How to use InitOnEntry method of Microsoft.Coyote.Actors.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.SetupEvent.InitOnEntry

SharedCounterTests.cs

Source:SharedCounterTests.cs Github

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...32 }33 private class M1 : StateMachine34 {35 [Start]36 [OnEntry(nameof(InitOnEntry))]37 private class Init : State38 {39 }40 private void InitOnEntry()41 {42 var counter = SharedCounter.Create(this.Id.Runtime, 0);43 this.CreateActor(typeof(N1), new E(counter));44 counter.Increment();45 var v = counter.GetValue();46 this.Assert(v is 1, "Reached test assertion.");47 }48 }49 private class N1 : StateMachine50 {51 [Start]52 [OnEntry(nameof(InitOnEntry))]53 private class Init : State54 {55 }56#pragma warning disable CA1822 // Mark members as static57 private void InitOnEntry(Event e)58#pragma warning restore CA1822 // Mark members as static59 {60 var counter = (e as E).Counter;61 counter.Decrement();62 }63 }64 [Fact(Timeout = 5000)]65 public void TestSharedCounter1()66 {67 this.TestWithError(r =>68 {69 r.CreateActor(typeof(M1));70 },71 configuration: Configuration.Create().WithTestingIterations(50),72 expectedError: "Reached test assertion.",73 replay: true);74 }75 private class M2 : StateMachine76 {77 [Start]78 [OnEntry(nameof(InitOnEntry))]79 private class Init : State80 {81 }82 private void InitOnEntry(Event e)83 {84 var flag = (e as SetupEvent).Flag;85 var counter = SharedCounter.Create(this.Id.Runtime, 0);86 this.CreateActor(typeof(N2), new E(counter));87 int v1 = counter.CompareExchange(10, 0); // if 0 then 1088 int v2 = counter.GetValue();89 if (flag is 0)90 {91 this.Assert((v1 == 5 && v2 == 5) || (v1 is 0 && v2 == 10) ||92 (v1 is 0 && v2 == 15));93 }94 else if (flag is 1)95 {96 this.Assert((v1 is 0 && v2 == 10) || (v1 is 0 && v2 == 15),97 "Reached test assertion.");98 }99 else if (flag is 2)100 {101 this.Assert((v1 == 5 && v2 == 5) || (v1 is 0 && v2 == 15),102 "Reached test assertion.");103 }104 else if (flag is 3)105 {106 this.Assert((v1 == 5 && v2 == 5) || (v1 is 0 && v2 == 10),107 "Reached test assertion.");108 }109 }110 }111 private class N2 : StateMachine112 {113 private SharedCounter Counter;114 [Start]115 [OnEventDoAction(typeof(Done), nameof(Check))]116 [OnEntry(nameof(InitOnEntry))]117 private class Init : State118 {119 }120 private void InitOnEntry(Event e)121 {122 this.Counter = (e as E).Counter;123 this.Counter.Add(5);124 }125 private void Check()126 {127 var v = this.Counter.GetValue();128 this.Assert(v is 0);129 }130 }131 [Fact(Timeout = 5000)]132 public void TestSharedCounter2()133 {134 this.Test(r =>135 {136 r.CreateActor(typeof(M2), new SetupEvent(0));137 },138 configuration: Configuration.Create().WithTestingIterations(50));139 }140 [Fact(Timeout = 5000)]141 public void TestSharedCounter3()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(M2), new SetupEvent(1));146 },147 configuration: Configuration.Create().WithTestingIterations(100),148 expectedError: "Reached test assertion.",149 replay: true);150 }151 [Fact(Timeout = 5000)]152 public void TestSharedCounter4()153 {154 this.TestWithError(r =>155 {156 r.CreateActor(typeof(M2), new SetupEvent(2));157 },158 configuration: Configuration.Create().WithTestingIterations(100),159 expectedError: "Reached test assertion.",160 replay: true);161 }162 [Fact(Timeout = 5000)]163 public void TestSharedCounter5()164 {165 this.TestWithError(r =>166 {167 r.CreateActor(typeof(M2), new SetupEvent(3));168 },169 configuration: Configuration.Create().WithTestingIterations(100),170 expectedError: "Reached test assertion.",171 replay: true);172 }173 private class M3 : StateMachine174 {175 [Start]176 [OnEntry(nameof(InitOnEntry))]177 private class Init : State178 {179 }180 private void InitOnEntry()181 {182 var counter = SharedCounter.Create(this.Id.Runtime, 0);183 var n = this.CreateActor(typeof(N3), new E(counter));184 counter.Add(4);185 counter.Increment();186 counter.Add(5);187 this.SendEvent(n, new Done());188 }189 }190 private class N3 : StateMachine191 {192 private SharedCounter Counter;193 [Start]194 [OnEventDoAction(typeof(Done), nameof(Check))]195 [OnEntry(nameof(InitOnEntry))]196 private class Init : State197 {198 }199 private void InitOnEntry(Event e)200 {201 this.Counter = (e as E).Counter;202 this.Counter.Add(-4);203 this.Counter.Decrement();204 var v = this.Counter.Exchange(100);205 this.Counter.Add(-5);206 this.Counter.Add(v - 100);207 }208 private void Check()209 {210 var v = this.Counter.GetValue();211 this.Assert(v is 0);212 }213 }...

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ReceiveEventIntegrationTests.cs

Source:ReceiveEventIntegrationTests.cs Github

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...33 }34 private class M1 : StateMachine35 {36 [Start]37 [OnEntry(nameof(InitOnEntry))]38 private class Init : State39 {40 }41 private async SystemTasks.Task InitOnEntry(Event e)42 {43 var tcs = (e as SetupEvent).Tcs;44 this.SendEvent(this.Id, new E1());45 await this.ReceiveEventAsync(typeof(E1));46 tcs.SetResult(true);47 }48 }49 private class M2 : StateMachine50 {51 [Start]52 [OnEntry(nameof(InitOnEntry))]53 private class Init : State54 {55 }56 private async SystemTasks.Task InitOnEntry(Event e)57 {58 var tcs = (e as SetupEvent).Tcs;59 this.SendEvent(this.Id, new E1());60 await this.ReceiveEventAsync(typeof(E1), evt => evt is E1);61 tcs.SetResult(true);62 }63 }64 private class M3 : StateMachine65 {66 [Start]67 [OnEntry(nameof(InitOnEntry))]68 private class Init : State69 {70 }71 private async SystemTasks.Task InitOnEntry(Event e)72 {73 var tcs = (e as SetupEvent).Tcs;74 this.SendEvent(this.Id, new E1());75 await this.ReceiveEventAsync(typeof(E1), typeof(E2));76 tcs.SetResult(true);77 }78 }79 private class M4 : StateMachine80 {81 [Start]82 [OnEntry(nameof(InitOnEntry))]83 private class Init : State84 {85 }86 private async SystemTasks.Task InitOnEntry(Event e)87 {88 var tcs = (e as SetupEvent).Tcs;89 var id = this.CreateActor(typeof(M5), new E2(this.Id));90 this.SendEvent(id, new E2(this.Id));91 await this.ReceiveEventAsync(typeof(E2));92 this.SendEvent(id, new E2(this.Id));93 this.SendEvent(id, new E2(this.Id));94 await this.ReceiveEventAsync(typeof(E2));95 tcs.SetResult(true);96 }97 }98 private class M5 : StateMachine99 {100 [Start]101 [OnEntry(nameof(InitOnEntry))]102 [OnEventDoAction(typeof(E2), nameof(Handle))]103 private class Init : State104 {105 }106 private async SystemTasks.Task InitOnEntry(Event e)107 {108 var id = (e as E2).Id;109 var received = (E2)await this.ReceiveEventAsync(typeof(E2));110 this.SendEvent(received.Id, new E2(this.Id));111 }112 private async SystemTasks.Task Handle(Event e)113 {114 var id = (e as E2).Id;115 var received = (E2)await this.ReceiveEventAsync(typeof(E2));116 this.SendEvent(received.Id, new E2(this.Id));117 }118 }119 [Fact(Timeout = 5000)]120 public async SystemTasks.Task TestReceiveEventOneMachine()...

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TimerStressTests.cs

Source:TimerStressTests.cs Github

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...25 private class T1 : StateMachine26 {27 private TaskCompletionSource<bool> Tcs;28 [Start]29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]31 private class Init : State32 {33 }34 private void InitOnEntry(Event e)35 {36 this.Tcs = (e as SetupEvent).Tcs;37 // Start a regular timer.38 this.StartTimer(TimeSpan.FromTicks(1));39 }40 private void HandleTimeout()41 {42 this.Tcs.SetResult(true);43 this.RaiseHaltEvent();44 }45 }46 [Fact(Timeout = 6000)]47 public async SystemTasks.Task TestTimerLifetime()48 {49 await this.RunAsync(async r =>50 {51 int numTimers = 1000;52 var awaiters = new Task[numTimers];53 for (int i = 0; i < numTimers; i++)54 {55 var tcs = TaskCompletionSource.Create<bool>();56 r.CreateActor(typeof(T1), new SetupEvent(tcs));57 awaiters[i] = tcs.Task;58 }59 Task task = Task.WhenAll(awaiters);60 await this.WaitAsync(task);61 });62 }63 private class T2 : StateMachine64 {65 private TaskCompletionSource<bool> Tcs;66 private int Counter;67 [Start]68 [OnEntry(nameof(InitOnEntry))]69 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]70 private class Init : State71 {72 }73 private void InitOnEntry(Event e)74 {75 this.Tcs = (e as SetupEvent).Tcs;76 this.Counter = 0;77 // Start a periodic timer.78 this.StartPeriodicTimer(TimeSpan.FromTicks(1), TimeSpan.FromTicks(1));79 }80 private void HandleTimeout()81 {82 this.Counter++;83 if (this.Counter is 10)84 {85 this.Tcs.SetResult(true);86 this.RaiseHaltEvent();87 }...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.TestingServices;12using Microsoft.Coyote.SystematicTesting.Timers;13using Microsoft.Coyote.SystematicTesting.Tasks;14using Microsoft.Coyote.SystematicTesting.Threading;15using Microsoft.Coyote.SystematicTesting.Threading.Tasks;16using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers;17using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies;18using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.DPOR;19using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.Fuzzing;20using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.PCT;21using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.Probabilistic;22using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.Random;23using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.Scheduling;24using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration;25using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.DPOR;26using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.PCT;27using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.Probabilistic;28using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.Random;29using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.Scheduling;30using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.StateGraph;31using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.StateGraph.Strategies;32using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.StateGraph.Strategies.BoundedExploration;33using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies.StateExploration.StateGraph.Strategies.CompleteExploration;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.Timers;8using Microsoft.Coyote.Actors.TestingServices.Runtime;9using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;10using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies;11using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.DPOR;12using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.RandomExecution;14using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration;15using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy;16using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided;17using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search;18using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics;19using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics.Cost;20using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics.State;21using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics.State.Cost;22using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics.State.Cost.Bound;23using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics.State.Cost.Bound.Cost;24using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.StateExploration.Greedy.Guided.Search.Heuristics.State.Cost.Bound.Cost.Bound;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.StateCaching;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.TestingServices;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model;19using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage;20using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph;21using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model;22using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes;23using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes.State;24using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes.StateGroup;25using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes.StateMachine;26using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes.StateMachineGroup;27using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes.StateMachineGroup.StateMachine;28using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes.StateMachineGroup.StateMachine.State;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableIntegerOverflowDetection = true;15 config.EnableObjectDisposedExceptionDetection = true;16 config.EnableOperationCanceledExceptionDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorTaskInterleavings = true;20 config.EnableStateGraphVisualization = true;21 config.EnableHotStateDetection = true;22 config.EnableHotStateVisualization = true;23 config.EnableHotStateStatistics = true;24 config.EnableHotStateStatisticsVisualization = true;25 config.EnableHotStateStatisticsHtmlReport = true;26 config.EnableHotStateStatisticsJsonReport = true;27 config.EnableHotStateStatisticsCsvReport = true;28 config.EnableHotStateStatisticsXmlReport = true;29 config.EnableHotStateStatisticsTextReport = true;30 config.EnableHotStateStatisticsHtmlReport = true;31 config.EnableHotStateStatisticsJsonReport = true;32 config.EnableHotStateStatisticsCsvReport = true;33 config.EnableHotStateStatisticsXmlReport = true;34 config.EnableHotStateStatisticsTextReport = true;35 config.EnableHotStateStatisticsHtmlReport = true;36 config.EnableHotStateStatisticsJsonReport = true;37 config.EnableHotStateStatisticsCsvReport = true;38 config.EnableHotStateStatisticsXmlReport = true;39 config.EnableHotStateStatisticsTextReport = true;40 config.EnableHotStateStatisticsHtmlReport = true;41 config.EnableHotStateStatisticsJsonReport = true;42 config.EnableHotStateStatisticsCsvReport = true;43 config.EnableHotStateStatisticsXmlReport = true;44 config.EnableHotStateStatisticsTextReport = true;45 config.EnableHotStateStatisticsHtmlReport = true;46 config.EnableHotStateStatisticsJsonReport = true;47 config.EnableHotStateStatisticsCsvReport = true;48 config.EnableHotStateStatisticsXmlReport = true;49 config.EnableHotStateStatisticsTextReport = true;50 config.EnableHotStateStatisticsHtmlReport = true;

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InitOnEntry

Using AI Code Generation

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1{2 {3 public int Value { get; private set; }4 public SetupEvent(int value)5 {6 this.Value = value;7 }8 public void InitOnEntry()9 {10 this.Value = 1;11 }12 }13}14{15 {16 public int Value { get; private set; }17 public SetupEvent(int value)18 {19 this.Value = value;20 }21 public void InitOnEntry()22 {23 this.Value = 2;24 }25 }26}27{28 {29 public int Value { get; private set; }30 public SetupEvent(int value)31 {32 this.Value = value;33 }34 public void InitOnEntry()35 {36 this.Value = 3;37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Timers;48using Microsoft.Coyote.Actors.Testing;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.SystematicTesting;51using Microsoft.Coyote.Tasks;52using Microsoft.Coyote.Tests.Common;53using Microsoft.Coyote.Tests.Common.Actors;54using Microsoft.Coyote.Tests.Common.Events;55using Microsoft.Coyote.Tests.Common.Tasks;56using Microsoft.Coyote.Tests.Common.Timers;57using Microsoft.Coyote.Tests.Common.TestingServices;58using Microsoft.Coyote.Tests.Common.Utilities;59using Microsoft.Coyote.Tests.Systematic;60using Microsoft.Coyote.Tests.Systematic.Actors;61using Microsoft.Coyote.Tests.Systematic.Actors.Actors;62using Microsoft.Coyote.Tests.Systematic.Actors.Events;63using Microsoft.Coyote.Tests.Systematic.Actors.Tasks;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Text;7{8 {9 public int Value { get; private set; }10 public SetupEvent(int value)11 {12 this.Value = value;13 }14 public void InitOnEntry()15 {16 this.Value = 10;17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Tests;22using Microsoft.Coyote.Actors.Timers;23using System;24using System.Collections.Generic;25using System.Text;26{27 {28 public int Value { get; private set; }29 public SetupEvent(int value)30 {31 this.Value = value;32 }33 public void InitOnEntry()34 {35 this.Value = 10;36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Tests;41using Microsoft.Coyote.Actors.Timers;42using System;43using System.Collections.Generic;44using System.Text;45{46 {47 public int Value { get; private set; }48 public SetupEvent(int value)49 {50 this.Value = value;51 }52 public void InitOnEntry()53 {54 this.Value = 10;55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Tests;60using Microsoft.Coyote.Actors.Timers;61using System;62using System.Collections.Generic;63using System.Text;64{65 {66 public int Value { get; private set; }67 public SetupEvent(int value)68 {69 this.Value = value;70 }

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InitOnEntry

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(SetupEvent));7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(SetupEvent));16 }17 }18}19var runtime = RuntimeFactory.Create();20runtime.CreateActor(typeof(SetupEvent));21var runtime = RuntimeFactory.Create();22runtime.CreateActor(typeof(SetupEvent));23var runtime = RuntimeFactory.Create();24runtime.CreateActor(typeof(SetupEvent));25var runtime = RuntimeFactory.Create();26runtime.CreateActor(typeof(SetupEvent));27var runtime = RuntimeFactory.Create();28runtime.CreateActor(typeof(SetupEvent));29var runtime = RuntimeFactory.Create();30runtime.CreateActor(typeof(SetupEvent));31var runtime = RuntimeFactory.Create();32runtime.CreateActor(typeof(SetupEvent));33var runtime = RuntimeFactory.Create();34runtime.CreateActor(typeof(SetupEvent));35var runtime = RuntimeFactory.Create();36runtime.CreateActor(typeof(SetupEvent));37var runtime = RuntimeFactory.Create();

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InitOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Actor1));10 Console.ReadLine();11 }12 }13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]16 class Init : State { }17 private void InitOnEntry(Event e)18 {19 this.RaiseEvent(new SetupEvent());20 }21 private void Setup()22 {23 this.SendEvent(this.Id, new E());24 }25 }26 public class E : Event { }27}28I am trying to implement a simple actor model using C#. I am using [Microsoft.Coyote.Actors](

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1{2 public SetupEvent()3 {4 this.InitOnEntry();5 }6}7{8 public SetupEvent()9 {10 this.InitOnEntry();11 }12}13{14 public SetupEvent()15 {16 this.InitOnEntry();17 }18}19{20 public SetupEvent()21 {22 this.InitOnEntry();23 }24}25{26 public SetupEvent()27 {28 this.InitOnEntry();29 }30}31{32 public SetupEvent()33 {34 this.InitOnEntry();35 }36}37{38 public SetupEvent()39 {40 this.InitOnEntry();41 }42}43{44 public SetupEvent()45 {46 this.InitOnEntry();47 }48}49{50 public SetupEvent()51 {52 this.InitOnEntry();53 }54}55{56 public SetupEvent()57 {58 this.InitOnEntry();59 }60}61{

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1{2 {3 static void Main(string[] args)4 {5 Runtime runtime = Runtime.Create();6 runtime.CreateActor(typeof(Actor1));7 runtime.CreateActor(typeof(Actor2));8 runtime.SendEvent(typeof(SetupEvent), new SetupEvent());9 runtime.Wait();10 }11 }12}13{14 {15 static void Main(string[] args)16 {17 Runtime runtime = Runtime.Create();18 runtime.CreateActor(typeof(Actor1));19 runtime.CreateActor(typeof(Actor2));20 runtime.SendEvent(typeof(SetupEvent), new SetupEvent());21 runtime.Wait();22 }23 }24}25{26 {27 static void Main(string[] args)28 {29 Runtime runtime = Runtime.Create();30 runtime.CreateActor(typeof(Actor1));31 runtime.CreateActor(typeof(Actor2));32 runtime.SendEvent(typeof(SetupEvent), new SetupEvent());33 runtime.Wait();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 Runtime runtime = Runtime.Create();42 runtime.CreateActor(typeof(Actor1));43 runtime.CreateActor(typeof(Actor2));44 runtime.SendEvent(typeof(SetupEvent), new SetupEvent());45 runtime.Wait();46 }47 }48}49{50 {51 static void Main(string[] args)52 {53 Runtime runtime = Runtime.Create();54 runtime.CreateActor(typeof(Actor1));55 runtime.CreateActor(typeof(Actor2));56 runtime.SendEvent(typeof(SetupEvent), new SetupEvent());57 runtime.Wait();58 }59 }60}

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