Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady
Monitor.cs
Source:Monitor.cs  
...478                    var pulseOperation = this.PulseQueue.Dequeue();479                    this.Pulse(pulseOperation);480                    if (this.Owner is null)481                    {482                        this.UnlockNextReady();483                    }484                }485            }486            /// <summary>487            /// Invokes the pulse operation.488            /// </summary>489            private void Pulse(PulseOperation pulseOperation)490            {491                if (pulseOperation is PulseOperation.Next)492                {493                    if (this.WaitQueue.Count > 0)494                    {495                        // System.Threading.Monitor has FIFO semantics.496                        var waitingOp = this.WaitQueue[0];497                        this.WaitQueue.RemoveAt(0);498                        this.ReadyQueue.Add(waitingOp);499                        IO.Debug.WriteLine("[coyote::debug] Operation '{0}' is pulsed by task '{1}'.",500                            waitingOp.Id, SystemTask.CurrentId);501                    }502                }503                else504                {505                    foreach (var waitingOp in this.WaitQueue)506                    {507                        this.ReadyQueue.Add(waitingOp);508                        IO.Debug.WriteLine("[coyote::debug] Operation '{0}' is pulsed by task '{1}'.",509                            waitingOp.Id, SystemTask.CurrentId);510                    }511                    this.WaitQueue.Clear();512                }513            }514            /// <summary>515            /// Releases the lock on an object and blocks the current thread until it reacquires516            /// the lock.517            /// </summary>518            internal bool Wait()519            {520                var op = this.Resource.Runtime.GetExecutingOperation();521                if (this.Owner != op)522                {523                    throw new SystemSynchronizationLockException();524                }525                this.ReadyQueue.Remove(op);526                if (!this.WaitQueue.Contains(op))527                {528                    this.WaitQueue.Add(op);529                }530                this.UnlockNextReady();531                IO.Debug.WriteLine("[coyote::debug] Operation '{0}' with task id '{1}' is waiting.",532                    op.Id, SystemTask.CurrentId);533                // Block this operation and schedule the next enabled operation.534                this.Resource.Wait();535                return true;536            }537            /// <summary>538            /// Releases the lock on an object and blocks the current thread until it reacquires539            /// the lock. If the specified time-out interval elapses, the thread enters the ready540            /// queue.541            /// </summary>542#pragma warning disable CA1801 // Parameter not used543            internal bool Wait(int millisecondsTimeout)544            {545                // TODO: how to implement timeout?546                // This is a bit more tricky to model, one way is to have a loop that checks547                // for controlled random boolean choice, and if it becomes true then it fails548                // the wait. This would be similar to timers in actors, so we want to use a549                // lower probability to not fail very frequently during systematic testing.550                // In the future we might want to introduce a RandomTimeout choice (similar to551                // RandomBoolean and RandomInteger), with the benefit being that the underlying552                // testing strategy will know that this is a timeout and perhaps treat it in a553                // more intelligent manner, but for now piggybacking on the other randoms should554                // work (as long as its not with a high probability).555                return this.Wait();556            }557#pragma warning restore CA1801 // Parameter not used558            /// <summary>559            /// Releases the lock on an object and blocks the current thread until it reacquires560            /// the lock. If the specified time-out interval elapses, the thread enters the ready561            /// queue.562            /// </summary>563#pragma warning disable CA1801 // Parameter not used564            internal bool Wait(TimeSpan timeout)565            {566                // TODO: how to implement timeout?567                return this.Wait();568            }569#pragma warning restore CA1801 // Parameter not used570            /// <summary>571            /// Assigns the lock to the next operation waiting in the ready queue, if there is one,572            /// following the FIFO semantics of monitor.573            /// </summary>574            private void UnlockNextReady()575            {576                // Preparing to unlock so give up ownership.577                this.Owner = null;578                if (this.ReadyQueue.Count > 0)579                {580                    // If there is a operation waiting in the ready queue, then signal it.581                    ControlledOperation op = this.ReadyQueue[0];582                    this.ReadyQueue.RemoveAt(0);583                    this.Owner = op;584                    this.Resource.Signal(op);585                }586            }587            internal void Exit()588            {589                var op = this.Resource.Runtime.GetExecutingOperation();590                this.Resource.Runtime.Assert(this.LockCountMap.ContainsKey(op),591                    "Cannot invoke Dispose without acquiring the lock.");592                this.LockCountMap[op]--;593                if (this.LockCountMap[op] is 0)594                {595                    // Only release the lock if the invocation is not reentrant.596                    this.LockCountMap.Remove(op);597                    this.UnlockNextReady();598                    this.Resource.Runtime.ScheduleNextOperation(op, SchedulingPointType.Release);599                }600                int useCount = SystemInterlocked.Decrement(ref this.UseCount);601                if (useCount is 0 && Cache[this.SyncObject].Value == this)602                {603                    // It is safe to remove this instance from the cache.604                    Cache.TryRemove(this.SyncObject, out _);605                }606            }607            /// <summary>608            /// Releases resources used by the synchronized block.609            /// </summary>610            protected void Dispose(bool disposing)611            {...UnlockNextReady
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6    {7        static void Main(string[] args)8        {9            var t = new Thread(() =>10            {11                var mre = new ManualResetEvent(false);12                var mre2 = new ManualResetEvent(false);13                var mre3 = new ManualResetEvent(false);14                var mre4 = new ManualResetEvent(false);15                var mre5 = new ManualResetEvent(false);16                var mre6 = new ManualResetEvent(false);17                var mre7 = new ManualResetEvent(false);18                var mre8 = new ManualResetEvent(false);19                var mre9 = new ManualResetEvent(false);20                var mre10 = new ManualResetEvent(false);21                var mre11 = new ManualResetEvent(false);22                var mre12 = new ManualResetEvent(false);23                var mre13 = new ManualResetEvent(false);24                var mre14 = new ManualResetEvent(false);25                var mre15 = new ManualResetEvent(false);26                var mre16 = new ManualResetEvent(false);27                var mre17 = new ManualResetEvent(false);28                var mre18 = new ManualResetEvent(false);29                var mre19 = new ManualResetEvent(false);30                var mre20 = new ManualResetEvent(false);31                var mre21 = new ManualResetEvent(false);32                var mre22 = new ManualResetEvent(false);33                var mre23 = new ManualResetEvent(false);34                var mre24 = new ManualResetEvent(false);35                var mre25 = new ManualResetEvent(false);36                var mre26 = new ManualResetEvent(false);37                var mre27 = new ManualResetEvent(false);38                var mre28 = new ManualResetEvent(false);39                var mre29 = new ManualResetEvent(false);40                var mre30 = new ManualResetEvent(false);41                var mre31 = new ManualResetEvent(false);42                var mre32 = new ManualResetEvent(false);43                var mre33 = new ManualResetEvent(false);44                var mre34 = new ManualResetEvent(false);45                var mre35 = new ManualResetEvent(false);46                var mre36 = new ManualResetEvent(false);UnlockNextReady
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6    {7        public static void Main(string[] args)8        {9            Task.Run(async () =>10            {11                await Task.Delay(1000);12                Console.WriteLine("Starting to run the test");13                await Task.Delay(1000);14                Console.WriteLine("Test finished");15            });16            SynchronizedBlock.UnlockNextReady();17            Console.WriteLine("Unlocked the next ready task");18        }19    }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Rewriting.Types.Threading;25{26    {27        public static void Main(string[] args)28        {29            Task.Run(async () =>30            {31                await Task.Delay(1000);32                Console.WriteLine("Starting to run the test");33                await Task.Delay(1000);34                Console.WriteLine("Test finished");35            });36            SynchronizedBlock.UnlockNextReady();37            Console.WriteLine("Unlocked the next readyUnlockNextReady
Using AI Code Generation
1using System;2using System.Threading;3{4    {5        public static void Main(string[] args)6        {7            var obj = new object();8            var t1 = new Thread(() =>9            {10                lock (obj)11                {12                    Console.WriteLine("Thread 1");13                    Thread.Sleep(1000);14                }15            });16            var t2 = new Thread(() =>17            {18                lock (obj)19                {20                    Console.WriteLine("Thread 2");21                    Thread.Sleep(1000);22                }23            });24            t1.Start();25            t2.Start();26            t1.Join();27            t2.Join();28        }29    }30}31using System;32using System.Threading;33{34    {35        public static void Main(string[] args)36        {37            var obj = new object();38            var t1 = new Thread(() =>39            {40                lock (obj)41                {42                    Console.WriteLine("Thread 1");43                    Thread.Sleep(1000);44                }45            });46            var t2 = new Thread(() =>47            {48                lock (obj)49                {50                    Console.WriteLine("Thread 2");51                    Thread.Sleep(1000);52                }53            });54            t1.Start();55            t1.Join();56            t2.Start();57            t2.Join();58        }59    }60}61using System;62using System.Threading;63{64    {65        public static void Main(string[] args)66        {67            var obj = new object();68            var t1 = new Thread(() =>69            {70                lock (obj)71                {72                    Console.WriteLine("Thread 1");73                    Thread.Sleep(1000);74                }75            });76            var t2 = new Thread(() =>77            {78                lock (obj)79                {80                    Console.WriteLine("Thread 2");81                    Thread.Sleep(1000);82                }83            });84            t1.Start();85            t2.Start();86            t1.Join();87            t2.Join();88        }89    }90}91using System;UnlockNextReady
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4using System.Collections.Generic;5using System.Linq;6{7    {8        static void Main(string[] args)9        {10            int count = 0;11            int total = 100;12            var threads = new List<Thread>();13            var sync = new SynchronizedBlock();14            for (int i = 0; i < total; i++)15            {16                var t = new Thread(() =>17                {18                    sync.Lock();19                    {20                        count++;21                        sync.Unlock();22                    }23                    catch (Exception)24                    {25                        sync.Unlock();26                        throw;27                    }28                });29                threads.Add(t);30                t.Start();31            }32            foreach (var t in threads)33            {34                t.Join();35            }36            Console.WriteLine("Count: " + count);37        }38    }39}40using System;41using System.Threading;42using Microsoft.Coyote.Rewriting.Types.Threading;43using System.Collections.Generic;44using System.Linq;45{46    {47        static void Main(string[] args)48        {49            int count = 0;50            int total = 100;51            var threads = new List<Thread>();52            var sync = new SynchronizedBlock();53            for (int i = 0; i < total; i++)54            {55                var t = new Thread(() =>56                {57                    sync.Lock();58                    {59                        count++;60                        sync.Unlock();61                    }62                    catch (Exception)63                    {64                        sync.Unlock();65                        throw;66                    }67                });68                threads.Add(t);69                t.Start();70            }71            foreach (var t in threads)72            {73                t.Join();74            }75            Console.WriteLine("Count: " + count);76        }77    }78}79using System;80using System.Threading;81using Microsoft.Coyote.Rewriting.Types.Threading;82using System.Collections.Generic;83using System.Linq;84{85    {86        static void Main(string[] args)87        {88            int count = 0;89            int total = 100;UnlockNextReady
Using AI Code Generation
1{2    private int x;3    private int y;4    private object lockObj = new object();5    public void M()6    {7        lock(lockObj)8        {9            x = 1;10            y = 2;11        }12    }13    public void N()14    {15        lock(lockObj)16        {17            x = 3;18            y = 4;19        }20    }21}22{23    private int x;24    private int y;25    private object lockObj = new object();26    public void M()27    {28        lock(lockObj)29        {30            x = 1;31            y = 2;32        }33    }34    public void N()35    {36        lock(lockObj)37        {38            x = 3;39            y = 4;40        }41    }42}43{44    private int x;45    private int y;46    private object lockObj = new object();47    public void M()48    {49        lock(lockObj)50        {51            x = 1;52            y = 2;53        }54    }55    public void N()56    {57        lock(lockObj)58        {59            x = 3;60            y = 4;61        }62    }63}64{65    private int x;66    private int y;67    private object lockObj = new object();68    public void M()69    {70        lock(lockObj)71        {72            x = 1;73            y = 2;74        }75    }76    public void N()77    {78        lock(lockObj)79        {80            x = 3;81            y = 4;82        }83    }84}85{86    private int x;87    private int y;88    private object lockObj = new object();89    public void M()90    {91        lock(lockObj)92        {UnlockNextReady
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5    {6        public static void Main()7        {8            int[] arr = new int[5];9            SynchronizedBlock sb = new SynchronizedBlock();10            for (int i = 0; i < 5; i++)11            {12                sb.Lock();13                arr[i] = i;14                sb.Unlock();15            }16            for (int i = 0; i < 5; i++)17            {18                sb.Lock();19                Console.WriteLine(arr[i]);20                sb.Unlock();21            }22            sb.Lock();23            sb.UnlockNextReady();24            sb.Lock();UnlockNextReady
Using AI Code Generation
1Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady();2Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock();3Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Unlock();4Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady();5Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock();6Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Unlock();7Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady();8Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock();UnlockNextReady
Using AI Code Generation
1void Test()2{3    var __lock1 = new object();4    Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock1);5    var __lock2 = new object();6    Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock2);7    Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady(__lock1, __lock2);8}9void Test()10{11    var __lock1 = new object();12    Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock1);13    var __lock2 = new object();14    Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock2);15    Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady(__lock2, __lock1);16}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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