How to use OnMakingShots method of Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);...

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OnMakingShots

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 1000;10 config.SchedulingStrategy = SchedulingStrategy.DPOR;11 config.SchedulingVerbosity = 2;12 config.SchedulingRandomSeed = 0;13 config.SchedulingMaxFairSchedulesToExplore = 1;14 config.SchedulingMaxSteps = 1000;15 config.SchedulingMaxInterleavings = 1000;16 config.SchedulingMaxSchedulingSteps = 1000;17 config.SchedulingMaxFairSchedulesToExplore = 1000;18 config.SchedulingMaxFairSchedulingSteps = 1000;19 config.SchedulingMaxFairInterleavings = 1000;20 config.SchedulingMaxFairSteps = 1000;21 config.SchedulingMaxStepsInFairSchedule = 1000;22 config.SchedulingMaxFairStepsInFairSchedule = 1000;23 config.SchedulingMaxStepsInFairSchedulingStep = 1000;24 config.SchedulingMaxFairStepsInFairSchedulingStep = 1000;25 config.SchedulingMaxStepsInFairInterleaving = 1000;

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OnMakingShots

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2TerminateEvent.OnMakingShots(this);3using Microsoft.Coyote.Samples.CoffeeMachineActors;4TerminateEvent.OnMakingShots(this);5using Microsoft.Coyote.Samples.CoffeeMachineActors;6TerminateEvent.OnMakingShots(this);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8TerminateEvent.OnMakingShots(this);9using Microsoft.Coyote.Samples.CoffeeMachineActors;10TerminateEvent.OnMakingShots(this);11using Microsoft.Coyote.Samples.CoffeeMachineActors;12TerminateEvent.OnMakingShots(this);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14TerminateEvent.OnMakingShots(this);15using Microsoft.Coyote.Samples.CoffeeMachineActors;16TerminateEvent.OnMakingShots(this);

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OnMakingShots

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 await Run();10 }11 public static async Task Run()12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.MaxStepsFromEntryToExit = 100000;18 config.SchedulingIterations = 1;19 config.RandomSchedulingSeed = 0;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableOperationInterleavings = true;25 config.EnableStateGraph = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphSchedulingWithFairSchedule = true;28 config.EnableStateGraphSchedulingWithFairSchedule = true;

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OnMakingShots

Using AI Code Generation

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1 public void OnMakingShots(Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent evt)2 {3 }4 public void OnMakingShots(Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent evt)5 {6 }7 public void OnMakingShots(Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent evt)8 {

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OnMakingShots

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>2{3 Console.WriteLine("MakingShots");4};5Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>6{7 Console.WriteLine("MakingShots");8};9Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>10{11 Console.WriteLine("MakingShots");12};13Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>14{15 Console.WriteLine("MakingShots");16};17Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>18{19 Console.WriteLine("MakingShots");20};21Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>22{23 Console.WriteLine("MakingShots");24};25Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnMakingShots += (sender, args) =>26{27 Console.WriteLine("MakingShots");28};

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OnMakingShots

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 {10 public int CoffeeAmount;11 public MakeCoffeeEvent(int coffeeAmount)12 {13 this.CoffeeAmount = coffeeAmount;14 }15 }16 {17 public int CoffeeAmount;18 public CoffeeReadyEvent(int coffeeAmount)19 {20 this.CoffeeAmount = coffeeAmount;21 }22 }23 private class TurnOnEvent : Event { }24 private class TurnOffEvent : Event { }25 private class TurnedOnEvent : Event { }26 private class TurnedOffEvent : Event { }27 {28 public async Task OnMakingShots(ActorId id, int coffeeAmount)29 {30 if (coffeeAmount > 0)31 {32 await Task.Delay(1000);33 await this.SendEvent(id, new CoffeeReadyEvent(coffeeAmount));34 }35 }36 }37 private class TurnOnMachine : State { }38 private class TurnOffMachine : State { }39 private class MakeCoffee : State { }40 private class Idle : State { }41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(TerminateEvent), nameof(OnTerminateEvent))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.RaiseEvent(new TurnOnEvent());47 }48 private void OnTerminateEvent(Event e)49 {50 var terminateEvent = (TerminateEvent)e;51 terminateEvent.OnMakingShots(this.Id, 2);52 }53 [OnEntry(nameof(TurnOnOnEntry))]54 [OnEventGotoState(typeof(TurnedOnEvent), typeof(MakeCoffee))]55 private class TurnOn : State { }56 private void TurnOnOnEntry()57 {58 this.RaiseEvent(new TurnedOnEvent());59 }60 [OnEntry(nameof(TurnOffOnEntry))]61 [OnEventGotoState(typeof(TurnedOffEvent), typeof(Idle))]

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OnMakingShots

Using AI Code Generation

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1var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();2terminateEvent.OnMakingShots += (sender, args) =>3{4 Console.WriteLine("OnMakingShots event handler called");5 args.IsTerminated = true;6};7this.SendEvent(this.Id, terminateEvent);

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