Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.RegisterClientEvent
MockSensors.cs
Source:MockSensors.cs  
...30    /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.31    /// For safe operation, all doors must be closed before machine will do anything.32    /// </summary>33    [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]34    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]35    internal class MockDoorSensor : Actor36    {37        private bool DoorOpen;38        private ActorId Client;39        protected override Task OnInitializeAsync(Event initialEvent)40        {41            // Since this is a mock, we randomly it to false with one chance out of 5 just42            // to test this error condition, if the door is open, the machine should not43            // agree to do anything for you.44            this.DoorOpen = this.RandomInteger(5) is 0;45            if (this.DoorOpen)46            {47                this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));48            }49            return base.OnInitializeAsync(initialEvent);50        }51        private void OnRegisterClient(Event e)52        {53            this.Client = ((RegisterClientEvent)e).Caller;54        }55        private void OnReadDoorOpen()56        {57            if (this.Client != null)58            {59                this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));60            }61        }62    }63    /// <summary>64    /// This Actor models is a mock implementation of a the water tank inside the coffee machine.65    /// It can heat the water, and run a water pump which runs pressurized water through the66    /// porta filter when making an espresso shot.67    /// </summary>68    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69    [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70    [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71    [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72    [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73    [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74    [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75    internal class MockWaterTank : Actor76    {77        private ActorId Client;78        private bool RunSlowly;79        private double WaterLevel;80        private double WaterTemperature;81        private bool WaterHeaterButton;82        private TimerInfo WaterHeaterTimer;83        private bool WaterPump;84        private TimerInfo WaterPumpTimer;85        private readonly LogWriter Log = LogWriter.Instance;86        internal class HeaterTimerEvent : TimerElapsedEvent87        {88        }89        internal class WaterPumpTimerEvent : TimerElapsedEvent90        {91        }92        public MockWaterTank()93        {94            // Assume heater is off by default.95            this.WaterHeaterButton = false;96            this.WaterPump = false;97        }98        protected override Task OnInitializeAsync(Event initialEvent)99        {100            if (initialEvent is ConfigEvent ce)101            {102                this.RunSlowly = ce.RunSlowly;103            }104            // Since this is a mock, we randomly initialize the water temperature to105            // some sort of room temperature between 20 and 50 degrees celsius.106            this.WaterTemperature = this.RandomInteger(30) + 20;107            // Since this is a mock, we randomly initialize the water level to some value108            // between 0 and 100% full.109            this.WaterLevel = this.RandomInteger(100);110            return base.OnInitializeAsync(initialEvent);111        }112        private void OnRegisterClient(Event e)113        {114            this.Client = ((RegisterClientEvent)e).Caller;115        }116        private void OnReadWaterLevel()117        {118            if (this.Client != null)119            {120                this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121            }122        }123        private void OnReadWaterTemperature()124        {125            if (this.Client != null)126            {127                this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128            }129        }130        private void OnWaterHeaterButton(Event e)131        {132            var evt = e as WaterHeaterButtonEvent;133            this.WaterHeaterButton = evt.PowerOn;134            // Should never turn on the heater when there is no water to heat.135            if (this.WaterHeaterButton && this.WaterLevel <= 0)136            {137                this.Assert(false, "Please do not turn on heater if there is no water");138            }139            if (this.WaterHeaterButton)140            {141                this.Monitor<DoorSafetyMonitor>(new BusyEvent());142                this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143            }144            else if (this.WaterHeaterTimer != null)145            {146                this.StopTimer(this.WaterHeaterTimer);147                this.WaterHeaterTimer = null;148            }149        }150        private void MonitorWaterTemperature()151        {152            double temp = this.WaterTemperature;153            if (this.WaterHeaterButton)154            {155                // Note: when running in production mode we run forever, and it is fun to156                // watch the water heat up and cool down. But in test mode this creates too157                // many async events to explore which makes the test slow. So in test mode158                // we short circuit this process and jump straight to the boundary conditions.159                if (!this.RunSlowly && temp < 99)160                {161                    temp = 99;162                }163                // Every time interval the temperature increases by 10 degrees up to 100 degrees.164                if (temp < 100)165                {166                    temp = (int)temp + 10;167                    this.WaterTemperature = temp;168                    if (this.Client != null)169                    {170                        this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171                    }172                }173                else174                {175                    if (this.Client != null)176                    {177                        this.SendEvent(this.Client, new WaterHotEvent());178                    }179                }180            }181            else182            {183                // Then it is cooling down to room temperature, more slowly.184                if (temp > 70)185                {186                    temp -= 0.1;187                    this.WaterTemperature = temp;188                }189            }190        }191        private void OnPumpWater(Event e)192        {193            var evt = e as PumpWaterEvent;194            this.WaterPump = evt.PowerOn;195            if (this.WaterPump)196            {197                this.Monitor<DoorSafetyMonitor>(new BusyEvent());198                // Should never turn on the make shots button when there is no water.199                if (this.WaterLevel <= 0)200                {201                    this.Assert(false, "Please do not turn on shot maker if there is no water");202                }203                // Time the shot then send shot complete event.204                this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205            }206            else if (this.WaterPumpTimer != null)207            {208                this.StopTimer(this.WaterPumpTimer);209                this.WaterPumpTimer = null;210            }211        }212        private void MonitorWaterPump()213        {214            // One second of running water completes the shot.215            this.WaterLevel -= 1;216            if (this.WaterLevel > 0)217            {218                this.SendEvent(this.Client, new ShotCompleteEvent());219            }220            else221            {222                this.SendEvent(this.Client, new WaterEmptyEvent());223            }224            // Automatically stop the water when shot is completed.225            if (this.WaterPumpTimer != null)226            {227                this.StopTimer(this.WaterPumpTimer);228                this.WaterPumpTimer = null;229            }230            // Turn off the water.231            this.WaterPump = false;232        }233        protected override Task OnEventUnhandledAsync(Event e, string state)234        {235            this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);236            return base.OnEventUnhandledAsync(e, state);237        }238    }239    /// <summary>240    /// This Actor models is a mock implementation of the coffee grinder in the coffee machine.241    /// This is connected to the hopper containing beans, and the porta filter that stores the ground242    /// coffee before pouring a shot.243    /// </summary>244    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245    [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246    [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247    [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248    [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249    [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250    internal class MockCoffeeGrinder : Actor251    {252        private ActorId Client;253        private bool RunSlowly;254        private double PortaFilterCoffeeLevel;255        private double HopperLevel;256        private bool GrinderButton;257        private TimerInfo GrinderTimer;258        private readonly LogWriter Log = LogWriter.Instance;259        internal class GrinderTimerEvent : TimerElapsedEvent260        {261        }262        protected override Task OnInitializeAsync(Event initialEvent)263        {264            if (initialEvent is ConfigEvent ce)265            {266                this.RunSlowly = ce.RunSlowly;267            }268            // Since this is a mock, we randomly initialize the hopper level to some value269            // between 0 and 100% full.270            this.HopperLevel = this.RandomInteger(100);271            return base.OnInitializeAsync(initialEvent);272        }273        private void OnRegisterClient(Event e)274        {275            this.Client = ((RegisterClientEvent)e).Caller;276        }277        private void OnReadPortaFilterCoffeeLevel()278        {279            if (this.Client != null)280            {281                this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282            }283        }284        private void OnGrinderButton(Event e)285        {286            var evt = e as GrinderButtonEvent;287            this.GrinderButton = evt.PowerOn;288            this.OnGrinderButtonChanged();289        }...SensorEvents.cs
Source:SensorEvents.cs  
...20    }21    /// <summary>22    /// Pass this caller ActorId to each sensor so it knows how to call you back.23    /// </summary>24    internal class RegisterClientEvent : Event25    {26        public ActorId Caller;27        public RegisterClientEvent(ActorId caller) { this.Caller = caller; }28    }29    /// <summary>30    /// Returned from ReadDoorOpenEvent, cannot set this value.31    /// </summary>32    internal class DoorOpenEvent : Event33    {34        public bool Open; // true if open, a safety check to make sure machine is buttoned up properly before use.35        public DoorOpenEvent(bool value) { this.Open = value; }36    }37    internal class ReadDoorOpenEvent : Event { }38}...RegisterClientEvent
Using AI Code Generation
11: using Microsoft.Coyote.Actors;22: using Microsoft.Coyote.Samples.CoffeeMachineActors;34: {46:     {57:         public string Name;68:         public ActorId Id;79:     }810: }912: {1014:     {1115:         private ActorId coffeeMaker;1216:         private ActorId waterHeater;1317:         private ActorId coffeeGroundsDispenser;1418:         private ActorId coffeeGroundsRefiller;1519:         private ActorId coffeeCupDispenser;1620:         private ActorId coffeeCupRefiller;1721:         private ActorId waterDispenser;1822:         private ActorId waterRefiller;1923:         private ActorId coffeeGroundsContainer;2024:         private ActorId coffeeCupContainer;2125:         private ActorId waterContainer;2226:         private ActorId button;2327:         private ActorId display;2428:         private ActorId door;2529:         private ActorId powerSupply;2630:         private ActorId coffeeMachine;2731:         private ActorId coffeeMachineController;2832:         private ActorId coffeeMachineControllerProxy;2933:         private ActorId coffeeMachineControllerProxy2;3034:         private ActorId coffeeMachineControllerProxy3;3135:         private ActorId coffeeMachineControllerProxy4;3236:         private ActorId coffeeMachineControllerProxy5;3337:         private ActorId coffeeMachineControllerProxy6;3438:         private ActorId coffeeMachineControllerProxy7;3539:         private ActorId coffeeMachineControllerProxy8;3640:         private ActorId coffeeMachineControllerProxy9;3741:         private ActorId coffeeMachineControllerProxy10;3842:         private ActorId coffeeMachineControllerProxy11;3943:         private ActorId coffeeMachineControllerProxy12;4044:         private ActorId coffeeMachineControllerProxy13;4145:         private ActorId coffeeMachineControllerProxy14;4246:         private ActorId coffeeMachineControllerProxy15;4347:         private ActorId coffeeMachineControllerProxy16;4448:         private ActorId coffeeMachineControllerProxy17;4549:         private ActorId coffeeMachineControllerProxy18;RegisterClientEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7    {8        static async Task Main(string[] args)9        {10            Console.WriteLine("Hello World!");11            var config = Configuration.Create();12            var coffeeMachine = Actor.Create<CoffeeMachine>(config);13            coffeeMachine.RegisterClientEvent(new ConfigEvent());14            Console.ReadLine();15        }16    }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;20using Microsoft.Coyote.Actors;21using System;22using System.Threading.Tasks;23{24    {25        static async Task Main(string[] args)26        {27            Console.WriteLine("Hello World!");28            var config = Configuration.Create();29            var coffeeMachine = Actor.Create<CoffeeMachine>(config);30            coffeeMachine.RegisterClientEvent(new ConfigEvent());31            Console.ReadLine();32        }33    }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors;36using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40{41    {42        static async Task Main(string[] args)43        {44            Console.WriteLine("Hello World!");45            var config = Configuration.Create();46            var coffeeMachine = Actor.Create<CoffeeMachine>(config);47            coffeeMachine.RegisterClientEvent(new ConfigEvent());48            Console.ReadLine();49        }50    }51}52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;RegisterClientEvent
Using AI Code Generation
1    {2        public string Name { get; private set; }3        public ConfigEvent(string name)4        {5            this.Name = name;6        }7    }8    {9        private string name;10        [OnEntry(nameof(EntryInit))]11        [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]12        {13        }14        private void EntryInit()15        {16            this.name = "default";17        }18        private void Configure()19        {20            this.name = (this.ReceivedEvent as ConfigEvent).Name;21        }22    }23    {24        public static void Main()25        {26            var runtime = RuntimeFactory.Create();27            runtime.RegisterMonitor<ConfigMonitor>();28            runtime.CreateActor(typeof(ConfigMachine), new ConfigEvent("test"));29            runtime.CreateActor(typeof(ConfigMachine), new ConfigEvent("test2"));30            runtime.CreateActor(typeof(ConfigMachine), new ConfigEvent("test3"));31            runtime.Run();32        }33    }34    {35        [OnEventGotoState(typeof(ConfigEvent), typeof(Active))]36        {37        }38        {39            [OnEntry(nameof(EntryActive))]40            [OnEventDoAction(typeof(ConfigEvent), nameof(Configured))]41            {42            }43            private void EntryActive()44            {45                this.Assert((this.ReceivedEvent as ConfigEvent).Name == "test");46            }47            private void Configured()48            {49                this.Assert((this.ReceivedEvent as ConfigEvent).Name == "test2");50            }51        }52    }53    {54        public string Name { get; private set; }55        public ConfigEvent(string name)56        {57            this.Name = name;58        }59    }60    {61        private string name;62        [OnEntry(nameof(EntryInit))]63        [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]64        {65        }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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