How to use OnEnqueueEvent method of Microsoft.Coyote.Actors.Tests.TestEventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.TestEventQueue.OnEnqueueEvent

TestEventQueue.cs

Source:TestEventQueue.cs Github

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...38 }39 protected override bool IsEventIgnored(Event e) => this.IgnoredEvents.Contains(e.GetType());40 protected override bool IsEventDeferred(Event e) => this.DeferredEvents.Contains(e.GetType());41 protected override bool IsDefaultHandlerAvailable() => this.IsDefaultHandlerInstalled;42 protected override void OnEnqueueEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)43 {44 this.Logger.WriteLine("Enqueued event of type '{0}'.", e.GetType().FullName);45 this.Notify(Notification.EnqueueEvent, e, eventInfo);46 }47 protected override void OnRaiseEvent(Event e, EventGroup eventGroup, EventInfo eventInfo)48 {49 this.Logger.WriteLine("Raised event of type '{0}'.", e.GetType().FullName);50 this.Notify(Notification.RaiseEvent, e, eventInfo);51 }52 protected override void OnWaitEvent(IEnumerable<Type> eventTypes)53 {54 foreach (var type in eventTypes)55 {56 this.Logger.WriteLine("Waits to receive event of type '{0}'.", type.FullName);...

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var machine = new TestEventQueue();11 machine.OnEnqueueEvent(new Event());12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var machine = new TestEventQueue();25 machine.OnDequeueEvent(new Event());26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = new TestRuntime();39 runtime.OnCreateMachine(new TestEventQueue());40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var runtime = new TestRuntime();53 runtime.OnHaltMachine(new TestEventQueue());54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var runtime = new TestRuntime();67 runtime.OnWaitEvent(new TestEventQueue());68 }69 }70}71using System;72using System.Collections.Generic;

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OnEnqueueEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 TestEventQueue queue = new TestEventQueue();13 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };14 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent"); };15 queue.OnDropEvent += (sender, e) => { Console.WriteLine("DropEvent"); };16 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };17 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent"); };18 queue.OnDropEvent += (sender, e) => { Console.WriteLine("DropEvent"); };19 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };20 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent"); };21 queue.OnDropEvent += (sender, e) => { Console.WriteLine("DropEvent"); };22 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };23 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent"); };24 queue.OnDropEvent += (sender, e) => { Console.WriteLine("DropEvent"); };25 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };26 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent"); };27 queue.OnDropEvent += (sender, e) => { Console.WriteLine("DropEvent"); };28 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };29 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent"); };30 queue.OnDropEvent += (sender, e) => { Console.WriteLine("DropEvent"); };31 queue.OnEnqueueEvent += (sender, e) => { Console.WriteLine("EnqueueEvent"); };32 queue.OnDequeueEvent += (sender, e) => { Console.WriteLine("DequeueEvent");

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OnEnqueueEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var eventQueue = new TestEventQueue();11 var actor = runtime.CreateActor(typeof(MyActor), eventQueue);

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Tests;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10using System.Threading.Tasks;11using System;12using Microsoft.Coyote;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Tests;15using System.Threading.Tasks;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading;20using System.Threading.Tasks;21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Tests;25using System.Threading.Tasks;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading;30using System.Threading.Tasks;31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Tests;35using System.Threading.Tasks;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading;40using System.Threading.Tasks;41using System;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Tests;45using System.Threading.Tasks;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading;50using System.Threading.Tasks;51using System;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Tests;55using System.Threading.Tasks;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading;60using System.Threading.Tasks;61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Tests;65using System.Threading.Tasks;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading;70using System.Threading.Tasks;71using System;72using Microsoft.Coyote;73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.Tests;75using System.Threading.Tasks;76using System.Collections.Generic;77using System.Linq;78using System.Text;79using System.Threading;80using System.Threading.Tasks;81using System;82using Microsoft.Coyote;83using Microsoft.Coyote.Actors;84using Microsoft.Coyote.Actors.Tests;85using System.Threading.Tasks;86using System.Collections.Generic;87using System.Linq;88using System.Text;89using System.Threading;90using System.Threading.Tasks;91using System;92using Microsoft.Coyote;93using Microsoft.Coyote.Actors;

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OnEnqueueEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var eventQueue = new TestEventQueue();10 eventQueue.OnEnqueueEvent += EventQueue_OnEnqueueEvent;11 eventQueue.EnqueueEvent(new Event());12 eventQueue.Run();13 }14 private static void EventQueue_OnEnqueueEvent(object sender, EventArgs e)15 {16 Console.WriteLine("Event Enqueued");17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Tests;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var eventQueue = new TestEventQueue();29 eventQueue.OnEnqueueEvent += EventQueue_OnEnqueueEvent;30 eventQueue.EnqueueEvent(new Event());31 eventQueue.Run();32 }33 private static void EventQueue_OnEnqueueEvent(object sender, EventArgs e)34 {35 Console.WriteLine("Event Enqueued");36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var eventQueue = new TestEventQueue();48 eventQueue.OnEnqueueEvent += EventQueue_OnEnqueueEvent;49 eventQueue.EnqueueEvent(new Event());50 eventQueue.Run();51 }52 private static void EventQueue_OnEnqueueEvent(object sender, EventArgs e)53 {54 Console.WriteLine("Event Enqueued");55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Tests;60using System;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var eventQueue = new TestEventQueue();

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Tests;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Specifications;12using System.Collections.Generic;13using System.Diagnostics;14using System.Linq;15using System.Reflection;16using System.Runtime.CompilerServices;17using System.Text;18using System.Threading;19{20 {21 public static async Task Main(string[] args)22 {23 var config = Configuration.Create().WithStrategy(new RandomStrategy());24 config.MaxSchedulingSteps = 10000;25 config.TestingIterations = 100;26 config.Verbose = 3;27 config.LogWriter = new StreamWriter("testlog.txt");28 config.EnableCycleDetection = true;29 config.EnableDataRaceDetection = true;30 config.EnableHotStateDetection = true;31 config.EnableLivelockDetection = true;32 config.EnableOperationInterleavings = true;33 config.EnableParameterizedActors = true;34 config.EnablePhaseTimers = true;35 config.EnableRandomExecution = true;36 config.EnableStateGraphPrinting = true;37 config.EnableStateSnapshotPrinting = true;38 config.EnableStateTransitionPrinting = true;39 config.EnableTaskInterleavings = true;40 config.EnableUnfairnessDetection = true;41 config.EnableUnpredictableExecution = true;42 config.EnableVerboseTrace = true;43 config.EnableWeakFairnessDetection = true;44 config.SchedulingIterations = 100;45 config.SchedulingRandomizationProbability = 0.5;46 config.SchedulingStrategy = SchedulingStrategy.Random;47 config.UserLogWriter = new StreamWriter("testlog.txt");48 config.UserOutputWriter = new StreamWriter("testlog.txt");49 config.UseStateLogger = true;50 config.UseTestReporters = true;51 config.UseTraceLogger = true;52 config.UseVerboseTrace = true;53 config.WriteLogOnExit = true;54 config.WriteTraceOnExit = true;55 config.SchedulingStrategy = SchedulingStrategy.DFS;56 config.SchedulingIterations = 100;57 config.MaxSchedulingSteps = 10000;

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OnEnqueueEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.OnEnqueueEvent(new MyEvent());12 return Task.CompletedTask;13 }14 }15 {16 public int Value;17 }18 {19 static void Main(string[] args)20 {21 ActorRuntime.RegisterActor<MyActor>();22 ActorRuntime.CreateActor(typeof(MyActor), new MyEvent());23 }24 }25}

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OnEnqueueEvent

Using AI Code Generation

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1{2 public static void Main()3 {4 var queue = new EventQueue();5 queue.OnEnqueueEvent += (sender, args) => { Console.WriteLine("OnEnqueueEvent: {0}", args.Event); };6 queue.OnDequeueEvent += (sender, args) => { Console.WriteLine("OnDequeueEvent: {0}", args.Event); };7 queue.EnqueueEvent(new Halt());

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Events;9{10 {11 public TestEventQueue(ActorId actor, ActorRuntime runtime)12 : base(actor, runtime)13 {14 }15 public void OnEnqueueEvent(Event e)16 {17 this.EnqueueEvent(e);18 }19 }20}21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Tests;25using Microsoft.Coyote.Specifications;26using Microsoft.Coyote.Tasks;27using Microsoft.Coyote.Tests.Common;28using Microsoft.Coyote.Tests.Common.Events;29{30 {31 public TestEventQueue(ActorId actor, ActorRuntime runtime)32 : base(actor, runtime)33 {34 }35 public Event OnDequeueEvent()36 {37 return this.DequeueEvent();38 }39 }40}41using System;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Tests;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.Tasks;47using Microsoft.Coyote.Tests.Common;48using Microsoft.Coyote.Tests.Common.Events;49{

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