How to use DoorOpenEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }...

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MockSensors.cs

Source:MockSensors.cs Github

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...15 /// </summary>16 internal class DoorSafetyMonitor : Monitor17 {18 [Start]19 [OnEventGotoState(typeof(DoorOpenEvent), typeof(Error))]20 [IgnoreEvents(typeof(BusyEvent))]21 private class Init : State { }22 [OnEventDoAction(typeof(BusyEvent), nameof(OnBusy))]23 private class Error : State { }24 private void OnBusy()25 {26 this.Assert(false, "Should not be doing anything while door is open");27 }28 }29 /// <summary>30 /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.31 /// For safe operation, all doors must be closed before machine will do anything.32 /// </summary>33 [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]34 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]35 internal class MockDoorSensor : Actor36 {37 private bool DoorOpen;38 private ActorId Client;39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 // Since this is a mock, we randomly it to false with one chance out of 5 just42 // to test this error condition, if the door is open, the machine should not43 // agree to do anything for you.44 this.DoorOpen = this.RandomInteger(5) is 0;45 if (this.DoorOpen)46 {47 this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));48 }49 return base.OnInitializeAsync(initialEvent);50 }51 private void OnRegisterClient(Event e)52 {53 this.Client = ((RegisterClientEvent)e).Caller;54 }55 private void OnReadDoorOpen()56 {57 if (this.Client != null)58 {59 this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));60 }61 }62 }63 /// <summary>64 /// This Actor models is a mock implementation of a the water tank inside the coffee machine.65 /// It can heat the water, and run a water pump which runs pressurized water through the66 /// porta filter when making an espresso shot.67 /// </summary>68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...78 /// Read the current coffee level in the porta filter. Returns a PortaFilterCoffeeLevelEvent to the caller.79 /// </summary>80 internal class ReadPortaFilterCoffeeLevelEvent : Event { }81 /// <summary>82 /// Returned from ReadDoorOpenEvent, cannot set this value.83 /// </summary>84 internal class DoorOpenEvent : Event85 {86 // True if open, a safety check to make sure machine is buttoned up properly before use.87 public bool Open;88 public DoorOpenEvent(bool value) { this.Open = value; }89 }90 internal class ReadDoorOpenEvent : Event { }91 /// <summary>92 /// Set the water heater power button state.93 /// </summary>94 internal class WaterHeaterButtonEvent : Event95 {96 // True means the power is on.97 public bool PowerOn;98 public WaterHeaterButtonEvent(bool value) { this.PowerOn = value; }99 }100 /// <summary>101 /// Turn on/off the coffee grinder.102 /// </summary>103 internal class GrinderButtonEvent : Event104 {...

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DoorOpenEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public string CoffeeLevel { get; private set; }10 public ReadPortaFilterCoffeeLevelEvent(string coffeeLevel)11 {12 this.CoffeeLevel = coffeeLevel;13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public string CoffeeLevel { get; private set; }25 public ReadPortaFilterCoffeeLevelEvent(string coffeeLevel)26 {27 this.CoffeeLevel = coffeeLevel;28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 public string CoffeeLevel { get; private set; }40 public ReadPortaFilterCoffeeLevelEvent(string coffeeLevel)41 {42 this.CoffeeLevel = coffeeLevel;43 }44 }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 public string CoffeeLevel { get; private set; }

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DoorOpenEvent

Using AI Code Generation

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1ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();2Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();3Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();4Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();5Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();6Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();7Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();8Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();9Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.DoorOpenEvent();

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DoorOpenEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Runtime;13{14 {15 static void Main(string[] args)16 {

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DoorOpenEvent

Using AI Code Generation

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1var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();2portafilter.DoorOpenEvent();3var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();4portafilter.DoorOpenEvent();5var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();6portafilter.DoorOpenEvent();7var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();8portafilter.DoorOpenEvent();9var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();10portafilter.DoorOpenEvent();11var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();12portafilter.DoorOpenEvent();13var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();14portafilter.DoorOpenEvent();15var portafilter = new Microsoft.Coyote.Samples.CoffeeMachineActors.Portafilter();16portafilter.DoorOpenEvent();

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DoorOpenEvent

Using AI Code Generation

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1 public void DoorOpenEvent()2 {3 }4 public void DoorOpenEvent()5 {6 }7 public void DoorOpenEvent()8 {9 }10 public void DoorOpenEvent()11 {12 }13 public void DoorOpenEvent()14 {15 }16 public void DoorOpenEvent()17 {18 }19 public void DoorOpenEvent()20 {

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DoorOpenEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var coffeeMachine = new CoffeeMachine();9 await coffeeMachine.StartAsync();10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var coffeeMachine = new CoffeeMachine();21 await coffeeMachine.StartAsync();22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var coffeeMachine = new CoffeeMachine();33 await coffeeMachine.StartAsync();34 }35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var coffeeMachine = new CoffeeMachine();45 await coffeeMachine.StartAsync();46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var coffeeMachine = new CoffeeMachine();57 await coffeeMachine.StartAsync();58 }59 }

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DoorOpenEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;3using Microsoft.Coyote.Samples.CoffeeMachineActors.States;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Services;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Helpers;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Models;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public ReadPortaFilterCoffeeLevelEvent()16 {17 this.DoorOpenEvent = new DoorOpenEvent();18 }19 public DoorOpenEvent DoorOpenEvent { get; set; }20 }21}22using Microsoft.Coyote.Samples.CoffeeMachineActors;23using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;24using Microsoft.Coyote.Samples.CoffeeMachineActors.States;25using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;26using Microsoft.Coyote.Samples.CoffeeMachineActors.Services;27using Microsoft.Coyote.Samples.CoffeeMachineActors.Helpers;28using Microsoft.Coyote.Samples.CoffeeMachineActors.Models;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 public ReadPortaFilterCoffeeLevelEvent()37 {38 this.DoorOpenEvent = new DoorOpenEvent();39 }40 public DoorOpenEvent DoorOpenEvent { get; set; }41 }42}

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DoorOpenEvent

Using AI Code Generation

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1var e = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();2e.Door = Microsoft.Coyote.Samples.CoffeeMachineActors.Door.Left;3e.Machine = this;4e.PortaFilter = this.PortaFilter;5e.CoffeeLevel = this.CoffeeLevel;6e.WaterLevel = this.WaterLevel;7e.WasteLevel = this.WasteLevel;8var e = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();9e.Door = Microsoft.Coyote.Samples.CoffeeMachineActors.Door.Right;10e.Machine = this;11e.PortaFilter = this.PortaFilter;12e.CoffeeLevel = this.CoffeeLevel;13e.WaterLevel = this.WaterLevel;14e.WasteLevel = this.WasteLevel;15var e = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();16e.Door = Microsoft.Coyote.Samples.CoffeeMachineActors.Door.Left;17e.Machine = this;18e.PortaFilter = this.PortaFilter;19e.CoffeeLevel = this.CoffeeLevel;20e.WaterLevel = this.WaterLevel;21e.WasteLevel = this.WasteLevel;22var e = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();23e.Door = Microsoft.Coyote.Samples.CoffeeMachineActors.Door.Right;24e.Machine = this;25e.PortaFilter = this.PortaFilter;26e.CoffeeLevel = this.CoffeeLevel;27e.WaterLevel = this.WaterLevel;28e.WasteLevel = this.WasteLevel;

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