How to use PumpWaterEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent.PumpWaterEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());381 }...

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MockSensors.cs

Source:MockSensors.cs Github

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...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }206 else if (this.WaterPumpTimer != null)207 {...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;122 public PumpWaterEvent(bool value) { this.PowerOn = value; }123 }124 internal class DumpGrindsButtonEvent : Event125 {126 // True means the power is on, empties the PortaFilter and turns off automatically.127 public bool PowerOn;128 public DumpGrindsButtonEvent(bool value) { this.PowerOn = value; }129 }130}...

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PumpWaterEvent

Using AI Code Generation

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1var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();2await this.SendEvent(this.Id, pumpWaterEvent);3var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();4await this.SendEvent(this.Id, pumpWaterEvent);5var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();6await this.SendEvent(this.Id, pumpWaterEvent);7var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();8await this.SendEvent(this.Id, pumpWaterEvent);9var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();10await this.SendEvent(this.Id, pumpWaterEvent);11var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();12await this.SendEvent(this.Id, pumpWaterEvent);13var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();14await this.SendEvent(this.Id, pumpWaterEvent);15var pumpWaterEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();16await this.SendEvent(this.Id, pumpWaterEvent);

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public static void Main(string[] args)13 {14 RunAsync().Wait();15 }16 public static async Task RunAsync()17 {18 var runtime = RuntimeFactory.Create();19 await runtime.CreateActorAsync(typeof(CoffeeMachine));20 await Task.Delay(1000);21 var actor = ActorId.CreateFromName("CoffeeMachine");22 await runtime.SendEventAsync(actor, new PumpWaterEvent());23 await Task.Delay(1000);24 }25 }26}27using Microsoft.Coyote.Samples.CoffeeMachineActors;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tasks;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 public static void Main(string[] args)39 {40 RunAsync().Wait();41 }42 public static async Task RunAsync()43 {44 var runtime = RuntimeFactory.Create();45 await runtime.CreateActorAsync(typeof(CoffeeMachine));46 await Task.Delay(1000);47 var actor = ActorId.CreateFromName("CoffeeMachine");48 await runtime.SendEventAsync(actor, new PumpWaterEvent());49 await Task.Delay(1000);50 }51 }52}53using Microsoft.Coyote.Samples.CoffeeMachineActors;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Tasks;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 public static void Main(string[] args)65 {66 RunAsync().Wait();67 }68 public static async Task RunAsync()69 {70 var runtime = RuntimeFactory.Create();

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.Threading;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 public static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 var runtime = RuntimeFactory.Create(configuration);18 var testingEngine = new TestingEngine(runtime);19 var scheduler = new FairRandomStrategy(testingEngine);20 var test = new Test(testingEngine, scheduler);21 Action<PumpWaterEvent> testMethod = (e) =>22 {23 var coffeeMachine = new CoffeeMachineActor();24 coffeeMachine.Initialize();25 coffeeMachine.HandleEvent(e);26 };27 test.Execute(testMethod, new PumpWaterEvent());28 runtime.Dispose();29 }30 }31}32using Microsoft.Coyote;33using Microsoft.Coyote.Samples.CoffeeMachineActors;34using Microsoft.Coyote.TestingServices;35using Microsoft.Coyote.TestingServices.Runtime;36using Microsoft.Coyote.TestingServices.SchedulingStrategies;37using Microsoft.Coyote.TestingServices.Threading;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 public static void Main(string[] args)46 {47 var configuration = Configuration.Create();48 var runtime = RuntimeFactory.Create(configuration);49 var testingEngine = new TestingEngine(runtime);50 var scheduler = new FairRandomStrategy(testingEngine);

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public PumpWaterEvent()5 {6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 {12 private MachineState State;13 public CoffeeMachineActor()14 {15 this.State = MachineState.Off;16 }17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.RegisterHandler<PowerOnEvent>(this.HandlePowerOn);20 this.RegisterHandler<PowerOffEvent>(this.HandlePowerOff);21 this.RegisterHandler<BrewCoffeeEvent>(this.HandleBrewCoffee);22 this.RegisterHandler<MakeTeaEvent>(this.HandleMakeTea);23 this.RegisterHandler<PumpWaterEvent>(this.HandlePumpWater);24 return Task.CompletedTask;25 }26 private async Task HandlePowerOn(Event e)27 {28 this.Assert(this.State == MachineState.Off);29 this.State = MachineState.On;30 this.Assert(this.State == MachineState.On);31 await this.SendEvent(this.Id, new PumpWaterEvent());32 await this.SendEvent(this.Id, new BrewCoffeeEvent());33 }34 private Task HandlePowerOff(Event e)35 {36 this.Assert(this.State == MachineState.On);37 this.State = MachineState.Off;38 this.Assert(this.State == MachineState.Off);39 return Task.CompletedTask;40 }41 private Task HandleBrewCoffee(Event e)42 {43 this.Assert(this.State == MachineState.On);44 this.Assert(this.State == MachineState.On);45 return Task.CompletedTask;46 }47 private Task HandleMakeTea(Event e)48 {49 this.Assert(this.State == MachineState.On);50 this.Assert(this.State == MachineState.On);51 return Task.CompletedTask;52 }53 private Task HandlePumpWater(Event e)54 {55 this.Assert(this.State == MachineState.On);56 this.Assert(this.State == MachineState.On);57 return Task.CompletedTask;58 }59 }60}

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PumpWaterEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public int WaterAmount;8 }9}10using System;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote;13using Microsoft.Coyote.Actors;14{15 {16 public int WaterAmount;17 }18}19using System;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23{24 {25 public int WaterAmount;26 }27}28using System;29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32{33 {34 public int WaterAmount;35 }36}37using System;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41{42 {43 public int WaterAmount;44 }45}46using System;

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PumpWaterEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2PumpWaterEvent pumpWaterEvent = new PumpWaterEvent();3pumpWaterEvent.Amount = 10;4pumpWaterEvent.TimeToPump = 1000;5await this.SendEvent(this.pumpActor, pumpWaterEvent);6using Microsoft.Coyote.Samples.CoffeeMachineActors;7PumpWaterEvent pumpWaterEvent = new PumpWaterEvent();8pumpWaterEvent.Amount = 10;9pumpWaterEvent.TimeToPump = 1000;10await this.SendEvent(this.pumpActor, pumpWaterEvent);11using Microsoft.Coyote.Samples.CoffeeMachineActors;12PumpWaterEvent pumpWaterEvent = new PumpWaterEvent();13pumpWaterEvent.Amount = 10;14pumpWaterEvent.TimeToPump = 1000;15await this.SendEvent(this.pumpActor, pumpWaterEvent);16using Microsoft.Coyote.Samples.CoffeeMachineActors;17PumpWaterEvent pumpWaterEvent = new PumpWaterEvent();18pumpWaterEvent.Amount = 10;19pumpWaterEvent.TimeToPump = 1000;20await this.SendEvent(this.pumpActor, pumpWaterEvent);21using Microsoft.Coyote.Samples.CoffeeMachineActors;22PumpWaterEvent pumpWaterEvent = new PumpWaterEvent();23pumpWaterEvent.Amount = 10;24pumpWaterEvent.TimeToPump = 1000;25await this.SendEvent(this.pumpActor, pumpWaterEvent);26using Microsoft.Coyote.Samples.CoffeeMachineActors;

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PumpWaterEvent

Using AI Code Generation

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1 using Microsoft.Coyote.Samples.CoffeeMachineActors;2 PumpWaterEvent pumpWaterEvent = new PumpWaterEvent();3 pumpWaterEvent.Amount = 10;4 machineRuntime.SendEvent(machineId, pumpWaterEvent);5 using Microsoft.Coyote.Samples.CoffeeMachineActors;6 MakeCoffeeEvent makeCoffeeEvent = new MakeCoffeeEvent();7 makeCoffeeEvent.Amount = 10;8 machineRuntime.SendEvent(machineId, makeCoffeeEvent);9In this example, the machineRuntime.SendEvent method is used to send a PumpWaterEvent message to the machineId machine. The PumpWaterEvent message is defined in the Microsoft.Coyote.Samples.CoffeeMachineActors namespace, which is imported using the using Microsoft.Coyote.Samples.CoffeeMachineActors; statement. The PumpWaterEvent message is defined as follows:10{11 using Microsoft.Coyote.Actors;12 {13 public int Amount { get; set; }14 }15}16{17 using Microsoft.Coyote.Actors;18 {19 public int Amount { get; set; }20 }21}22In this example, the machineRuntime.SendEvent method is used to send a MakeCoffeeEvent message to the machineId machine. The MakeCoffeeEvent message is defined in the Microsoft.Coyote.Samples.CoffeeMachineActors namespace, which is imported using the using Microsoft.Coyote.Samples.CoffeeMachineActors; statement. The MakeCoffeeEvent message is defined as follows:23{24 using Microsoft.Coyote.Actors;25 {26 public int Amount { get; set; }

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