How to use OnShotComplete method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnShotComplete

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {...

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OnShotComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 static void Main(string[] args)8 {9 var machine = Actor.Create<CoffeeMachine>();10 machine.SendEvent(new ConfigEvent(1000, 2000, 3000, 4000));11 machine.SendEvent(new StartEvent());12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.CoffeeMachineActors;20{21 {22 static void Main(string[] args)23 {24 var machine = Actor.Create<CoffeeMachine>();25 machine.SendEvent(new ConfigEvent(1000, 2000, 3000, 4000));26 machine.SendEvent(new StartEvent());27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35{36 {37 static void Main(string[] args)38 {39 var machine = Actor.Create<CoffeeMachine>();40 machine.SendEvent(new ConfigEvent(1000, 2000, 3000, 4000));41 machine.SendEvent(new StartEvent());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Samples.CoffeeMachineActors;50{51 {52 static void Main(string[] args)53 {54 var machine = Actor.Create<CoffeeMachine>();55 machine.SendEvent(new ConfigEvent(100

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OnShotComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Tasks;7{8 {9 private bool isCoffeeMachineOn;10 private bool isCoffeeMachineBrewing;11 private bool isCoffeeMachineHeating;12 private bool isCoffeeMachineReady;13 private bool isCoffeeMachineFull;14 [OnEventDoAction(typeof(OnPowerOn), nameof(OnPowerOnAction))]15 [OnEventDoAction(typeof(OnPowerOff), nameof(OnPowerOffAction))]16 [OnEventDoAction(typeof(OnMakeCoffee), nameof(OnMakeCoffeeAction))]17 [OnEventDoAction(typeof(OnShotComplete), nameof(OnShotCompleteAction))]18 [OnEventDoAction(typeof(OnBrewComplete), nameof(OnBrewCompleteAction))]19 [OnEventDoAction(typeof(OnCoffeeMachineReady), nameof(OnCoffeeMachineReadyAction))]20 [OnEventDoAction(typeof(OnCoffeeMachineFull), nameof(OnCoffeeMachineFullAction))]21 [OnEventDoAction(typeof(OnTakeCoffee), nameof(OnTakeCoffeeAction))]22 [OnEventDoAction(typeof(OnCoffeeMachineEmpty), nameof(OnCoffeeMachineEmptyAction))]23 [OnEventDoAction(typeof(OnCoffeeMachineNotReady), nameof(OnCoffeeMachineNotReadyAction))]24 [OnEventDoAction(typeof(OnCoffeeMachineNotFull), nameof(OnCoffeeMachineNotFullAction))]25 [OnEventDoAction(typeof(OnCoffeeMachineEmpty), nameof(OnCoffeeMachineEmptyAction))]26 [OnEventDoAction(typeof(OnCoffeeMachineNotReady), nameof(OnCoffeeMachineNotReadyAction))]27 [OnEventDoAction(typeof(OnCoffeeMachineNotFull), nameof(OnCoffeeMachineNotFullAction))]28 [OnEventDoAction(typeof(OnCoffeeMachineNotBrewing), nameof(OnCoffeeMachineNotBrewingAction))]29 [OnEventDoAction(typeof(OnCoffeeMachineNotHeating), nameof(OnCoffeeMachineNotHeatingAction))]30 [OnEventDoAction(typeof(OnCoffeeMachineNotReady), nameof(OnCoffeeMachineNotReadyAction))]31 [OnEventDoAction(typeof(OnCoffeeMachineNotFull), nameof(OnCoffeeMachineNotFullAction))]

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OnShotComplete

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create().WithVerbosityEnabled(2);6 using var runtime = RuntimeFactory.Create(config);7 runtime.CreateActor(typeof(CoffeeMachineActor));8 runtime.CreateActor(typeof(CoffeeMachineControllerActor));9 runtime.Wait();10 }11 }12}13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create().WithVerbosityEnabled(2);18 using var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(CoffeeMachineActor));20 runtime.CreateActor(typeof(CoffeeMachineControllerActor));21 runtime.Wait();22 }23 }24}25{26 {27 static void Main(string[] args)28 {29 var config = Configuration.Create().WithVerbosityEnabled(2);30 using var runtime = RuntimeFactory.Create(config);31 runtime.CreateActor(typeof(CoffeeMachineActor));32 runtime.CreateActor(typeof(CoffeeMachineControllerActor));33 runtime.Wait();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 var config = Configuration.Create().WithVerbosityEnabled(2);42 using var runtime = RuntimeFactory.Create(config);43 runtime.CreateActor(typeof(CoffeeMachineActor));44 runtime.CreateActor(typeof(CoffeeMachineControllerActor));45 runtime.Wait();46 }47 }48}49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create().With

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OnShotComplete

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.OnShotComplete += Config_OnShotComplete;10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(CoffeeMachine));12 runtime.Start();13 }14 private static void Config_OnShotComplete(object sender, EventArgs e)15 {16 var eventArgs = e as ConfigEvent;17 eventArgs.Machine.SendEvent(eventArgs.Event);18 }19 }20}21using Microsoft.Coyote.Samples.CoffeeMachineActors;22using System;23using System.Threading.Tasks;24{25 {26 public static void Main(string[] args)27 {28 var config = Configuration.Create();29 config.OnShotComplete += Config_OnShotComplete;30 var runtime = RuntimeFactory.Create(config);31 runtime.CreateActor(typeof(CoffeeMachine));32 runtime.Start();33 }34 private static void Config_OnShotComplete(object sender, EventArgs e)35 {36 var eventArgs = e as ConfigEvent;37 eventArgs.Machine.SendEvent(eventArgs.Event);38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42using System;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.OnShotComplete += Config_OnShotComplete;50 var runtime = RuntimeFactory.Create(config);51 runtime.CreateActor(typeof(CoffeeMachine));52 runtime.Start();53 }54 private static void Config_OnShotComplete(object sender, EventArgs e)55 {56 var eventArgs = e as ConfigEvent;57 eventArgs.Machine.SendEvent(eventArgs.Event);58 }

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