How to use GrinderButtonEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent.GrinderButtonEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());...

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MockSensors.cs

Source:MockSensors.cs Github

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...243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...99 }100 /// <summary>101 /// Turn on/off the coffee grinder.102 /// </summary>103 internal class GrinderButtonEvent : Event104 {105 // True means the power is on.106 public bool PowerOn;107 public GrinderButtonEvent(bool value) { this.PowerOn = value; }108 }109 internal class HopperEmptyEvent : Event110 {111 }112 internal class WaterEmptyEvent : Event113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;...

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GrinderButtonEvent

Using AI Code Generation

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1public void GrinderButtonEvent()2{3 this.Assert(this.isGrinderButtonPressed, "GrinderButtonEvent: Grinder button is not pressed.");4 this.Assert(this.isGrinderDoorClosed, "GrinderButtonEvent: Grinder door is not closed.");5 this.Assert(this.isGrinderOn, "GrinderButtonEvent: Grinder is not on.");6 this.Assert(this.isGrinderButtonPressed, "GrinderButtonEvent: Grinder button is not pressed.");7 this.Assert(this.isGrinderDoorClosed, "GrinderButtonEvent: Grinder door is not closed.");8 this.Assert(this.isGrinderOn, "GrinderButtonEvent: Grinder is not on.");9 this.Assert(this.isGrinderButtonPressed, "GrinderButtonEvent: Grinder button is not pressed.");10 this.Assert(this.isGrinderDoorClosed, "GrinderButtonEvent: Grinder door is not closed.");11 this.Assert(this.isGrinderOn, "GrinderButtonEvent: Grinder is not on.");12 this.Assert(this.isGrinderButtonPressed, "GrinderButtonEvent: Grinder button is not pressed.");13 this.Assert(this.isGrinderDoorClosed, "GrinderButtonEvent: Grinder door is not closed.");14 this.Assert(this.isGrinderOn, "GrinderButtonEvent: Grinder is not on.");15 this.GrinderButtonEvent();16}

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GrinderButtonEvent

Using AI Code Generation

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1var readDoorOpenEvent = new ReadDoorOpenEvent();2var grinderButtonEvent = new GrinderButtonEvent();3var readDoorOpenEvent = new ReadDoorOpenEvent();4var grinderButtonEvent = new GrinderButtonEvent();5var readDoorOpenEvent = new ReadDoorOpenEvent();6var grinderButtonEvent = new GrinderButtonEvent();7var readDoorOpenEvent = new ReadDoorOpenEvent();8var grinderButtonEvent = new GrinderButtonEvent();9var readDoorOpenEvent = new ReadDoorOpenEvent();10var grinderButtonEvent = new GrinderButtonEvent();11var readDoorOpenEvent = new ReadDoorOpenEvent();12var grinderButtonEvent = new GrinderButtonEvent();13var readDoorOpenEvent = new ReadDoorOpenEvent();14var grinderButtonEvent = new GrinderButtonEvent();15var readDoorOpenEvent = new ReadDoorOpenEvent();16var grinderButtonEvent = new GrinderButtonEvent();

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GrinderButtonEvent

Using AI Code Generation

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1var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();2event.GrinderButtonEvent = GrinderButtonEvent.Pressed;3var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();4event.GrinderButtonEvent = GrinderButtonEvent.Pressed;5var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();6event.GrinderButtonEvent = GrinderButtonEvent.Pressed;7var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();8event.GrinderButtonEvent = GrinderButtonEvent.Pressed;9var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();10event.GrinderButtonEvent = GrinderButtonEvent.Pressed;11var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();12event.GrinderButtonEvent = GrinderButtonEvent.Pressed;13var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();14event.GrinderButtonEvent = GrinderButtonEvent.Pressed;15var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadDoorOpenEvent();16event.GrinderButtonEvent = GrinderButtonEvent.Pressed;

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GrinderButtonEvent

Using AI Code Generation

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1var path = Path.Combine(Directory.GetCurrentDirectory(), "1.cs");2var code = File.ReadAllText(path);3var tree = CSharpSyntaxTree.ParseText(code);4var root = (CompilationUnitSyntax)tree.GetRoot();5var method = root.DescendantNodes().OfType<MethodDeclarationSyntax>()6 .Where(m => m.Identifier.ValueText == "GrinderButtonEvent").FirstOrDefault();7var methodBody = method.Body;8var methodBodyStatements = methodBody.Statements;9var methodBodyStatement = methodBodyStatements[0];10var methodBodyStatementExpression = methodBodyStatement.Expression;11var methodBodyStatementExpressionInvocation = methodBodyStatementExpression as InvocationExpressionSyntax;12var methodBodyStatementExpressionInvocationArgument = methodBodyStatementExpressionInvocation.ArgumentList.Arguments[0];13var methodBodyStatementExpressionInvocationArgumentExpression = methodBodyStatementExpressionInvocationArgument.Expression;14var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccess = methodBodyStatementExpressionInvocationArgumentExpression as MemberAccessExpressionSyntax;15var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpression = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccess.Expression;16var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessName = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccess.Name;17var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocation = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpression as InvocationExpressionSyntax;18var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgument = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocation.ArgumentList.Arguments[0];19var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpression = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgument.Expression;20var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccess = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpression as MemberAccessExpressionSyntax;21var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccessExpression = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccess.Expression;22var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccessName = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccess.Name;23var methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccessExpressionMemberAccess = methodBodyStatementExpressionInvocationArgumentExpressionMemberAccessExpressionInvocationArgumentExpressionMemberAccessExpression as MemberAccessExpressionSyntax;

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GrinderButtonEvent

Using AI Code Generation

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1var grinderButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.GrinderButtonEvent();2await this.SendEvent(this.Id, grinderButtonEvent);3var grinderButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.GrinderButtonEvent();4await this.SendEvent(this.Id, grinderButtonEvent);5var grinderButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.GrinderButtonEvent();6await this.SendEvent(this.Id, grinderButtonEvent);7var grinderButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.GrinderButtonEvent();8await this.SendEvent(this.Id, grinderButtonEvent);9var grinderButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.GrinderButtonEvent();10await this.SendEvent(this.Id, grinderButtonEvent);11var grinderButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.GrinderButtonEvent();12await this.SendEvent(this.Id, grinderButtonEvent);

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GrinderButtonEvent

Using AI Code Generation

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1protected override async Task OnEventAsync(Event e)2{3 if (e is GrinderButtonEvent)4 {5 this.Assert(this.IsInState(this.GrinderOn), "GrinderButtonEvent in state {0}", this.StateName);6 this.SendEvent(this.grinder, new GrinderButtonEvent());7 }8 {9 await base.OnEventAsync(e);10 }11}12protected override async Task OnEventAsync(Event e)13{14 if (e is GrinderButtonEvent)15 {16 this.Assert(this.IsInState(this.GrinderOn), "GrinderButtonEvent in state {0}", this.StateName);17 this.SendEvent(this.grinder, new GrinderButtonEvent());18 }19 {20 await base.OnEventAsync(e);21 }22}23protected override async Task OnEventAsync(Event e)24{25 if (e is GrinderButtonEvent)26 {27 this.Assert(this.IsInState(this.GrinderOn), "GrinderButtonEvent in state {0}", this.StateName);28 this.SendEvent(this.grinder, new GrinderButtonEvent());29 }30 {31 await base.OnEventAsync(e);32 }33}34protected override async Task OnEventAsync(Event e)35{36 if (e is GrinderButtonEvent)37 {38 this.Assert(this.IsInState(this.GrinderOn), "GrinderButtonEvent in state {0}", this.StateName);39 this.SendEvent(this.grinder, new GrinderButtonEvent());40 }41 {42 await base.OnEventAsync(e);43 }44}

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