How to use OnCheckSensors method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnCheckSensors

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...68 this.SendEvent(this.CoffeeGrinder, new RegisterClientEvent(this.Id));69 this.SendEvent(this.DoorSensor, new RegisterClientEvent(this.Id));70 this.RaiseGotoStateEvent<CheckSensors>();71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }...

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OnCheckSensors

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;10using Microsoft.Coyote.Samples.CoffeeMachineActors.States;11{12 {13 {14 }15 private CoffeeMachineState state;16 private int cupsInMachine;17 public CoffeeMachine()18 {19 this.state = CoffeeMachineState.Idle;20 this.cupsInMachine = 0;21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.ConfigureStateAsync(CoffeeMachineState.Idle, this.HandleIdle);25 await this.ConfigureStateAsync(CoffeeMachineState.WaitingForCoffee, this.HandleWaitingForCoffee);26 await this.ConfigureStateAsync(CoffeeMachineState.WaitingForWater, this.HandleWaitingForWater);27 await this.ConfigureStateAsync(CoffeeMachineState.WaitingForMilk, this.HandleWaitingForMilk);28 await this.ConfigureStateAsync(CoffeeMachineState.WaitingForWaste, this.HandleWaitingForWaste);29 await this.ConfigureStateAsync(CoffeeMachineState.WaitingForCups, this.HandleWaitingForCups);30 this.RaiseEvent(new ConfigEvent(this, new CoffeeMachineConfig(this.Id, 5, 5, 5, 5, 5)));31 }32 private async Task HandleIdle(Event e)33 {34 switch (e)35 {36 if (this.cupsInMachine == 0)37 {38 this.state = CoffeeMachineState.WaitingForCups;39 this.RaiseEvent(new CheckSensorsEvent(this));40 }41 {42 this.state = CoffeeMachineState.WaitingForCoffee;43 this.RaiseEvent(new CheckSensorsEvent(this));44 }45 break;46 }47 }48 private async Task HandleWaitingForCoffee(Event e)49 {50 switch (e)51 {

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OnCheckSensors

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.ThrowOnFailure = true;15 config.SchedulingIterations = 100;16 config.MaxInterleavings = 1000;17 config.MaxStepsFromEntryToExit = 1000;18 config.MaxStepsFromAnyToExit = 1000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableNullReferenceException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorStateCaching = true;30 config.EnableActorGarbageCollection = true;31 config.EnableActorScopeCaching = true;32 config.EnableActorScopeGarbageCollection = true;33 config.EnableActorCaching = true;34 config.EnableActorGarbageCollection = true;35 config.EnableActorGroupCaching = true;36 config.EnableActorGroupGarbageCollection = true;37 config.EnableActorGroupScopeCaching = true;38 config.EnableActorGroupScopeGarbageCollection = true;39 config.EnableActorGroupScopeCaching = true;40 config.EnableActorGroupScopeGarbageCollection = true;41 config.EnableActorGroupCaching = true;42 config.EnableActorGroupGarbageCollection = true;43 config.EnableActorTaskCaching = true;44 config.EnableActorTaskGarbageCollection = true;45 config.EnableActorTaskScopeCaching = true;46 config.EnableActorTaskScopeGarbageCollection = true;47 config.EnableActorTaskScopeCaching = true;48 config.EnableActorTaskScopeGarbageCollection = true;49 config.EnableActorTaskCaching = true;50 config.EnableActorTaskGarbageCollection = true;51 config.EnableActorTaskGroupCaching = true;

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OnCheckSensors

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.SchedulingStrategy = SchedulingStrategy.DFS;7 configuration.MaxSchedulingSteps = 1000000;8 configuration.MaxFairSchedulingSteps = 1000000;9 configuration.MaxStepsFromEntryToExit = 1000000;10 configuration.MaxUnfairSchedulingSteps = 1000000;11 configuration.MaxInterleavings = 1000000;12 configuration.MaxInterleavingsWithFairScheduling = 1000000;13 configuration.MaxProgramSteps = 1000000;14 configuration.MaxFairProgramSteps = 1000000;15 configuration.MaxUnfairProgramSteps = 1000000;16 configuration.MaxStepsFromAnyStateToExit = 1000000;17 configuration.MaxStepsFromAnyStateToExitWithFairScheduling = 1000000;18 configuration.MaxStepsFromAnyStateToExitWithUnfairScheduling = 1000000;19 configuration.MaxStepsFromEntryToExitWithFairScheduling = 1000000;20 configuration.MaxStepsFromEntryToExitWithUnfairScheduling = 1000000;21 configuration.MaxStepsFromStateToExit = 1000000;22 configuration.MaxStepsFromStateToExitWithFairScheduling = 1000000;23 configuration.MaxStepsFromStateToExitWithUnfairScheduling = 1000000;24 configuration.MaxStepsFromStateToState = 1000000;25 configuration.MaxStepsFromStateToStateWithFairScheduling = 1000000;26 configuration.MaxStepsFromStateToStateWithUnfairScheduling = 1000000;27 configuration.MaxStepsFromStateToStateWithFairScheduling = 1000000;28 configuration.MaxStepsFromStateToStateWithUnfairScheduling = 1000000;29 configuration.MaxStepsFromStateToState = 1000000;30 configuration.MaxStepsFromStateToStateWithFairScheduling = 1000000;31 configuration.MaxStepsFromStateToStateWithUnfairScheduling = 1000000;32 configuration.MaxStepsFromStateToState = 1000000;33 configuration.MaxStepsFromStateToStateWithFairScheduling = 1000000;34 configuration.MaxStepsFromStateToStateWithUnfairScheduling = 1000000;

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OnCheckSensors

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using Microsoft.Coyote.Actors;5{6 {7 private readonly ConfigEvent config;8 private State state;9 private Dictionary<string, Sensor> sensors;10 public CoffeeMachine(ConfigEvent config)11 {12 this.config = config;13 this.state = State.Idle;14 this.sensors = new Dictionary<string, Sensor>();15 }16 {17 }18 {19 public string Name;20 public int Value;21 public Sensor(string name, int value)22 {23 this.Name = name;24 this.Value = value;25 }26 }27 [OnEventDoAction(typeof(StartBrewingEvent), nameof(StartBrewing))]28 private void Init(Event e)29 {30 }31 [OnEventDoAction(typeof(CheckSensorsEvent), nameof(CheckSensors))]32 private void CheckSensors(Event e)33 {34 this.SendEvent(this.config.Sender, new SensorsCheckedEvent(this.sensors));35 }

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OnCheckSensors

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 {8 {9 }10 private State CurrentState = State.Idle;11 private ActorId User;12 private TimerInfo BrewingTimer;13 private TimerInfo CleaningTimer;14 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]15 [OnEventDoAction(typeof(StartEvent), nameof(Start))]16 private class Init : State { }17 {18 public ActorId User;19 public int BrewingTime;20 public int CleaningTime;21 }22 private void Configure()23 {24 this.User = (this.ReceivedEvent as ConfigEvent).User;25 this.BrewingTimer = this.RegisterTimer("BrewingTimer",26 new BrewingTimeoutEvent(), (this.ReceivedEvent as ConfigEvent).BrewingTime, false);27 this.CleaningTimer = this.RegisterTimer("CleaningTimer",28 new CleaningTimeoutEvent(), (this.ReceivedEvent as ConfigEvent).CleaningTime, false);29 }30 private class StartEvent : Event { }31 private void Start()32 {33 this.RaiseEvent(new CheckSensorsEvent());34 this.RaiseEvent(new MakeCoffeeEvent());35 this.RaiseEvent(new CleanCoffeeMachineEvent());36 this.RaiseEvent(new CheckSensorsEvent());37 }38 private class CheckSensorsEvent : Event { }39 private class BrewingTimeoutEvent : Event { }40 private class CleaningTimeoutEvent : Event { }41 private class MakeCoffeeEvent : Event { }42 private class CleanCoffeeMachineEvent : Event { }43 private class BrewingCompletedEvent : Event { }44 private class CleaningCompletedEvent : Event { }45 private class UserNotifiedEvent : Event { }46 private class UserNotifiedForCleaningEvent : Event { }47 private void NotifyUser()48 {49 this.SendEvent(this.User, new UserNotifiedEvent());50 }51 private void NotifyUserForCleaning()52 {53 this.SendEvent(this.User, new UserNotifiedForCleaningEvent());54 }55 [OnEventDoAction(typeof(CheckS

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OnCheckSensors

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;8{9 {10 private bool _isOn;11 private bool _isReady;12 private bool _isBusy;13 private bool _isBroken;14 private bool _isCupPresent;15 private bool _isCoffeePresent;16 private bool _isWaterPresent;17 private class TurnOn : Event { }18 private class TurnOff : Event { }19 private class CheckSensors : Event { }20 private class CupRemoved : Event { }21 private class CupPlaced : Event { }22 private class CoffeeRemoved : Event { }23 private class CoffeePlaced : Event { }24 private class WaterRemoved : Event { }25 private class WaterPlaced : Event { }26 private class MakeCoffee : Event { }27 private class CoffeeMade : Event { }28 private class Break : Event { }29 private class Fix : Event { }30 private class Broken : Event { }31 private class Fixed : Event { }32 private class Use : Event { }33 private class Unuse : Event { }34 [OnEntry(nameof(EnterInitialState))]35 [OnEventGotoState(typeof(TurnOn), typeof(Ready))]36 [OnEventDoAction(typeof(TurnOff), nameof(ReportOff))]37 [OnEventDoAction(typeof(CheckSensors), nameof(ReportSensors))]38 [OnEventDoAction(typeof(CupRemoved), nameof(ReportCupRemoved))]39 [OnEventDoAction(typeof(CupPlaced), nameof(ReportCupPlaced))]40 [OnEventDoAction(typeof(CoffeeRemoved), nameof(ReportCoffeeRemoved))]41 [OnEventDoAction(typeof(CoffeePlaced), nameof(ReportCoffeePlaced))]42 [OnEventDoAction(typeof(WaterRemoved), nameof(ReportWaterRemoved))]43 [OnEventDoAction(typeof(WaterPlaced), nameof(ReportWaterPlaced))]

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OnCheckSensors

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 public ConfigEvent(int id)10 {11 this.Id = id;12 }13 public int Id { get; private set; }14 public bool OnCheckSensors()15 {16 return true;17 }18 public bool OnCheckActuators()19 {20 return true;21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Tasks;29using Microsoft.Coyote.Samples.CoffeeMachineActors;30{31 {32 public ConfigEvent(int id)33 {34 this.Id = id;35 }36 public int Id { get; private set; }37 public bool OnCheckSensors()38 {39 return true;40 }41 public bool OnCheckActuators()42 {43 return true;44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Tasks;52using Microsoft.Coyote.Samples.CoffeeMachineActors;

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OnCheckSensors

Using AI Code Generation

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1string currentSensorState = this.OnCheckSensors();2if (currentSensorState == "NoCoffee" || currentSensorState == "NoCups")3{4 this.OnMakeCoffee();5 this.OnCheckSensors();6}7{8 this.OnMakeCoffee();9 this.OnCheckSensors();10}11string currentSensorState = this.OnCheckSensors();12if (currentSensorState == "NoCoffee" || currentSensorState == "NoCups")13{14 this.OnMakeCoffee();15 this.OnCheckSensors();16}17{18 this.OnMakeCoffee();19 this.OnCheckSensors();20}21string currentSensorState = this.OnCheckSensors();22if (currentSensorState == "NoCoffee" || currentSensorState == "NoCups")23{24 this.OnMakeCoffee();25 this.OnCheckSensors();26}27{28 this.OnMakeCoffee();29 this.OnCheckSensors();30}31string currentSensorState = this.OnCheckSensors();32if (currentSensorState == "NoCoffee" || currentSensorState == "NoCups")33{34 this.OnMakeCoffee();35 this.OnCheckSensors();36}37{38 this.OnMakeCoffee();39 this.OnCheckSensors();40}41string currentSensorState = this.OnCheckSensors();42if (currentSensorState == "NoCoffee" || currentSensorState == "NoCups")43{44 this.OnMakeCoffee();45 this.OnCheckSensors();46}47{48 this.OnMakeCoffee();49 this.OnCheckSensors();50}

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