How to use PumpWaterEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

copy

Full Screen

...81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());381 }...

Full Screen

Full Screen

MockSensors.cs

Source:MockSensors.cs Github

copy

Full Screen

...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {...

Full Screen

Full Screen

SensorEvents.cs

Source:SensorEvents.cs Github

copy

Full Screen

...113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;122 public PumpWaterEvent(bool value) { this.PowerOn = value; }123 }124 internal class DumpGrindsButtonEvent : Event125 {126 // True means the power is on, empties the PortaFilter and turns off automatically.127 public bool PowerOn;128 public DumpGrindsButtonEvent(bool value) { this.PowerOn = value; }129 }130}...

Full Screen

Full Screen

PumpWaterEvent

Using AI Code Generation

copy

Full Screen

1Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();2Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();3Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();4Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();5Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();6Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();7Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();8Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();9Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();10Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent.PumpWaterEvent();

Full Screen

Full Screen

PumpWaterEvent

Using AI Code Generation

copy

Full Screen

1var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();2coffeeLevelEvent.PumpWaterEvent();3var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();4coffeeLevelEvent.PumpWaterEvent();5var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();6coffeeLevelEvent.PumpWaterEvent();7var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();8coffeeLevelEvent.PumpWaterEvent();9var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();10coffeeLevelEvent.PumpWaterEvent();11var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();12coffeeLevelEvent.PumpWaterEvent();13var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();14coffeeLevelEvent.PumpWaterEvent();15var coffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PortaFilterCoffeeLevelEvent();

Full Screen

Full Screen

PumpWaterEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System.Threading;6{7 {8 private PortaFilterCoffeeLevelEvent portaFilterCoffeeLevel;9 private CoffeeMachineState coffeeMachineState;10 private int coffeeLevel;11 private int waterLevel;12 private int coffeeBeansLevel;13 private int milkLevel;14 private int sugarLevel;15 private int milkFoamLevel;16 private int waterTankLevel;17 private int wasteCoffeeLevel;18 private int wasteWaterLevel;19 private int wasteCoffeeBeansLevel;20 private int wasteMilkLevel;21 private int wasteSugarLevel;22 private int wasteMilkFoamLevel;23 private int wasteWaterTankLevel;24 private int coffeeBeans;25 private int milk;26 private int sugar;27 private int milkFoam;28 private int water;29 private int coffeeBeansCapacity;30 private int milkCapacity;31 private int sugarCapacity;32 private int milkFoamCapacity;33 private int waterCapacity;34 private int coffeeBeansWasteCapacity;35 private int milkWasteCapacity;36 private int sugarWasteCapacity;37 private int milkFoamWasteCapacity;38 private int waterWasteCapacity;39 private int coffeeBeansWaste;40 private int milkWaste;41 private int sugarWaste;42 private int milkFoamWaste;43 private int waterWaste;44 private int waterTankCapacity;45 private int waterTank;46 private int waterTankWaste;47 private int waterTankWasteCapacity;48 private int coffee;49 private int coffeeCapacity;50 private int coffeeWasteCapacity;51 private int coffeeWaste;52 private int waterWasteCapacity;53 private int waterWaste;54 private int coffeeBeansWasteCapacity;55 private int coffeeBeansWaste;56 private int milkWasteCapacity;57 private int milkWaste;58 private int sugarWasteCapacity;59 private int sugarWaste;60 private int milkFoamWasteCapacity;61 private int milkFoamWaste;62 private int waterTankCapacity;63 private int waterTank;64 private int waterTankWaste;65 private int waterTankWasteCapacity;66 private int coffee;

Full Screen

Full Screen

PumpWaterEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4using System.Threading;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Runtime;12using Microsoft.Coyote.IO;13using Microsoft.Coyote.Timers;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Actors.BugFinding;16using Microsoft.Coyote.Actors.BugFinding.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Exploration;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Coverage;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction;25using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction.Directed;26using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction.Undirected;27using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction.Undirected.ReductionTree;28using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction.Undirected.ReductionTree.Strategies;29using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction.Undirected.ReductionTree.Strategies.Reduction;30using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics.Optimization.Schedule.Reduction.Undirected.ReductionTree.Strategies.Reduction.Coverage;

Full Screen

Full Screen

PumpWaterEvent

Using AI Code Generation

copy

Full Screen

1 var coffeeMachine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();2 coffeeMachine.PumpWaterEvent();3 var coffeeMachine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();4 coffeeMachine.PumpWaterEvent();5 var coffeeMachine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();6 coffeeMachine.PumpWaterEvent();7 var coffeeMachine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();8 coffeeMachine.PumpWaterEvent();9 var coffeeMachine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();10 coffeeMachine.PumpWaterEvent();11 var coffeeMachine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();12 coffeeMachine.PumpWaterEvent();

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Coyote automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful