Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.RegisterClientEvent
MockSensors.cs
Source:MockSensors.cs
...30 /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.31 /// For safe operation, all doors must be closed before machine will do anything.32 /// </summary>33 [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]34 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]35 internal class MockDoorSensor : Actor36 {37 private bool DoorOpen;38 private ActorId Client;39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 // Since this is a mock, we randomly it to false with one chance out of 5 just42 // to test this error condition, if the door is open, the machine should not43 // agree to do anything for you.44 this.DoorOpen = this.RandomInteger(5) is 0;45 if (this.DoorOpen)46 {47 this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));48 }49 return base.OnInitializeAsync(initialEvent);50 }51 private void OnRegisterClient(Event e)52 {53 this.Client = ((RegisterClientEvent)e).Caller;54 }55 private void OnReadDoorOpen()56 {57 if (this.Client != null)58 {59 this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));60 }61 }62 }63 /// <summary>64 /// This Actor models is a mock implementation of a the water tank inside the coffee machine.65 /// It can heat the water, and run a water pump which runs pressurized water through the66 /// porta filter when making an espresso shot.67 /// </summary>68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {208 this.StopTimer(this.WaterPumpTimer);209 this.WaterPumpTimer = null;210 }211 }212 private void MonitorWaterPump()213 {214 // One second of running water completes the shot.215 this.WaterLevel -= 1;216 if (this.WaterLevel > 0)217 {218 this.SendEvent(this.Client, new ShotCompleteEvent());219 }220 else221 {222 this.SendEvent(this.Client, new WaterEmptyEvent());223 }224 // Automatically stop the water when shot is completed.225 if (this.WaterPumpTimer != null)226 {227 this.StopTimer(this.WaterPumpTimer);228 this.WaterPumpTimer = null;229 }230 // Turn off the water.231 this.WaterPump = false;232 }233 protected override Task OnEventUnhandledAsync(Event e, string state)234 {235 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);236 return base.OnEventUnhandledAsync(e, state);237 }238 }239 /// <summary>240 /// This Actor models is a mock implementation of the coffee grinder in the coffee machine.241 /// This is connected to the hopper containing beans, and the porta filter that stores the ground242 /// coffee before pouring a shot.243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }...
SensorEvents.cs
Source:SensorEvents.cs
...20 }21 /// <summary>22 /// Pass this caller ActorId to each sensor so it knows how to call you back.23 /// </summary>24 internal class RegisterClientEvent : Event25 {26 public ActorId Caller;27 public RegisterClientEvent(ActorId caller) { this.Caller = caller; }28 }29 /// <summary>30 /// Returned from ReadDoorOpenEvent, cannot set this value.31 /// </summary>32 internal class DoorOpenEvent : Event33 {34 public bool Open; // true if open, a safety check to make sure machine is buttoned up properly before use.35 public DoorOpenEvent(bool value) { this.Open = value; }36 }37 internal class ReadDoorOpenEvent : Event { }38}...
RegisterClientEvent
Using AI Code Generation
11: using Microsoft.Coyote.Actors;22: using Microsoft.Coyote.Samples.CoffeeMachineActors;34: {46: {57: public string Name;68: public ActorId Id;79: }810: }912: {1014: {1115: private ActorId coffeeMaker;1216: private ActorId waterHeater;1317: private ActorId coffeeGroundsDispenser;1418: private ActorId coffeeGroundsRefiller;1519: private ActorId coffeeCupDispenser;1620: private ActorId coffeeCupRefiller;1721: private ActorId waterDispenser;1822: private ActorId waterRefiller;1923: private ActorId coffeeGroundsContainer;2024: private ActorId coffeeCupContainer;2125: private ActorId waterContainer;2226: private ActorId button;2327: private ActorId display;2428: private ActorId door;2529: private ActorId powerSupply;2630: private ActorId coffeeMachine;2731: private ActorId coffeeMachineController;2832: private ActorId coffeeMachineControllerProxy;2933: private ActorId coffeeMachineControllerProxy2;3034: private ActorId coffeeMachineControllerProxy3;3135: private ActorId coffeeMachineControllerProxy4;3236: private ActorId coffeeMachineControllerProxy5;3337: private ActorId coffeeMachineControllerProxy6;3438: private ActorId coffeeMachineControllerProxy7;3539: private ActorId coffeeMachineControllerProxy8;3640: private ActorId coffeeMachineControllerProxy9;3741: private ActorId coffeeMachineControllerProxy10;3842: private ActorId coffeeMachineControllerProxy11;3943: private ActorId coffeeMachineControllerProxy12;4044: private ActorId coffeeMachineControllerProxy13;4145: private ActorId coffeeMachineControllerProxy14;4246: private ActorId coffeeMachineControllerProxy15;4347: private ActorId coffeeMachineControllerProxy16;4448: private ActorId coffeeMachineControllerProxy17;4549: private ActorId coffeeMachineControllerProxy18;
RegisterClientEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var config = Configuration.Create();12 var coffeeMachine = Actor.Create<CoffeeMachine>(config);13 coffeeMachine.RegisterClientEvent(new ConfigEvent());14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;20using Microsoft.Coyote.Actors;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 var config = Configuration.Create();29 var coffeeMachine = Actor.Create<CoffeeMachine>(config);30 coffeeMachine.RegisterClientEvent(new ConfigEvent());31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors;36using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 var config = Configuration.Create();46 var coffeeMachine = Actor.Create<CoffeeMachine>(config);47 coffeeMachine.RegisterClientEvent(new ConfigEvent());48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;
RegisterClientEvent
Using AI Code Generation
1 {2 public string Name { get; private set; }3 public ConfigEvent(string name)4 {5 this.Name = name;6 }7 }8 {9 private string name;10 [OnEntry(nameof(EntryInit))]11 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]12 {13 }14 private void EntryInit()15 {16 this.name = "default";17 }18 private void Configure()19 {20 this.name = (this.ReceivedEvent as ConfigEvent).Name;21 }22 }23 {24 public static void Main()25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor<ConfigMonitor>();28 runtime.CreateActor(typeof(ConfigMachine), new ConfigEvent("test"));29 runtime.CreateActor(typeof(ConfigMachine), new ConfigEvent("test2"));30 runtime.CreateActor(typeof(ConfigMachine), new ConfigEvent("test3"));31 runtime.Run();32 }33 }34 {35 [OnEventGotoState(typeof(ConfigEvent), typeof(Active))]36 {37 }38 {39 [OnEntry(nameof(EntryActive))]40 [OnEventDoAction(typeof(ConfigEvent), nameof(Configured))]41 {42 }43 private void EntryActive()44 {45 this.Assert((this.ReceivedEvent as ConfigEvent).Name == "test");46 }47 private void Configured()48 {49 this.Assert((this.ReceivedEvent as ConfigEvent).Name == "test2");50 }51 }52 }53 {54 public string Name { get; private set; }55 public ConfigEvent(string name)56 {57 this.Name = name;58 }59 }60 {61 private string name;62 [OnEntry(nameof(EntryInit))]63 [OnEventDoAction(typeof(ConfigEvent), nameof(Configure))]64 {65 }
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