Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ReadWaterTemperatureEvent.GrinderButtonEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs  
...80        {81            this.Log.WriteLine("checking initial state of sensors...");82            // Make sure grinder, shot maker and water heater are off.83            // Notice how easy it is to queue up a whole bunch of async work!84            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86            this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87            // Need to check water and hopper levels and if the porta filter has88            // coffee in it we need to dump those grinds.89            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91            this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92            this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93        }94        private void OnWaterLevel(Event e)95        {96            var evt = e as WaterLevelEvent;97            this.WaterLevel = evt.WaterLevel;98            this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99            if ((int)this.WaterLevel.Value <= 0)100            {101                this.Log.WriteLine("Coffee machine is out of water");102                this.RaiseGotoStateEvent<RefillRequired>();103                return;104            }105            this.CheckInitialState();106        }107        private void OnHopperLevel(Event e)108        {109            var evt = e as HopperLevelEvent;110            this.HopperLevel = evt.HopperLevel;111            this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112            if ((int)this.HopperLevel.Value == 0)113            {114                this.Log.WriteError("Coffee machine is out of coffee beans");115                this.RaiseGotoStateEvent<RefillRequired>();116                return;117            }118            this.CheckInitialState();119        }120        private void OnDoorOpen(Event e)121        {122            var evt = e as DoorOpenEvent;123            this.DoorOpen = evt.Open;124            if (this.DoorOpen.Value != false)125            {126                this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127                this.RaiseGotoStateEvent<Error>();128                return;129            }130            this.CheckInitialState();131        }132        private void OnPortaFilterCoffeeLevel(Event e)133        {134            var evt = e as PortaFilterCoffeeLevelEvent;135            this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136            if (evt.CoffeeLevel > 0)137            {138                // Dump these grinds because they could be old, we have no idea how long139                // the coffee machine was off (no real time clock sensor).140                this.Log.WriteLine("Dumping old smelly grinds!");141                this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142            }143            this.CheckInitialState();144        }145        private void CheckInitialState()146        {147            if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148                this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149            {150                this.RaiseGotoStateEvent<HeatingWater>();151            }152        }153        [OnEntry(nameof(OnStartHeating))]154        [DeferEvents(typeof(MakeCoffeeEvent))]155        [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156        [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157        private class HeatingWater : State { }158        private void OnStartHeating()159        {160            // Start heater and keep monitoring the water temp till it reaches 100!161            this.Log.WriteLine("Warming the water to 100 degrees");162            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163            this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164        }165        private void OnWaterHot()166        {167            this.Log.WriteLine("Coffee machine water temperature is now 100");168            if (this.Heating)169            {170                this.Heating = false;171                // Turn off the heater so we don't overheat it!172                this.Log.WriteLine("Turning off the water heater");173                this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174            }175            this.RaiseGotoStateEvent<Ready>();176        }177        private void MonitorWaterTemperature(Event e)178        {179            var evt = e as WaterTemperatureEvent;180            this.WaterTemperature = evt.WaterTemperature;181            if (this.WaterTemperature.Value >= 100)182            {183                this.OnWaterHot();184            }185            else186            {187                if (!this.Heating)188                {189                    this.Heating = true;190                    // Turn on the heater and wait for WaterHotEvent.191                    this.Log.WriteLine("Turning on the water heater");192                    this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193                }194            }195            this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196        }197        [OnEntry(nameof(OnReady))]198        [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199        [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201        private class Ready : State { }202        private void OnReady()203        {204            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205            this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206        }207        [OnEntry(nameof(OnMakeCoffee))]208        private class MakingCoffee : State { }209        private void OnMakeCoffee(Event e)210        {211            var evt = e as MakeCoffeeEvent;212            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213            this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214            this.ShotsRequested = evt.Shots;215            // First we assume user placed a new cup in the machine, and so the shot count is zero.216            this.PreviousShotCount = 0;217            // Grind beans until porta filter is full. Turn on shot button for desired time dump the218            // grinds, while checking for error conditions, e.g. out of water or coffee beans.219            this.RaiseGotoStateEvent<GrindingBeans>();220        }221        [OnEntry(nameof(OnGrindingBeans))]222        [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223        [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225        [IgnoreEvents(typeof(WaterHotEvent))]226        private class GrindingBeans : State { }227        private void OnGrindingBeans()228        {229            // Grind beans until porta filter is full.230            this.Log.WriteLine("Grinding beans...");231            // Turn on the grinder!232            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233            // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235        }236        private void MonitorPortaFilter(Event e)237        {238            var evt = e as PortaFilterCoffeeLevelEvent;239            if (evt.CoffeeLevel >= 100)240            {241                this.Log.WriteLine("PortaFilter is full");242                this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243                this.RaiseGotoStateEvent<MakingShots>();244            }245            else246            {247                if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248                {249                    this.PreviousCoffeeLevel = evt.CoffeeLevel;250                    this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251                }252            }253        }254        private void MonitorHopperLevel(Event e)255        {256            var evt = e as HopperLevelEvent;257            if (evt.HopperLevel == 0)258            {259                this.OnHopperEmpty();260            }261            else262            {263                this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264            }265        }266        private void OnHopperEmpty()267        {268            this.Log.WriteError("hopper is empty!");269            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270            this.RaiseGotoStateEvent<RefillRequired>();271        }272        [OnEntry(nameof(OnMakingShots))]273        [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274        [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275        [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276        [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277        private class MakingShots : State { }278        private void OnMakingShots()279        {280            // Pour the shots.281            this.Log.WriteLine("Making shots...");282            // Turn on the grinder!283            this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284            // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286        }287        private void OnShotComplete()288        {289            this.PreviousShotCount++;290            if (this.PreviousShotCount >= this.ShotsRequested)291            {292                this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293                if (this.PreviousShotCount > this.ShotsRequested)294                {295                    this.Log.WriteError("Made the wrong number of shots!");296                    this.Assert(false, "Made the wrong number of shots");297                }298                this.RaiseGotoStateEvent<Cleanup>();299            }300            else301            {302                this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303                // request another shot!304                this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305            }306        }307        private void OnWaterEmpty()308        {309            this.Log.WriteError("Water is empty!");310            // Turn off the water pump.311            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312            this.RaiseGotoStateEvent<RefillRequired>();313        }314        private void OnMonitorWaterLevel(Event e)315        {316            var evt = e as WaterLevelEvent;317            if (evt.WaterLevel <= 0)318            {319                this.OnWaterEmpty();320            }321        }322        [OnEntry(nameof(OnCleanup))]323        [IgnoreEvents(typeof(WaterLevelEvent))]324        private class Cleanup : State { }325        private void OnCleanup()326        {327            // Dump the grinds.328            this.Log.WriteLine("Dumping the grinds!");329            this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330            if (this.Client != null)331            {332                this.SendEvent(this.Client, new CoffeeCompletedEvent());333            }334            this.RaiseGotoStateEvent<Ready>();335        }336        [OnEntry(nameof(OnRefillRequired))]337        [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338            typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339        private class RefillRequired : State { }340        private void OnRefillRequired()341        {342            if (this.Client != null)343            {344                this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345            }346            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347            this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348        }349        [OnEntry(nameof(OnError))]350        [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351            typeof(HopperLevelEvent))]352        private class Error : State { }353        private void OnError()354        {355            if (this.Client != null)356            {357                this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358            }359            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360            this.Log.WriteError("Coffee machine needs fixing!");361        }362        private void OnTerminate()363        {364            this.Log.WriteLine("Coffee Machine Terminating...");365            // Better turn everything off then!366            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368            this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369            this.RaiseHaltEvent();370        }371        protected override Task OnHaltAsync(Event e)372        {373            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374            this.Log.WriteWarning("#################################################################");375            this.Log.WriteWarning("# Coffee Machine Halted                                         #");376            this.Log.WriteWarning("#################################################################");377            this.Log.WriteLine(string.Empty);378            if (this.Client != null)379            {380                this.SendEvent(this.Client, new HaltedEvent());...MockSensors.cs
Source:MockSensors.cs  
...243    /// </summary>244    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245    [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246    [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247    [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248    [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249    [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250    internal class MockCoffeeGrinder : Actor251    {252        private ActorId Client;253        private bool RunSlowly;254        private double PortaFilterCoffeeLevel;255        private double HopperLevel;256        private bool GrinderButton;257        private TimerInfo GrinderTimer;258        private readonly LogWriter Log = LogWriter.Instance;259        internal class GrinderTimerEvent : TimerElapsedEvent260        {261        }262        protected override Task OnInitializeAsync(Event initialEvent)263        {264            if (initialEvent is ConfigEvent ce)265            {266                this.RunSlowly = ce.RunSlowly;267            }268            // Since this is a mock, we randomly initialize the hopper level to some value269            // between 0 and 100% full.270            this.HopperLevel = this.RandomInteger(100);271            return base.OnInitializeAsync(initialEvent);272        }273        private void OnRegisterClient(Event e)274        {275            this.Client = ((RegisterClientEvent)e).Caller;276        }277        private void OnReadPortaFilterCoffeeLevel()278        {279            if (this.Client != null)280            {281                this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282            }283        }284        private void OnGrinderButton(Event e)285        {286            var evt = e as GrinderButtonEvent;287            this.GrinderButton = evt.PowerOn;288            this.OnGrinderButtonChanged();289        }290        private void OnReadHopperLevel()291        {292            if (this.Client != null)293            {294                this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295            }296        }297        private void OnGrinderButtonChanged()298        {299            if (this.GrinderButton)300            {...SensorEvents.cs
Source:SensorEvents.cs  
...99    }100    /// <summary>101    /// Turn on/off the coffee grinder.102    /// </summary>103    internal class GrinderButtonEvent : Event104    {105        // True means the power is on.106        public bool PowerOn;107        public GrinderButtonEvent(bool value) { this.PowerOn = value; }108    }109    internal class HopperEmptyEvent : Event110    {111    }112    internal class WaterEmptyEvent : Event113    {114    }115    internal class WaterHotEvent : Event { }116    internal class ShotCompleteEvent : Event { }117    internal class PumpWaterEvent : Event118    {119        // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120        // raising a ShowCompleteEvent press it multiple times to get multiple shots.121        public bool PowerOn;...GrinderButtonEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Timers;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Utilities;7using System;8using System.Threading.Tasks;9{10    {11        private readonly ILogger _logger;12        private readonly IActorRuntime _runtime;13        private readonly IActorId _coffeeMaker;14        private readonly IActorId _waterHeater;15        private readonly IActorId _waterPump;16        private readonly IActorId _waterLevelSensor;17        private readonly IActorId _waterTemperatureSensor;18        private readonly IActorId _boilerSensor;19        private readonly IActorId _boiler;20        private readonly IActorId _coffeeGroundsSensor;21        private readonly IActorId _coffeeGroundsBin;22        private readonly IActorId _coffeeGroundsContainer;23        private readonly IActorId _coffeeFilter;24        private readonly IActorId _coffeeFilterHolder;25        private readonly IActorId _coffeePot;26        private readonly IActorId _coffeePotSensor;27        private readonly IActorId _coffeePotWarmer;28        private readonly IActorId _coffeePotWarmerSensor;29        private readonly IActorId _coffeeBeanContainer;30        private readonly IActorId _coffeeBeanSensor;31        private readonly IActorId _coffeeBeanHopper;32        private readonly IActorId _coffeeBeanHopperSensor;33        private readonly IActorId _coffeeBeanGrinder;34        private readonly IActorId _coffeeBeanGrinderSensor;35        private readonly IActorId _coffeeBeanGrinderTimer;36        private readonly IActorId _coffeeBeanGrinderMotor;37        private readonly IActorId _coffeeBeanGrinderMotorSensor;38        private readonly IActorId _coffeeBeanGrinderBelt;39        private readonly IActorId _coffeeBeanGrinderBeltSensor;40        private readonly IActorId _coffeeBeanGrinderBeltTimer;41        private readonly IActorId _coffeeBeanGrinderBeltMotor;GrinderButtonEvent
Using AI Code Generation
1ReadWaterTemperatureEvent GrinderButtonEvent()2{3return new ReadWaterTemperatureEvent();4}5ReadWaterTemperatureEvent GrinderButtonEvent()6{7return new ReadWaterTemperatureEvent();8}9ReadWaterTemperatureEvent GrinderButtonEvent()10{11return new ReadWaterTemperatureEvent();12}13ReadWaterTemperatureEvent GrinderButtonEvent()14{15return new ReadWaterTemperatureEvent();16}17ReadWaterTemperatureEvent GrinderButtonEvent()18{19return new ReadWaterTemperatureEvent();20}21ReadWaterTemperatureEvent GrinderButtonEvent()22{23return new ReadWaterTemperatureEvent();24}25ReadWaterTemperatureEvent GrinderButtonEvent()26{27return new ReadWaterTemperatureEvent();28}29ReadWaterTemperatureEvent GrinderButtonEvent()30{31return new ReadWaterTemperatureEvent();32}33ReadWaterTemperatureEvent GrinderButtonEvent()34{35return new ReadWaterTemperatureEvent();36}37ReadWaterTemperatureEvent GrinderButtonEvent()38{39return new ReadWaterTemperatureEvent();40}GrinderButtonEvent
Using AI Code Generation
1var grinderButtonEvent = new GrinderButtonEvent();2var grinderButtonEvent = new GrinderButtonEvent(1);3var grinderButtonEvent = new GrinderButtonEvent(1, 2);4var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3);5var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4);6var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5);7var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6);8var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7);9var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8);10var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9);11var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);12var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);13var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);14var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13);15var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14);16var grinderButtonEvent = new GrinderButtonEvent(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13GrinderButtonEvent
Using AI Code Generation
1ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();2await this.runtime.SendEvent(this.Id, GrinderButtonEvent);3ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();4await this.runtime.SendEvent(this.Id, GrinderButtonEvent);5ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();6await this.runtime.SendEvent(this.Id, GrinderButtonEvent);7ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();8await this.runtime.SendEvent(this.Id, GrinderButtonEvent);9ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();10await this.runtime.SendEvent(this.Id, GrinderButtonEvent);11ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();12await this.runtime.SendEvent(this.Id, GrinderButtonEvent);13ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();14await this.runtime.SendEvent(this.Id, GrinderButtonEvent);15ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();16await this.runtime.SendEvent(this.Id, GrinderButtonEvent);17ReadWaterTemperatureEvent GrinderButtonEvent = new ReadWaterTemperatureEvent();18await this.runtime.SendEvent(this.Id, GrinderButtonEvent);Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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