Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey.ContainsKey
ContainsKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Dictionary<int, string> dict = new Dictionary<int, string>();11 dict.Add(1, "one");12 dict.Add(2, "two");13 dict.Add(3, "three");14 dict.Add(4, "four");15 dict.Add(5, "five");16 dict.Add(6, "six");17 dict.Add(7, "seven");18 dict.Add(8, "eight");19 dict.Add(9, "nine");20 dict.Add(10, "ten");21 dict.Add(11, "eleven");22 dict.Add(12, "twelve");23 dict.Add(13, "thirteen");24 dict.Add(14, "fourteen");25 dict.Add(15, "fifteen");26 dict.Add(16, "sixteen");27 dict.Add(17, "seventeen");28 dict.Add(18, "eighteen");29 dict.Add(19, "nineteen");30 dict.Add(20, "twenty");31 dict.Add(21, "twenty one");32 dict.Add(22, "twenty two");33 dict.Add(23, "twenty three");34 dict.Add(24, "twenty four");35 dict.Add(25, "twenty five");36 dict.Add(26, "twenty six");37 dict.Add(27, "twenty seven");38 dict.Add(28, "twenty eight");39 dict.Add(29, "twenty nine");40 dict.Add(30, "thirty");41 dict.Add(31, "thirty one");42 dict.Add(32, "thirty two");43 dict.Add(33, "thirty three");44 dict.Add(34, "thirty four");45 dict.Add(35, "thirty five");46 dict.Add(36, "thirty six");47 dict.Add(37, "thirty seven");48 dict.Add(38, "thirty eight");49 dict.Add(39, "thirty nine");50 dict.Add(40, "fourty");51 dict.Add(41, "fourty one");52 dict.Add(42, "fourty two");53 dict.Add(43, "fourty three");54 dict.Add(44, "
ContainsKey
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Dictionary<int, int> dict = new Dictionary<int, int>();12 dict.Add(1, 1);13 dict.Add(2, 2);14 dict.Add(3, 3);15 dict.Add(4, 4);16 dict.Add(5, 5);17 dict.Add(6, 6);18 dict.Add(7, 7);19 dict.Add(8, 8);20 dict.Add(9, 9);21 dict.Add(10, 10);22 dict.Add(11, 11);23 dict.Add(12, 12);24 dict.Add(13, 13);25 dict.Add(14, 14);26 dict.Add(15, 15);27 dict.Add(16, 16);28 dict.Add(17, 17);29 dict.Add(18, 18);30 dict.Add(19, 19);31 dict.Add(20, 20);32 dict.Add(21, 21);33 dict.Add(22, 22);34 dict.Add(23, 23);35 dict.Add(24, 24);36 dict.Add(25, 25);37 dict.Add(26, 26);38 dict.Add(27, 27);39 dict.Add(28, 28);40 dict.Add(29, 29);41 dict.Add(30, 30);42 dict.Add(31, 31);43 dict.Add(32, 32);44 dict.Add(33, 33);45 dict.Add(34, 34);46 dict.Add(35, 35);47 dict.Add(36, 36);48 dict.Add(37, 37);49 dict.Add(38, 38);50 dict.Add(39, 39);51 dict.Add(40, 40);52 dict.Add(41, 41);53 dict.Add(42, 42);54 dict.Add(43, 43);55 dict.Add(44, 44);56 dict.Add(45, 45);57 dict.Add(46, 46);58 dict.Add(47, 47);59 dict.Add(48,
ContainsKey
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using Microsoft.Coyote.Rewriting.Types.Collections.Generic;5 {6 static void Main(string[] args)7 {8 Dictionary<int, string> dict = new Dictionary<int, string>();9 dict.Add(1, "one");10 dict.Add(2, "two");11 dict.Add(3, "three");12 dict.Add(4, "four");13 dict.Add(5, "five");14 dict.Add(6, "six");15 dict.Add(7, "seven");16 dict.Add(8, "eight");17 dict.Add(9, "nine");18 dict.Add(10, "ten");19 if (dict.ContainsKey(11))20 {21 Console.WriteLine("Dictionary contains the key 11");22 }23 {24 Console.WriteLine("Dictionary does not contain the key 11");25 }26 }27 }28}29public bool Remove(TKey key);30The Remove method returns true if the element is successfully removed; otherwise, false. It does not throw an exception if the element is not found in the dictionary. The following is an example of the Remove method:31{32 using System;33 using System.Collections.Generic;34 using Microsoft.Coyote.Rewriting.Types.Collections.Generic;35 {36 static void Main(string[] args)37 {38 Dictionary<int, string> dict = new Dictionary<int, string>();39 dict.Add(1, "one");40 dict.Add(2, "two");41 dict.Add(3, "three");42 dict.Add(4, "four");43 dict.Add(5, "five");44 dict.Add(6, "six");45 dict.Add(7, "seven");46 dict.Add(8, "eight");47 dict.Add(9, "nine");48 dict.Add(10, "ten");49 Console.WriteLine("Dictionary contains the following elements:");50 foreach (KeyValuePair<int, string> kvp in dict)51 {52 Console.WriteLine("Key: {0}, Value: {1}",
ContainsKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3{4 {5 static void Main(string[] args)6 {7 Dictionary<int, string> myDict = new Dictionary<int, string>();8 myDict.Add(1, "one");9 myDict.Add(2, "two");10 myDict.Add(3, "three");11 if (myDict.ContainsKey(1))12 {13 Console.WriteLine("Key 1 is present in the dictionary");14 }15 {16 Console.WriteLine("Key 1 is not present in the dictionary");17 }18 }19 }20}21public bool ContainsKey(TKey key)22using System;23using System.Collections.Generic;24{25 {26 static void Main(string[] args)27 {28 Dictionary<int, string> myDict = new Dictionary<int, string>();29 myDict.Add(1, "one");30 myDict.Add(2, "two");31 myDict.Add(3, "three");32 if (myDict.ContainsKey(4))33 {34 Console.WriteLine("Key 4 is present in the dictionary");35 }36 {37 Console.WriteLine("Key 4 is not present in the dictionary");38 }39 }40 }41}42public bool ContainsValue(TValue value)
ContainsKey
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2{3 public static void Main(string[] args)4 {5 Dictionary<int, string> d = new Dictionary<int, string>();6 d.Add(1, "one");7 d.Add(2, "two");8 d.Add(3, "three");9 d.Add(4, "four");10 d.Add(5, "five");11 d.Add(6, "six");12 d.Add(7, "seven");13 d.Add(8, "eight");14 d.Add(9, "nine");15 d.Add(10, "ten");16 if (d.ContainsKey(5))17 {18 System.Console.WriteLine("d contains key 5");19 }20 {21 System.Console.WriteLine("d does not contain key 5");22 }23 if (d.ContainsKey(11))24 {25 System.Console.WriteLine("d contains key 11");26 }27 {28 System.Console.WriteLine("d does not contain key 11");29 }30 }31}
ContainsKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3{4 {5 static void Main(string[] args)6 {7 Dictionary<string, int> dict = new Dictionary<string, int>();8 dict.Add("key", 1);9 if (dict.ContainsKey("key"))10 {11 Console.WriteLine("Key is found");12 }13 {14 Console.WriteLine("Key is not found");15 }16 }17 }18}19using System;20using System.Collections.Generic;21{22 {23 static void Main(string[] args)24 {25 Queue<int> q = new Queue<int>();26 q.Enqueue(1);27 q.Enqueue(2);28 q.Enqueue(3);29 Console.WriteLine("Dequeued element: {0}", q.Dequeue());30 }31 }32}33using System;34using System.Collections.Generic;35{36 {37 static void Main(string[] args)38 {39 Queue<int> q = new Queue<int>();40 q.Enqueue(1);41 q.Enqueue(2);42 q.Enqueue(3);43 Console.WriteLine("Queue elements are:");44 foreach (int i in q)45 {46 Console.WriteLine(i);47 }48 }49 }50}51using System;52using System.Collections.Generic;53{54 {55 static void Main(string[] args)56 {57 Stack<int> s = new Stack<int>();58 s.Push(1);59 s.Push(2);60 s.Push(3);61 Console.WriteLine("Stack elements are:");62 foreach (int i in s)63 {64 Console.WriteLine(i);65 }66 }67 }68}
ContainsKey
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections;4using Microsoft.Coyote.Rewriting.Types;5{6 {7 static void Main(string[] args)8 {9 Dictionary<int, string> dict = new Dictionary<int, string>();10 dict.Add(1, "one");11 dict.Add(2, "two");12 dict.Add(3, "three");13 if (dict.ContainsKey(1))14 {15 Console.WriteLine("Found");16 }17 {18 Console.WriteLine("Not found");19 }20 }21 }22}23using System;24using Microsoft.Coyote.Rewriting.Types.Collections.Generic;25using Microsoft.Coyote.Rewriting.Types.Collections;26using Microsoft.Coyote.Rewriting.Types;27{28 {29 static void Main(string[] args)30 {31 Dictionary<int, string> dict = new Dictionary<int, string>();32 dict.Add(1, "one");33 dict.Add(2, "two");34 dict.Add(3, "three");35 if (dict.ContainsKey(4))36 {37 Console.WriteLine("Found");38 }39 {40 Console.WriteLine("Not found");41 }42 }43 }44}45using System;46using Microsoft.Coyote.Rewriting.Types.Collections.Generic;47using Microsoft.Coyote.Rewriting.Types.Collections;48using Microsoft.Coyote.Rewriting.Types;49{50 {51 static void Main(string[] args)52 {53 Dictionary<int, string> dict = new Dictionary<int, string>();54 dict.Add(1, "one");55 dict.Add(2, "two");56 dict.Add(3, "three");57 if (dict.ContainsKey(5))58 {59 Console.WriteLine("Found");60 }61 {62 Console.WriteLine("Not found");63 }64 }65 }66}
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