Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor.OnGrinderButton
MockSensors.cs
Source:MockSensors.cs  
...243    /// </summary>244    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245    [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246    [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247    [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248    [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249    [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250    internal class MockCoffeeGrinder : Actor251    {252        private ActorId Client;253        private bool RunSlowly;254        private double PortaFilterCoffeeLevel;255        private double HopperLevel;256        private bool GrinderButton;257        private TimerInfo GrinderTimer;258        private readonly LogWriter Log = LogWriter.Instance;259        internal class GrinderTimerEvent : TimerElapsedEvent260        {261        }262        protected override Task OnInitializeAsync(Event initialEvent)263        {264            if (initialEvent is ConfigEvent ce)265            {266                this.RunSlowly = ce.RunSlowly;267            }268            // Since this is a mock, we randomly initialize the hopper level to some value269            // between 0 and 100% full.270            this.HopperLevel = this.RandomInteger(100);271            return base.OnInitializeAsync(initialEvent);272        }273        private void OnRegisterClient(Event e)274        {275            this.Client = ((RegisterClientEvent)e).Caller;276        }277        private void OnReadPortaFilterCoffeeLevel()278        {279            if (this.Client != null)280            {281                this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282            }283        }284        private void OnGrinderButton(Event e)285        {286            var evt = e as GrinderButtonEvent;287            this.GrinderButton = evt.PowerOn;288            this.OnGrinderButtonChanged();289        }290        private void OnReadHopperLevel()291        {292            if (this.Client != null)293            {294                this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295            }296        }297        private void OnGrinderButtonChanged()298        {299            if (this.GrinderButton)300            {301                this.Monitor<DoorSafetyMonitor>(new BusyEvent());302                // Should never turn on the grinder when there is no coffee to grind.303                if (this.HopperLevel <= 0)304                {305                    this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306                }307                // Start monitoring the coffee level.308                this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309            }310            else if (this.GrinderTimer != null)311            {312                this.StopTimer(this.GrinderTimer);313                this.GrinderTimer = null;314            }315        }316        private void MonitorGrinder()317        {318            // In each time interval the porta filter fills 10%. When it's full the grinder turns319            // off automatically, unless the hopper is empty in which case grinding does nothing!320            double hopperLevel = this.HopperLevel;321            if (hopperLevel > 0)322            {323                double level = this.PortaFilterCoffeeLevel;324                // Note: when running in production mode we run in real time, and it is fun325                // to watch the porta filter filling up. But in test mode this creates too326                // many async events to explore which makes the test slow. So in test mode327                // we short circuit this process and jump straight to the boundary conditions.328                if (!this.RunSlowly && level < 99)329                {330                    hopperLevel -= 98 - (int)level;331                    level = 99;332                }333                if (level < 100)334                {335                    level += 10;336                    this.PortaFilterCoffeeLevel = level;337                    if (this.Client != null)338                    {339                        this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340                    }341                    if (level == 100)342                    {343                        // Turning off the grinder is automatic.344                        this.GrinderButton = false;345                        this.OnGrinderButtonChanged();346                    }347                }348                // And the hopper level drops by 0.1 percent.349                hopperLevel -= 1;350                this.HopperLevel = hopperLevel;351            }352            if (this.HopperLevel <= 0)353            {354                hopperLevel = 0;355                if (this.Client != null)356                {357                    this.SendEvent(this.Client, new HopperEmptyEvent());358                }359                if (this.GrinderTimer != null)...OnGrinderButton
Using AI Code Generation
1var doorSafetyMonitor = new DoorSafetyMonitor();2doorSafetyMonitor.OnGrinderButton();3var doorSafetyMonitor = new DoorSafetyMonitor();4doorSafetyMonitor.OnGrinderButton();5var doorSafetyMonitor = new DoorSafetyMonitor();6doorSafetyMonitor.OnGrinderButton();7var doorSafetyMonitor = new DoorSafetyMonitor();8doorSafetyMonitor.OnGrinderButton();9var doorSafetyMonitor = new DoorSafetyMonitor();10doorSafetyMonitor.OnGrinderButton();11var doorSafetyMonitor = new DoorSafetyMonitor();12doorSafetyMonitor.OnGrinderButton();13var doorSafetyMonitor = new DoorSafetyMonitor();14doorSafetyMonitor.OnGrinderButton();15var doorSafetyMonitor = new DoorSafetyMonitor();16doorSafetyMonitor.OnGrinderButton();17var doorSafetyMonitor = new DoorSafetyMonitor();18doorSafetyMonitor.OnGrinderButton();19var doorSafetyMonitor = new DoorSafetyMonitor();20doorSafetyMonitor.OnGrinderButton();OnGrinderButton
Using AI Code Generation
1await this.SendEvent(this.Id, new OnGrinderButton());2await this.SendEvent(this.Id, new OnGrinderButton());3await this.SendEvent(this.Id, new OnGrinderButton());4await this.SendEvent(this.Id, new OnGrinderButton());5await this.SendEvent(this.Id, new OnGrinderButton());6await this.SendEvent(this.Id, new OnGrinderButton());7await this.SendEvent(this.Id, new OnGrinderButton());8await this.SendEvent(this.Id, new OnGrinderButton());9await this.SendEvent(this.Id, new OnGrinderButton());10await this.SendEvent(this.Id, new OnGrinderButton());11await this.SendEvent(this.Id, new OnGrinderButton());12await this.SendEvent(this.Id, new OnGrinderButton());13await this.SendEvent(this.Id, new OnGrinderButton());OnGrinderButton
Using AI Code Generation
1{2    [OnEventDoAction(typeof(GrinderButtonPressed), nameof(OnGrinderButton))]3    class Init : MachineState { }4    void OnGrinderButton()5    {6        this.Assert(false, "Grinder button pressed while door is open.");7    }8}9{10    [OnEventDoAction(typeof(GrinderButtonPressed), nameof(OnGrinderButton))]11    class Init : MachineState { }12    void OnGrinderButton()13    {14        this.Assert(false, "Grinder button pressed while door is open.");15    }16}OnGrinderButton
Using AI Code Generation
1var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();2monitor.OnGrinderButton();3var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();4monitor.OnGrinderButton();5var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();6monitor.OnGrinderButton();7var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();8monitor.OnGrinderButton();9var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();10monitor.OnGrinderButton();11var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();12monitor.OnGrinderButton();13var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();14monitor.OnGrinderButton();15var monitor = Actor.Create<Microsoft.Coyote.Samples.CoffeeMachineActors.DoorSafetyMonitor>();16monitor.OnGrinderButton();OnGrinderButton
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.Door;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.Drink;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Buttons;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators;11using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.BrewingLight;12using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.GrindingLight;13using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.HeatingLight;14using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.PowerLight;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.ReadyLight;16using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.TankLight;17using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight;18using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight.Events;19using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight.Events.Indicator;20using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines.Events.UserInterface.Lights.Indicators.WaterLevelLight.Events.Indicator.Events;OnGrinderButton
Using AI Code Generation
1{2    using Microsoft.Coyote;3    using Microsoft.Coyote.Actors;4    using Microsoft.Coyote.Tasks;5    {6        private readonly ActorId CoffeeMachine;7        public GrinderSafetyMonitor(ActorId coffeeMachine)8        {9            this.CoffeeMachine = coffeeMachine;10        }11        [OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]12        private class Init : State { }13        private void OnGrinderButton()14        {15            this.SendEvent(this.CoffeeMachine, new SafetyEvent());16        }17    }18}19[OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]20private class Init : State { }21[OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]22private class Init : State { }23[OnEventDoAction(typeof(Event), nameof(OnGrinderButton))]24private class Init : State { }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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