How to use HandlePing method of Microsoft.Coyote.Actors.Tests.TestMonitor class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.TestMonitor.HandlePing

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {...

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HandlePing

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Testing;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]13 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]14 [OnEventDoAction(typeof(HaltEvent), nameof(HandleHalt))]15 class Init : State { }16 private void HandlePing(Event e)17 {18 this.Assert(false, "Ping received!");19 }20 private void HandlePong(Event e)21 {22 this.Assert(false, "Pong received!");23 }24 private void HandleHalt(Event e)25 {26 this.Assert(false, "Halt received!");27 }28 }29 {30 }31 {32 }33 {34 }35 {36 private readonly ActorId PingPongActorId;37 public PingPongActor(ActorId id)38 {39 this.PingPongActorId = id;40 }41 [OnEventDoAction(typeof(DefaultEvent), nameof(SendPing))]42 class Init : State { }43 private void SendPing()44 {45 this.SendEvent(this.PingPongActorId, new PingEvent());46 this.RaiseGotoStateEvent<WaitForPong>();47 }48 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]49 class WaitForPong : State { }50 }51 {52 private readonly ActorId PingPongActorId;53 private readonly ActorId MonitorId;54 public DriverActor(ActorId id, ActorId monitorId)55 {56 this.PingPongActorId = id;57 this.MonitorId = monitorId;58 }59 [OnEventDoAction(typeof(DefaultEvent), nameof(SendPong))]60 class Init : State { }61 private void SendPong()62 {

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HandlePing

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 CoyoteRuntime runtime = new CoyoteRuntime();13 runtime.CreateActor(typeof(TestMonitor));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25{26 {27 static void Main(string[] args)28 {29 CoyoteRuntime runtime = new CoyoteRuntime();30 runtime.CreateActor(typeof(TestMonitor));31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 CoyoteRuntime runtime = new CoyoteRuntime();47 runtime.CreateActor(typeof(TestMonitor));48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59{60 {61 static void Main(string[] args)62 {63 CoyoteRuntime runtime = new CoyoteRuntime();64 runtime.CreateActor(typeof(TestMonitor));65 Console.ReadLine();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using Microsoft.Coyote;75using Microsoft.Coyote.Actors;

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HandlePing

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]11 class Init : State { }12 void HandlePing(Event e)13 {14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]27 class Init : State { }28 void HandlePing(Event e)29 {30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Tests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]43 class Init : State { }44 void HandlePing(Event e)45 {46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]59 class Init : State { }60 void HandlePing(Event e)61 {62 }63 }64}

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HandlePing

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.Timers;6 using Microsoft.Coyote.TestingServices;7 using Xunit;8 using Xunit.Abstractions;9 {10 public PingPongTests(ITestOutputHelper output)11 : base(output)12 {13 }14 [Fact(Timeout = 5000)]15 public void TestPingPong()16 {17 this.Test(r =>18 {19 r.CreateActor(typeof(PingPong));20 },21 configuration: GetConfiguration().WithTestingIterations(100));22 }23 }24}25{26 using System;27 using System.Threading.Tasks;28 using Microsoft.Coyote.Actors;29 using Microsoft.Coyote.Actors.Timers;30 using Microsoft.Coyote.TestingServices;31 using Xunit;32 using Xunit.Abstractions;33 {34 public PingPongTests(ITestOutputHelper output)35 : base(output)36 {37 }38 [Fact(Timeout = 5000)]39 public void TestPingPong()40 {41 this.Test(r =>42 {43 r.CreateActor(typeof(PingPong));44 },45 configuration: GetConfiguration().WithTestingIterations(100));46 }47 }48}49{50 using System;51 using System.Threading.Tasks;52 using Microsoft.Coyote.Actors;53 using Microsoft.Coyote.Actors.Timers;54 using Microsoft.Coyote.TestingServices;55 using Xunit;56 using Xunit.Abstractions;57 {58 public PingPongTests(ITestOutputHelper output)59 : base(output)60 {61 }62 [Fact(Timeout = 5000)]63 public void TestPingPong()64 {65 this.Test(r =>66 {67 r.CreateActor(typeof(PingPong));68 },69 configuration: GetConfiguration().WithTestingIterations(100));

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HandlePing

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.Tasks;11using Xunit;12using Xunit.Abstractions;13{14 {15 public TestMonitorTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 }21 {22 }23 {24 private TaskCompletionSource<bool> PongReceived;25 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]26 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]27 {28 }29 private void HandlePing()30 {31 this.SendEvent(this.Id, new PongEvent());32 }33 private void HandlePong()34 {35 this.PongReceived.SetResult(true);36 }37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.PongReceived = TaskCompletionSource.Create<bool>();40 return Task.CompletedTask;41 }42 }43 [Fact(Timeout = 5000)]44 public void TestPingPong()45 {46 this.TestWithError(async () =>47 {48 var pingPong = this.CreateActor<PingPongActor>();49 this.SendEvent(pingPong, new PingEvent());50 await this.WaitAsync(pingPong, (PingPongActor actor) => actor.PongReceived.Task);51 },52 configuration: this.GetConfiguration().WithTestingIterations(100),53 replay: true);54 }55 }56}57using System;58using System.Threading.Tasks;

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HandlePing

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 private readonly Event PingEvent;8 private readonly Event PongEvent;9 private readonly Event StopEvent;10 private readonly Event StartEvent;11 private int counter;12 private readonly int maxCounter;13 private readonly ActorId ponger;14 public PingPong(Event pingEvent, Event pongEvent, Event stopEvent, Event startEvent, int maxCounter, ActorId ponger)15 {16 this.PingEvent = pingEvent;17 this.PongEvent = pongEvent;18 this.StopEvent = stopEvent;19 this.StartEvent = startEvent;20 this.maxCounter = maxCounter;21 this.ponger = ponger;22 }23 [OnEntry(nameof(OnInit))]24 [OnEventDoAction(typeof(Event), nameof(Ping))]25 [OnEventDoAction(typeof(Event), nameof(Stop))]26 private class Init : MachineState { }27 private void OnInit()28 {29 this.counter = 0;30 this.SendEvent(this.ponger, this.StartEvent);31 }32 private void Ping()33 {34 this.counter++;35 if (this.counter < this.maxCounter)36 {37 this.SendEvent(this.ponger, this.PingEvent);38 }39 {40 this.SendEvent(this.ponger, this.StopEvent);41 }42 }43 private void Stop()44 {45 this.RaiseHaltEvent();46 }47 }48 {49 private readonly Event PingEvent;50 private readonly Event PongEvent;51 private readonly Event StopEvent;52 private readonly Event StartEvent;53 private readonly ActorId pinger;54 public Ponger(Event pingEvent, Event pongEvent, Event stopEvent, Event startEvent, ActorId pinger)55 {56 this.PingEvent = pingEvent;57 this.PongEvent = pongEvent;58 this.StopEvent = stopEvent;59 this.StartEvent = startEvent;60 this.pinger = pinger;61 }62 [OnEntry(nameof(OnInit))]63 [OnEventDoAction(typeof(Event), nameof(Pong))]64 [OnEventDoAction(typeof(Event), nameof(Stop))]65 private class Init : MachineState { }

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HandlePing

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests.TestingServices;4using Microsoft.Coyote.Actors.Tests.TestingServices.TestProcessors;5using Microsoft.Coyote.Actors.Tests.TestingServices.TestProcessors.Logging;6using Microsoft.Coyote.Actors.Tests.TestingServices.TestProcessors.StateCaching;7using Microsoft.Coyote.Actors.Tests.TestingServices.TestProcessors.StateCaching.Interleavings;8using Microsoft.Coyote.Actors.Tests.TestingServices.TestProcessors.StateCaching.Scheduling;9using Microsoft.Coyote.Actors.Tests.TestingServices.TestProcessors.StateCaching.Traces;10using PingPong;11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 public readonly ActorId Pong;19 public readonly int Count;20 public PingEvent(ActorId pong, int count)21 {22 this.Pong = pong;23 this.Count = count;24 }25 }26 {27 public readonly ActorId Ping;28 public readonly int Count;29 public PongEvent(ActorId ping, int count)30 {31 this.Ping = ping;32 this.Count = count;33 }34 }35 {36 private readonly int count;37 private readonly ActorId pong;38 public Ping(ActorId pong, int count)39 {40 this.pong = pong;41 this.count = count;42 }43 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]44 {45 }46 private void HandlePong()47 {48 this.Send(this.pong, new PingEvent(this.Id, this.count));49 }50 }51 {52 private readonly ActorId ping;53 public Pong(ActorId ping)54 {55 this.ping = ping;56 }57 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]58 {59 }60 private void HandlePing(Event e)61 {62 var pingEvent = e as PingEvent;

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HandlePing

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System.Threading.Tasks;4using static System.Console;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(PingActor));11 runtime.CreateActor(typeof(PongActor));12 runtime.CreateActor(typeof(TestMonitor));13 runtime.Start();14 ReadKey();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Tests;20using System.Threading.Tasks;21using static System.Console;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(PingActor));28 runtime.CreateActor(typeof(PongActor));29 runtime.CreateActor(typeof(TestMonitor));30 runtime.Start();31 ReadKey();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Tests;37using System.Threading.Tasks;38using static System.Console;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(PingActor));45 runtime.CreateActor(typeof(PongActor));46 runtime.CreateActor(typeof(TestMonitor));47 runtime.Start();48 ReadKey();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Tests;54using System.Threading.Tasks;55using static System.Console;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();

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