How to use SetupServerEvent method of Microsoft.Coyote.Samples.CloudMessaging.SetupServerEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CloudMessaging.SetupServerEvent.SetupServerEvent

Server.cs

Source:Server.cs Github

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...16 {17 /// <summary>18 /// Event that configures a Raft server.19 /// </summary>20 public class SetupServerEvent : Event21 {22 public readonly IServerManager ServerManager;23 public readonly ActorId ClusterManager;24 public SetupServerEvent(IServerManager serverManager, ActorId clusterManager)25 {26 this.ServerManager = serverManager;27 this.ClusterManager = clusterManager;28 }29 }30 /// <summary>31 /// Manages this server instance.32 /// </summary>33 private IServerManager Manager;34 /// <summary>35 /// The id of the ClusterManager state machine.36 /// </summary>37 private ActorId ClusterManager;38 /// <summary>39 /// Latest term server has seen (initialized to 0 on40 /// first boot, increases monotonically).41 /// </summary>42 private int CurrentTerm;43 /// <summary>44 /// The candidate id that received vote in current term (or null if none).45 /// </summary>46 private string VotedFor;47 /// <summary>48 /// Index of highest log entry known to be committed (initialized49 /// to 0, increases monotonically).50 /// </summary>51 private int CommitIndex;52 /// <summary>53 /// Index of highest log entry applied to state machine (initialized54 /// to 0, increases monotonically).55 /// </summary>56 private int LastApplied;57 /// <summary>58 /// Log entries.59 /// </summary>60 private List<Log> Logs;61 /// <summary>62 /// For each server, index of the next log entry to send to that63 /// server (initialized to leader last log index + 1).64 /// </summary>65 private Dictionary<string, int> NextIndex;66 /// <summary>67 /// For each server, index of highest log entry known to be replicated68 /// on server (initialized to 0, increases monotonically).69 /// </summary>70 private Dictionary<string, int> MatchIndex;71 /// <summary>72 /// Number of canditate votes received.73 /// </summary>74 private int VotesReceived;75 /// <summary>76 /// Number of log entry votes received.77 /// </summary>78 private int LogVotesReceived;79 /// <summary>80 /// Previously handled client requests.81 /// </summary>82 private HashSet<string> HandledClientRequests;83 /// <summary>84 /// The leader election timer.85 /// </summary>86 private TimerInfo LeaderElectionTimer;87 [Start]88 [OnEventGotoState(typeof(NotifyJoinedServiceEvent), typeof(Follower))]89 [DeferEvents(typeof(WildCardEvent))]90 private class Init : State { }91 [OnEntry(nameof(BecomeFollower))]92 [OnEventDoAction(typeof(VoteRequestEvent), nameof(VoteRequest))]93 [OnEventDoAction(typeof(VoteResponseEvent), nameof(VoteResponse))]94 [OnEventDoAction(typeof(AppendLogEntriesRequestEvent), nameof(AppendLogEntriesRequest))]95 [OnEventDoAction(typeof(AppendLogEntriesResponseEvent), nameof(AppendLogEntriesResponse))]96 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]97 [IgnoreEvents(typeof(ClientRequestEvent), typeof(ClientResponseEvent))]98 private class Follower : State { }99 [OnEntry(nameof(BecomeCandidate))]100 [OnEventDoAction(typeof(VoteRequestEvent), nameof(VoteRequest))]101 [OnEventDoAction(typeof(VoteResponseEvent), nameof(VoteResponse))]102 [OnEventDoAction(typeof(AppendLogEntriesRequestEvent), nameof(AppendLogEntriesRequest))]103 [OnEventDoAction(typeof(AppendLogEntriesResponseEvent), nameof(AppendLogEntriesResponse))]104 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]105 [IgnoreEvents(typeof(ClientRequestEvent), typeof(ClientResponseEvent))]106 private class Candidate : State { }107 [OnEntry(nameof(BecomeLeader))]108 [OnEventDoAction(typeof(ClientRequestEvent), nameof(HandleClientRequest))]109 [OnEventDoAction(typeof(VoteRequestEvent), nameof(VoteRequest))]110 [OnEventDoAction(typeof(VoteResponseEvent), nameof(VoteResponse))]111 [OnEventDoAction(typeof(AppendLogEntriesRequestEvent), nameof(AppendLogEntriesRequest))]112 [OnEventDoAction(typeof(AppendLogEntriesResponseEvent), nameof(AppendLogEntriesResponse))]113 [IgnoreEvents(typeof(TimerElapsedEvent), typeof(ClientResponseEvent))]114 private class Leader : State { }115 /// <summary>116 /// Asynchronous callback that is invoked when the server is initialized.117 /// </summary>>118 protected override Task OnInitializeAsync(Event initialEvent)119 {120 var setupEvent = initialEvent as SetupServerEvent;121 this.Manager = setupEvent.ServerManager;122 this.ClusterManager = setupEvent.ClusterManager;123 this.CurrentTerm = 0;124 this.CommitIndex = 0;125 this.LastApplied = 0;126 this.VotedFor = string.Empty;127 this.Logs = new List<Log>();128 this.NextIndex = new Dictionary<string, int>();129 this.MatchIndex = new Dictionary<string, int>();130 this.HandledClientRequests = new HashSet<string>();131 return Task.CompletedTask;132 }133 private void StartTimer()134 {...

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AzureServer.cs

Source:AzureServer.cs Github

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...95 }96 public virtual void Initialize()97 {98 // Creates and runs an instance of the Server state machine.99 this.Runtime.CreateActor(this.HostedServer, typeof(Server), new Server.SetupServerEvent(this, this.ClusterManager));100 }101 public virtual void Start()102 {103 // Run an instance of the Server state machine.104 this.Runtime.SendEvent(this.HostedServer, new NotifyJoinedServiceEvent());105 }106 public void NotifyElectedLeader(int term)107 {108 }109 }110}...

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MockServerHost.cs

Source:MockServerHost.cs Github

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...78 public virtual void Initialize()79 {80 // Creates an instance of the Server state machine and associates81 // it with the given actor id.82 this.Runtime.CreateActor(this.ServerProxy, typeof(Server), new Server.SetupServerEvent(this, this.ClusterManager));83 }84 public virtual void Start()85 {86 this.Runtime.SendEvent(this.ServerProxy, new NotifyJoinedServiceEvent());87 }88 public void NotifyElectedLeader(int term)89 {90 this.Runtime.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(term));91 }92 }93}...

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SetupServerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CloudMessaging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {

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