How to use OnTerminate method of Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MakeCoffeeEvent.OnTerminate

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...6using Microsoft.Coyote.Samples.Common;7using static Microsoft.Coyote.Samples.CoffeeMachineActors.FailoverDriver;8namespace Microsoft.Coyote.Samples.CoffeeMachineActors9{10 [OnEventDoAction(typeof(TerminateEvent), nameof(OnTerminate))]11 internal class CoffeeMachine : StateMachine12 {13 private ActorId Client;14 private ActorId WaterTank;15 private ActorId CoffeeGrinder;16 private ActorId DoorSensor;17 private readonly LogWriter Log = LogWriter.Instance;18 internal class ConfigEvent : Event19 {20 public ActorId WaterTank;21 public ActorId CoffeeGrinder;22 public ActorId Client;23 public ActorId DoorSensor;24 public ConfigEvent(ActorId waterTank, ActorId coffeeGrinder, ActorId doorSensor, ActorId client)25 {26 this.WaterTank = waterTank;27 this.CoffeeGrinder = coffeeGrinder;28 this.Client = client;29 this.DoorSensor = doorSensor;30 }31 }32 internal class MakeCoffeeEvent : Event33 {34 public int Shots;35 public MakeCoffeeEvent(int shots)36 {37 this.Shots = shots;38 }39 }40 internal class CoffeeCompletedEvent : Event41 {42 public bool Error;43 }44 internal class TerminateEvent : Event { }45 internal class HaltedEvent : Event { }46 [Start]47 [OnEntry(nameof(OnInit))]48 [DeferEvents(typeof(MakeCoffeeEvent))]49 private class Init : State { }50 private void OnInit(Event e)51 {52 if (e is ConfigEvent configEvent)53 {54 this.Log.WriteLine("initializing...");55 this.Client = configEvent.Client;56 this.WaterTank = configEvent.WaterTank;57 this.CoffeeGrinder = configEvent.CoffeeGrinder;58 this.DoorSensor = configEvent.DoorSensor;59 this.RaiseGotoStateEvent<Check>60 }61 }62 [OnEntry(nameof(OnError))]63 private class Error : State { }64 private void OnError()65 {66 if (this.Client != null)67 {68 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });69 }70 }71 private void OnTerminate(Event e)72 {73 if (e is TerminateEvent te)74 {75 this.Log.WriteLine("Coffee Machine Terminating...");76 // better turn everything off then!77 }78 }79 }80}...

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OnTerminate

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Runtime.CompilerServices;13using System.Diagnostics;14{15 {16 public static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 runtime.CreateActor(typeof(CoffeeMachine));20 runtime.SendEvent(new MakeCoffeeEvent());21 runtime.OnTerminate();22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Runtime;29using Microsoft.Coyote.Tasks;30using System;31using System.Threading.Tasks;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading;36using System.Runtime.CompilerServices;37using System.Diagnostics;38{39 {40 public static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(CoffeeMachine));44 runtime.SendEvent(new MakeCoffeeEvent());45 runtime.OnTerminate();46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Runtime;53using Microsoft.Coyote.Tasks;54using System;55using System.Threading.Tasks;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading;60using System.Runtime.CompilerServices;61using System.Diagnostics;62{63 {64 public static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 runtime.CreateActor(typeof(CoffeeMachine));

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OnTerminate

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxStepsInHotState = 100000;13 config.MaxFairStepsInHotState = 100000;14 config.MaxStepsInColdState = 100000;15 config.MaxFairStepsInColdState = 100000;16 config.MaxAsyncSteps = 100000;

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OnTerminate

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;4using Microsoft.Coyote.Samples.CoffeeMachineActors.States;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Timers;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Interfaces;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Interfaces;11using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Structs;12using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Structs.Interfaces;13using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers;14using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Interfaces;15using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs;16using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs.Interfaces;17using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs.Structs;18using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs.Structs.Interfaces;19using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs.Structs.Structs;20using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs.Structs.Structs.Interfaces;21using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities.Models.Timers.Structs.Structs.Structs.Structs;

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OnTerminate

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 public string BeanType;8 public int BeanAmount;9 public int WaterAmount;10 public int MilkAmount;11 public int CoffeeAmount;12 public int SugarAmount;13 public int CoffeeTemperature;14 public int FoamAmount;15 public int FoamTemperature;16 public int CupTemperature;17 public bool IsExpresso;18 public bool IsDecaf;19 public bool IsCappuccino;20 public bool IsLatte;21 public bool IsHot;22 public bool IsCold;23 public bool IsWithSugar;24 public bool IsWithMilk;25 public bool IsWithFoam;26 public bool IsWithExtraShot;27 public bool IsWithExtraSteamedMilk;28 public bool IsWithExtraFoam;29 public bool IsWithExtraChocolate;30 public bool IsWithExtraSprinkles;31 public bool IsWithExtraCaramel;32 public bool IsWithExtraCream;33 public bool IsWithExtraWhippedCream;34 public MakeCoffeeEvent(string beanType, int beanAmount, int waterAmount, int milkAmount, int coffeeAmount,35 {36 this.BeanType = beanType;37 this.BeanAmount = beanAmount;38 this.WaterAmount = waterAmount;39 this.MilkAmount = milkAmount;40 this.CoffeeAmount = coffeeAmount;41 this.SugarAmount = sugarAmount;42 this.CoffeeTemperature = coffeeTemperature;43 this.FoamAmount = foamAmount;

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OnTerminate

Using AI Code Generation

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1public void MakeCoffee(MakeCoffeeEvent evt) {2 this.currentState = State.MakingCoffee;3 this.StartTimer(evt.Timeout);4 this.Send(evt.DrinkMaker, new MakeDrinkEvent(evt.Drink, evt.Sugar, evt.Strength));5 this.OnTerminate(evt);6}7public void MakeCoffee(MakeCoffeeEvent evt) {8 this.currentState = State.MakingCoffee;9 this.StartTimer(evt.Timeout);10 this.Send(evt.DrinkMaker, new MakeDrinkEvent(evt.Drink, evt.Sugar, evt.Strength));11 this.OnTerminate(evt);12}13public void MakeCoffee(MakeCoffeeEvent evt) {14 this.currentState = State.MakingCoffee;15 this.StartTimer(evt.Timeout);16 this.Send(evt.DrinkMaker, new MakeDrinkEvent(evt.Drink, evt.Sugar, evt.Strength));17 this.OnTerminate(evt);18}19public void MakeCoffee(MakeCoffeeEvent evt) {20 this.currentState = State.MakingCoffee;21 this.StartTimer(evt.Timeout);22 this.Send(evt.DrinkMaker, new MakeDrinkEvent(evt.Drink, evt.Sugar, evt.Strength));23 this.OnTerminate(evt);24}

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OnTerminate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 public MakeCoffeeEvent()11 {12 }13 public MakeCoffeeEvent(int i)14 {15 }16 public override void OnTerminate()17 {18 }19 }20 {21 [OnEventDoAction(typeof(MakeCoffeeEvent), nameof(MakeCoffee))]22 [OnEventDoAction(typeof(StartEvent), nameof(Start))]23 {24 }25 void MakeCoffee()26 {27 this.Raise(new Start

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