How to use OnResolveAssemblyFailure method of Microsoft.Coyote.Rewriting.RewritingEngine class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.RewritingEngine.OnResolveAssemblyFailure

RewritingEngine.cs

Source:RewritingEngine.cs Github

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...539 assemblyResolver.AddSearchDirectory(path);540 }541 }542 // Add the assembly resolution error handler.543 assemblyResolver.ResolveFailure += this.OnResolveAssemblyFailure;544 return assemblyResolver;545 }546 /// <summary>547 /// Handles an assembly resolution error.548 /// </summary>549 private AssemblyDefinition OnResolveAssemblyFailure(object sender, AssemblyNameReference reference)550 {551 this.Logger.WriteLine(LogSeverity.Warning, "Unable to resolve assembly: " + reference.FullName);552 return null;553 }554 }555}...

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OnResolveAssemblyFailure

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting;7{8 {9 static void Main(string[] args)10 {11 var engine = new RewritingEngine();12 engine.OnResolveAssemblyFailure += Engine_OnResolveAssemblyFailure;13 engine.Rewrite();14 }15 private static void Engine_OnResolveAssemblyFailure(object sender, Microsoft.Coyote.Rewriting.ResolveAssemblyFailureEventArgs e)16 {17 Console.WriteLine("OnResolveAssemblyFailure");18 }19 }20}21I am working on a project that uses Coyote to verify the correctness of the system. I am not able to find any documentation regarding the OnResolveAssemblyFailure method. I would like to know how to use OnResolveAssemblyFailure method of Microsoft.Coyote.Rewriting.RewritingEngine class in C#. I have tried with the following code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Coyote.Rewriting; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var engine = new RewritingEngine(); engine.OnResolveAssemblyFailure += Engine_OnResolveAssemblyFailure; engine.Rewrite(); } private static void Engine_OnResolveAssemblyFailure(object sender, Microsoft.Coyote.Rewriting.ResolveAssemblyFailureEventArgs e) { Console.WriteLine("OnResolveAssemblyFailure"); } } } I have tried with the following code:

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OnResolveAssemblyFailure

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4using System.Runtime.CompilerServices;5{6 {7 public static void OnResolveAssemblyFailure(object sender, ResolveAssemblyEventArgs e)8 {9 }10 }11}12using System;13using System.Reflection;14using System.Runtime.CompilerServices;15{16 {17 public static void OnResolveAssemblyFailure(object sender, ResolveAssemblyEventArgs e)18 {19 {20 AssemblyName assemblyName = new AssemblyName(e.Name);21 string path = e.Path;22 Assembly assembly = Assembly.LoadFrom(path);23 e.Assembly = assembly;24 }25 catch (Exception ex)26 {27 Console.WriteLine(ex.Message);28 }29 }30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Reflection;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static void OnResolveAssemblyFailure(object sender, ResolveAssemblyEventArgs e)41 {42 {43 AssemblyName assemblyName = new AssemblyName(e.Name);44 string path = e.Path;45 Assembly assembly = Assembly.LoadFrom(path);46 e.Assembly = assembly;47 }48 catch (Exception ex)49 {50 Console.WriteLine(ex.Message);51 }52 }53 }54}55using Microsoft.Coyote.Rewriting;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Reflection;60using System.Text;61using System.Threading.Tasks;62{63 {64 public static void OnResolveAssemblyFailure(object sender, ResolveAssemblyEventArgs e)65 {66 {

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OnResolveAssemblyFailure

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1using System;2using System.Reflection;3using System.Text;4using Microsoft.Coyote.Rewriting;5{6 {7 static void Main(string[] args)8 {9 string assemblyName = "CoyoteTest";10 string assemblyPath = assemblyName + ".dll";11 string assemblyDir = System.IO.Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);12 string assemblyFullPath = System.IO.Path.Combine(assemblyDir, assemblyPath);13 string rewrittenAssemblyFullPath = System.IO.Path.Combine(assemblyDir, assemblyName + "_rewritten.dll");14 string rewrittenAssemblyPath = assemblyName + "_rewritten.dll";15 string rewrittenAssemblyDir = System.IO.Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);16 string rewrittenAssemblyName = System.IO.Path.GetFileNameWithoutExtension(rewrittenAssemblyPath);17 string rewrittenAssemblyNameWithExtension = System.IO.Path.GetFileName(rewrittenAssemblyPath);18 RewritingEngine rewritingEngine = new RewritingEngine();19 rewritingEngine.OnResolveAssemblyFailure += (object sender, ResolveAssemblyEventArgs e) =>20 {21 string assemblyNameToResolve = e.AssemblyName;22 string assemblyPathToResolve = assemblyNameToResolve + ".dll";23 string assemblyDirToResolve = System.IO.Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);24 string assemblyFullPathToResolve = System.IO.Path.Combine(assemblyDirToResolve, assemblyPathToResolve);25 if (System.IO.File.Exists(assemblyFullPathToResolve))26 {27 e.ResolvedAssembly = Assembly.LoadFrom(assemblyFullPathToResolve);28 }29 };30 rewritingEngine.RewriteAssembly(assemblyFullPath, rewrittenAssemblyFullPath);31 Assembly.LoadFrom(rewrittenAssemblyFullPath);32 Type type = Assembly.LoadFrom(rewrittenAssemblyFullPath).GetType(rewrittenAssemblyName + ".Program");33 MethodInfo method = type.GetMethod("Main");34 method.Invoke(null, new object[] { null });35 }36 }37}

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OnResolveAssemblyFailure

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static string OnResolveAssemblyFailure(string assemblyName)9 {10 return assemblyName;11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 public static string OnResolveAssemblyFailure(string assemblyName)22 {23 return assemblyName;24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public static string OnResolveAssemblyFailure(string assemblyName)35 {36 return assemblyName;37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public static string OnResolveAssemblyFailure(string assemblyName)48 {49 return assemblyName;50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public static string OnResolveAssemblyFailure(string assemblyName)61 {62 return assemblyName;63 }64 }65}

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OnResolveAssemblyFailure

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Reflection;8using System.IO;9{10 {11 public static void Main(string[] args)12 {13 RewritingEngine.OnResolveAssemblyFailure += ResolveAssembly;14 var assembly = Assembly.GetExecutingAssembly();15 var assemblyName = assembly.GetName().Name;16 var assemblyPath = Path.GetDirectoryName(assembly.Location);17 var outputPath = Path.Combine(assemblyPath, assemblyName + ".Rewritten.dll");18 RewritingEngine.Rewrite(assembly, outputPath);19 }20 static Assembly ResolveAssembly(string assemblyName)21 {22 return Assembly.LoadFile(@"C:\Users\Public\Documents\Visual Studio 2015\Projects\ConsoleApplication2\ConsoleApplication2\bin\Debug\Microsoft.Coyote.dll");23 }24 }25}

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OnResolveAssemblyFailure

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1using System;2using System.Reflection;3using Microsoft.Coyote.Rewriting;4using Microsoft.Coyote.Specifications;5{6 {7 private readonly RewritingEngine Engine;8 internal AssemblyResolver(RewritingEngine engine)9 {10 this.Engine = engine;11 }12 public Assembly Resolve(AssemblyName name)13 {14 if (name.Name == "mscorlib")15 {16 return typeof(object).Assembly;17 }18 if (name.Name == "System")19 {20 return typeof(System.Uri).Assembly;21 }22 if (name.Name == "System.Core")23 {24 return typeof(System.Linq.Enumerable).Assembly;25 }26 if (name.Name == "System.ComponentModel.Composition")27 {28 return typeof(System.ComponentModel.Composition.ExportAttribute).Assembly;29 }30 if (name.Name == "System.Collections")31 {32 return typeof(System.Collections.Generic.List<>).Assembly;33 }34 if (name.Name == "System.Collections.Concurrent")35 {36 return typeof(System.Collections.Concurrent.ConcurrentDictionary<,>).Assembly;37 }38 if (name.Name == "System.Runtime")39 {40 return typeof(System.Runtime.CompilerServices.ExtensionAttribute).Assembly;41 }42 if (name.Name == "System.Runtime.Serialization")43 {44 return typeof(System.Runtime.Serialization.DataMemberAttribute).Assembly;45 }46 if (name.Name == "System.Threading")47 {48 return typeof(System.Threading.Monitor).Assembly;49 }50 if (name.Name == "System.Threading.Tasks")51 {52 return typeof(System.Threading.Tasks.Task).Assembly;53 }54 if (name.Name == "System.Xml")55 {56 return typeof(System.Xml.XmlReader).Assembly;57 }58 if (name.Name == "System.Xml.Linq")59 {60 return typeof(System.Xml.Linq.XElement).Assembly;61 }62 if (name.Name == "System.Net.Http")63 {

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OnResolveAssemblyFailure

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4using System.Runtime.Loader;5{6 static void Main(string[] args)7 {8 var engine = new RewritingEngine();9 engine.OnResolveAssemblyFailure += (s, e) =>10 {11 {12 var assembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(e.AssemblyPath);13 return assembly;14 }15 catch (Exception ex)16 {17 Console.WriteLine(ex.Message);18 return null;19 }20 };21 engine.RewriteAssemblyAndSave("CoyoteTest.dll", "CoyoteTest.dll");22 }23}24using Microsoft.Coyote.Rewriting;25using System;26{27 static void Main(string[] args)28 {29 var engine = new RewritingEngine();30 engine.RewriteAssemblyAndSave("CoyoteTest.dll");31 }32}33using Microsoft.Coyote.Rewriting;34using System;35{36 static void Main(string[] args)37 {38 var engine = new RewritingEngine();39 engine.RewriteAssemblyAndSave("CoyoteTest.dll");40 }41}42using Microsoft.Coyote.Rewriting;43using System;44{45 static void Main(string[] args)46 {47 var engine = new RewritingEngine();48 engine.RewriteAssemblyAndSave("CoyoteTest.dll");49 }50}51using Microsoft.Coyote.Rewriting;52using System;53{54 static void Main(string[] args)55 {56 var engine = new RewritingEngine();57 engine.RewriteAssemblyAndSave("CoyoteTest.dll");58 }59}60using Microsoft.Coyote.Rewriting;61using System;62{63 static void Main(string[] args)64 {65 var engine = new RewritingEngine();66 engine.RewriteAssemblyAndSave("Coy

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OnResolveAssemblyFailure

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4using System.Runtime.Loader;5{6 {7 static void Main(string[] args)8 {9 var engine = new RewritingEngine();10 engine.ResolveAssemblyFailure += OnResolveAssemblyFailure;11 Assembly assembly = engine.LoadAssembly("AssemblyToRewrite.dll");12 }13 public static Assembly OnResolveAssemblyFailure(object sender, ResolveAssemblyFailureEventArgs e)14 {15 if (System.IO.File.Exists(e.AssemblyName.Name + ".dll"))16 {17 Assembly assembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(e.AssemblyName.Name + ".dll");18 return assembly;19 }20 return null;21 }22 }23}

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OnResolveAssemblyFailure

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1using System;2using System.IO;3using Microsoft.Coyote.Rewriting;4using Microsoft.Coyote.Specifications;5using System.Reflection;6{7 {8 static void Main(string[] args)9 {10 string assemblyPath = Path.GetFullPath(@"C:\Users\Public\Documents\MyCoyoteTest\bin\Debug11etcoreapp3.0\3.dll");12 string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);13 string assemblyDirectory = Path.GetDirectoryName(assemblyPath);14 var engine = new RewritingEngine(assemblyPath, assemblyName, assemblyDirectory);15 engine.OnResolveAssemblyFailure = ResolveAssemblyFailure;16 engine.Rewrite();17 }18 private static Assembly ResolveAssemblyFailure(object sender, ResolveAssemblyFailureEventArgs args)19 {20 string assemblyName = args.AssemblyName.Name;21 string assemblyPath = Path.GetFullPath(@"C:\Users\Public\Documents\MyCoyoteTest\bin\Debug22etcoreapp3.0\3.dll");23 string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);24 string assemblyDirectory = Path.GetDirectoryName(assemblyPath);25 var engine = new RewritingEngine(assemblyPath, assemblyName, assemblyDirectory);26 engine.Rewrite();27 return Assembly.LoadFile(assemblyPath);28 }29 }30}

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OnResolveAssemblyFailure

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1using System;2using System.IO;3using Microsoft.Coyote.Rewriting;4using Microsoft.Coyote.Specifications;5{6 {7 public static void Main(string[] args)8 {9 var engine = new RewritingEngine();10 engine.OnResolveAssemblyFailure += (name) =>11 {12 return Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), name.Name + ".dll");13 };14 engine.RewriteAndLoadAssembly(typeof(Program).Assembly.Location);15 }16 }17}18using System;19using System.IO;20using Microsoft.Coyote.Rewriting;21using Microsoft.Coyote.Specifications;22{23 {24 public static void Main(string[] args)25 {26 var engine = new RewritingEngine();27 engine.OnResolveAssemblyFailure += (name) =>28 {29 return Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), name.Name + ".dll");30 };31 engine.RewriteAndLoadAssembly(typeof(Program).Assembly.Location);32 }33 }34}35using System;36using System.IO;37using Microsoft.Coyote.Rewriting;38using Microsoft.Coyote.Specifications;39{40 {41 public static void Main(string[] args)42 {43 var engine = new RewritingEngine();44 engine.OnResolveAssemblyFailure += (name) =>45 {46 return Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), name.Name + ".dll");47 };48 engine.RewriteAndLoadAssembly(typeof(Program).Assembly.Location);49 }50 }51}52using System;53using System.IO;54using Microsoft.Coyote.Rewriting;

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