How to use OnHopperEmpty method of Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnHopperEmpty

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots....

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OnHopperEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public void OnHopperEmpty()5 {6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 {12 public void OnHopperEmpty()13 {14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18{19 {20 public void OnHopperEmpty()21 {22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 public void OnHopperEmpty()29 {30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 public void OnHopperEmpty()37 {38 }39 }40}

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OnHopperEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor));12 runtime.CreateActor(typeof(CoffeeMachine));13 runtime.Wait();14 }15 }16 {17 [OnEventGotoState(typeof(TerminateEvent), typeof(Terminated))]18 class Init : MonitorState { }19 class Terminated : MonitorState { }20 }21}22using Microsoft.Coyote.Samples.CoffeeMachineActors;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote;25using System;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor(typeof(Monitor));33 runtime.CreateActor(typeof(CoffeeMachine));34 runtime.Wait();35 }36 }37 {38 [OnEventGotoState(typeof(TerminateEvent), typeof(Terminated))]39 class Init : MonitorState { }40 class Terminated : MonitorState { }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineActors;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.RegisterMonitor(typeof(Monitor));54 runtime.CreateActor(typeof(CoffeeMachine));55 runtime.Wait();56 }57 }58 {59 [OnEventGotoState(typeof(TerminateEvent), typeof(Terminated))]60 class Init : MonitorState { }61 class Terminated : MonitorState { }62 }63}

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OnHopperEmpty

Using AI Code Generation

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1{2 {3 private readonly ActorId _hopper;4 private readonly ActorId _coffeePot;5 private readonly ActorId _userInterface;6 private readonly ActorId _coinSlot;7 private readonly ActorId _cupDispenser;8 public CoffeeMachine(ActorId hopper, ActorId coffeePot, ActorId userInterface, ActorId coinSlot, ActorId cupDispenser)9 {10 this._hopper = hopper;11 this._coffeePot = coffeePot;12 this._userInterface = userInterface;13 this._coinSlot = coinSlot;14 this._cupDispenser = cupDispenser;15 }16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEventAsync(this._hopper, new FillEvent());19 await this.SendEventAsync(this._coffeePot, new FillEvent());20 await this.SendEventAsync(this._cupDispenser, new FillEvent());21 await this.SendEventAsync(this._userInterface, new DisplayMessageEvent("Insert coins."));22 await this.SendEventAsync(this._coinSlot, new WaitForCoinsEvent());23 }24 [OnEventDoAction(typeof(InsertCoinEvent), nameof(HandleCoin))]25 [OnEventDoAction(typeof(PurchaseBeverageEvent), nameof(HandlePurchase))]26 [OnEventDoAction(typeof(TerminateEvent), nameof(HandleTerminate))]27 {28 }29 private async Task HandleCoin(Event e)30 {31 await this.SendEventAsync(this._coinSlot, new WaitForCoinsEvent());32 }33 private async Task HandlePurchase(Event e)34 {35 await this.SendEventAsync(this._coinSlot, new WaitForCoinsEvent());36 }37 private async Task HandleTerminate(Event e)38 {39 await this.RaiseEventAsync(new HaltEvent());40 }41 }42}43{44 {45 private readonly ActorId _hopper;

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