How to use OnPumpWater method of Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent.OnPumpWater

MockSensors.cs

Source:MockSensors.cs Github

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...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }...

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OnPumpWater

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAndExecuteAsync(typeof(CoffeeMachine));12 runtime.Dispose();13 }14 }15 {16 private bool _isOn;17 private bool _isWaterPumped;18 private bool _isCoffeePoured;19 private bool _isMilkPoured;20 private bool _isCupPlaced;21 private bool _isCoffeeReady;22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.RaiseEventAsync(new TurnOnEvent());25 }26 private async Task OnTurnOnEventAsync(Event e)27 {28 _isOn = true;29 await this.RaiseEventAsync(new PumpWaterEvent());30 }31 private async Task OnPumpWaterEventAsync(Event e)32 {33 _isWaterPumped = true;34 await this.RaiseEventAsync(new PourCoffeeEvent());35 }36 private async Task OnPourCoffeeEventAsync(Event e)37 {38 _isCoffeePoured = true;39 await this.RaiseEventAsync(new PourMilkEvent());40 }41 private async Task OnPourMilkEventAsync(Event e)42 {43 _isMilkPoured = true;44 await this.RaiseEventAsync(new PlaceCupEvent());45 }46 private async Task OnPlaceCupEventAsync(Event e)47 {48 _isCupPlaced = true;49 await this.RaiseEventAsync(new CoffeeReadyEvent());50 }51 private async Task OnCoffeeReadyEventAsync(Event e)52 {53 _isCoffeeReady = true;54 await this.RaiseEventAsync(new TurnOffEvent());55 }56 private async Task OnTurnOffEventAsync(Event e)57 {58 _isOn = false;59 }60 private async Task OnBusyEventAsync(Event e)61 {62 var busyEvent = e as BusyEvent;63 if (busyEvent != null)64 {65 busyEvent.OnPumpWater();66 }67 }68 }69}

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OnPumpWater

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent busyEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();2busyEvent.OnPumpWater();3Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent busyEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();4busyEvent.OnPumpWater();5Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent busyEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();6busyEvent.OnPumpWater();7Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent busyEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();8busyEvent.OnPumpWater();9Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent busyEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();10busyEvent.OnPumpWater();

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OnPumpWater

Using AI Code Generation

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1var busy = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();2busy.OnPumpWater();3var busy = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();4busy.OnPumpWater();5var busy = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();6busy.OnPumpWater();7var busy = new Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent();8busy.OnPumpWater();9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Actors;11using System;12using System.Threading.Tasks;13{14 {15 static async Task Main(string[] args)16 {17 var config = Configuration.Create();18 var runtime = RuntimeFactory.Create(config);19 var coffeeMachine = Actor.Create(runtime, typeof(CoffeeMachine));20 coffeeMachine.SendEvent(new BusyEvent());21 await Task.Delay(1000);22 }23 }24}

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OnPumpWater

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public void OnPumpWater()5 {6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 {12 public void OnPumpWater()13 {14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18{19 {20 public void OnPumpWater()21 {22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 public void OnPumpWater()29 {30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 public void OnPumpWater()37 {38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {

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OnPumpWater

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 private bool IsBrewing;10 private bool IsPumpingWater;11 private bool IsPumpingSteam;12 private bool IsBoiling;13 private bool IsReady;14 private bool IsCoffeeReady;15 private bool IsWaterReady;16 private bool IsSteamReady;17 private bool IsWaterBoiled;18 private bool IsSteamBoiled;19 private bool IsWaterPumped;20 private bool IsSteamPumped;21 private bool IsWaterTankFull;22 private bool IsSteamTankFull;23 private bool IsWaterTankEmpty;24 private bool IsSteamTankEmpty;25 private bool IsWaterTankAlmostEmpty;26 private bool IsSteamTankAlmostEmpty;27 private bool IsWaterTankAlmostFull;28 private bool IsSteamTankAlmostFull;29 private int WaterTankLevel;30 private int SteamTankLevel;31 private bool IsReadyToBrew;32 private bool IsReadyToPumpWater;33 private bool IsReadyToPumpSteam;34 private bool IsReadyToBoilWater;35 private bool IsReadyToBoilSteam;36 private bool IsReadyToPrepareCoffee;37 private bool IsReadyToPrepareWater;38 private bool IsReadyToPrepareSteam;39 private bool IsReadyToServeCoffee;40 private bool IsReadyToServeWater;41 private bool IsReadyToServeSteam;42 private bool IsReadyToServeCoffeeWithSteam;43 private bool IsReadyToServeCoffeeWithWater;44 private bool IsReadyToServeCoffeeWithWaterAndSteam;45 private bool IsReadyToServeCoffeeWithWaterAndExtraSteam;46 private bool IsReadyToServeCoffeeWithExtraWater;47 private bool IsReadyToServeCoffeeWithExtraWaterAndSteam;48 private bool IsReadyToServeCoffeeWithExtraWaterAndExtraSteam;49 private bool IsReadyToServeCoffeeWithExtraSteam;50 private bool IsReadyToServeCoffeeWithWaterAndExtraSteamAndExtraWater;51 private bool IsReadyToServeCoffeeWithExtraWaterAndExtraSteamAndWater;52 private bool IsReadyToServeCoffeeWithExtraWaterAndWater;

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OnPumpWater

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 static async Task Main(string[] args)7 {8 await RunAsync();9 }10 static async Task RunAsync()11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.SchedulingIterations = 100000;16 config.Verbose = 1;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnablePhaseInterleavings = true;23 config.EnableRandomExecution = true;24 config.EnableStateGraph = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphTracing = true;27 config.EnableActivityTracing = true;28 config.EnableActorTracing = true;29 config.EnableBuggyTracePrinting = true;30 config.EnableCyclePrinting = true;31 config.EnableDataRacePrinting = true;32 config.EnableHotStatePrinting = true;33 config.EnableOperationInterleavingsPrinting = true;34 config.EnablePhaseInterleavingsPrinting = true;35 config.EnableRandomExecutionPrinting = true;36 config.EnableStateGraphPrinting = true;37 config.EnableStateGraphSchedulingPrinting = true;38 config.EnableStateGraphTracingPrinting = true;39 config.EnableActivityTracingPrinting = true;40 config.EnableActorTracingPrinting = true;41 config.EnableBuggyTracePrinting = true;42 config.EnableCyclePrinting = true;43 config.EnableDataRacePrinting = true;44 config.EnableHotStatePrinting = true;45 config.EnableOperationInterleavingsPrinting = true;46 config.EnablePhaseInterleavingsPrinting = true;47 config.EnableRandomExecutionPrinting = true;48 config.EnableStateGraphPrinting = true;49 config.EnableStateGraphSchedulingPrinting = true;50 config.EnableStateGraphTracingPrinting = true;51 config.EnableActivityTracingPrinting = true;52 config.EnableActorTracingPrinting = true;53 config.EnableBuggyTracePrinting = true;54 config.EnableCyclePrinting = true;55 config.EnableDataRacePrinting = true;56 config.EnableHotStatePrinting = true;

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OnPumpWater

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Tasks;7{8 {9 {10 public ActorId Worker;11 public Config(ActorId worker)12 {13 this.Worker = worker;14 }15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 private ActorId Worker;29 private bool IsOn;30 private bool IsBrewing;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(TurnOn), nameof(TurnOnAction))]33 [OnEventDoAction(typeof(TurnOff), nameof(TurnOffAction))]34 [OnEventDoAction(typeof(PumpWater), nameof(PumpWaterAction))]35 [OnEventDoAction(typeof(StartBrew), nameof(StartBrewAction))]36 [OnEventDoAction(typeof(Brewed), nameof(BrewedAction))]37 [OnEventDoAction(typeof(WaterPumped), nameof(WaterPumpedAction))]38 {39 }40 private void InitOnEntry(Event e)41 {42 this.Worker = (e as Config).Worker;43 this.IsOn = false;44 this.IsBrewing = false;45 }46 private void TurnOnAction()47 {48 this.IsOn = true;49 }50 private void TurnOffAction()51 {52 this.IsOn = false;53 }54 private void PumpWaterAction()55 {56 if (this.IsOn)57 {58 this.Send(this.Worker, new BusyEvent.PumpWater(this.Id));59 }60 }61 private void StartBrewAction()62 {63 if (this.IsOn)64 {65 this.IsBrewing = true;66 }67 }68 private void BrewedAction()69 {

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OnPumpWater

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 static void Main(string[] args)6 {7 var coffeeMachine = new CoffeeMachineActor();8 coffeeMachine.OnPumpWater();9 }10 }11}12using Microsoft.Coyote;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14{15 {16 static void Main(string[] args)17 {18 var coffeeMachine = new CoffeeMachineActor();19 coffeeMachine.OnPumpWater();20 coffeeMachine.OnPumpWater();21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 static void Main(string[] args)29 {30 var coffeeMachine = new CoffeeMachineActor();31 coffeeMachine.OnPumpWater();32 coffeeMachine.OnPumpWater();33 coffeeMachine.OnPumpWater();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39{

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OnPumpWater

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1await coffeeMachineActor.OnPumpWater();2await coffeeMachineActor.OnPumpWater();3await coffeeMachineActor.OnPumpWater();4await coffeeMachineActor.OnPumpWater();5await coffeeMachineActor.OnPumpWater();6await coffeeMachineActor.OnPumpWater();7await coffeeMachineActor.OnPumpWater();8await coffeeMachineActor.OnPumpWater();9await coffeeMachineActor.OnPumpWater();10await coffeeMachineActor.OnPumpWater();11await coffeeMachineActor.OnPumpWater();

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