Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs
...71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");173 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174 }175 this.RaiseGotoStateEvent<Ready>();176 }177 private void MonitorWaterTemperature(Event e)178 {179 var evt = e as WaterTemperatureEvent;180 this.WaterTemperature = evt.WaterTemperature;181 if (this.WaterTemperature.Value >= 100)182 {183 this.OnWaterHot();184 }185 else186 {187 if (!this.Heating)188 {189 this.Heating = true;190 // Turn on the heater and wait for WaterHotEvent.191 this.Log.WriteLine("Turning on the water heater");192 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!...
MockSensors.cs
Source:MockSensors.cs
...242 /// coffee before pouring a shot.243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());...
SensorEvents.cs
Source:SensorEvents.cs
...39 /// Read the current water level, returns a WaterLevelEvent to the caller.40 /// </summary>41 internal class ReadWaterLevelEvent : Event { }42 /// <summary>43 /// Result from ReadHopperLevelEvent, caller cannot set the hopper level.44 /// </summary>45 internal class HopperLevelEvent : Event46 {47 // Starts at 100% full of beans, and drops when grinder is on.48 public double HopperLevel;49 public HopperLevelEvent(double value) { this.HopperLevel = value; }50 }51 /// <summary>52 /// Read the current coffee level in the hopper. Returns a HopperLevelEvent to the caller.53 /// </summary>54 internal class ReadHopperLevelEvent : Event { }55 /// <summary>56 /// Event is returned from ReadWaterTemperatureEvent, cannot set this value.57 /// </summary>58 internal class WaterTemperatureEvent : Event59 {60 // Starts at room temp, heats up to 100 when water heater is on.61 public double WaterTemperature;62 public WaterTemperatureEvent(double value) { this.WaterTemperature = value; }63 }64 /// <summary>65 /// Read the current water temperature. Returns a WaterTemperatureEvent to the caller.66 /// </summary>67 internal class ReadWaterTemperatureEvent : Event { }68 /// <summary>...
HopperLevelEvent
Using AI Code Generation
1var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();2client.HopperLevelEvent(1, 1);3var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();4client.HopperLevelEvent(1, 1);5var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();6client.HopperLevelEvent(1, 1);7var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();8client.HopperLevelEvent(1, 1);9var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();10client.HopperLevelEvent(1, 1);11var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();12client.HopperLevelEvent(1, 1);13var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();14client.HopperLevelEvent(1, 1);15var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();16client.HopperLevelEvent(1, 1);
HopperLevelEvent
Using AI Code Generation
1var client = new RegisterClientEvent();2client.HopperLevelEvent(1, 1);3var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();4client.HopperLevelEvent(1, 1);5var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();6client.HopperLevelEvent(1, 1);7var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();8client.HopperLevelEvent(1, 1);9var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();10client.HopperLevelEvent(1, 1);11var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();12client.HopperLevelEvent(1, 1);13var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();14client.HopperLevelEvent(1, 1);15var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent();16client.HopperLevelEvent(1, 1);
HopperLevelEvent
Using AI Code Generation
1var client = new RegisterClientEvent();2client.HopperLevelEvent(0);3var client = new RegisterClientEvent();4client.HopperLevelEvent(0);5let client = new RegisterClientEvent()6client.HopperLevelEvent(0)7Dim client As New RegisterClientEvent()8client.HopperLevelEvent(0)9public void HopperLevelEvent(int level)10var client = new RegisterClientEvent();11client.HopperLevelEvent(0);12let client = new RegisterClientEvent()13client.HopperLevelEvent(0)
HopperLevelEvent
Using AI Code Generation
1var client = Actor.CreateFromTask(async () =>2 {3 var machine = Actor.CreateFromTask(async () =>4 {5 var machine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine();6 var client = Actor.CreateFromTask(async () =>7 {8 await machine.HopperLevelEventAsync();9 });10 await machine.RunAsync();11 });12 var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent(machine);13 await machine.HandleEventAsync(client);14 });15var client = Actor.CreateFromTask(async () =>16 {17 var machine = Actor.CreateFromTask(async () =>18 {19 var machine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine();20 var client = Actor.CreateFromTask(async () =>21 {22 await machine.HopperLevelEventAsync();23 });24 await machine.RunAsync();25 });26 var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent(machine);27 await machine.HandleEventAsync(client);28 });29var client = Actor.CreateFromTask(async () =>30 {31 var machine = Actor.CreateFromTask(async () =>32 {33 var machine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine();34 var client = Actor.CreateFromTask(async () =>35 {36 await machine.HopperLevelEventAsync();37 });38 await machine.RunAsync();39 });40 var client = new Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent(machine);41 await machine.HandleEventAsync(client);42 });43var client = Actor.CreateFromTask(async () =>44 {45 var machine = Actor.CreateFromTask(async () =>46 {47 var machine = new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine();48 var client = Actor.CreateFromTask(async () =>49 {
HopperLevelEvent
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);2Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);3Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);4Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);5Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);6Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);7Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);8Microsoft.Coyote.Samples.CoffeeMachineActors.RegisterClientEvent.HopperLevelEvent(this.hopperLevel, this.hopperCapacity);
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