How to use AcquireAsync method of Microsoft.Coyote.Samples.CoffeeMachineTasks.AsyncLock class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineTasks.AsyncLock.AcquireAsync

MockSensors.cs

Source:MockSensors.cs Github

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...141 {142 await Task.Delay(1);143 // NOTE: you should not use C# locks that interact with Tasks (like Task.Run) because144 // it can result in deadlocks, instead use the Coyote AsyncLock as follows.145 using (await this.Lock.AcquireAsync())146 {147 this.PowerOn = value;148 if (!this.PowerOn)149 {150 // Master power override then also turns everything else off for safety!151 this.WaterHeaterButton = false;152 this.GrinderButton = false;153 this.ShotButton = false;154 StopTimer(this.CoffeeLevelTimer);155 this.CoffeeLevelTimer = null;156 StopTimer(this.ShotTimer);157 this.ShotTimer = null;158 }159 }160 }161 public async Task SetWaterHeaterButtonAsync(bool value)162 {163 await Task.Delay(1);164 using (await this.Lock.AcquireAsync())165 {166 this.WaterHeaterButton = value;167 // Should never turn on the heater when there is no water to heat.168 if (this.WaterHeaterButton && this.WaterLevel <= 0)169 {170 Specification.Assert(false, "Please do not turn on heater if there is no water");171 }172 }173 }174 public async Task SetGrinderButtonAsync(bool value)175 {176 await Task.Delay(1);177 await this.OnGrinderButtonChanged(value);178 }179 private async Task OnGrinderButtonChanged(bool value)180 {181 using (await this.Lock.AcquireAsync())182 {183 this.GrinderButton = value;184 if (this.GrinderButton)185 {186 // Should never turn on the grinder when there is no coffee to grind.187 if (this.HopperLevel <= 0)188 {189 Specification.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");190 }191 }192 if (value && this.CoffeeLevelTimer == null)193 {194 // Start monitoring the coffee level.195 this.CoffeeLevelTimer = new ControlledTimer("CoffeeLevelTimer", TimeSpan.FromSeconds(0.1), this.MonitorGrinder);196 }197 else if (!value && this.CoffeeLevelTimer != null)198 {199 StopTimer(this.CoffeeLevelTimer);200 this.CoffeeLevelTimer = null;201 }202 }203 }204 public async Task SetShotButtonAsync(bool value)205 {206 await Task.Delay(1);207 using (await this.Lock.AcquireAsync())208 {209 this.ShotButton = value;210 if (this.ShotButton)211 {212 // Should never turn on the make shots button when there is no water.213 if (this.WaterLevel <= 0)214 {215 Specification.Assert(false, "Please do not turn on shot maker if there is no water");216 }217 }218 if (value && this.ShotTimer == null)219 {220 // Start monitoring the coffee level.221 this.ShotTimer = new ControlledTimer("ShotTimer", TimeSpan.FromSeconds(1), this.MonitorShot);222 }223 else if (!value && this.ShotTimer != null)224 {225 StopTimer(this.ShotTimer);226 this.ShotTimer = null;227 }228 }229 }230 public async Task SetDumpGrindsButtonAsync(bool value)231 {232 await Task.Delay(1);233 if (value)234 {235 // This is a toggle button, in no time grinds are dumped (just for simplicity).236 this.PortaFilterCoffeeLevel = 0;237 }238 }239 private void MonitorWaterTemperature()240 {241 double temp = this.WaterTemperature;242 if (this.WaterHeaterButton)243 {244 // Note: when running in production mode we run forever, and it is fun to245 // watch the water heat up and cool down. But in test mode this creates too246 // many async events to explore which makes the test slow. So in test mode247 // we short circuit this process and jump straight to the boundary conditions.248 if (!this.RunSlowly && temp < 99)249 {250 temp = 99;251 }252 // Every time interval the temperature increases by 10 degrees up to 100 degrees.253 if (temp < 100)254 {255 temp = (int)temp + 10;256 this.WaterTemperature = temp;257 this.WaterTemperatureChanged?.Invoke(this, this.WaterTemperature);258 }259 else260 {261 this.WaterHot?.Invoke(this, true);262 }263 }264 else265 {266 // Then it is cooling down to room temperature, more slowly.267 if (temp > 70)268 {269 temp -= 0.1;270 this.WaterTemperature = temp;271 }272 }273 // Start another callback.274 this.WaterHeaterTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorWaterTemperature);275 }276 private void MonitorGrinder()277 {278 // Every time interval the porta filter fills 10%. When it's full the grinder turns off279 // automatically, unless the hopper is empty in which case grinding does nothing!280 Task.Run(async () =>281 {282 bool changed = false;283 bool notifyEmpty = false;284 bool turnOffGrinder = false;285 using (await this.Lock.AcquireAsync())286 {287 double hopperLevel = this.HopperLevel;288 if (hopperLevel > 0)289 {290 double level = this.PortaFilterCoffeeLevel;291 // Note: when running in production mode we run in real time, and it is fun292 // to watch the porta filter filling up. But in test mode this creates too293 // many async events to explore which makes the test slow. So in test mode294 // we short circuit this process and jump straight to the boundary conditions.295 if (!this.RunSlowly && level < 99)296 {297 hopperLevel -= 98 - (int)level;298 this.Log.WriteLine("### HopperLevel: RunSlowly = {0}, level = {1}", this.RunSlowly, hopperLevel);299 level = 99;300 }301 if (level < 100)302 {303 level += 10;304 this.PortaFilterCoffeeLevel = level;305 changed = true;306 if (level >= 100)307 {308 turnOffGrinder = true;309 }310 }311 // And the hopper level drops by 0.1 percent.312 hopperLevel -= 1;313 this.HopperLevel = hopperLevel;314 }315 if (this.HopperLevel <= 0)316 {317 hopperLevel = 0;318 notifyEmpty = true;319 StopTimer(this.CoffeeLevelTimer);320 this.CoffeeLevelTimer = null;321 }322 }323 if (turnOffGrinder)324 {325 // Turning off the grinder is automatic.326 await this.OnGrinderButtonChanged(false);327 }328 // Event callbacks should not be inside the lock otherwise we could get deadlocks.329 if (notifyEmpty && this.HopperEmpty != null)330 {331 this.HopperEmpty(this, true);332 }333 if (changed && this.PortaFilterCoffeeLevelChanged != null)334 {335 this.PortaFilterCoffeeLevelChanged(this, this.PortaFilterCoffeeLevel);336 }337 if (this.HopperLevel <= 0 && this.HopperEmpty != null)338 {339 this.HopperEmpty(this, true);340 }341 // Start another callback.342 this.CoffeeLevelTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorGrinder);343 });344 }345 private void MonitorShot()346 {347 Task.Run(async () =>348 {349 // One second of running water completes the shot.350 using (await this.Lock.AcquireAsync())351 {352 this.WaterLevel -= 1;353 // Turn off the water.354 this.ShotButton = false;355 this.ShotTimer = null;356 }357 // Event callbacks should not be inside the lock otherwise we could get deadlocks.358 if (this.WaterLevel > 0)359 {360 this.ShotComplete?.Invoke(this, true);361 }362 else363 {364 this.WaterEmpty?.Invoke(this, true);...

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AsyncLock.cs

Source:AsyncLock.cs Github

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...34 /// Tries to acquire the lock asynchronously, and returns a task that completes35 /// when the lock has been acquired. The returned task contains a releaser that36 /// releases the lock when disposed. This is not a reentrant operation.37 /// </summary>38 public virtual async Task<Releaser> AcquireAsync()39 {40 TaskCompletionSource<object> awaiter;41 lock (this.Awaiters)42 {43 if (this.IsAcquired)44 {45 awaiter = new TaskCompletionSource<object>();46 this.Awaiters.Enqueue(awaiter);47 }48 else49 {50 this.IsAcquired = true;51 awaiter = null;52 }...

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AcquireAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineTasks;5{6 {7 private static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));11 var customer = runtime.CreateActor(typeof(Customer));12 var customer2 = runtime.CreateActor(typeof(Customer));13 await runtime.SendEventAsync(customer, new StartCoffeeMachine(coffeeMachine));14 await runtime.SendEventAsync(customer2, new StartCoffeeMachine(coffeeMachine));15 }16 }17 {18 public ActorId CoffeeMachine;19 public StartCoffeeMachine(ActorId coffeeMachine)20 {21 this.CoffeeMachine = coffeeMachine;22 }23 }24 {25 private ActorId CoffeeMachine;26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.CoffeeMachine = (initialEvent as StartCoffeeMachine).CoffeeMachine;29 return Task.CompletedTask;30 }31 protected override async Task OnEventAsync(Event e)32 {33 if (e is CoffeeMachineStart)34 {35 await this.CoffeeMachine.AcquireAsync();36 await this.SendEventAsync(this.CoffeeMachine, new MakeCoffee());37 }38 else if (e is CoffeeReady)39 {40 Console.WriteLine("Coffee is ready");41 this.CoffeeMachine.Release();42 }43 }44 }45 {46 private readonly AsyncLock lockObj = new AsyncLock();47 protected override async Task OnEventAsync(Event e)48 {49 if (e is MakeCoffee)50 {51 await this.lockObj.AcquireAsync();52 await Task.Delay(1000);53 await this.SendEventAsync(this.Id, new CoffeeReady());54 }55 }56 }57 {58 }59 {60 }61 {62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Samples.CoffeeMachineTasks;

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AcquireAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.CoffeeMachineTasks;5{6 static async Task Main(string[] args)7 {8 var asyncLock = new AsyncLock();9 var task1 = Task.Run(async () =>10 {11 await asyncLock.AcquireAsync();12 Console.WriteLine("Task 1 acquired the lock");13 await Task.Delay(1000);14 Console.WriteLine("Task 1 releasing the lock");15 asyncLock.Release();16 });17 var task2 = Task.Run(async () =>18 {19 await asyncLock.AcquireAsync();20 Console.WriteLine("Task 2 acquired the lock");21 await Task.Delay(1000);22 Console.WriteLine("Task 2 releasing the lock");23 asyncLock.Release();24 });25 await Task.WhenAll(task1, task2);26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Samples.CoffeeMachineTasks;32{33 static async Task Main(string[] args)34 {35 var asyncLock = new AsyncLock();36 var task1 = Task.Run(async () =>37 {38 await asyncLock.AcquireAsync();39 Console.WriteLine("Task 1 acquired the lock");40 await Task.Delay(1000);41 Console.WriteLine("Task 1 releasing the lock");42 asyncLock.Release();43 });44 var task2 = Task.Run(async () =>45 {46 await asyncLock.AcquireAsync();47 Console.WriteLine("Task 2 acquired the lock");48 await Task.Delay(1000);49 Console.WriteLine("Task 2 releasing the lock");50 asyncLock.Release();51 });52 await Task.WhenAll(task1, task2);53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Samples.CoffeeMachineTasks;59{60 static async Task Main(string[] args)61 {62 var asyncLock = new AsyncLock();63 var task1 = Task.Run(async () =>64 {65 await asyncLock.AcquireAsync();66 Console.WriteLine("Task 1 acquired the lock");

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AcquireAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 static async Task Main()7 {8 var lockObject = new AsyncLock();9 using (await lockObject.AcquireAsync())10 {11 }12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Samples.CoffeeMachineTasks;18{19 {20 static async Task Main()21 {22 var lockObject = new AsyncLock();23 using (await lockObject.AcquireAsync())24 {25 }26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Samples.CoffeeMachineTasks;32{33 {34 static async Task Main()35 {36 var lockObject = new AsyncLock();37 using (await lockObject.AcquireAsync())38 {39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Samples.CoffeeMachineTasks;46{47 {48 static async Task Main()49 {50 var lockObject = new AsyncLock();51 using (await lockObject.AcquireAsync())52 {53 }54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Samples.CoffeeMachineTasks;60{61 {62 static async Task Main()63 {64 var lockObject = new AsyncLock();65 using (await lockObject.AcquireAsync())66 {67 }68 }69 }70}

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AcquireAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 public static async Task Main(string[] args)7 {8 AsyncLock asyncLock = new AsyncLock();9 using (await asyncLock.AcquireAsync())10 {11 }12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Samples.CoffeeMachineTasks;18{19 {20 public static async Task Main(string[] args)21 {22 AsyncLock asyncLock = new AsyncLock();23 using (await asyncLock.AcquireAsync())24 {25 }26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Samples.CoffeeMachineTasks;32{33 {34 public static async Task Main(string[] args)35 {36 AsyncLock asyncLock = new AsyncLock();37 using (await asyncLock.AcquireAsync())38 {39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Samples.CoffeeMachineTasks;46{47 {48 public static async Task Main(string[] args)49 {50 AsyncLock asyncLock = new AsyncLock();51 using (await asyncLock.AcquireAsync())52 {53 }54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Samples.CoffeeMachineTasks;60{

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AcquireAsync

Using AI Code Generation

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1var _asyncLock = new AsyncLock();2using (await _asyncLock.AcquireAsync())3{4}5var _asyncLock = new AsyncLock();6using (await _asyncLock.AcquireAsync())7{8}9var _asyncLock = new AsyncLock();10using (await _asyncLock.AcquireAsync())11{12}13var _asyncLock = new AsyncLock();14using (await _asyncLock.AcquireAsync())15{16}17var _asyncLock = new AsyncLock();18using (await _asyncLock.AcquireAsync())19{20}21var _asyncLock = new AsyncLock();22using (await _asyncLock.AcquireAsync())23{24}25var _asyncLock = new AsyncLock();26using (await _asyncLock.AcquireAsync())27{28}29var _asyncLock = new AsyncLock();30using (await _asyncLock.AcquireAsync())31{32}

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AcquireAsync

Using AI Code Generation

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1public async Task UseAsync()2{3 using (await this.myLock.AcquireAsync())4 {5 }6}7public async Task Use()8{9 using (this.myLock.Acquire())10 {11 }12}13public async Task UseAsync()14{15 using (await this.myLock.AcquireAsync())16 {17 }18}19public async Task Use()20{21 using (this.myLock.Acquire())22 {23 }24}25public async Task UseAsync()26{27 using (await this.myLock.AcquireAsync())28 {29 }30}31public async Task Use()32{33 using (this.myLock.Acquire())34 {35 }36}37public async Task UseAsync()38{39 using (await this.myLock.AcquireAsync())40 {41 }42}43public async Task Use()44{45 using (this.myLock.Acquire())46 {47 }48}49public async Task UseAsync()50{51 using (

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