Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.InitOnEntry
StateInheritanceTests.cs
Source:StateInheritanceTests.cs  
...16        /// </summary>17        private class M1 : StateMachine18        {19            [Start]20            [OnEntry(nameof(InitOnEntry))]21            private class Init : BaseState22            {23            }24            [OnEventDoAction(typeof(UnitEvent), nameof(Check))]25            private abstract class BaseState : State26            {27            }28            private void InitOnEntry()29            {30                this.SendEvent(this.Id, UnitEvent.Instance);31            }32            private void Check()33            {34                this.Assert(false, "Test passed.");35            }36        }37        /// <summary>38        /// Test that you can't declare more than one start states using inheritance.39        /// </summary>40        private class M2 : StateMachine41        {42            [Start]43            private class Init : BaseState44            {45            }46            [Start]47            private class BaseState : State48            {49            }50        }51        /// <summary>52        /// Test that OnEntry attribute can be inherited.53        /// </summary>54        private class M3 : StateMachine55        {56            [Start]57            private class Init : BaseState58            {59            }60            [OnEntry(nameof(BaseOnEntry))]61            private class BaseState : State62            {63            }64            private void BaseOnEntry()65            {66                this.Assert(false, "Test passed.");67            }68        }69        /// <summary>70        /// Test that you can override OnEntry in a subclass of a State.71        /// </summary>72        private class M4 : StateMachine73        {74            [Start]75            [OnEntry(nameof(InitOnEntry))]76            private class Init : BaseState77            {78            }79            [OnEntry(nameof(BaseOnEntry))]80            private class BaseState : State81            {82            }83            private void InitOnEntry()84            {85                this.Assert(false, "Test passed.");86            }87            private void BaseOnEntry()88            {89                this.Assert(false, "Test failed!");90            }91        }92        /// <summary>93        /// Test you can inheriting OnEventDoAction.94        /// </summary>95        private class M5 : StateMachine96        {97            [Start]98            [OnEntry(nameof(InitOnEntry))]99            private class Init : BaseState100            {101            }102            [OnEventDoAction(typeof(UnitEvent), nameof(Check))]103            private class BaseState : State104            {105            }106            private void InitOnEntry()107            {108                this.SendEvent(this.Id, UnitEvent.Instance);109            }110            private void Check()111            {112                this.Assert(false, "Test passed.");113            }114        }115        /// <summary>116        /// Test you can overriding OnEventDoAction in a state subclass.117        /// </summary>118        private class M6 : StateMachine119        {120            [Start]121            [OnEventDoAction(typeof(UnitEvent), nameof(Check))]122            [OnEntry(nameof(InitOnEntry))]123            private class Init : BaseState124            {125            }126            [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]127            private class BaseState : State128            {129            }130            private void InitOnEntry()131            {132                this.SendEvent(this.Id, UnitEvent.Instance);133            }134            private void Check()135            {136                this.Assert(false, "Test passed.");137            }138            private void BaseCheck()139            {140                this.Assert(false, "Test failed!.");141            }142        }143        /// <summary>144        /// Test you can override OnEventDoAction inherited from 2 base classes.145        /// </summary>146        private class M7 : StateMachine147        {148            [Start]149            [OnEventDoAction(typeof(UnitEvent), nameof(Check))]150            [OnEntry(nameof(InitOnEntry))]151            private class Init : BaseState152            {153            }154            [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]155            private class BaseState : BaseBaseState156            {157            }158            [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]159            private class BaseBaseState : State160            {161            }162            private void InitOnEntry()163            {164                this.SendEvent(this.Id, UnitEvent.Instance);165            }166            private void Check()167            {168                this.Assert(false, "Test passed.");169            }170            private void BaseCheck()171            {172                this.Assert(false, "Test failed!");173            }174            private void BaseBaseCheck()175            {176                this.Assert(false, "Test failed!");177            }178        }179        /// <summary>180        /// Test that a base state can override OnEventDoAction.181        /// </summary>182        private class M8 : StateMachine183        {184            [Start]185            [OnEntry(nameof(InitOnEntry))]186            private class Init : BaseState187            {188            }189            [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]190            private class BaseState : BaseBaseState191            {192            }193            [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]194            private class BaseBaseState : State195            {196            }197            private void InitOnEntry()198            {199                this.SendEvent(this.Id, UnitEvent.Instance);200            }201            private void BaseCheck()202            {203                this.Assert(false, "Test passed.");204            }205            private void BaseBaseCheck()206            {207                this.Assert(false, "Test failed!");208            }209        }210        /// <summary>211        /// Test inheritance of OnEventGotoState.212        /// </summary>213        private class M9 : StateMachine214        {215            [Start]216            [OnEntry(nameof(InitOnEntry))]217            private class Init : BaseState218            {219            }220            [OnEventGotoState(typeof(UnitEvent), typeof(Done))]221            private class BaseState : State222            {223            }224            [OnEntry(nameof(DoneOnEntry))]225            private class Done : State226            {227            }228            private void InitOnEntry()229            {230                this.SendEvent(this.Id, UnitEvent.Instance);231            }232            private void DoneOnEntry()233            {234                this.Assert(false, "Test passed.");235            }236        }237        /// <summary>238        /// Test overriding of OnEventGotoState.239        /// </summary>240        private class M10 : StateMachine241        {242            [Start]243            [OnEventGotoState(typeof(UnitEvent), typeof(Done))]244            [OnEntry(nameof(InitOnEntry))]245            private class Init : BaseState246            {247            }248            [OnEventGotoState(typeof(UnitEvent), typeof(Error))]249            private class BaseState : State250            {251            }252            [OnEntry(nameof(DoneOnEntry))]253            private class Done : State254            {255            }256            [OnEntry(nameof(ErrorOnEntry))]257            private class Error : State258            {259            }260            private void InitOnEntry()261            {262                this.SendEvent(this.Id, UnitEvent.Instance);263            }264            private void DoneOnEntry()265            {266                this.Assert(false, "Test passed.");267            }268            private void ErrorOnEntry()269            {270                this.Assert(false, "Test failed!");271            }272        }273        /// <summary>274        /// Test overriding of OnEventGotoState from 2 base classes.275        /// </summary>276        private class M11 : StateMachine277        {278            [Start]279            [OnEventGotoState(typeof(UnitEvent), typeof(Done))]280            [OnEntry(nameof(InitOnEntry))]281            private class Init : BaseState282            {283            }284            [OnEventGotoState(typeof(UnitEvent), typeof(Error))]285            private class BaseState : BaseBaseState286            {287            }288            [OnEventGotoState(typeof(UnitEvent), typeof(Error))]289            private class BaseBaseState : State290            {291            }292            [OnEntry(nameof(DoneOnEntry))]293            private class Done : State294            {295            }296            [OnEntry(nameof(ErrorOnEntry))]297            private class Error : State298            {299            }300            private void InitOnEntry()301            {302                this.SendEvent(this.Id, UnitEvent.Instance);303            }304            private void DoneOnEntry()305            {306                this.Assert(false, "Test passed.");307            }308            private void ErrorOnEntry()309            {310                this.Assert(false, "Test failed!");311            }312        }313        /// <summary>314        /// Test overriding of OnEventGotoState in a State sub class.315        /// </summary>316        private class M12 : StateMachine317        {318            [Start]319            [OnEntry(nameof(InitOnEntry))]320            private class Init : BaseState321            {322            }323            [OnEventGotoState(typeof(UnitEvent), typeof(Done))]324            private class BaseState : BaseBaseState325            {326            }327            [OnEventGotoState(typeof(UnitEvent), typeof(Error))]328            private class BaseBaseState : State329            {330            }331            [OnEntry(nameof(DoneOnEntry))]332            private class Done : State333            {334            }335            [OnEntry(nameof(ErrorOnEntry))]336            private class Error : State337            {338            }339            private void InitOnEntry()340            {341                this.SendEvent(this.Id, UnitEvent.Instance);342            }343            private void DoneOnEntry()344            {345                this.Assert(false, "Test passed.");346            }347            private void ErrorOnEntry()348            {349                this.Assert(false, "Test failed!");350            }351        }352        /// <summary>353        /// Test inheritance of OnEventPushState.354        /// </summary>355        private class M13 : StateMachine356        {357            [Start]358            [OnEntry(nameof(InitOnEntry))]359            private class Init : BaseState360            {361            }362            [OnEventPushState(typeof(UnitEvent), typeof(Done))]363            private class BaseState : State364            {365            }366            [OnEntry(nameof(DoneOnEntry))]367            private class Done : State368            {369            }370            private void InitOnEntry()371            {372                this.SendEvent(this.Id, UnitEvent.Instance);373            }374            private void DoneOnEntry()375            {376                this.Assert(false, "Test passed.");377            }378        }379        /// <summary>380        /// Test overriding OnEventPushState.381        /// </summary>382        private class M14 : StateMachine383        {384            [Start]385            [OnEventPushState(typeof(UnitEvent), typeof(Done))]386            [OnEntry(nameof(InitOnEntry))]387            private class Init : BaseState388            {389            }390            [OnEventPushState(typeof(UnitEvent), typeof(Error))]391            private class BaseState : State392            {393            }394            [OnEntry(nameof(DoneOnEntry))]395            private class Done : State396            {397            }398            [OnEntry(nameof(ErrorOnEntry))]399            private class Error : State400            {401            }402            private void InitOnEntry()403            {404                this.SendEvent(this.Id, UnitEvent.Instance);405            }406            private void DoneOnEntry()407            {408                this.Assert(false, "Test passed.");409            }410            private void ErrorOnEntry()411            {412                this.Assert(false, "Test failed!");413            }414        }415        /// <summary>416        /// Test overriding OnEventPushState inherited from 2 subclasses.417        /// </summary>418        private class M15 : StateMachine419        {420            [Start]421            [OnEventPushState(typeof(UnitEvent), typeof(Done))]422            [OnEntry(nameof(InitOnEntry))]423            private class Init : BaseState424            {425            }426            [OnEventPushState(typeof(UnitEvent), typeof(Error))]427            private class BaseState : BaseBaseState428            {429            }430            [OnEventPushState(typeof(UnitEvent), typeof(Error))]431            private class BaseBaseState : State432            {433            }434            [OnEntry(nameof(DoneOnEntry))]435            private class Done : State436            {437            }438            [OnEntry(nameof(ErrorOnEntry))]439            private class Error : State440            {441            }442            private void InitOnEntry()443            {444                this.SendEvent(this.Id, UnitEvent.Instance);445            }446            private void DoneOnEntry()447            {448                this.Assert(false, "Test passed.");449            }450            private void ErrorOnEntry()451            {452                this.Assert(false, "Test failed!");453            }454        }455        /// <summary>456        /// Test overriding OnEventPushState in a state subclass.457        /// </summary>458        private class M16 : StateMachine459        {460            [Start]461            [OnEntry(nameof(InitOnEntry))]462            private class Init : BaseState463            {464            }465            [OnEventPushState(typeof(UnitEvent), typeof(Done))]466            private class BaseState : BaseBaseState467            {468            }469            [OnEventPushState(typeof(UnitEvent), typeof(Error))]470            private class BaseBaseState : State471            {472            }473            [OnEntry(nameof(DoneOnEntry))]474            private class Done : State475            {476            }477            [OnEntry(nameof(ErrorOnEntry))]478            private class Error : State479            {480            }481            private void InitOnEntry()482            {483                this.SendEvent(this.Id, UnitEvent.Instance);484            }485            private void DoneOnEntry()486            {487                this.Assert(false, "Test passed.");488            }489            private void ErrorOnEntry()490            {491                this.Assert(false, "Test failed!");492            }493        }494        /// <summary>495        /// This class tests that a state can inherit actions from an the class.496        /// </summary>497        [OnEventDoAction(typeof(UnitEvent), nameof(Check))]498        private class M17 : StateMachine499        {500            [Start]501            [OnEntry(nameof(InitOnEntry))]502            private class Init : State503            {504            }505            private void InitOnEntry()506            {507                this.RaiseEvent(UnitEvent.Instance);508            }509            private void Check()510            {511                this.Assert(false, "Test passed.");512            }513        }514        /// <summary>515        /// This class tests that class level handler can cause transitions.516        /// </summary>517        [OnEventDoAction(typeof(UnitEvent), nameof(Check))]518        private class M18 : StateMachine519        {520            [Start]521            [OnEntry(nameof(InitOnEntry))]522            private class Init : State523            {524            }525            private void InitOnEntry()526            {527                this.RaiseEvent(UnitEvent.Instance);528            }529            private void Check()530            {531                this.RaiseGotoStateEvent(typeof(Done));532            }533            [OnEntry(nameof(DoneOnEntry))]534            private class Done : State535            {536            }537            private void DoneOnEntry()538            {539                this.Assert(false, "Test passed.");...InitOnEntry
Using AI Code Generation
1{2    using System;3    using System.Collections.Generic;4    using System.Threading.Tasks;5    using Microsoft.Coyote.Actors;6    using Microsoft.Coyote.Actors.Timers;7    using Microsoft.Coyote.Specifications;8    using Microsoft.Coyote.Tests.Common;9    using Xunit;10    using Xunit.Abstractions;11    {12        public StateInheritanceTests(ITestOutputHelper output)13            : base(output)14        {15        }16        {17            public int Value;18            public E(int value)19            {20                this.Value = value;21            }22        }23        {24            public int Value;25            public F(int value)26            {27                this.Value = value;28            }29        }30        {31        }32        {33        }34        {35        }36        {37        }38        {39        }40        {41        }42        {43        }44        {45        }46        {47        }48        {49        }50        {51        }52        {53        }54        {55        }56        {57        }58        {59        }60        {61        }62        {63        }64        {65        }66        {67        }68        {69            public ActorId Id;70            public Config(ActorId id)71            {72                this.Id = id;73            }74        }75        {76        }77        {78            [OnEntry(nameof(InitOnEntry))]79            [OnEventDoAction(typeof(E), nameof(HandleE))]80            {81            }82            [OnEntry(nameof(ConfigureOnEntry))]83            [OnEventDoAction(typeof(F), nameofInitOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using System;8using System.Collections.Generic;9using System.Diagnostics;10using System.Linq;11using System.Threading.Tasks;12{13    {14        [OnEntry(nameof(InitOnEntry))]15        [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]16        [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]17        [IgnoreEvents(typeof(UnitEvent))]InitOnEntry
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Testing;6    using Xunit;7    using Xunit.Abstractions;8    {9        public StateInheritanceTests(ITestOutputHelper output)10            : base(output)11        {12        }13        {14            public ActorId Id;15            public E(ActorId id)16            {17                this.Id = id;18            }19        }20        {21            private ActorId Id;22            [OnEntry(nameof(InitOnEntry))]23            {24            }25            private void InitOnEntry(Event e)26            {27                this.Id = (e as E).Id;28                this.RaiseGotoStateEvent<Done>();29            }30            [OnEntry(nameof(DoneOnEntry))]31            [OnExit(nameof(DoneOnExit))]32            {33            }34            private void DoneOnEntry()35            {36                this.SendEvent(this.Id, new E(this.Id));37            }38            private void DoneOnExit()39            {40                this.SendEvent(this.Id, new E(this.Id));41            }42        }43        {44            private ActorId Id;45            [OnEntry(nameof(InitOnEntry))]46            {47            }48            private void InitOnEntry(Event e)49            {50                this.Id = (e as E).Id;51                this.RaiseGotoStateEvent<Done>();52            }53            [OnEntry(nameof(DoneOnEntry))]54            [OnExit(nameof(DoneOnExit))]55            {56            }57            private void DoneOnEntry()58            {59                this.SendEvent(this.Id, new E(this.Id));60            }61            private void DoneOnExit()62            {63                this.SendEvent(this.Id, new E(this.Id));64            }65        }66        [Fact(Timeout = 5000)]67        public void TestStateInheritance()68        {69            this.TestWithError(r =>70            {71                var a = r.CreateActor(typeof(A), new E(r.Id));72                var b = r.CreateActor(typeof(B), new E(r.Id));73                r.SendEvent(a, new E(b));InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        [OnEntry(nameof(InitOnEntryInit))]13        [OnEventGotoState(typeof(UnitEvent), typeof(InitOnEntryDone))]14        {15        }16        {17        }18    }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Timers;22using Microsoft.Coyote.Specifications;23using Microsoft.Coyote.Tasks;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30    {31        [OnEntry(nameof(InitOnEntryInit))]32        [OnEventGotoState(typeof(UnitEvent), typeof(InitOnEntryDone))]33        {34        }35        {36        }37    }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Timers;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.Tasks;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49    {50        [OnEntry(nameof(InitOnEntryInit))]51        [OnEventGotoState(typeof(UnitEvent), typeof(InitOnEntryDone))]52        {53        }54        {55        }56    }InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests.StateMachines;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.MaxSchedulingSteps = 1000;12            config.MaxFairSchedulingSteps = 1000;13            var test = new StateInheritanceTests();14            test.InitOnEntry(config);15        }16    }17}InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Systematic;7using Microsoft.Coyote.Actors.Timers;8using System.Threading;9using System.Collections.Generic;10using System.Linq;11using Microsoft.Coyote.Actors.SharedObjects;12using Microsoft.Coyote.Actors.Buffers;13using Microsoft.Coyote.Actors.Coverage;14using Microsoft.Coyote.Actors.CoyoteTasks;15using Microsoft.Coyote.Actors.CoyoteSystematicTesting;16using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies;17using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration;18using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph;19using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies;20using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph;21using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies;22using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies.BoundedExploration;23using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies.BoundedExploration.Strategies;24using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies.BoundedExploration.Strategies.MultiState;25using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies.BoundedExploration.Strategies.MultiState.Strategies;26using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies.BoundedExploration.Strategies.MultiState.Strategies.Scheduling;27using Microsoft.Coyote.Actors.CoyoteSystematicTesting.Strategies.StateExploration.Graph.Strategies.DirectedGraph.Strategies.BoundedExploration.Strategies.MultiState.Strategies.Scheduling.Strategies;InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests;7{8    {9        static void Main(string[] args)10        {11            InitOnEntry();12        }13    }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests;21{22    {23        static void Main(string[] args)24        {25            InitOnEntry();26        }27    }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests;35{36    {37        static void Main(string[] args)38        {39            InitOnEntry();40        }41    }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!
