How to use OnEventUnhandledAsync method of Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnEventUnhandledAsync

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...380 this.SendEvent(this.Client, new HaltedEvent());381 }382 return base.OnHaltAsync(e);383 }384 protected override Task OnEventUnhandledAsync(Event e, string state)385 {386 this.Log.WriteError("### Unhandled event {0} in state {1}", e.GetType().FullName, state);387 return base.OnEventUnhandledAsync(e, state);388 }389 }390}...

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FailoverDriver.cs

Source:FailoverDriver.cs Github

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...120 this.SendEvent(this.CoffeeGrinderId, HaltEvent.Instance);121 this.RaiseHaltEvent();122 }123 }124 protected override Task OnEventUnhandledAsync(Event e, string state)125 {126 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);127 return base.OnEventUnhandledAsync(e, state);128 }129 }130}...

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OnEventUnhandledAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public async Task OnEventUnhandledAsync(Event e, ActorRuntime runtime, ActorId actorId, string stateName, EventInfo eventInfo)9 {10 Console.WriteLine("Event " + e.GetType().Name + " has been received by actor " + actorId.ToString() + " in state " + stateName + " but was not handled.");11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.CoffeeMachineActors;19{20 {21 public async Task OnEventUnhandledAsync(Event e, ActorRuntime runtime, ActorId actorId, string stateName, EventInfo eventInfo)22 {23 Console.WriteLine("Event " + e.GetType().Name + " has been received by actor " + actorId.ToString() + " in state " + stateName + " but was not handled.");24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Samples.CoffeeMachineActors;32{33 {34 public async Task OnEventUnhandledAsync(Event e, ActorRuntime runtime, ActorId actorId, string stateName, EventInfo eventInfo)35 {36 Console.WriteLine("Event " + e.GetType().Name + " has been received by actor " + actorId.ToString() + " in state " + stateName + " but was not handled.");37 }38 }39}

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OnEventUnhandledAsync

Using AI Code Generation

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1await this.OnEventUnhandledAsync(evt);2await this.OnEventUnhandledAsync(evt);3await this.OnEventUnhandledAsync(evt);4await this.OnEventUnhandledAsync(evt);5await this.OnEventUnhandledAsync(evt);6await this.OnEventUnhandledAsync(evt);7await this.OnEventUnhandledAsync(evt);8await this.OnEventUnhandledAsync(evt);9await this.OnEventUnhandledAsync(evt);10await this.OnEventUnhandledAsync(evt);11await this.OnEventUnhandledAsync(evt);12await this.OnEventUnhandledAsync(evt);

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OnEventUnhandledAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 static async Task Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));

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OnEventUnhandledAsync

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));12 await runtime.SendEvent(coffeeMachine, new MakeCoffeeEvent());13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.CoffeeMachineActors;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));28 await runtime.SendEvent(coffeeMachine, new MakeCoffeeEvent());29 Console.ReadLine();30 }31 }32}

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OnEventUnhandledAsync

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var makeCoffeeEvent = new MakeCoffeeEvent();10 await makeCoffeeEvent.OnEventUnhandledAsync();11 }12 }13}14using Microsoft.Coyote.Samples.CoffeeMachineActors;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var makeCoffeeEvent = new MakeCoffeeEvent();23 await makeCoffeeEvent.OnEventUnhandledAsync();24 }25 }26}27using Microsoft.Coyote.Samples.CoffeeMachineActors;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var makeCoffeeEvent = new MakeCoffeeEvent();36 await makeCoffeeEvent.OnEventUnhandledAsync();37 }38 }39}40using Microsoft.Coyote.Samples.CoffeeMachineActors;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 var makeCoffeeEvent = new MakeCoffeeEvent();49 await makeCoffeeEvent.OnEventUnhandledAsync();50 }51 }52}53using Microsoft.Coyote.Samples.CoffeeMachineActors;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 Console.WriteLine("Hello World!");

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