Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Dispose
Monitor.cs
Source:Monitor.cs
...587 internal void Exit()588 {589 var op = this.Resource.Runtime.GetExecutingOperation();590 this.Resource.Runtime.Assert(this.LockCountMap.ContainsKey(op),591 "Cannot invoke Dispose without acquiring the lock.");592 this.LockCountMap[op]--;593 if (this.LockCountMap[op] is 0)594 {595 // Only release the lock if the invocation is not reentrant.596 this.LockCountMap.Remove(op);597 this.UnlockNextReady();598 this.Resource.Runtime.ScheduleNextOperation(op, SchedulingPointType.Release);599 }600 int useCount = SystemInterlocked.Decrement(ref this.UseCount);601 if (useCount is 0 && Cache[this.SyncObject].Value == this)602 {603 // It is safe to remove this instance from the cache.604 Cache.TryRemove(this.SyncObject, out _);605 }606 }607 /// <summary>608 /// Releases resources used by the synchronized block.609 /// </summary>610 protected void Dispose(bool disposing)611 {612 if (disposing)613 {614 this.Exit();615 }616 }617 /// <summary>618 /// Releases resources used by the synchronized block.619 /// </summary>620 public void Dispose()621 {622 this.Dispose(true);623 GC.SuppressFinalize(this);624 }625 /// <summary>626 /// The type of a pulse operation.627 /// </summary>628 private enum PulseOperation629 {630 /// <summary>631 /// Pulses the next waiting operation.632 /// </summary>633 Next,634 /// <summary>635 /// Pulses all waiting operations.636 /// </summary>...
MonitorTests.cs
Source:MonitorTests.cs
...126 // We do not dispose inside a using statement, because the `SynchronizationLockException`127 // will trigger the disposal, which will fail because an await statement is not allowed128 // inside a synchronized block. The C# compiler normally prevents it when using the lock129 // statement, but we cannot prevent it when directly using the mock.130 monitor.Dispose();131 }132 catch (SynchronizationLockException)133 {134 Specification.Assert(false, "Expected exception thrown.");135 }136 },137 expectedError: "Expected exception thrown.",138 replay: true);139 }140 [Fact(Timeout = 5000)]141 public void TestComplexMonitor()142 {143 this.Test(async () =>144 {...
Dispose
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Threading;3{4 {5 static void Main(string[] args)6 {7 using (SynchronizedBlock synchronizedBlock = new SynchronizedBlock())8 {9 }10 }11 }12}13using System;14using Microsoft.Coyote.Rewriting.Types.Threading;15{16 {17 static void Main(string[] args)18 {19 using (Mutex mutex = new Mutex())20 {21 }22 }23 }24}25using System;26using Microsoft.Coyote.Rewriting.Types.Threading;27{28 {29 static void Main(string[] args)30 {31 using (AutoResetEvent autoResetEvent = new AutoResetEvent())32 {33 }34 }35 }36}37using System;38using Microsoft.Coyote.Rewriting.Types.Threading;39{40 {41 static void Main(string[] args)42 {43 using (ManualResetEvent manualResetEvent = new ManualResetEvent())44 {45 }46 }47 }48}49using System;50using Microsoft.Coyote.Rewriting.Types.Threading;51{52 {53 static void Main(string[] args)54 {55 using (Semaphore semaphore = new Semaphore())56 {57 }58 }59 }60}61using System;62using Microsoft.Coyote.Rewriting.Types.Threading;63{64 {65 static void Main(string[] args)66 {67 using (Thread thread = new Thread())68 {69 }70 }71 }72}
Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Threading;6{7 {8 static void Main(string[] args)9 {10 SynchronizedBlock block = new SynchronizedBlock();11 block.Dispose();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Rewriting.Types.Threading;20{21 {22 static void Main(string[] args)23 {24 SynchronizedBlock block = new SynchronizedBlock();25 block.Dispose();26 block.Dispose();27 }28 }29}30using System;31using System.Threading;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var task1 = Task.Run(() =>38 {39 Monitor.Enter("lock1");40 Console.WriteLine("Task1: Entered lock1");41 Thread.Sleep(5000);42 Monitor.Exit("lock1");43 Console.WriteLine("Task1: Exited lock1");44 });45 var task2 = Task.Run(() =>46 {47 Monitor.Enter("lock1");48 Console.WriteLine("Task2: Entered lock1");49 Monitor.Exit("lock1");50 Console.WriteLine("Task2: Exited lock1");51 });52 Task.WaitAll(task1, task2);53 }54 }55}
Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Threading;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = await Runtime.CreateAsync();11 await runtime.CreateActor(typeof(Actor1));12 await runtime.WaitAsync();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 using (var sync = new SynchronizedBlock())19 {20 await Task.Delay(1000);21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Rewriting.Types.Threading;30{31 {32 public static async Task Main(string[] args)33 {34 var runtime = await Runtime.CreateAsync();35 await runtime.CreateActor(typeof(Actor1));36 await runtime.WaitAsync();37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 using (var sync = new SynchronizedBlock())43 {44 await Task.Delay(1000);45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Rewriting.Types.Threading;54{55 {56 public static async Task Main(string[] args)57 {58 var runtime = await Runtime.CreateAsync();59 await runtime.CreateActor(typeof(Actor1));60 await runtime.WaitAsync();61 }62 }63 {64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 using (var sync = new SynchronizedBlock())67 {68 await Task.Delay(1000);69 }70 }71 }72}
Dispose
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var obj = new object();5 using (new SynchronizedBlock(obj))6 {7 Console.WriteLine("Inside using block");8 }9 Console.WriteLine("Outside using block");10 }11}12{13 static void Main(string[] args)14 {15 var obj = new object();16 using (new SynchronizedBlock(obj))17 {18 Console.WriteLine("Inside using block");19 }20 Console.WriteLine("Outside using block");21 }22}23{24 static void Main(string[] args)25 {26 var obj = new object();27 using (new SynchronizedBlock(obj))28 {29 Console.WriteLine("Inside using block");30 }31 Console.WriteLine("Outside using block");32 }33}34{35 static void Main(string[] args)36 {37 var obj = new object();38 using (new SynchronizedBlock(obj))39 {40 Console.WriteLine("Inside using block");41 }42 Console.WriteLine("Outside using block");43 }44}45{46 static void Main(string[] args)47 {48 var obj = new object();49 using (new SynchronizedBlock(obj))50 {51 Console.WriteLine("Inside using block");52 }53 Console.WriteLine("Outside using block");54 }55}56{57 static void Main(string[] args)58 {59 var obj = new object();60 using (new SynchronizedBlock(obj))61 {62 Console.WriteLine("Inside using block");63 }64 Console.WriteLine("Outside using block");65 }66}67{68 static void Main(string[] args)
Dispose
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4using Microsoft.Coyote.Rewriting.Types;5using Microsoft.Coyote.Rewriting;6using Microsoft.Coyote.Rewriting.Types.System;7using Microsoft.Coyote.Rewriting.Types.System.Threading;8using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var obj = new object();14 var obj2 = new object();15 var obj3 = new object();16 var obj4 = new object();17 var obj5 = new object();18 var obj6 = new object();19 var obj7 = new object();20 var obj8 = new object();21 var obj9 = new object();22 var obj10 = new object();23 var obj11 = new object();24 var obj12 = new object();25 var obj13 = new object();26 var obj14 = new object();27 var obj15 = new object();28 var obj16 = new object();29 var obj17 = new object();30 var obj18 = new object();31 var obj19 = new object();32 var obj20 = new object();33 var obj21 = new object();34 var obj22 = new object();35 var obj23 = new object();36 var obj24 = new object();37 var obj25 = new object();38 var obj26 = new object();39 var obj27 = new object();40 var obj28 = new object();41 var obj29 = new object();42 var obj30 = new object();43 var obj31 = new object();44 var obj32 = new object();45 var obj33 = new object();46 var obj34 = new object();47 var obj35 = new object();48 var obj36 = new object();49 var obj37 = new object();50 var obj38 = new object();51 var obj39 = new object();52 var obj40 = new object();53 var obj41 = new object();54 var obj42 = new object();55 var obj43 = new object();56 var obj44 = new object();57 var obj45 = new object();58 var obj46 = new object();59 var obj47 = new object();60 var obj48 = new object();61 var obj49 = new object();
Dispose
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Threading;4{5 {6 static void Main(string[] args)7 {8 var lockObject = new object();9 var syncBlock = new SynchronizedBlock(lockObject);10 syncBlock.Enter();11 {12 }13 {14 syncBlock.Dispose();15 }16 }17 }18}19using System;20using System.Threading;21{22 {23 static void Main(string[] args)24 {25 var lockObject = new object();26 lock (lockObject)27 {28 }29 }30 }31}
Dispose
Using AI Code Generation
1SynchronizedBlock block = new SynchronizedBlock(ref lockObject);2block.Dispose();3SynchronizedBlock block = new SynchronizedBlock(ref lockObject);4block.Dispose();5SynchronizedBlock block = new SynchronizedBlock(ref lockObject);6block.Dispose();7SynchronizedBlock block = new SynchronizedBlock(ref lockObject);8block.Dispose();9SynchronizedBlock block = new SynchronizedBlock(ref lockObject);10block.Dispose();11SynchronizedBlock block = new SynchronizedBlock(ref lockObject);12block.Dispose();13SynchronizedBlock block = new SynchronizedBlock(ref lockObject);14block.Dispose();15SynchronizedBlock block = new SynchronizedBlock(ref lockObject);16block.Dispose();17SynchronizedBlock block = new SynchronizedBlock(ref lock
Dispose
Using AI Code Generation
1public void SharedResourceMethod()2{3 using (var sync = new SynchronizedBlock(this))4 {5 }6}7public void SharedResourceMethod()8{9 using (var sync = new SynchronizedBlock(this))10 {11 }12}13public void SharedResourceMethod()14{15 using (var sync = new SynchronizedBlock(this))16 {17 }18}19public void SharedResourceMethod()20{21 using (var sync = new SynchronizedBlock(this))22 {23 }24}25public void SharedResourceMethod()26{27 using (var sync = new SynchronizedBlock(this))28 {29 }30}31public void SharedResourceMethod()32{33 using (var sync = new SynchronizedBlock(this))34 {35 }36}37public void SharedResourceMethod()38{39 using (var sync = new SynchronizedBlock(this))40 {41 }42}
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