Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.PushPopStateTests.OnFinal
PushPopStateTests.cs
Source:PushPopStateTests.cs  
...35            {36                this.Trace("InitOnEntry");37                this.RaisePushStateEvent<Final>();38            }39            [OnEntry(nameof(OnFinal))]40            private class Final : State41            {42            }43            private void OnFinal()44            {45                this.Trace("OnFinal");46                this.OnFinalEvent();47            }48        }49        [Fact(Timeout = 5000)]50        public void TestPushStateTransition()51        {52            this.Test(async (IActorRuntime runtime) =>53            {54                var op = new EventGroupList();55                runtime.CreateActor(typeof(M1), null, op);56                await this.GetResultAsync(op.Task);57                var actual = op.ToString();58                Assert.Equal("InitOnEntry, CurrentState=Final, OnFinal", actual);59            });60        }61        private class M2 : TraceableStateMachine62        {63            [Start]64            [OnEntry(nameof(InitOnEntry))]65            [OnEventPushState(typeof(E1), typeof(Final))]66            private class Init : State67            {68            }69            private void InitOnEntry()70            {71                this.TraceOp.AddItem("InitOnEntry");72            }73            [OnEntry(nameof(OnFinal))]74            private class Final : State75            {76            }77            private void OnFinal()78            {79                this.TraceOp.AddItem("OnFinal");80                this.OnFinalEvent();81            }82        }83        [Fact(Timeout = 5000)]84        public void TestPushStateTransitionAfterSend()85        {86            this.Test(async (IActorRuntime runtime) =>87            {88                var op = new EventGroupList();89                var id = runtime.CreateActor(typeof(M2), null, op);90                runtime.SendEvent(id, new E1());91                await this.GetResultAsync(op.Task);92                var actual = op.ToString();93                Assert.Equal("InitOnEntry, CurrentState=Final, OnFinal", actual);94            });95        }96        private class M3 : TraceableStateMachine97        {98            [Start]99            [OnEntry(nameof(InitOnEntry))]100            [OnEventPushState(typeof(E1), typeof(Final))]101            private class Init : State102            {103            }104            private void InitOnEntry()105            {106                this.Trace("InitOnEntry");107                this.Trace("RaiseEvent");108                this.RaiseEvent(new E1());109            }110            [OnEntry(nameof(OnFinal))]111            private class Final : State112            {113            }114            private void OnFinal()115            {116                this.Trace("OnFinal");117                this.OnFinalEvent();118            }119        }120        [Fact(Timeout = 5000)]121        public void TestPushStateTransitionAfterRaise()122        {123            this.Test(async (IActorRuntime runtime) =>124            {125                var op = new EventGroupList();126                var id = runtime.CreateActor(typeof(M3), null, op);127                await this.GetResultAsync(op.Task);128                var actual = op.ToString();129                Assert.Equal("InitOnEntry, RaiseEvent, CurrentState=Final, OnFinal", actual);130            });131        }132        private class M4 : TraceableStateMachine133        {134            [Start]135            [OnEntry(nameof(InitOnEntry))]136            [OnEventPushState(typeof(E1), typeof(Final))]137            private class Init : State138            {139            }140            private void InitOnEntry()141            {142                this.Trace("InitOnEntry");143            }144            [OnEventDoAction(typeof(E2), nameof(Pop))]145            private class Final : State146            {147            }148            private void Pop()149            {150                this.Trace("Pop");151                this.RaisePopStateEvent();152                this.OnFinalEvent();153            }154        }155        [Fact(Timeout = 5000)]156        public void TestPushPopTransition()157        {158            this.Test(async (IActorRuntime runtime) =>159            {160                var op = new EventGroupList();161                var id = runtime.CreateActor(typeof(M4), null, op);162                runtime.SendEvent(id, new E1());163                runtime.SendEvent(id, new E2());164                await this.GetResultAsync(op.Task);165                var actual = op.ToString();166                // the CurrentState=Init that happens as a result of Pop is timing sensitive and167                // there is no state machine call back to tell us when this happens, so we just use168                // a Contains test here to deal with that non-determinism.169                Assert.Contains("InitOnEntry, CurrentState=Final, Pop", actual);170            });171        }172        /// <summary>173        /// Test that Defer, Ignore and DoAction can be inherited.174        /// </summary>175        private class M5 : TraceableStateMachine176        {177            [Start]178            [OnEventPushState(typeof(E1), typeof(Final))]179            [DeferEvents(typeof(E2))]180            [IgnoreEvents(typeof(E3))]181            [OnEventDoAction(typeof(E4), nameof(FinalEvent))]182            private class Init : State183            {184            }185            [OnEventDoAction(typeof(E2), nameof(HandleEvent))]186            private class Final : State187            {188            }189            private void HandleEvent()190            {191                this.Trace("HandleEvent");192            }193            private void FinalEvent()194            {195                this.Trace("FinalEvent");196                this.OnFinalEvent();197            }198        }199        [Fact(Timeout = 5000)]200        public void TestPushStateInheritance()201        {202            this.Test(async (IActorRuntime runtime) =>203            {204                var op = new EventGroupList();205                var id = runtime.CreateActor(typeof(M5), null, op);206                runtime.SendEvent(id, new E2()); // should be deferred207                runtime.SendEvent(id, new E1()); // push208                runtime.SendEvent(id, new E3()); // ignored209                runtime.SendEvent(id, new E4()); // inherited handler210                await this.GetResultAsync(op.Task);211                var actual = op.ToString();212                Assert.Equal("CurrentState=Final, HandleEvent, FinalEvent", actual);213            });214        }215        /// <summary>216        /// Test you cannot have duplicated handlers for the same event.217        /// </summary>218        private class M6 : StateMachine219        {220            public List<string> Log = new List<string>();221            [Start]222            [DeferEvents(typeof(E2))]223            [IgnoreEvents(typeof(E2))]224            private class Init : State225            {226            }227        }228        [Fact(Timeout = 5000)]229        public void TestDuplicateHandler()230        {231            this.TestWithError((IActorRuntime runtime) =>232            {233                runtime.CreateActor(typeof(M6));234            },235            expectedError: "M6(0) declared multiple handlers for event 'E2' in state 'M6+Init'.");236        }237        /// <summary>238        /// Test you cannot have duplicated handlers for the same event.239        /// </summary>240        private class M7 : StateMachine241        {242            public List<string> Log = new List<string>();243            [Start]244            [DeferEvents(typeof(E2))]245            [OnEventGotoState(typeof(E2), typeof(Final))]246            private class Init : State247            {248            }249            private class Final : State250            {251            }252        }253        [Fact(Timeout = 5000)]254        public void TestDuplicateHandler2()255        {256            this.TestWithError((IActorRuntime runtime) =>257            {258                runtime.CreateActor(typeof(M7));259            },260            expectedError: "M7(0) declared multiple handlers for event 'E2' in state 'M7+Init'.");261        }262        /// <summary>263        /// Test if you have duplicate handlers for the same event on inherited State class then the264        /// most derrived handler wins.265        /// </summary>266        [DeferEvents(typeof(E1))]267        [IgnoreEvents(typeof(E2))]268        [OnEventGotoState(typeof(E3), typeof(StateMachine.State))]269        [OnEventPushState(typeof(E4), typeof(StateMachine.State))]270        private class BaseState : StateMachine.State271        {272        }273        private class M8 : StateMachine274        {275            public List<string> Log = new List<string>();276            [Start]277            [OnEventGotoState(typeof(E1), typeof(Final))]278            private class Init : BaseState279            {280            }281            [OnEventDoAction(typeof(E1), nameof(HandleEvent))]282            private class Final : State283            {284            }285            private void HandleEvent()286            {287                this.Assert(false, "HandleEvent not happen!");288            }289        }290        [Fact(Timeout = 5000)]291        public void TestInheritedDuplicateHandler()292        {293            this.TestWithError((IActorRuntime runtime) =>294            {295                runtime.CreateActor(typeof(M8));296            },297            expectedError: "M8(0) inherited multiple handlers for event 'E1' from state 'BaseState' in state 'M8+Init'.");298        }299        private class M9 : TraceableStateMachine300        {301            [Start]302            [DeferEvents(typeof(E1))]303            [IgnoreEvents(typeof(E2))]304            [OnEventGotoState(typeof(E3), typeof(Final))]305            private class Init : BaseState306            {307            }308            [OnEventDoAction(typeof(E1), nameof(HandleEvent))]309            private class Final : State310            {311            }312            private void HandleEvent(Event e)313            {314                this.Trace("HandleEvent:{0}", e.GetType().Name);315                this.OnFinalEvent();316            }317        }318        [Fact(Timeout = 5000)]319        public void TestInheritedDuplicateDeferHandler()320        {321            this.Test(async (IActorRuntime runtime) =>322            {323                var op = new EventGroupList();324                var id = runtime.CreateActor(typeof(M9), null, op);325                runtime.SendEvent(id, new E1()); // should be deferred326                runtime.SendEvent(id, new E2()); // should be ignored327                runtime.SendEvent(id, new E3()); // should trigger goto, where deferred E1 can be handled.328                await this.GetResultAsync(op.Task);329                var actual = op.ToString();...OnFinal
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors.SharedObjects;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding.Strategies.Probabilistic;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding.Strategies.Probabilistic.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding.Strategies.Probabilistic.Strategies.Probabilistic;25using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding.Strategies.Probabilistic.Strategies.Probabilistic.Strategies;26using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFSExploration.Heuristics.BugFinding.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic;OnFinal
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13    {14        public PushPopStateTests(ITestOutputHelper output)15            : base(output)16        {17        }18        {19            public ActorId Id;20            public Config(ActorId id)21            {22                this.Id = id;23            }24        }25        {26        }27        {28        }29        {30            protected override Task OnInitializeAsync(Event initialEvent)31            {32                this.RaiseEvent(new E());33                return Task.CompletedTask;34            }35            [OnEventGotoState(typeof(E), typeof(S1))]36            [OnEventDoAction(typeof(Unit), nameof(DoNothing))]37            {38            }39            [OnEntry(nameof(Entry))]40            [OnExit(nameof(Exit))]41            {42            }43            private void Entry()44            {45                this.RaiseEvent(new Unit());46            }47            private void Exit()48            {49                this.RaiseEvent(new Unit());50            }51            private void DoNothing()52            {53            }54        }55        [Fact(Timeout = 5000)]56        public void TestPushPopState()57        {58            this.TestWithError(r =>59            {60                r.RegisterMonitor(typeof(Monitors.PushPopStateMonitor));61                r.CreateActor(typeof(M));62            },63            configuration: GetConfiguration().WithTestingIterations(100),64            replay: true);65        }66    }67}68using System;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.Timers;OnFinal
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Services;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Integer;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Real;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.String;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Boolean;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Set;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Tuple;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Enum;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Struct;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Array;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Collection;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Dictionary;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Delegate;27using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Probabilistic.Distribution.Distributions.Task;OnFinal
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Xunit;10using Xunit.Abstractions;11{12    {13        public PushPopStateTests(ITestOutputHelper output)14            : base(output)15        {16        }17        {18            public ActorId Id;19            public Config(ActorId id)20            {21                this.Id = id;22            }23        }24        {25        }26        {27        }28        {29        }30        {31        }32        {33            [OnEntry(nameof(InitOnEntry))]34            [OnEventDoAction(typeof(Unit), nameof(DoUnit))]35            [OnEventGotoState(typeof(Unit), typeof(S2))]36            {37            }38            private void InitOnEntry(Event e)39            {40                this.RaiseEvent(new Unit());41            }42            private void DoUnit()43            {44                this.PushState(typeof(S1));45                this.PushState(typeof(S2));46                this.PushState(typeof(S3));47            }48        }49        {50            [OnEntry(nameof(InitOnEntry))]51            [OnEventDoAction(typeof(Unit), nameof(DoUnit))]52            [OnEventGotoState(typeof(Unit), typeof(S2))]53            {54            }55            private void InitOnEntry(Event e)56            {57                this.RaiseEvent(new Unit());58            }59            private void DoUnit()60            {61                this.PushState(typeof(S2));62                this.PushState(typeof(S1));63                this.PushState(typeof(S3));64            }65        }66        {67            [OnEntry(nameof(InitOnEntry))]68            [OnEventDoAction(typeof(Unit), nameof(DoUnit))]69            [OnEventGotoState(typeof(Unit), typeof(S2))]70            {71            }72            private void InitOnEntry(Event e)OnFinal
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{10    {11        public PushPopStateTests(ITestOutputHelper output)12            : base(output)13        {14        }15        [Fact(Timeout = 5000)]16        public void TestPushPopState()17        {18            this.Test(async r =>19            {OnFinal
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Threading;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using System;13using System.Collections.Generic;14using System.Diagnostics;15using System.IO;16using System.Linq;17using System.Text;18using System.Threading;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;OnFinal
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.SharedObjects;5using Microsoft.Coyote.Actors.SharedObjects.Unsafe;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tasks.SharedObjects;10using Microsoft.Coyote.Tasks.SharedObjects.Unsafe;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSubset;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSubsetDeterministic;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSubsetProbabilistic;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSubsetProbabilisticRandomExecution;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSubsetRandomExecution;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalk;28using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkDeterministic;29using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkProbabilistic;30using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkProbabilisticRandomExecution;31using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkRandomExecution;32using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithFairRandomSubset;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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