How to use WaterLevelEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...70 this.RaiseGotoStateEvent<CheckSensors>();71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");...

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MockSensors.cs

Source:MockSensors.cs Github

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...65 /// It can heat the water, and run a water pump which runs pressurized water through the66 /// porta filter when making an espresso shot.67 /// </summary>68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat....

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SensorEvents.cs

Source:SensorEvents.cs Github

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...26 public ActorId Caller;27 public RegisterClientEvent(ActorId caller) { this.Caller = caller; }28 }29 /// <summary>30 /// The result of ReadWaterLevelEvent, caller cannot set the water level.31 /// </summary>32 internal class WaterLevelEvent : Event33 {34 // Starts at 100% full and drops when shot button is on.35 public double WaterLevel;36 public WaterLevelEvent(double value) { this.WaterLevel = value; }37 }38 /// <summary>39 /// Read the current water level, returns a WaterLevelEvent to the caller.40 /// </summary>41 internal class ReadWaterLevelEvent : Event { }42 /// <summary>43 /// Result from ReadHopperLevelEvent, caller cannot set the hopper level.44 /// </summary>45 internal class HopperLevelEvent : Event46 {47 // Starts at 100% full of beans, and drops when grinder is on.48 public double HopperLevel;49 public HopperLevelEvent(double value) { this.HopperLevel = value; }50 }51 /// <summary>52 /// Read the current coffee level in the hopper. Returns a HopperLevelEvent to the caller.53 /// </summary>54 internal class ReadHopperLevelEvent : Event { }55 /// <summary>...

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WaterLevelEvent

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();2Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();3Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();4Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();5Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();6Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();7Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();8Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();9Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();10Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();11Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent();

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WaterLevelEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 public string WaterLevel { get; private set; }10 public ConfigEvent(string waterLevel) : base()11 {12 this.WaterLevel = waterLevel;13 }14 }15}16using System;17using System.Collections.Generic;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.CoffeeMachineActors;22{23 {24 public string WaterLevel { get; private set; }25 public ConfigEvent(string waterLevel) : base()26 {27 this.WaterLevel = waterLevel;28 }29 }30}31using System;32using System.Collections.Generic;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37{38 {39 public string WaterLevel { get; private set; }40 public ConfigEvent(string waterLevel) : base()41 {42 this.WaterLevel = waterLevel;43 }44 }45}46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Samples.CoffeeMachineActors;52{53 {54 public string WaterLevel { get; private set; }55 public ConfigEvent(string waterLevel) : base()56 {

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WaterLevelEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));11 runtime.SendEvent(coffeeMachine, new WaterLevelEvent(1));12 }13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.CoffeeMachineActors;19{20 {21 {22 }23 {24 }25 private State CurrentState;26 [OnEventDoAction(typeof(WaterLevelEvent), nameof(HandleWaterLevelEvent))]27 private class Init : State { }28 private void HandleWaterLevelEvent()29 {30 if (this.CurrentState == State.Off)31 {32 if ((this.ReceivedEvent as WaterLevelEvent).Level > 0)33 {34 this.CurrentState = State.On;35 Console.WriteLine("Coffee machine is now on.");36 }37 }38 {39 if ((this.ReceivedEvent as WaterLevelEvent).Level == 0)40 {41 this.CurrentState = State.Off;42 Console.WriteLine("Coffee machine is now off.");43 }44 }45 }46 }47}

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WaterLevelEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent.WaterLevelEvent(0.5);3using Microsoft.Coyote.Samples.CoffeeMachineActors;4ConfigEvent.WaterLevelEvent(0.5);5using Microsoft.Coyote.Samples.CoffeeMachineActors;6ConfigEvent.WaterLevelEvent(0.5);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8ConfigEvent.WaterLevelEvent(0.5);9using Microsoft.Coyote.Samples.CoffeeMachineActors;10ConfigEvent.WaterLevelEvent(0.5);11using Microsoft.Coyote.Samples.CoffeeMachineActors;12ConfigEvent.WaterLevelEvent(0.5);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14ConfigEvent.WaterLevelEvent(0.5);15using Microsoft.Coyote.Samples.CoffeeMachineActors;16ConfigEvent.WaterLevelEvent(0.5);17using Microsoft.Coyote.Samples.CoffeeMachineActors;18ConfigEvent.WaterLevelEvent(0.5);

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WaterLevelEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent.WaterLevelEvent(2);3using Microsoft.Coyote.Samples.CoffeeMachineActors;4ConfigEvent.WaterLevelEvent(2);5using Microsoft.Coyote.Samples.CoffeeMachineActors;6ConfigEvent.WaterLevelEvent(2);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8ConfigEvent.WaterLevelEvent(2);9using Microsoft.Coyote.Samples.CoffeeMachineActors;10ConfigEvent.WaterLevelEvent(2);11using Microsoft.Coyote.Samples.CoffeeMachineActors;12ConfigEvent.WaterLevelEvent(2);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14ConfigEvent.WaterLevelEvent(2);15using Microsoft.Coyote.Samples.CoffeeMachineActors;16ConfigEvent.WaterLevelEvent(2);17using Microsoft.Coyote.Samples.CoffeeMachineActors;18ConfigEvent.WaterLevelEvent(2);

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WaterLevelEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent.WaterLevelEvent(0.9);3using Microsoft.Coyote.Samples.CoffeeMachineActors;4ConfigEvent.WaterLevelEvent(0.9);5using Microsoft.Coyote.Samples.CoffeeMachineActors;6ConfigEvent.WaterLevelEvent(0.9);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8ConfigEvent.WaterLevelEvent(0.9);9using Microsoft.Coyote.Samples.CoffeeMachineActors;10ConfigEvent.WaterLevelEvent(0.9);11using Microsoft.Coyote.Samples.CoffeeMachineActors;12ConfigEvent.WaterLevelEvent(0.9);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14ConfigEvent.WaterLevelEvent(0.9);15using Microsoft.Coyote.Samples.CoffeeMachineActors;16ConfigEvent.WaterLevelEvent(0.9);17using Microsoft.Coyote.Samples.CoffeeMachineActors;18ConfigEvent.WaterLevelEvent(0.9);

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WaterLevelEvent

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);2Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);3Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);4Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);5Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);6Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);7Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);8Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(0.0f, 1.0f);9Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.WaterLevelEvent(

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WaterLevelEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 var runtime = RuntimeFactory.Create(config);12 var coffeeMachine = await runtime.CreateActorAsync<CoffeeMachineActor>();13 var waterLevel = 0.5;14 var configEvent = new ConfigEvent(waterLevel);15 await runtime.SendEventAsync(coffeeMachine, configEvent);16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.CoffeeMachineActors;22using System;23using System.Threading.Tasks;24{25 {26 static async Task Main(string[] args)27 {28 var config = Configuration.Create();29 var runtime = RuntimeFactory.Create(config);30 var coffeeMachine = await runtime.CreateActorAsync<CoffeeMachineActor>();31 var waterLevel = 0.5;32 var configEvent = new ConfigEvent(waterLevel);33 await runtime.SendEventAsync(coffeeMachine, configEvent);34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using System;41using System.Threading.Tasks;42{43 {44 static async Task Main(string[] args)45 {46 var config = Configuration.Create();47 var runtime = RuntimeFactory.Create(config);48 var coffeeMachine = await runtime.CreateActorAsync<CoffeeMachineActor>();49 var waterLevel = 0.5;50 var configEvent = new ConfigEvent(waterLevel);51 await runtime.SendEventAsync(coffeeMachine, configEvent);52 }53 }54}

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WaterLevelEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Threading;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Samples.CoffeeMachineActors.Actors;13{14 {15 public static async Task WaterLevelEvent(ActorId id, int level)16 {17 await id.SendEvent(new WaterLevelEvent(level));18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Samples.CoffeeMachineActors;23using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using System.Threading;30using Microsoft.Coyote.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Samples.CoffeeMachineActors.Actors;33{34 {35 public static async Task WaterLevelEvent(ActorId id, int level)36 {37 await id.SendEvent(new WaterLevelEvent(level));38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Samples.CoffeeMachineActors;

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