How to use OnGrinderButton method of Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnGrinderButton

MockSensors.cs

Source:MockSensors.cs Github

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...243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309 }310 else if (this.GrinderTimer != null)311 {312 this.StopTimer(this.GrinderTimer);313 this.GrinderTimer = null;314 }315 }316 private void MonitorGrinder()317 {318 // In each time interval the porta filter fills 10%. When it's full the grinder turns319 // off automatically, unless the hopper is empty in which case grinding does nothing!320 double hopperLevel = this.HopperLevel;321 if (hopperLevel > 0)322 {323 double level = this.PortaFilterCoffeeLevel;324 // Note: when running in production mode we run in real time, and it is fun325 // to watch the porta filter filling up. But in test mode this creates too326 // many async events to explore which makes the test slow. So in test mode327 // we short circuit this process and jump straight to the boundary conditions.328 if (!this.RunSlowly && level < 99)329 {330 hopperLevel -= 98 - (int)level;331 level = 99;332 }333 if (level < 100)334 {335 level += 10;336 this.PortaFilterCoffeeLevel = level;337 if (this.Client != null)338 {339 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340 }341 if (level == 100)342 {343 // Turning off the grinder is automatic.344 this.GrinderButton = false;345 this.OnGrinderButtonChanged();346 }347 }348 // And the hopper level drops by 0.1 percent.349 hopperLevel -= 1;350 this.HopperLevel = hopperLevel;351 }352 if (this.HopperLevel <= 0)353 {354 hopperLevel = 0;355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new HopperEmptyEvent());358 }359 if (this.GrinderTimer != null)...

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OnGrinderButton

Using AI Code Generation

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1var doorSafetyMonitor = new DoorSafetyMonitor();2doorSafetyMonitor.OnGrinderButton();3var doorSafetyMonitor = new DoorSafetyMonitor();4doorSafetyMonitor.OnGrinderButton();5var doorSafetyMonitor = new DoorSafetyMonitor();6doorSafetyMonitor.OnGrinderButton();7var doorSafetyMonitor = new DoorSafetyMonitor();8doorSafetyMonitor.OnGrinderButton();9var doorSafetyMonitor = new DoorSafetyMonitor();10doorSafetyMonitor.OnGrinderButton();11var doorSafetyMonitor = new DoorSafetyMonitor();12doorSafetyMonitor.OnGrinderButton();13var doorSafetyMonitor = new DoorSafetyMonitor();14doorSafetyMonitor.OnGrinderButton();15var doorSafetyMonitor = new DoorSafetyMonitor();16doorSafetyMonitor.OnGrinderButton();17var doorSafetyMonitor = new DoorSafetyMonitor();18doorSafetyMonitor.OnGrinderButton();19var doorSafetyMonitor = new DoorSafetyMonitor();20doorSafetyMonitor.OnGrinderButton();

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OnGrinderButton

Using AI Code Generation

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1await this.SendEvent(this.Id, new OnGrinderButton());2await this.SendEvent(this.Id, new OnGrinderButton());3await this.SendEvent(this.Id, new OnGrinderButton());4await this.SendEvent(this.Id, new OnGrinderButton());5await this.SendEvent(this.Id, new OnGrinderButton());6await this.SendEvent(this.Id, new OnGrinderButton());7await this.SendEvent(this.Id, new OnGrinderButton());8await this.SendEvent(this.Id, new OnGrinderButton());9await this.SendEvent(this.Id, new OnGrinderButton());10await this.SendEvent(this.Id, new OnGrinderButton());11await this.SendEvent(this.Id, new OnGrinderButton());12await this.SendEvent(this.Id, new OnGrinderButton());13await this.SendEvent(this.Id, new OnGrinderButton());

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OnGrinderButton

Using AI Code Generation

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1{2 [OnEventDoAction(typeof(GrinderButtonPressed), nameof(OnGrinderButton))]3 class Init : MachineState { }4 void OnGrinderButton()5 {6 this.Assert(false, "Grinder button pressed while door is open.");7 }8}9{10 [OnEventDoAction(typeof(GrinderButtonPressed), nameof(OnGrinderButton))]11 class Init : MachineState { }12 void OnGrinderButton()13 {14 this.Assert(false, "Grinder button pressed while door is open.");15 }16}

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OnGrinderButton

Using AI Code Generation

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1var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();2monitor.OnGrinderButton();3var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();4monitor.OnGrinderButton();5var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();6monitor.OnGrinderButton();7var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();8monitor.OnGrinderButton();9var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();10monitor.OnGrinderButton();11var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();12monitor.OnGrinderButton();13var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();14monitor.OnGrinderButton();15var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();16monitor.OnGrinderButton();

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OnGrinderButton

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.Door;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.Drink;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Buttons;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators;11using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.BrewingLight;12using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.GrindingLight;13using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.HeatingLight;14using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.PowerLight;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.ReadyLight;16using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.TankLight;17using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight;18using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight.Events;19using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight.Events.Indicator;20using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight.Events.Indicator.Events;

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OnGrinderButton

Using AI Code Generation

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1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Tasks;5 {6 private readonly ActorId CoffeeMachine;7 public GrinderSafetyMonitor(ActorId coffeeMachine)8 {9 this.CoffeeMachine = coffeeMachine;10 }11 [OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]12 private class Init : State { }13 private void OnGrinderButton()14 {15 this.SendEvent(this.CoffeeMachine, new SafetyEvent());16 }17 }18}19[OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]20private class Init : State { }21[OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]22private class Init : State { }23[OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]24private class Init : State { }

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