Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent.WaterHeaterButtonEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs
...82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());381 }382 return base.OnHaltAsync(e);...
MockSensors.cs
Source:MockSensors.cs
...67 /// </summary>68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);...
SensorEvents.cs
Source:SensorEvents.cs
...90 internal class ReadDoorOpenEvent : Event { }91 /// <summary>92 /// Set the water heater power button state.93 /// </summary>94 internal class WaterHeaterButtonEvent : Event95 {96 // True means the power is on.97 public bool PowerOn;98 public WaterHeaterButtonEvent(bool value) { this.PowerOn = value; }99 }100 /// <summary>101 /// Turn on/off the coffee grinder.102 /// </summary>103 internal class GrinderButtonEvent : Event104 {105 // True means the power is on.106 public bool PowerOn;107 public GrinderButtonEvent(bool value) { this.PowerOn = value; }108 }109 internal class HopperEmptyEvent : Event110 {111 }112 internal class WaterEmptyEvent : Event...
WaterHeaterButtonEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void WaterHeaterButtonEvent(object sender, EventArgs e)10 {11 throw new NotImplementedException();12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineActors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void WaterHeaterButtonEvent(object sender, EventArgs e)24 {25 throw new NotImplementedException();26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void WaterHeaterButtonEvent(object sender, EventArgs e)38 {39 throw new NotImplementedException();40 }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineActors;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public void WaterHeaterButtonEvent(object sender, EventArgs e)52 {53 throw new NotImplementedException();54 }55 }56}
WaterHeaterButtonEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Events;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var coffeeMachine = runtime.CreateActor<CoffeeMachine>();16 runtime.SendEvent(coffeeMachine, new WaterHeaterButtonEvent());17 Console.ReadLine();18 }19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Samples.CoffeeMachineActors;27using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;28using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;29using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces.Events;30{31 {32 static void Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 var coffeeMachine = runtime.CreateActor<CoffeeMachine>();37 runtime.SendEvent(coffeeMachine, new WaterHeaterButtonEvent());38 Console.ReadLine();39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;
WaterHeaterButtonEvent
Using AI Code Generation
1var readPortaFilterCoffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent();2await this.SendEvent(this.Id, readPortaFilterCoffeeLevelEvent);3var readPortaFilterCoffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent();4await this.SendEvent(this.Id, readPortaFilterCoffeeLevelEvent);5var readPortaFilterCoffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent();6await this.SendEvent(this.Id, readPortaFilterCoffeeLevelEvent);7var readPortaFilterCoffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent();8await this.SendEvent(this.Id, readPortaFilterCoffeeLevelEvent);9var readPortaFilterCoffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent();10await this.SendEvent(this.Id, readPortaFilterCoffeeLevelEvent);11var readPortaFilterCoffeeLevelEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadPortaFilterCoffeeLevelEvent();12await this.SendEvent(this.Id, readPortaFilterCoffeeLevelEvent);
WaterHeaterButtonEvent
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.WaterHeaterButtonEvent waterHeaterButtonEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterHeaterButtonEvent();2waterHeaterButtonEvent.WaterHeaterButton = Microsoft.Coyote.Samples.CoffeeMachineActors.WaterHeaterButton.PourWater;3Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();4coffeeMachineActor.WaterHeaterButtonEvent(waterHeaterButtonEvent);5Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();6coffeeMachineActor.WaterHeaterButtonEvent(waterHeaterButtonEvent);7Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();8coffeeMachineActor.WaterHeaterButtonEvent(waterHeaterButtonEvent);9Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();10coffeeMachineActor.WaterHeaterButtonEvent(waterHeaterButtonEvent);11Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();12coffeeMachineActor.WaterHeaterButtonEvent(waterHeaterButtonEvent);13Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();14coffeeMachineActor.WaterHeaterButtonEvent(waterHeaterButtonEvent);15Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor coffeeMachineActor = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor();
WaterHeaterButtonEvent
Using AI Code Generation
1var buttonEvent = new WaterHeaterButtonEvent();2buttonEvent.WaterHeaterButtonEvent();3buttonEvent.WaterHeaterButtonEvent();4buttonEvent.WaterHeaterButtonEvent();5buttonEvent.WaterHeaterButtonEvent();6var buttonEvent = new WaterHeaterButtonEvent();7buttonEvent.WaterHeaterButtonEvent();8buttonEvent.WaterHeaterButtonEvent();9buttonEvent.WaterHeaterButtonEvent();10buttonEvent.WaterHeaterButtonEvent();11var buttonEvent = new WaterHeaterButtonEvent();12buttonEvent.WaterHeaterButtonEvent();13buttonEvent.WaterHeaterButtonEvent();14buttonEvent.WaterHeaterButtonEvent();15buttonEvent.WaterHeaterButtonEvent();16var buttonEvent = new WaterHeaterButtonEvent();17buttonEvent.WaterHeaterButtonEvent();18buttonEvent.WaterHeaterButtonEvent();19buttonEvent.WaterHeaterButtonEvent();20buttonEvent.WaterHeaterButtonEvent();21var buttonEvent = new WaterHeaterButtonEvent();22buttonEvent.WaterHeaterButtonEvent();23buttonEvent.WaterHeaterButtonEvent();24buttonEvent.WaterHeaterButtonEvent();25buttonEvent.WaterHeaterButtonEvent();26var buttonEvent = new WaterHeaterButtonEvent();27buttonEvent.WaterHeaterButtonEvent();28buttonEvent.WaterHeaterButtonEvent();29buttonEvent.WaterHeaterButtonEvent();30buttonEvent.WaterHeaterButtonEvent();
WaterHeaterButtonEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2WaterHeaterButtonEvent e = new WaterHeaterButtonEvent();3await this.SendEventAsync(this.ReadPortaFilterCoffeeLevelEvent, e);4using Microsoft.Coyote.Samples.CoffeeMachineActors;5WaterHeaterButtonEvent e = new WaterHeaterButtonEvent();6await this.SendEventAsync(this.WaterHeaterButtonEvent, e);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8WaterHeaterButtonEvent e = new WaterHeaterButtonEvent();9await this.SendEventAsync(this.WaterHeaterButtonEvent, e);10using Microsoft.Coyote.Samples.CoffeeMachineActors;11WaterHeaterButtonEvent e = new WaterHeaterButtonEvent();12await this.SendEventAsync(this.WaterHeaterButtonEvent, e);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14WaterHeaterButtonEvent e = new WaterHeaterButtonEvent();15await this.SendEventAsync(this.WaterHeaterButtonEvent, e);16using Microsoft.Coyote.Samples.CoffeeMachineActors;17WaterHeaterButtonEvent e = new WaterHeaterButtonEvent();18await this.SendEventAsync(this.WaterHeaterButtonEvent, e);
WaterHeaterButtonEvent
Using AI Code Generation
1var e = new WaterHeaterButtonEvent();2e.WaterHeaterButton = WaterHeaterButton.Press;3e.WaterHeaterButton = WaterHeaterButton.Release;4await this.SendEvent(e);5var e = new WaterHeaterButtonEvent();6e.WaterHeaterButton = WaterHeaterButton.Press;7e.WaterHeaterButton = WaterHeaterButton.Release;8await this.SendEvent(e);9var e = new WaterHeaterButtonEvent();10e.WaterHeaterButton = WaterHeaterButton.Press;11e.WaterHeaterButton = WaterHeaterButton.Release;12await this.SendEvent(e);13var e = new WaterHeaterButtonEvent();14e.WaterHeaterButton = WaterHeaterButton.Press;15e.WaterHeaterButton = WaterHeaterButton.Release;16await this.SendEvent(e);17var e = new WaterHeaterButtonEvent();18e.WaterHeaterButton = WaterHeaterButton.Press;19e.WaterHeaterButton = WaterHeaterButton.Release;20await this.SendEvent(e);21var e = new WaterHeaterButtonEvent();22e.WaterHeaterButton = WaterHeaterButton.Press;23e.WaterHeaterButton = WaterHeaterButton.Release;24await this.SendEvent(e);25var e = new WaterHeaterButtonEvent();
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