How to use get_Count method of Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentQueueT class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentQueueT.get_Count

get_Count

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 ConcurrentQueueT<int> queue = new ConcurrentQueueT<int>();9 queue.Enqueue(1);10 queue.Enqueue(2);11 queue.Enqueue(3);12 queue.Enqueue(4);13 queue.Enqueue(5);14 queue.Enqueue(6);15 queue.Enqueue(7);16 queue.Enqueue(8);17 queue.Enqueue(9);18 queue.Enqueue(10);19 Console.WriteLine(queue.Count);20 }21 }22}

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get_Count

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();8 Task t = new Task(() =>9 {10 queue.Enqueue(1);11 queue.Enqueue(2);12 });13 t.Start();14 t.Wait();15 int count = queue.Count;16 }17 }18}19using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ConcurrentStack<int> stack = new ConcurrentStack<int>();26 Task t = new Task(() =>27 {28 stack.Push(1);29 stack.Push(2);30 });31 t.Start();32 t.Wait();33 int count = stack.Count;34 }35 }36}37using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ConcurrentBag<int> bag = new ConcurrentBag<int>();44 Task t = new Task(() =>45 {46 bag.Add(1);47 bag.Add(2);48 });49 t.Start();50 t.Wait();51 int count = bag.Count;52 }53 }54}55using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();62 Task t = new Task(() =>63 {64 dict.TryAdd(1, 1);65 dict.TryAdd(2, 2);66 });67 t.Start();68 t.Wait();69 int count = dict.Count;70 }71 }72}

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get_Count

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1using System;2using System.Collections.Concurrent;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentQueue<int> q = new ConcurrentQueue<int>();12 q.Enqueue(5);13 q.Enqueue(15);14 q.Enqueue(25);15 q.Enqueue(35);16 q.Enqueue(45);17 q.Enqueue(55);18 int count = q.get_Count();19 Console.WriteLine("count: " + count);20 Console.ReadLine();21 }22 }23}

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get_Count

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1public static void Main(string[] args)2{3 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();4 queue.Enqueue(1);5 queue.Enqueue(2);6 queue.Enqueue(3);7 int count = queue.Count;8 Console.WriteLine(count);9}10public static void Main(string[] args)11{12 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();13 queue.Enqueue(1);14 queue.Enqueue(2);15 queue.Enqueue(3);16 int count = queue.Count;17 Console.WriteLine(count);18}19public static void Main(string[] args)20{21 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();22 queue.Enqueue(1);23 queue.Enqueue(2);24 queue.Enqueue(3);25 int count = queue.Count;26 Console.WriteLine(count);27}28public static void Main(string[] args)29{30 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();31 queue.Enqueue(1);32 queue.Enqueue(2);33 queue.Enqueue(3);34 int count = queue.Count;35 Console.WriteLine(count);36}37public static void Main(string[] args)38{39 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();40 queue.Enqueue(1);41 queue.Enqueue(2);42 queue.Enqueue(3);43 int count = queue.Count;44 Console.WriteLine(count);45}46public static void Main(string[] args)47{48 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();49 queue.Enqueue(1);50 queue.Enqueue(2);51 queue.Enqueue(3);

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get_Count

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1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using Microsoft.Coyote.Rewriting.Types.Collections.Generic;5using Microsoft.Coyote.Rewriting.Types.System;6{7 public static void Main()8 {9 ConcurrentQueue<int> q = new ConcurrentQueue<int>();10 q.Enqueue(1);11 q.Enqueue(2);12 q.Enqueue(3);13 q.Enqueue(4);14 q.Enqueue(5);15 q.Enqueue(6);16 q.Enqueue(7);17 q.Enqueue(8);18 q.Enqueue(9);19 q.Enqueue(10);20 Console.WriteLine(q.get_Count());21 }22}23using System;24using System.Collections.Concurrent;25using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;26using Microsoft.Coyote.Rewriting.Types.Collections.Generic;27using Microsoft.Coyote.Rewriting.Types.System;28{29 public static void Main()30 {31 ConcurrentQueue<int> q = new ConcurrentQueue<int>();32 q.Enqueue(1);33 q.Enqueue(2);34 q.Enqueue(3);35 q.Enqueue(4);36 q.Enqueue(5);37 q.Enqueue(6);38 q.Enqueue(7);39 q.Enqueue(8);40 q.Enqueue(9);41 q.Enqueue(10);42 Console.WriteLine(q.Count);43 }44}45using System;46using System.Collections.Concurrent;47using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;48using Microsoft.Coyote.Rewriting.Types.Collections.Generic;49using Microsoft.Coyote.Rewriting.Types.System;50{51 public static void Main()52 {53 ConcurrentQueue<int> q = new ConcurrentQueue<int>();54 q.Enqueue(1);55 q.Enqueue(2);56 q.Enqueue(3);57 q.Enqueue(4);58 q.Enqueue(5);59 q.Enqueue(6);60 q.Enqueue(7);61 q.Enqueue(8);62 q.Enqueue(9);63 q.Enqueue(10);64 Console.WriteLine(q

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get_Count

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 ConcurrentQueueT<int> queue = new ConcurrentQueueT<int>();13 Thread t1 = new Thread(() => {14 for (int i = 0; i < 10; i++)15 {16 queue.Enqueue(i);17 }18 });19 Thread t2 = new Thread(() => {20 for (int i = 0; i < 10; i++)21 {22 queue.Enqueue(i);23 }24 });25 t1.Start();26 t2.Start();27 t1.Join();28 t2.Join();29 Console.WriteLine(queue.get_Count());30 Console.ReadLine();31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;40using System.Threading;41{42 {43 static void Main(string[] args)44 {45 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();46 Thread t1 = new Thread(() => {47 for (int i = 0; i < 10; i++)48 {49 stack.Push(i);50 }51 });52 Thread t2 = new Thread(() => {53 for (int i = 0; i < 10; i++)54 {55 stack.Push(i);56 }57 });58 t1.Start();59 t2.Start();60 t1.Join();61 t2.Join();62 Console.WriteLine(stack.get_Count());63 Console.ReadLine();64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;73using System.Threading;

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get_Count

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1public static void Main(string[] args)2{3 var queue = new ConcurrentQueue<int>();4 queue.Enqueue(1);5 queue.Enqueue(2);6 queue.Enqueue(3);7 Console.WriteLine(queue.Count);8}9public static void Main(string[] args)10{11 var stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 Console.WriteLine(stack.Count);16}17public static void Main(string[] args)18{19 var bag = new ConcurrentBag<int>();20 bag.Add(1);21 bag.Add(2);22 bag.Add(3);23 Console.WriteLine(bag.Count);24}25public static void Main(string[] args)26{27 var dict = new ConcurrentDictionary<int, int>();28 dict.TryAdd(1, 1);29 dict.TryAdd(2, 2);30 dict.TryAdd(3, 3);31 Console.WriteLine(dict.Count);32}33public static void Main(string[] args)34{35 var queue = new ConcurrentQueue<int>();36 queue.Enqueue(1);37 queue.Enqueue(2);38 queue.Enqueue(3);39 Console.WriteLine(queue.Count);40}41public static void Main(string[] args)42{43 var stack = new ConcurrentStack<int>();44 stack.Push(1);45 stack.Push(2);46 stack.Push(3);47 Console.WriteLine(stack.Count);48}49public static void Main(string[] args)50{51 var bag = new ConcurrentBag<int>();52 bag.Add(1);53 bag.Add(2);54 bag.Add(3);55 Console.WriteLine(bag.Count);56}

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get_Count

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1using System;2using System.Collections.Concurrent;3using System.Threading;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5using Microsoft.Coyote.Rewriting.Types;6using Microsoft.Coyote.Rewriting.Types.Collections;7using Microsoft.Coyote.Rewriting;8using Microsoft.Coyote.Rewriting.Types.Collections.Generic;9using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;10using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;11using Microsoft.Coyote.Rewriting.Types.Collections.Internal;12using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;13using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;14using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;15using Microsoft.Coyote.Rewriting.Types.Collections.Generic;16using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Internal;17using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;18using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;19using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;20using Microsoft.Coyote.Rewriting.Types.Collections.Generic;21using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Internal;22using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;23using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;24using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;25using Microsoft.Coyote.Rewriting.Types.Collections.Generic;26using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Internal;27using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;28using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;29using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;30using Microsoft.Coyote.Rewriting.Types.Collections.Generic;31using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Internal;32using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;33using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;34using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;35using Microsoft.Coyote.Rewriting.Types.Collections.Generic;36using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Internal;37using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;38using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;39using Microsoft.Coyote.Rewriting.Types.Collections.Specialized.Internal;

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