Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank.OnRegisterClient
MockSensors.cs
Source:MockSensors.cs
...30 /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.31 /// For safe operation, all doors must be closed before machine will do anything.32 /// </summary>33 [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]34 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]35 internal class MockDoorSensor : Actor36 {37 private bool DoorOpen;38 private ActorId Client;39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 // Since this is a mock, we randomly it to false with one chance out of 5 just42 // to test this error condition, if the door is open, the machine should not43 // agree to do anything for you.44 this.DoorOpen = this.RandomInteger(5) is 0;45 if (this.DoorOpen)46 {47 this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));48 }49 return base.OnInitializeAsync(initialEvent);50 }51 private void OnRegisterClient(Event e)52 {53 this.Client = ((RegisterClientEvent)e).Caller;54 }55 private void OnReadDoorOpen()56 {57 if (this.Client != null)58 {59 this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));60 }61 }62 }63 /// <summary>64 /// This Actor models is a mock implementation of a the water tank inside the coffee machine.65 /// It can heat the water, and run a water pump which runs pressurized water through the66 /// porta filter when making an espresso shot.67 /// </summary>68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {208 this.StopTimer(this.WaterPumpTimer);209 this.WaterPumpTimer = null;210 }211 }212 private void MonitorWaterPump()213 {214 // One second of running water completes the shot.215 this.WaterLevel -= 1;216 if (this.WaterLevel > 0)217 {218 this.SendEvent(this.Client, new ShotCompleteEvent());219 }220 else221 {222 this.SendEvent(this.Client, new WaterEmptyEvent());223 }224 // Automatically stop the water when shot is completed.225 if (this.WaterPumpTimer != null)226 {227 this.StopTimer(this.WaterPumpTimer);228 this.WaterPumpTimer = null;229 }230 // Turn off the water.231 this.WaterPump = false;232 }233 protected override Task OnEventUnhandledAsync(Event e, string state)234 {235 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);236 return base.OnEventUnhandledAsync(e, state);237 }238 }239 /// <summary>240 /// This Actor models is a mock implementation of the coffee grinder in the coffee machine.241 /// This is connected to the hopper containing beans, and the porta filter that stores the ground242 /// coffee before pouring a shot.243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;...
OnRegisterClient
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromEntryToExit = 1000;14 config.MaxStepsFromAnyActionToExit = 1000;15 config.MaxStepsFromAnyActionToSameAction = 1000;16 config.MaxStepsFromAnyActionToAnyAction = 1000;17 config.MaxStepsFromAnyActionToAnyActionInSameState = 1000;18 config.MaxStepsFromAnyActionToAnyActionInDifferentStates = 1000;19 config.MaxStepsFromAnyActionToAnyActionInSameMachine = 1000;20 config.MaxStepsFromAnyActionToAnyActionInDifferentMachines = 1000;21 config.MaxStepsFromAnyActionToAnyActionInSameStateMachine = 1000;22 config.MaxStepsFromAnyActionToAnyActionInDifferentStateMachines = 1000;23 config.MaxStepsFromAnyActionToAnyActionInSameMonitor = 1000;24 config.MaxStepsFromAnyActionToAnyActionInDifferentMonitors = 1000;25 config.MaxStepsFromAnyActionToAnyActionInSameMachineInstance = 1000;26 config.MaxStepsFromAnyActionToAnyActionInDifferentMachineInstances = 1000;27 config.MaxStepsFromAnyActionToAnyActionInSameStateMachineInstance = 1000;28 config.MaxStepsFromAnyActionToAnyActionInDifferentStateMachineInstances = 1000;29 config.MaxStepsFromAnyActionToAnyActionInSameMonitorInstance = 1000;30 config.MaxStepsFromAnyActionToAnyActionInDifferentMonitorInstances = 1000;31 config.MaxStepsFromAnyActionToAnyActionInSameActorInstance = 1000;32 config.MaxStepsFromAnyActionToAnyActionInDifferentActorInstances = 1000;33 config.MaxStepsFromAnyActionToAnyActionInSameActorState = 1000;34 config.MaxStepsFromAnyActionToAnyActionInDifferentActorStates = 1000;
OnRegisterClient
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private int WaterLevel;9 [OnEventDoAction(typeof(ConfigureWaterLevelEvent), nameof(ConfigureWaterLevel))]10 [OnEventDoAction(typeof(GetWaterLevelEvent), nameof(GetWaterLevel))]11 [OnEventDoAction(typeof(DecrementWaterLevelEvent), nameof(DecrementWaterLevel))]12 [OnEventDoAction(typeof(IncrementWaterLevelEvent), nameof(IncrementWaterLevel))]13 private class Init : State { }14 private void ConfigureWaterLevel(Event e)15 {16 this.WaterLevel = (e as ConfigureWaterLevelEvent).WaterLevel;17 }18 private void GetWaterLevel(Event e)19 {20 this.SendEvent((e as GetWaterLevelEvent).Sender, new WaterLevelEvent(this.WaterLevel));21 }22 private void DecrementWaterLevel(Event e)23 {24 this.WaterLevel--;25 }26 private void IncrementWaterLevel(Event e)27 {28 this.WaterLevel++;29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37{38 {39 private int CoffeeLevel;40 [OnEventDoAction(typeof(ConfigureCoffeeLevelEvent), nameof(ConfigureCoffeeLevel))]41 [OnEventDoAction(typeof(GetCoffeeLevelEvent), nameof(GetCoffeeLevel))]42 [OnEventDoAction(typeof(DecrementCoffeeLevelEvent), nameof(DecrementCoffeeLevel))]43 [OnEventDoAction(typeof(IncrementCoffeeLevelEvent), nameof(IncrementCoffeeLevel))]44 private class Init : State { }45 private void ConfigureCoffeeLevel(Event e)46 {47 this.CoffeeLevel = (e as ConfigureCoffeeLevelEvent).CoffeeLevel;48 }49 private void GetCoffeeLevel(Event e)50 {51 this.SendEvent((e as GetCoffee
OnRegisterClient
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Monitor));13 runtime.RegisterActor(typeof(MockWaterTank));14 runtime.Start();15 runtime.CreateActor(typeof(CoffeeMachine));16 runtime.Wait();17 }18 }19 {20 [OnEventDoAction(typeof(WaterTankEmptyEvent), nameof(HandleWaterTankEmptyEvent))]21 {22 }23 private void HandleWaterTankEmptyEvent()24 {25 Console.WriteLine("Water tank is empty.");26 }27 }28 {29 private ActorId waterTank;30 [OnEventDoAction(typeof(Unit), nameof(Init))]31 {32 }33 private void Init()34 {35 this.waterTank = this.CreateActor(typeof(MockWaterTank));36 this.SendEvent(this.waterTank, new RegisterClientEvent(this.Id));37 this.RaiseEvent(new Unit());38 }39 [OnEventDoAction(typeof(WaterTankEmptyEvent), nameof(HandleWaterTankEmptyEvent))]40 {41 }42 private void HandleWaterTankEmptyEvent()43 {44 Console.WriteLine("Coffee machine: Water tank is empty.");45 this.RaiseEvent(new Unit());46 }47 [OnEventDoAction(typeof(Unit), nameof(HandleUnitEvent))]48 {49 }50 private void HandleUnitEvent()51 {52 Console.WriteLine("Coffee machine: Making coffee.");53 this.SendEvent(this.waterTank, new GetWaterEvent());54 this.RaiseEvent(new Unit());55 }56 [OnEventDoAction(typeof(WaterAvailableEvent), nameof(HandleWaterAvailableEvent))]57 {58 }59 private void HandleWaterAvailableEvent()60 {61 Console.WriteLine("Coffee machine: Water available.");62 this.RaiseEvent(new Unit());63 }64 [OnEventDoAction(typeof(Unit), nameof(HandleUnitEvent2))]65 {66 }
OnRegisterClient
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Threading.Tasks;5{6 {7 private int waterLevel;8 [OnEventDoAction(typeof(OnRegisterClient), nameof(OnRegisterClientHandler))]9 [OnEventDoAction(typeof(OnWaterTankRequest), nameof(OnWaterTankRequestHandler))]10 [OnEventDoAction(typeof(OnWaterTankResponse), nameof(OnWaterTankResponseHandler))]11 private class Init : State { }12 private void OnRegisterClientHandler(Event e)13 {14 this.SendEvent((e as OnRegisterClient).Sender, new OnRegisterClientResponse(this.Id));15 }16 private void OnWaterTankRequestHandler(Event e)17 {18 var request = e as OnWaterTankRequest;19 if (request.RequestType == WaterTankRequestType.Fill)20 {21 this.waterLevel = 100;22 this.SendEvent(request.Sender, new OnWaterTankResponse(this.Id, this.waterLevel));23 }24 else if (request.RequestType == WaterTankRequestType.Drain)25 {26 this.waterLevel = 0;27 this.SendEvent(request.Sender, new OnWaterTankResponse(this.Id, this.waterLevel));28 }29 {30 this.SendEvent(request.Sender, new OnWaterTankResponse(this.Id, this.waterLevel));31 }32 }33 private void OnWaterTankResponseHandler(Event e)34 {35 var response = e as OnWaterTankResponse;36 this.waterLevel = response.WaterLevel;37 }38 }39}
OnRegisterClient
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Shared;8{9 {10 static void Main(string[] args)11 {12 var coffeeMachine = new CoffeeMachine();13 var waterTank = new MockWaterTank();14 var coffeeMachineController = new CoffeeMachineController(coffeeMachine, waterTank);15 coffeeMachineController.Run();16 }17 }18}
OnRegisterClient
Using AI Code Generation
1var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();2mockWaterTank.OnRegisterClient(this.Id);3var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();4mockWaterTank.OnRegisterClient(this.Id);5var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();6mockWaterTank.OnRegisterClient(this.Id);7var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();8mockWaterTank.OnRegisterClient(this.Id);9var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();10mockWaterTank.OnRegisterClient(this.Id);11var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();12mockWaterTank.OnRegisterClient(this.Id);13var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();14mockWaterTank.OnRegisterClient(this.Id);15var mockWaterTank = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockWaterTank();16mockWaterTank.OnRegisterClient(this.Id);
OnRegisterClient
Using AI Code Generation
1{2 {3 private readonly int maxCapacity;4 private int currentCapacity;5 public MockWaterTank(int maxCapacity)6 {7 this.maxCapacity = maxCapacity;8 }9 private void OnRegisterClientEvent(Event e)10 {11 this.Assert(this.currentCapacity == 0, "Water tank is not empty.");12 }13 }14}
OnRegisterClient
Using AI Code Generation
1await this.SendEvent(this.Id, new OnRegisterClient(this.Id));2await this.SendEvent(this.Id, new OnRegisterClient(this.Id));3await this.SendEvent(this.Id, new OnRegisterClient(this.Id));4await this.SendEvent(this.Id, new OnRegisterClient(this.Id));5await this.SendEvent(this.Id, new OnRegisterClient(this.Id));6await this.SendEvent(this.Id, new OnRegisterClient(this.Id));7await this.SendEvent(this.Id, new OnRegisterClient(this.Id));8await this.SendEvent(this.Id, new OnRegisterClient(this.Id));9await this.SendEvent(this.Id, new OnRegisterClient(this.Id));10await this.SendEvent(this.Id, new OnRegisterClient(this.Id));11await this.SendEvent(this.Id, new OnRegisterClient(this.Id));12await this.SendEvent(this.Id, new OnRegisterClient(this.Id));13await this.SendEvent(this.Id, new OnRegisterClient(this.Id));14await this.SendEvent(this.Id, new OnRegisterClient(this.Id));15await this.SendEvent(this.Id, new OnRegisterClient(this.Id));16await this.SendEvent(this.Id, new OnRegisterClient(this.Id));17await this.SendEvent(this.Id, new OnRegisterClient(this.Id));18await this.SendEvent(this.Id, new OnRegisterClient(this.Id));19await this.SendEvent(this.Id, new OnRegisterClient(this.Id));20await this.SendEvent(this.Id, new OnRegisterClient(this.Id));21await this.SendEvent(this.Id, new OnRegisterClient(this.Id));22await this.SendEvent(this.Id, new OnRegisterClient(this.Id));23await this.SendEvent(this.Id, new OnRegisterClient(this.Id));24await this.SendEvent(this.Id, new OnRegisterClient(this.Id));25await this.SendEvent(this.Id, new OnRegisterClient(this.Id));26await this.SendEvent(this.Id, new OnRegisterClient(this.Id));
OnRegisterClient
Using AI Code Generation
1await coffeeMachineActor.RegisterClientAsync(clientActor.Id);2await coffeeMachineActor.RegisterClientAsync(clientActor.Id);3await coffeeMachineActor.RegisterClientAsync(clientActor.Id);4await coffeeMachineActor.RegisterClientAsync(clientActor.Id);5await coffeeMachineActor.RegisterClientAsync(clientActor.Id);6await coffeeMachineActor.RegisterClientAsync(clientActor.Id);7await coffeeMachineActor.RegisterClientAsync(clientActor.Id);8await coffeeMachineActor.RegisterClientAsync(clientActor.Id);9await coffeeMachineActor.RegisterClientAsync(clientActor.Id);10await coffeeMachineActor.RegisterClientAsync(clientActor.Id);
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