Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent.OnGrinderButtonChanged
MockSensors.cs
Source:MockSensors.cs  
...284        private void OnGrinderButton(Event e)285        {286            var evt = e as GrinderButtonEvent;287            this.GrinderButton = evt.PowerOn;288            this.OnGrinderButtonChanged();289        }290        private void OnReadHopperLevel()291        {292            if (this.Client != null)293            {294                this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295            }296        }297        private void OnGrinderButtonChanged()298        {299            if (this.GrinderButton)300            {301                this.Monitor<DoorSafetyMonitor>(new BusyEvent());302                // Should never turn on the grinder when there is no coffee to grind.303                if (this.HopperLevel <= 0)304                {305                    this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306                }307                // Start monitoring the coffee level.308                this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309            }310            else if (this.GrinderTimer != null)311            {312                this.StopTimer(this.GrinderTimer);313                this.GrinderTimer = null;314            }315        }316        private void MonitorGrinder()317        {318            // In each time interval the porta filter fills 10%. When it's full the grinder turns319            // off automatically, unless the hopper is empty in which case grinding does nothing!320            double hopperLevel = this.HopperLevel;321            if (hopperLevel > 0)322            {323                double level = this.PortaFilterCoffeeLevel;324                // Note: when running in production mode we run in real time, and it is fun325                // to watch the porta filter filling up. But in test mode this creates too326                // many async events to explore which makes the test slow. So in test mode327                // we short circuit this process and jump straight to the boundary conditions.328                if (!this.RunSlowly && level < 99)329                {330                    hopperLevel -= 98 - (int)level;331                    level = 99;332                }333                if (level < 100)334                {335                    level += 10;336                    this.PortaFilterCoffeeLevel = level;337                    if (this.Client != null)338                    {339                        this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340                    }341                    if (level == 100)342                    {343                        // Turning off the grinder is automatic.344                        this.GrinderButton = false;345                        this.OnGrinderButtonChanged();346                    }347                }348                // And the hopper level drops by 0.1 percent.349                hopperLevel -= 1;350                this.HopperLevel = hopperLevel;351            }352            if (this.HopperLevel <= 0)353            {354                hopperLevel = 0;355                if (this.Client != null)356                {357                    this.SendEvent(this.Client, new HopperEmptyEvent());358                }359                if (this.GrinderTimer != null)...OnGrinderButtonChanged
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9{10    {11        static void Main(string[] args)12        {13            var config = Configuration.Create();14            config.MaxSchedulingSteps = 100;15            config.MaxFairSchedulingSteps = 100;16            config.MaxStepsInInterleaving = 10;17            config.MaxInterleavingsToExplore = 10;18            config.SchedulingIterations = 1000;19            config.EnableCycleDetection = true;20            config.EnableDataRaceDetection = true;21            config.EnableHotStateExploration = true;22            config.EnableHotStateDetection = true;23            config.EnableHotStateExploration = true;24            config.EnableHotStateDetection = true;25            config.EnableTemperatureChecking = true;OnGrinderButtonChanged
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Tasks;7{8    {9        internal static async Task Main(string[] args)10        {11            var config = Configuration.Create().WithTestingIterations(10000);12            var runtime = RuntimeFactory.Create(config);13            await runtime.CreateActor(typeof(CoffeeMachine));14            await runtime.CreateActor(typeof(Grinder));15            await runtime.CreateActor(typeof(Heater));16            await runtime.CreateActor(typeof(WaterContainer));17            await runtime.CreateActor(typeof(CoffeeContainer));18            await runtime.CreateActor(typeof(WaterPump));19            await runtime.CreateActor(typeof(CoffeeMug));20            await runtime.CreateActor(typeof(GrinderButton));21            await runtime.CreateActor(typeof(HeaterButton));22            await runtime.CreateActor(typeof(MakeCoffeeButton));23            await runtime.CreateActor(typeof(GrinderSensor));24            await runtime.CreateActor(typeof(HeaterSensor));25            await runtime.CreateActor(typeof(WaterSensor));26            await runtime.CreateActor(typeof(CoffeeSensor));27            await runtime.CreateActor(typeof(CoffeeMachineUser));28            await runtime.WaitAsync();29        }30    }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37using Microsoft.Coyote.Tasks;38{39    {40        internal static async Task Main(string[] args)41        {42            var config = Configuration.Create().WithTestingIterations(10000);43            var runtime = RuntimeFactory.Create(config);44            await runtime.CreateActor(typeof(CoffeeMachine));45            await runtime.CreateActor(typeof(Grinder));46            await runtime.CreateActor(typeof(Heater));47            await runtime.CreateActor(typeof(WaterContainer));48            await runtime.CreateActor(typeof(CoffeeContainer));49            await runtime.CreateActor(typeof(WaterPump));50            await runtime.CreateActor(typeof(CoffeeMug));51            await runtime.CreateActor(typeof(GrinderButton));52            await runtime.CreateActor(typeof(HeaterButton));OnGrinderButtonChanged
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        public void OnGrinderButtonChanged(bool pressed)10        {11            if (pressed)12            {13                this.GrinderButtonPressed = true;14            }15        }16    }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25    {26        public void OnHeaterButtonChanged(bool pressed)27        {28            if (pressed)29            {30                this.HeaterButtonPressed = true;31            }32        }33    }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42    {43        public void OnGrinderButtonChanged(bool pressed)44        {45            if (pressed)46            {47                this.GrinderButtonPressed = true;48            }49        }50    }51}52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59    {60        public void OnGrinderButtonChanged(bool pressed)61        {62            if (pressed)63            {64                this.GrinderButtonPressed = true;65            }66        }67    }68}OnGrinderButtonChanged
Using AI Code Generation
1OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };2OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };3OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };4OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };5OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };6OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };7OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };8OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };OnGrinderButtonChanged
Using AI Code Generation
1{2    {3        partial void OnGrinderButtonChanged()4        {5            if (this.GrinderButton == true)6            {7                Console.WriteLine("Grinder button pressed");8            }9            {10                Console.WriteLine("Grinder button not pressed");11            }12        }13    }14}15{16    {17        partial void OnGrinderButtonChanged()18        {19            if (this.GrinderButton == true)20            {21                Console.WriteLine("Grinder button pressed");22            }23            {24                Console.WriteLine("Grinder button not pressed");25            }26        }27    }28}29{30    {31        partial void OnGrinderButtonChanged()32        {33            if (this.GrinderButton == true)34            {35                Console.WriteLine("Grinder button pressed");36            }37            {38                Console.WriteLine("Grinder button not pressed");39            }40        }41    }42}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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