Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentQueueT.TryDequeue
TryDequeue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();12 queue.Enqueue(1);13 queue.Enqueue(2);14 queue.Enqueue(3);15 int result;16 if (queue.TryDequeue(out re
TryDequeue
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentQueue<int> cq = new ConcurrentQueue<int>();12 cq.Enqueue(1);13 cq.Enqueue(2);14 cq.Enqueue(3);15 cq.Enqueue(4);16 cq.Enqueue(5);17 int val;18 while (cq.TryDequeue(out val))19 Console.WriteLine(val);20 }21 }22}
TryDequeue
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentQueueT<int> queue = new ConcurrentQueueT<int>();12 queue.Enqueue(1);13 queue.Enqueue(2);14 queue.Enqueue(3);15 int result;16 bool success = queue.TryDequeue(out result);17 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);18 success = queue.TryDequeue(out result);19 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);20 success = queue.TryDequeue(out result);21 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);22 success = queue.TryDequeue(out result);23 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;33{34 {35 static void Main(string[] args)36 {37 ConcurrentQueueT<int> queue = new ConcurrentQueueT<int>();38 queue.Enqueue(1);39 queue.Enqueue(2);40 queue.Enqueue(3);41 int result;42 bool success = queue.TryPeek(out result);43 Console.WriteLine("Peek result: {0}, success: {1}", result, success);44 success = queue.TryDequeue(out result);45 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);46 success = queue.TryPeek(out result);47 Console.WriteLine("Peek result: {0}, success: {
TryDequeue
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 ConcurrentQueue<int> q = new ConcurrentQueue<int>();8 q.Enqueue(1);9 q.Enqueue(2);10 q.Enqueue(3);11 q.Enqueue(4);12 q.Enqueue(5);13 q.Enqueue(6);14 q.Enqueue(7);15 q.Enqueue(8);16 q.Enqueue(9);17 q.Enqueue(10);18 q.Enqueue(11);19 q.Enqueue(12);20 q.Enqueue(13);21 q.Enqueue(14);22 q.Enqueue(15);23 q.Enqueue(16);24 q.Enqueue(17);25 q.Enqueue(18);26 q.Enqueue(19);27 q.Enqueue(20);28 q.Enqueue(21);29 q.Enqueue(22);30 q.Enqueue(23);31 q.Enqueue(24);32 q.Enqueue(25);33 q.Enqueue(26);34 q.Enqueue(27);35 q.Enqueue(28);36 q.Enqueue(29);37 q.Enqueue(30);38 q.Enqueue(31);39 q.Enqueue(32);40 q.Enqueue(33);41 q.Enqueue(34);42 q.Enqueue(35);43 q.Enqueue(36);44 q.Enqueue(37);45 q.Enqueue(38);46 q.Enqueue(39);47 q.Enqueue(40);48 q.Enqueue(41);49 q.Enqueue(42);50 q.Enqueue(43);51 q.Enqueue(44);52 q.Enqueue(45);53 q.Enqueue(46);54 q.Enqueue(47);55 q.Enqueue(48);56 q.Enqueue(49);57 q.Enqueue(50);58 q.Enqueue(51);59 q.Enqueue(52);60 q.Enqueue(53);61 q.Enqueue(54);62 q.Enqueue(55);63 q.Enqueue(56);64 q.Enqueue(57);65 q.Enqueue(58);66 q.Enqueue(59);67 q.Enqueue(60);68 q.Enqueue(61);69 q.Enqueue(62);70 q.Enqueue(63);71 q.Enqueue(64);72 q.Enqueue(65);73 q.Enqueue(66);74 q.Enqueue(67);75 q.Enqueue(68);76 q.Enqueue(69);77 q.Enqueue(70);78 q.Enqueue(71);79 q.Enqueue(72);80 q.Enqueue(73);81 q.Enqueue(74);82 q.Enqueue(75
TryDequeue
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 ConcurrentQueue<int> concurrentQueue = new ConcurrentQueue<int>();8 concurrentQueue.Enqueue(1);9 concurrentQueue.Enqueue(2);10 concurrentQueue.Enqueue(3);11 concurrentQueue.Enqueue(4);12 concurrentQueue.Enqueue(5);13 int result;14 var success = concurrentQueue.TryDequeue(out result);15 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);16 Console.WriteLine("Queue count: {0}", concurrentQueue.Count);17 success = concurrentQueue.TryDequeue(out result);18 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);19 Console.WriteLine("Queue count: {0}", concurrentQueue.Count);20 success = concurrentQueue.TryDequeue(out result);21 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);22 Console.WriteLine("Queue count: {0}", concurrentQueue.Count);23 success = concurrentQueue.TryDequeue(out result);24 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);25 Console.WriteLine("Queue count: {0}", concurrentQueue.Count);26 success = concurrentQueue.TryDequeue(out result);27 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);28 Console.WriteLine("Queue count: {0}", concurrentQueue.Count);29 success = concurrentQueue.TryDequeue(out result);30 Console.WriteLine("Dequeue result: {0}, success: {1}", result, success);31 Console.WriteLine("Queue count: {0}", concurrentQueue.Count);32 Console.ReadLine();33 }34 }35}
TryDequeue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading;4using Microsoft.Coyote;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;9using System.Collections.Generic;10{11 {12 public static void Main(string[] args)13 {14 var queue = new ConcurrentQueue<int>();15 queue.Enqueue(42);16 int result;17 if (queue.TryDequeue(out result))18 Console.WriteLine("Dequeued: {0}", result);19 }20 }21}22using System;23using System.Collections.Concurrent;24using System.Threading;25using Microsoft.Coyote;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;30using System.Collections.Generic;31{32 {33 public static void Main(string[] args)34 {35 var queue = new ConcurrentQueue<int>();36 int result;37 if (queue.TryDequeue(out result))38 Console.WriteLine("Dequeued: {0}", result);39 }40 }41}42using System;43using System.Collections.Concurrent;44using System.Threading;45using Microsoft.Coyote;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.Tasks;48using Microsoft.Coyote.Actors;
TryDequeue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 static void Main(string[] args)9 {10 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();11 queue.Enqueue(1);12 queue.Enqueue(2);13 queue.Enqueue(3);14 int result;15 if (queue.TryDequeue(out result))16 {17 Console.WriteLine(result);18 }19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Concurrent;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28{29 {30 static void Main(string[] args)31 {32 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();33 queue.Enqueue(1);34 queue.Enqueue(2);35 queue.Enqueue(3);36 int result;37 if (queue.TryDequeue(out result))38 {39 Console.WriteLine(result);40 }41 Console.ReadLine();42 }43 }44}45using System;46using System.Collections.Concurrent;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50{51 {52 static void Main(string[] args)53 {54 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();55 queue.Enqueue(1);56 queue.Enqueue(2);
TryDequeue
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting;3{4 {5 public static void Main()6 {7 ConcurrentQueue<int> q = new ConcurrentQueue<int>();8 q.Enqueue(1);9 q.Enqueue(2);10 q.Enqueue(3);11 q.Enqueue(4);12 q.Enqueue(5);13 int i;14 if (q.TryDequeue(out i))15 {16 Console.WriteLine(i);17 }18 }19 }20}21using System;22using Microsoft.Coyote.Rewriting;23{24 {25 public static void Main()26 {27 ConcurrentQueue<int> q = new ConcurrentQueue<int>();28 q.Enqueue(1);29 q.Enqueue(2);30 q.Enqueue(3);31 q.Enqueue(4);32 q.Enqueue(5);33 int i;34 if (q.TryPeek(out i))35 {36 Console.WriteLine(i);37 }38 }39 }40}41using System;42using Microsoft.Coyote.Rewriting;43{44 {45 public static void Main()46 {47 ConcurrentQueue<int> q = new ConcurrentQueue<int>();48 q.Enqueue(1);49 q.Enqueue(2);50 q.Enqueue(3);51 q.Enqueue(4);52 q.Enqueue(5);53 foreach (int i in q)54 {55 Console.WriteLine(i);56 }57 }58 }59}
TryDequeue
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Specifications;8 using Microsoft.Coyote.Tasks;9 using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;10 using System.Threading;11 using Microsoft.Coyote.Rewriting;12 using Microsoft.Coyote.Rewriting.Types;13 using Microsoft.Coyote.Rewriting.Types.System;14 using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;15 using Microsoft.Coyote.Rewriting.Types.System.Threading;16 using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks;17 using Microsoft.Coyote.Rewriting.Types.System.IO;18 using System.Collections.Generic;19 using System.IO;20 using System.Text;21 using System.Linq;22 using System.Collections.Concurrent;23 using System.Runtime.CompilerServices;24 using Microsoft.Coyote.Rewriting.Types.System.Runtime.CompilerServices;25 using Microsoft.Coyote.Rewriting.Types.System.Collections;26 using Microsoft.Coyote.Rewriting.Types.System.Runtime.InteropServices;27 using Microsoft.Coyote.Rewriting.Types.System.Diagnostics;28 using Microsoft.Coyote.Rewriting.Types.System.Diagnostics.Contracts;29 using Microsoft.Coyote.Rewriting.Types.System.Runtime;30 using Microsoft.Coyote.Rewriting.Types.System.Runtime.ConstrainedExecution;31 using Microsoft.Coyote.Rewriting.Types.System.Runtime.Serialization;32 using Microsoft.Coyote.Rewriting.Types.System.Runtime.Versioning;33 using Microsoft.Coyote.Rewriting.Types.System.Security;34 using Microsoft.Coyote.Rewriting.Types.System.Security.Permissions;35 using Microsoft.Coyote.Rewriting.Types.System.Text.RegularExpressions;36 using Microsoft.Coyote.Rewriting.Types.System.Xml;37 using Microsoft.Coyote.Rewriting.Types.System.Xml.Schema;38 using Microsoft.Coyote.Rewriting.Types.System.Xml.Serialization;39 using Microsoft.Coyote.Rewriting.Types.System.Xml.XPath;40 using Microsoft.Coyote.Rewriting.Types.System.Xml.XPath.XDocument;
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