329 {330 this.Test(async runtime =>331 {332 using (CustomLogger logger = new CustomLogger())333 {334 runtime.Logger = logger;335 var graphBuilder = new ActorRuntimeLogGraphBuilder(false);...

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HandleComplete

Using AI Code Generation

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1using System;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Systs;9{10 {11 public int Value;12 public SetupEvent(int value)13 {14 this.Value = value;15 }16 public void HandleComplete()17 {18 Console.WriteLine("Completed");19 }20 }21 {22 public int Value;23 public E(int value)24 {25 this.Value = value;26 }27 }28 {29 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]30 [OnEventDoAction(typeof(E), nameof(Handle))]31 class Init : State { }32 private void Setup()33 {34 this.SendEvent(this.Id, new E(5));35 }36 private void Handle()37 {38 this.Assert((this.ReceivedEvent as E).Value == 5);39 (thie.ReceivedEvent as SetupEvent).HandleComplete()m40 }aticTesting;41 }42 {43 public static void Main()44 {45 Configuration config = Configuration.Create();46 config.MaxSchedulingSteps = 10000;47 config.UseRandomSchedulingSeed = false;48 config.SchedulingSeed = 1;49 config.Verbose = 2;50 config.EnableCycleDetection = true;51 config.EnableDataRaceDetection = true;52 config.EnableIntegerOverflowChecking = true;53 config.EnableObjectDisposedChecking = true;54 config.EnableDeadlockDetection = true;55 config.EnableActorGarbageCollection = false;56 config.EnableHotStateStatistics = true;57 config.EnableStateGraph = true;58 config.EnableBulking = true;59 config.EnableFairScheduling = true;60 config.EnableFairSchedulingOfEnqueuedEvents = true;61 config.EnableLivenessChecking = true;62 config.EnableFairLivenessChecking = true;63 config.EnableOperationInterleavings = true;64 config.EnableOperationInterleavingsWithFairScheduling = true;65 config.EnableTestingIterations = true;66 config.EnableFullExploration = true;67 config.TestingIterations = 100;68 config.EnableActorMonitoring = true;

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HandleComplete

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tasks;9{10 {11 public int Value;12 public SetupEvent(int value)13 {14 this.Value = value;15 }16 public void HandleComplete()17 {18 Console.WriteLine("Completed");19 }20 }21 {22 public int Value;23 public E(int value)24 {25 this.Value = value;26 }27 }28 {29 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]30 [OnEventDoAction(typeof(E), nameof(Handle))]31 class Init : State { }32 private void Setup()33 {34 this.SendEvent(this.Id, new E(5));35 }36 private void Handle()37 {38 this.Assert((this.ReceivedEvent as E).Value == 5);39 (this.ReceivedEvent as SetupEvent).HandleComplete();40 }41 }42 {43 public static void Main()44 {45 Configuration config = Configuration.Create();46 config.MaxSchedulingSteps = 10000;47 config.UseRandomSchedulingSeed = false;48 config.SchedulingSeed = 1;49 config.Verbose = 2;50 config.EnableCycleDetection = true;51 config.EnableDataRaceDetection = true;52 config.EnableIntegerOverflowChecking = true;53 config.EnableObjectDisposedChecking = true;54 config.EnableDeadlockDetection = true;55 config.EnableActorGarbageCollection = false;56 config.EnableHotStateStatistics = true;57 config.EnableStateGraph = true;58 config.EnableBulking = true;59 config.EnableFairScheduling = true;60 config.EnableFairSchedulingOfEnqueuedEvents = true;61 config.EnableLivenessChecking = true;62 config.EnableFairLivenessChecking = true;63 config.EnableOperationInterleavings = true;64 config.EnableOperationInterleavingsWithFairScheduling = true;65 config.EnableTestingIterations = true;66 config.EnableFullExploration = true;67 config.TestingIterations = 100;68 config.EnableActorMonitoring = true;

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HandleComplete

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public SetupEventTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 public TaskCompletionSource<bool> Tcs;19 public SetupEvent(TaskCompletionSource<bool> tcs)20 {21 this.Tcs = tcs;22 }23 }24 {25 public TaskCompletionSource<bool> Tcs;26 public E(TaskCompletionSource<bool> tcs)27 {28 this.Tcs = tcs;29 }30 }31 {32 [OnEntry(nameof(EntryInit))]33 [IgnoreEvents(typeof(SetupEvent))]34 {35 }36 private void EntryInit(Event e)37 {38 this.RaiseEvent(new SetupEvent(new TaskCompletionSource<bool>()));39 }40 [OnEventDoAction(typeof(E), nameof(HandleE))]41 [OnEventDoAction(typeof(SetupEvent), nameof(HandleSetupEvent))]42 {43 }44 private void HandleE(Event e)45 {46 (e as E).Tcs.SetResult(true);47 }48 private void HandleSetupEvent(Event e)49 {50 var tcs = (e as SetupEvent).Tcs;51 this.SendEvent(this.Id, new E(tcs));52 }53 }54 [Fact(Timeout = 5000)]55 public void TestSetupEvent()56 {57 this.TestWithError(r =>58 {59 r.RegisterMonitor(typeof(SafetyMonitor));60 r.CreateActor(typeof(M));61 },62 configuration: GetConfiguration().WithTestingIterations(100),63 replay: true);64 }65 {66 private TaskCompletionSource<bool> Tcs;67 [OnEntry(nameof(

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HandleComplete

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.TestingServices;4 using Xunit;5 using Xunit.Abstractions;6 {7 public SetupEventTests(ITestOutputHelper output)8 : base(output)9 {10 }11 {12 public int Value;13 public E(int value)14 {15 this.Value = value;16 }17 }18 {19 public int Value;20 public M(int value)21 {22 this.Value = value;23 }24 }25 {26 public int Value;27 public N(int value)28 {29 this.Value = value;30 }31 }32 {33 public Event Event;34 public SetupEvent(Event e)35 {36 this.Event = e;37 }38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.Assert(initialEvent is SetupEvent, "Actor was not initialized with a SetupEvent.");43 this.Assert((initialEvent as SetupEvent).Event is E, "Actor was not initialized with a SetupEvent that wraps an E.");44 return Task.CompletedTask;45 }46 protected override Task OnEventAsync(Event e)47 {48 if (e is M)49 {50 this.Assert((e as M).Value == 2, "Expected value of M is 2.");51 this.SendEvent(this.Id, new E((e as M).Value));52 }53 else if (e is N)54 {55 this.Assert((e as N).Value == 3, "Expected value of N is 3.");56 this.SendEvent(this.Id, new E((e as N).Value));57 }58 {59 this.Assert(false, "Unexpected event {0}.", e);60 }61 return Task.CompletedTask;62 }63 }64 [Fact(Timeout = 5000)]65 public void TestSetupEvent()66 {67 this.Test(r =>68 {69 r.CreateActor(typeof(A), new SetupEvent(new E(1)));70 r.SendEvent(new M(2));71 r.SendEvent(new N(3));72 });73 }74 }75}

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HandleComplete

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System.Threading.Tasks;5using System.Threading;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Tasks;9{10 {11 public int Counter { get; set; }12 public SetupEvent(int counter)13 {14 this.Counter = counter;15 }16 }17 {18 public int Counter { get; set; }19 public TimerEvent(int counter)20 {21 this.Counter = counter;22 }23 }24 {25 private int Counter;26 private TimerInfo Timer;27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.Counter = 0;30 this.SendEvent(this.Id, new SetupEvent(0));31 this.Timer = this.RegisterTimer(this.Id, new TimerEvent(0), 1000, true);32 return Task.CompletedTask;33 }Handle

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HandleComplete

Using AI Code Generation

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1{2 [OnEntry(nameof(EntryInit))]3 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.SetupEvent), nameof(Setup))]4 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.TestEvent), nameof(HandleTestEvent))]5 class Init : MachineState { }6 void EntryInit()7 {8 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.SetupEvent(this));9 }10 void Setup()11 {12 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.TestEvent());13 }14 void HandleTestEvent()15 {16 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.TestEvent());17 }18}19{20 [OnEntry(nameof(EntryInit))]21 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.SetupEvent), nameof(Setup))]22 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.TestEvent), nameof(HandleTestEvent))]23 class Init : MachineState { }24 void EntryInit()25 {26 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.SetupEvent(this));27 }28 void Setup()29 {30 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.TestEvent());31 }32 void HandleTestEvent()33 {34 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.TestEvent());35 }36}37{38 [OnEntry(nameof(EntryInit))]39 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.SetupEvent), nameof(Setup))]40 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.Tests.TestEvent), nameof(HandleTestEvent))]41 class Init : MachineState { }42 void EntryInit()43 {44 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.SetupEvent(this));45 }46 void Setup()47 {48 this.Send(this.Id, new Microsoft.Coyote.Actors.Tests.TestEvent());49 }50 void HandleTestEvent()51 {52 this.Send(this.Id, new

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HandleComplete

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4{5 {6 public int Value;7 public E(int value)8 {9 this.Value = value;10 }11 }12 {13 public Action<Actor, Event> Handler;14 public SetupEvent(Action<Actor, Event> handler)15 {16 this.Handler = handler;17 }18 }19 {20 public int Value;21 public M(int value)22 {23 this.Value = value;24 }25 }26 {27 public int Value;28 public N(int value)29 {30 this.Value = value;31 }32 }33 {34 public int Value;35 public P(int value)36 {37 this.Value = value;38 }39 }40 {41 public int Value;42 public R(int value)43 {44 this.Value = value;45 }46 }47 {48 public int Value;49 public S(int value)50 {51 this.Value = value;52 }53 }54 {55 public int Value;56 public T(int value)57 {58 this.Value = value;59 }60 }61 {62 public int Value;63 public U(int value)64 {65 this.Value = value;66 }67 }68 {69 public int Value;70 public V(int value)71 {72 this.Value = value;73 }74 }75 {76 public int Value;77 public W(int value)78 {79 this.Value = value;80 }81 }82 {83 public int Value;84 public X(int value)85 {86 this.Value = value;87 }88 }89 {90 public int Value;91 public Y(int value)92 {93 this.Value = value;94 }95 }96 {97 public int Value;98 public Z(int valu99 private async Task HandleComplete(Event e)100 {101 this.Counter = this.Counter + 1;102 if (this.Counter == 10)103 {104 this.SendEvent(this.Id, new Halt());105 }106 {107 this.SendEvent(this.Id, new SetupEvent(this.Counter));108 }109 }110 private async Task HandleTimerEvent(Event e)111 {112 this.Counter = this.Counter + 1;113 if (this.Counter == 10)114 {115 this.SendEvent(this.Id, new Halt());116 }117 {118 this.SendEvent(this.Id, new TimerEvent(this.Counter));119 }120 }121 protected override Task OnEventReceivedAsync(Event e)122 {123 if (e is SetupEvent)124 {125 return HandleComplete(e);126 }127 else if (e is TimerEvent)128 {129 return HandleTimerEvent(e);130 }131 else if (e is Halt)132 {133 this.UnregisterTimer(this.Timer);134 return Task.CompletedTask;135 }136 {137 return Task.CompletedTask;138 }139 }140 }141 {142 public static void Main(string[] args)143 {144 Configuration config = Configuration.Create();145 config.MaxSchedulingSteps = 100;

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HandleComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection;15using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks;16using Microsoft.Coyote.Tests.Common.Actors.EventTypes;17using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent;18using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete;19using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete;20using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete;21using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete;22using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;23using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;24using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;25using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;26using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;27using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;28using Microsoft.Coyote.Tests.Common.Actors.EventTypes.SetupEvent.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete.HandleComplete;

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HandleComplete

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4{5 {6 public int Value;7 public E(int value)8 {9 this.Value = value;10 }11 }12 {13 public Action<Actor, Event> Handler;14 public SetupEvent(Action<Actor, Event> handler)15 {16 this.Handler = handler;17 }18 }19 {20 public int Value;21 public M(int value)22 {23 this.Value = value;24 }25 }26 {27 public int Value;28 public N(int value)29 {30 this.Value = value;31 }32 }33 {34 public int Value;35 public P(int value)36 {37 this.Value = value;38 }39 }40 {41 public int Value;42 public R(int value)43 {44 this.Value = value;45 }46 }47 {48 public int Value;49 public S(int value)50 {51 this.Value = value;52 }53 }54 {55 public int Value;56 public T(int value)57 {58 this.Value = value;59 }60 }61 {62 public int Value;63 public U(int value)64 {65 this.Value = value;66 }67 }68 {69 public int Value;70 public V(int value)71 {72 this.Value = value;73 }74 }75 {76 public int Value;77 public W(int value)78 {79 this.Value = value;80 }81 }82 {83 public int Value;84 public X(int value)85 {86 this.Value = value;87 }88 }89 {90 public int Value;91 public Y(int value)92 {93 this.Value = value;94 }95 }96 {97 public int Value;98 public Z(int value

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