How to use OnWaterLevel method of Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...70 this.RaiseGotoStateEvent<CheckSensors>();71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {...

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OnWaterLevel

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(3);2Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(4);3Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(5);4Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(6);5Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(7);6Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(8);7Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(9);8Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(10);9Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(11);

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var coffeeMachine = new CoffeeMachine();12 coffeeMachine.OnWaterLevel(100);13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public static void Main(string[] args)25 {26 var coffeeMachine = new CoffeeMachine();27 coffeeMachine.OnWaterLevel(100);28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 public static void Main(string[] args)40 {41 var coffeeMachine = new CoffeeMachine();42 coffeeMachine.OnWaterLevel(100);43 }44 }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 public static void Main(string[] args)55 {56 var coffeeMachine = new CoffeeMachine();57 coffeeMachine.OnWaterLevel(100);58 }59 }60}61using Microsoft.Coyote.Samples.CoffeeMachineActors;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public void OnWaterLevel()5 {6 var machine = this.Machine as CoffeeMachine;7 machine.RaiseOnWaterLevelEvent();8 }9 }10}11using Microsoft.Coyote.Samples.CoffeeMachineActors;12{13 {14 public void OnWaterLevel()15 {16 var machine = this.Machine as CoffeeMachine;17 machine.RaiseOnWaterLevelEvent();18 }19 }20}21using Microsoft.Coyote.Samples.CoffeeMachineActors;22{23 {24 public void OnWaterLevel()25 {26 var machine = this.Machine as CoffeeMachine;27 machine.RaiseOnWaterLevelEvent();28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32{33 {34 public void OnWaterLevel()35 {36 var machine = this.Machine as CoffeeMachine;37 machine.RaiseOnWaterLevelEvent();38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {44 public void OnWaterLevel()45 {46 var machine = this.Machine as CoffeeMachine;47 machine.RaiseOnWaterLevelEvent();48 }49 }50}

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OnWaterLevel

Using AI Code Generation

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1Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(3.cs, 5)2Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(4.cs, 5)3Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(5.cs, 5)4Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(6.cs, 5)5Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(7.cs, 5)6Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(8.cs, 5)7Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(9.cs, 5)8Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(10.cs, 5)9Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent.OnWaterLevel(11.cs, 5)

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OnWaterLevel

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1 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();2 terminateEvent.OnWaterLevel();3 terminateEvent.OnWaterLevel();4 terminateEvent.OnWaterLevel();5 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();6 terminateEvent.OnWaterLevel();7 terminateEvent.OnWaterLevel();8 terminateEvent.OnWaterLevel();9 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();10 terminateEvent.OnWaterLevel();11 terminateEvent.OnWaterLevel();12 terminateEvent.OnWaterLevel();13 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();14 terminateEvent.OnWaterLevel();15 terminateEvent.OnWaterLevel();16 terminateEvent.OnWaterLevel();17 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();18 terminateEvent.OnWaterLevel();19 terminateEvent.OnWaterLevel();20 terminateEvent.OnWaterLevel();21 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();22 terminateEvent.OnWaterLevel();23 terminateEvent.OnWaterLevel();24 terminateEvent.OnWaterLevel();25 var terminateEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.TerminateEvent();26 terminateEvent.OnWaterLevel();27 terminateEvent.OnWaterLevel();28 terminateEvent.OnWaterLevel();

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OnWaterLevel

Using AI Code Generation

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1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using System.Threading.Tasks;5 {6 public static async Task Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));11 runtime.SendEvent(coffeeMachine, new OnWaterLevel(100));12 await runtime.WaitAsync(coffeeMachine);13 }14 }15 }16}17{18 using Microsoft.Coyote;19 using Microsoft.Coyote.Actors;20 using System.Threading.Tasks;21 {22 public static async Task Main(string[] args)23 {24 using (var runtime = RuntimeFactory.Create())25 {26 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));27 runtime.SendEvent(coffeeMachine, new OnWaterLevel(100));28 await runtime.WaitAsync(coffeeMachine);29 }30 }31 }32}33{34 using Microsoft.Coyote;35 using Microsoft.Coyote.Actors;36 using System.Threading.Tasks;37 {38 public static async Task Main(string[] args)39 {40 using (var runtime = RuntimeFactory.Create())41 {42 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));

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