How to use OnPumpWater method of Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent.OnPumpWater

MockSensors.cs

Source:MockSensors.cs Github

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...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }...

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OnPumpWater

Using AI Code Generation

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1var waterPumpTimer = new WaterPumpTimerEvent();2waterPumpTimer.OnPumpWater();3var waterPumpTimer = new WaterPumpTimerEvent();4waterPumpTimer.OnPumpWater();5var waterPumpTimer = new WaterPumpTimerEvent();6waterPumpTimer.OnPumpWater();7var waterPumpTimer = new WaterPumpTimerEvent();8waterPumpTimer.OnPumpWater();9var waterPumpTimer = new WaterPumpTimerEvent();10waterPumpTimer.OnPumpWater();11var waterPumpTimer = new WaterPumpTimerEvent();12waterPumpTimer.OnPumpWater();13var waterPumpTimer = new WaterPumpTimerEvent();14waterPumpTimer.OnPumpWater();15var waterPumpTimer = new WaterPumpTimerEvent();16waterPumpTimer.OnPumpWater();17var waterPumpTimer = new WaterPumpTimerEvent();18waterPumpTimer.OnPumpWater();

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OnPumpWater

Using AI Code Generation

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1await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());2await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());3await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());4await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());5await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());6await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());7await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());8await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());9await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnPumpWater());10await this.SendEvent(this.Machine.WaterPumpTimer, new WaterPumpTimerEvent.OnP

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OnPumpWater

Using AI Code Generation

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1await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));2await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));3await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));4await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));5await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));6await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));7await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));8await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));9await this.SendEvent(new Microsoft.Coyote.Samples.CoffeeMachineActors.WaterPumpTimerEvent(this.Id, 5));

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OnPumpWater

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var machine = new CoffeeMachine();12 machine.Start();13 machine.OnPumpWater();14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var machine = new CoffeeMachine();29 machine.Start();30 machine.OnPumpWater();31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var machine = new CoffeeMachine();46 machine.Start();47 machine.OnPumpWater();48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 var machine = new CoffeeMachine();63 machine.Start();64 machine.OnPumpWater();65 Console.ReadLine();66 }67 }68}

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OnPumpWater

Using AI Code Generation

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1var waterPump = Actor.CreateFromTask(async () =>2{3 await Task.Delay(TimeSpan.FromSeconds(3));4 await ActorRuntime.SendEvent(this.Id, new WaterPumpTimerEvent());5});6await ActorRuntime.SendEvent(waterPump.Id, new StartWaterPumpEvent());7var waterPump = Actor.CreateFromTask(async () =>8{9 await Task.Delay(TimeSpan.FromSeconds(4));10 await ActorRuntime.SendEvent(this.Id, new WaterPumpTimerEvent());11});12await ActorRuntime.SendEvent(waterPump.Id, new StartWaterPumpEvent());13var waterPump = Actor.CreateFromTask(async () =>14{15 await Task.Delay(TimeSpan.FromSeconds(5));16 await ActorRuntime.SendEvent(this.Id, new WaterPumpTimerEvent());17});18await ActorRuntime.SendEvent(waterPump.Id, new StartWaterPumpEvent());19var waterPump = Actor.CreateFromTask(async () =>20{21 await Task.Delay(TimeSpan.FromSeconds(6));22 await ActorRuntime.SendEvent(this.Id, new WaterPumpTimerEvent());23});24await ActorRuntime.SendEvent(waterPump.Id, new StartWaterPumpEvent());25var waterPump = Actor.CreateFromTask(async () =>26{27 await Task.Delay(TimeSpan.FromSeconds(7));28 await ActorRuntime.SendEvent(this.Id, new WaterPumpTimerEvent());29});30await ActorRuntime.SendEvent(waterPump.Id, new StartWaterPumpEvent());

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