How to use HandleTimeout method of Microsoft.Coyote.Actors.Tests.TimerStressTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.TimerStressTests.HandleTimeout

TimerStressTests.cs

Source:TimerStressTests.cs Github

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...26 {27 private TaskCompletionSource<bool> Tcs;28 [Start]29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]31 private class Init : State32 {33 }34 private void InitOnEntry(Event e)35 {36 this.Tcs = (e as SetupEvent).Tcs;37 // Start a regular timer.38 this.StartTimer(TimeSpan.FromTicks(1));39 }40 private void HandleTimeout()41 {42 this.Tcs.SetResult(true);43 this.RaiseHaltEvent();44 }45 }46 [Fact(Timeout = 6000)]47 public async SystemTasks.Task TestTimerLifetime()48 {49 await this.RunAsync(async r =>50 {51 int numTimers = 1000;52 var awaiters = new Task[numTimers];53 for (int i = 0; i < numTimers; i++)54 {55 var tcs = TaskCompletionSource.Create<bool>();56 r.CreateActor(typeof(T1), new SetupEvent(tcs));57 awaiters[i] = tcs.Task;58 }59 Task task = Task.WhenAll(awaiters);60 await this.WaitAsync(task);61 });62 }63 private class T2 : StateMachine64 {65 private TaskCompletionSource<bool> Tcs;66 private int Counter;67 [Start]68 [OnEntry(nameof(InitOnEntry))]69 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]70 private class Init : State71 {72 }73 private void InitOnEntry(Event e)74 {75 this.Tcs = (e as SetupEvent).Tcs;76 this.Counter = 0;77 // Start a periodic timer.78 this.StartPeriodicTimer(TimeSpan.FromTicks(1), TimeSpan.FromTicks(1));79 }80 private void HandleTimeout()81 {82 this.Counter++;83 if (this.Counter is 10)84 {85 this.Tcs.SetResult(true);86 this.RaiseHaltEvent();87 }88 }89 }90 [Fact(Timeout = 6000)]91 public async SystemTasks.Task TestPeriodicTimerLifetime()92 {93 await this.RunAsync(async r =>94 {...

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public TimerStressTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 public ActorId Id;19 public E(ActorId id)20 {21 this.Id = id;22 }23 }24 {25 public int MaxCount;26 public Config(int maxCount)27 {28 this.MaxCount = maxCount;29 }30 }31 {32 public ActorId Id;33 public M(ActorId id)34 {35 this.Id = id;36 }37 }38 {39 public ActorId Id;40 public N(ActorId id)41 {42 this.Id = id;43 }44 }45 {46 public ActorId Id;47 public P(ActorId id)48 {49 this.Id = id;50 }51 }52 {53 public ActorId Id;54 public Q(ActorId id)55 {56 this.Id = id;57 }58 }59 {60 public ActorId Id;61 public R(ActorId id)62 {63 this.Id = id;64 }65 }66 {67 public ActorId Id;68 public S(ActorId id)69 {70 this.Id = id;71 }72 }73 {74 public ActorId Id;75 public T(ActorId id)76 {77 this.Id = id;78 }79 }80 {81 public ActorId Id;82 public U(ActorId id)83 {84 this.Id = id;85 }86 }87 {88 public ActorId Id;89 public V(ActorId id)90 {91 this.Id = id;92 }93 }

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public TimerStressTests(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public ActorId Timer;17 public SetupEvent(ActorId timer)18 {19 this.Timer = timer;20 }21 }22 {23 }24 {25 }26 {27 private ActorId Sender;28 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]29 [OnEventDoAction(typeof(StartEvent), nameof(Start))]30 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]31 {32 }33 private void Setup(Event e)34 {35 this.Sender = (e as SetupEvent).Timer;36 }37 private void Start()38 {39 this.Send(this.Sender, new TimerE

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HandleTimeout

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.SnapshotExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;18using Microsoft.Coyote.TestingServices.Threading;19using Microsoft.Coyote.Tests.Common;20using Xunit;21using Xunit.Abstractions;22{23 {24 public TimerStressTests(ITestOutputHelper output)25 : base(output)26 {27 }28 {29 public MachineId Id;30 public Config(MachineId id)31 {32 this.Id = id;33 }34 }35 {36 }37 {38 }39 {40 private int Counter;41 private MachineId Id;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(E), nameof(HandleEvent))]44 [OnEventDoAction(typeof(Done), nameof(HandleDone))]45 {46 }47 private void InitOnEntry()48 {49 this.Counter = 0;50 var e = this.ReceivedEvent as Config;51 this.Id = e.Id;52 }53 private void HandleEvent()54 {55 this.Counter++;56 if (this.Counter == 100)57 {58 this.Send(this.Id, new Done());59 }60 {61 this.Send(this.Id, new E());62 }63 }64 private void HandleDone()65 {

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public TimerStressTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public int NumTimers;21 public int NumTimeouts;22 public int NumActors;23 public int NumMessages;24 public int NumIterations;25 public Config(int numTimers, int numTimeouts, int numActors, int numMessages, int numIterations)26 {27 this.NumTimers = numTimers;28 this.NumTimeouts = numTimeouts;29 this.NumActors = numActors;30 this.NumMessages = numMessages;31 this.NumIterations = numIterations;32 }33 }34 {35 public int Id;36 public int Count;37 public TimerInfo(int id, int count)38 {39 this.Id = id;40 this.Count = count;41 }42 }43 {44 public ActorId Id;45 public TimerRegister(ActorId id)46 {47 this.Id = id;48 }49 }50 {51 }52 {53 public ActorId Id;54 public Timer(ActorId id)55 {56 this.Id = id;57 }58 }59 {60 }61 {62 public ActorId Id;63 public StartTimer(ActorId id)64 {65 this.Id = id;66 }67 }68 {69 }70 {71 public ActorId Id;72 public StopTimer(ActorId id)73 {74 this.Id = id;75 }76 }

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12using static Microsoft.Coyote.Actors.Actor;13{14 {15 public TimerStressTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestTimers()21 {22 this.Test(r =>23 {24 r.RegisterMonitor(typeof(TimerMonitor));25 r.CreateActor(typeof(TimerStressTest));26 },27 configuration: GetConfiguration().WithTestingIterations(1000));28 }29 private Configuration GetConfiguration()30 {31 return Configuration.Create().WithStrategy(new RandomStrategy());32 }33 {34 [OnEventGotoState(typeof(HandleTimeout), typeof(Active))]35 private class Init : MonitorState { }36 [OnEventGotoState(typeof(HandleTimeout), typeof(Active))]37 private class Active : MonitorState { }38 }39 {40 private int Count;41 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]42 private class Init : State { }43 private async Task HandleUnitEvent(Event e)44 {45 this.Count++;46 this.SendEvent(this.Id, UnitEvent.Instance);47 await this.SendTimer(this.Id, 1000, UnitEvent.Instance);48 }49 protected override Task OnTimerEventAsync(Event e)50 {51 this.Count++;52 this.SendEvent(this.Id, UnitEvent.Instance);53 return Task.CompletedTask;54 }55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.Timers;62using Microsoft.Coyote.Testing;63using Microsoft.Coyote.TestingServices;64using Microsoft.Coyote.TestingServices.Runtime;

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HandleTimeout

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.TestingServices;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.SystematicTesting.Strategies;14using Microsoft.Coyote.SystematicTesting.Tests;15using Microsoft.Coyote.SystematicTesting.Tests.Actors;16{17 {18 private static int NumIterations = 10;19 private static int NumTimers = 1000;20 private static int NumActors = 100;21 private static int NumTasks = 100;22 private static int NumTimersPerActor = 10;23 private static int NumTimersPerTask = 10;24 private static void HandleTimeout(Event e)25 {26 var timeout = e as TimerElapsedEvent;27 var id = timeout.Info as int?;28 Assert(id != null, "Received timeout event with no id.");29 Assert(id.Value >= 0, "Received timeout event with negative id.");30 }31 private static void RunTimerStressTest(int numTimers, int numActors, int numTasks, int numTimersPerActor, int numTimersPerTask)32 {33 var test = new SystematicTest();34 test.Configuration.Strategy = TestingStrategy.SystematicExploration;35 test.Configuration.SchedulingStrategy = SchedulingStrategy.DFS;36 test.Configuration.TestingIterations = NumIterations;37 test.Configuration.MaxFairSchedulingSteps = 100000;38 test.Configuration.MaxUnfairSchedulingSteps = 100000;39 test.Configuration.MaxStepsFromProduction = 100000;40 test.Configuration.MaxStepsFromBugFinding = 100000;41 test.Configuration.EnableCycleDetection = true;42 test.Configuration.EnableDataRaceDetection = true;43 test.Configuration.EnableDeadlockDetection = true;44 test.Configuration.EnableLivelockDetection = true;45 test.Configuration.EnableFairScheduling = true;46 test.Configuration.EnableHotStateDetection = true;47 test.Configuration.EnableBuggyWaitOperationsDetection = true;48 test.Configuration.EnableBuggyAsynchronousOperationsDetection = true;

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HandleTimeout

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tests.Common;5using System;6using System.Threading.Tasks;7{8 {9 {10 }11 {12 public ActorId Id;13 public Config(ActorId id)14 {15 this.Id = id;16 }17 }18 {19 public ActorId Id;20 public SetupEvent(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 }27 {28 public ActorId Id;29 public M(ActorId id)30 {31 this.Id = id;32 }33 }34 {35 public ActorId Id;36 public N(ActorId id)37 {38 this.Id = id;39 }40 }41 {42 public ActorId Id;43 public P(ActorId id)44 {45 this.Id = id;46 }47 }48 {49 public ActorId Id;50 public Q(ActorId id)51 {52 this.Id = id;53 }54 }55 {56 public ActorId Id;57 public R(ActorId id)58 {59 this.Id = id;60 }61 }62 {63 public ActorId Id;64 public S(ActorId id)65 {66 this.Id = id;67 }68 }69 {70 public ActorId Id;71 public T(ActorId id)72 {73 this.Id = id;74 }75 }76 {77 public ActorId Id;78 public U(ActorId id)79 {80 this.Id = id;81 }82 }83 {84 public ActorId Id;85 public V(ActorId id)86 {87 this.Id = id;88 }89 }90 {91 public ActorId Id;92 public W(ActorId id

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HandleTimeout

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Tests.Common;6using System;7using System.Threading.Tasks;8{9 {10 {11 public ActorId Id;12 public E(ActorId id) => this.Id = id;13 }14 private class Unit : Event { }15 {16 private int Counter;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(Unit), nameof(HandleTimeout))]19 [OnEventDoAction(typeof(E), nameof(OnE))]20 private class Init : State { }21 private void InitOnEntry()22 {23 this.Counter = 0;24 this.StartTimer("t", TimeSpan.FromMilliseconds(1), Unit.Instance);25 }26 private void HandleTimeout()27 {28 this.Counter++;29 this.StartTimer("t", TimeSpan.FromMilliseconds(1), Unit.Instance);30 }31 private void OnE()32 {33 this.SendEvent(this.Id, new E(this.Id));34 }35 }36 [Fact(Timeout = 5000)]37 public void TestTimerStress()38 {39 var config = Configuration.Create().WithTestingIterations(1000);40 this.TestWithError(r =>41 {42 var id = r.CreateActor(typeof(TimerActor));43 r.SendEvent(id, new E(id));44 },45 replay: true);46 }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.Timers;52using Microsoft.Coyote.Testing;53using Microsoft.Coyote.Tests.Common;54using System;55using System.Threading.Tasks;56{57 {58 {59 public ActorId Id;60 public E(ActorId id) => this.Id = id;61 }62 private class Unit : Event { }

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HandleTimeout

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public TimerStressTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public ActorId Id;20 public Ping(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public ActorId Id;27 public Pong(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 private ActorId PongActor;34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.PongActor = (initialEvent as Ping).Id;37 this.SendEvent(this.PongActor, new Pong(this.Id));38 return Task.CompletedTask;39 }40 protected override Task OnEventAsync(Event e)41 {42 if (e is Pong)43 {44 this.SendEvent(this.PongActor, new Ping(this.Id));45 }46 return Task.CompletedTask;47 }48 }49 {50 private int Count;51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.Count = 0;54 this.SendEvent(this.Id, new Ping(this.Id), 100);55 return Task.CompletedTask;56 }57 protected override Task OnEventAsync(Event e)58 {59 if (e is Ping)60 {61 this.Count++;62 this.SendEvent(this.Id, new Ping(this.Id), 100);63 }64 return Task.CompletedTask;65 }66 protected override Task OnTimerAsync(Event e)67 {68 this.Assert(this.Count == 100, "Expected 100 pings.");69 this.RaiseGotoStateEvent<Done>();70 return Task.CompletedTask;71 }72 }73 {74 }75 [Fact(Timeout = 5000)]

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