Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineTasks.MockSensors.GetHopperLevelAsync
MockSensors.cs
Source:MockSensors.cs
...20 {21 Task<bool> GetPowerSwitchAsync();22 Task SetPowerSwitchAsync(bool value);23 Task<double> GetWaterLevelAsync();24 Task<double> GetHopperLevelAsync();25 Task<double> GetWaterTemperatureAsync();26 Task<double> GetPortaFilterCoffeeLevelAsync();27 Task<bool> GetReadDoorOpenAsync();28 Task SetWaterHeaterButtonAsync(bool value);29 Task SetGrinderButtonAsync(bool value);30 Task SetShotButtonAsync(bool value);31 Task SetDumpGrindsButtonAsync(bool value);32 Task TerminateAsync();33 /// <summary>34 /// An async event can be raised any time the water temperature changes.35 /// </summary>36 event EventHandler<double> WaterTemperatureChanged;37 /// <summary>38 /// An async event can be raised any time the water temperature reaches the right level for making coffee.39 /// </summary>40 event EventHandler<bool> WaterHot;41 /// <summary>42 /// An async event can be raised any time the coffee level changes in the porta filter.43 /// </summary>44 event EventHandler<double> PortaFilterCoffeeLevelChanged;45 /// <summary>46 /// Raised if we run out of coffee beans.47 /// </summary>48 event EventHandler<bool> HopperEmpty;49 /// <summary>50 /// Running a shot takes time, this event is raised when the shot is complete.51 /// </summary>52 event EventHandler<bool> ShotComplete;53 /// <summary>54 /// Raised if we run out of water.55 /// </summary>56 event EventHandler<bool> WaterEmpty;57 }58 /// <summary>59 /// This is a mock implementation of the ISensor interface.60 /// </summary>61 internal class MockSensors : ISensors62 {63 private readonly AsyncLock Lock;64 private bool PowerOn;65 private bool WaterHeaterButton;66 private double WaterLevel;67 private double HopperLevel;68 private double WaterTemperature;69 private bool GrinderButton;70 private double PortaFilterCoffeeLevel;71 private bool ShotButton;72 private readonly bool DoorOpen;73 private readonly Generator RandomGenerator;74 private ControlledTimer WaterHeaterTimer;75 private ControlledTimer CoffeeLevelTimer;76 private ControlledTimer ShotTimer;77 public bool RunSlowly;78 private readonly LogWriter Log = LogWriter.Instance;79 public event EventHandler<double> WaterTemperatureChanged;80 public event EventHandler<bool> WaterHot;81 public event EventHandler<double> PortaFilterCoffeeLevelChanged;82 public event EventHandler<bool> HopperEmpty;83 public event EventHandler<bool> ShotComplete;84 public event EventHandler<bool> WaterEmpty;85 public MockSensors(bool runSlowly)86 {87 this.Lock = new AsyncLock();88 this.RunSlowly = runSlowly;89 this.RandomGenerator = Generator.Create();90 // The use of randomness here makes this mock a more interesting test as it will91 // make sure the coffee machine handles these values correctly.92 this.WaterLevel = this.RandomGenerator.NextInteger(100);93 this.HopperLevel = this.RandomGenerator.NextInteger(100);94 this.WaterHeaterButton = false;95 this.WaterTemperature = this.RandomGenerator.NextInteger(50) + 30;96 this.GrinderButton = false;97 this.PortaFilterCoffeeLevel = 0;98 this.ShotButton = false;99 this.DoorOpen = this.RandomGenerator.NextInteger(5) is 0;100 this.WaterHeaterTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorWaterTemperature);101 }102 public Task TerminateAsync()103 {104 StopTimer(this.WaterHeaterTimer);105 StopTimer(this.CoffeeLevelTimer);106 StopTimer(this.ShotTimer);107 return Task.CompletedTask;108 }109 public async Task<bool> GetPowerSwitchAsync()110 {111 // to model real async behavior we insert a delay here.112 await Task.Delay(1);113 return this.PowerOn;114 }115 public async Task<double> GetWaterLevelAsync()116 {117 await Task.Delay(1);118 return this.WaterLevel;119 }120 public async Task<double> GetHopperLevelAsync()121 {122 await Task.Delay(1);123 return this.HopperLevel;124 }125 public async Task<double> GetWaterTemperatureAsync()126 {127 await Task.Delay(1);128 return this.WaterTemperature;129 }130 public async Task<double> GetPortaFilterCoffeeLevelAsync()131 {132 await Task.Delay(1);133 return this.PortaFilterCoffeeLevel;134 }...
GetHopperLevelAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 public static async Task<int> GetHopperLevelAsync()7 {8 return await MockSensors.GetHopperLevelAsync();9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote.Samples.CoffeeMachineTasks;15{16 {17 public async Task MakeCoffeeAsync()18 {19 int hopperLevel = await Sensors.GetHopperLevelAsync();20 if (hopperLevel < 10)21 {22 throw new Exception("Hopper is empty");23 }24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Samples.CoffeeMachineTasks;30{31 {32 public static async Task Main()33 {34 var coffeeMachine = new CoffeeMachine();35 await coffeeMachine.MakeCoffeeAsync();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Samples.CoffeeMachineTasks;42{43 {44 public static async Task Main()45 {46 var coffeeMachine = new CoffeeMachine();47 await coffeeMachine.MakeCoffeeAsync();48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Samples.CoffeeMachineTasks;54{55 {56 public static async Task Main()57 {58 var coffeeMachine = new CoffeeMachine();
GetHopperLevelAsync
Using AI Code Generation
1using System;2using Microsoft.Coyote.Samples.CoffeeMachineTasks;3{4 {5 public static Task<int> GetHopperLevelAsync()6 {7 var tcs = new TaskCompletionSource<int>();8 tcs.SetResult(100);9 return tcs.Task;10 }11 }12}
GetHopperLevelAsync
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2var sensors = new MockSensors();3var level = await sensors.GetHopperLevelAsync();4Console.WriteLine(level);5using Microsoft.Coyote.Samples.CoffeeMachineTasks;6var sensors = new MockSensors();7var level = await sensors.GetHopperLevelAsync();8Console.WriteLine(level);9using Microsoft.Coyote.Samples.CoffeeMachineTasks;10var sensors = new MockSensors();11var level = await sensors.GetHopperLevelAsync();12Console.WriteLine(level);13using Microsoft.Coyote.Samples.CoffeeMachineTasks;14var sensors = new MockSensors();15var level = await sensors.GetHopperLevelAsync();16Console.WriteLine(level);17using Microsoft.Coyote.Samples.CoffeeMachineTasks;18var sensors = new MockSensors();19var level = await sensors.GetHopperLevelAsync();20Console.WriteLine(level);21using Microsoft.Coyote.Samples.CoffeeMachineTasks;22var sensors = new MockSensors();23var level = await sensors.GetHopperLevelAsync();24Console.WriteLine(level);25using Microsoft.Coyote.Samples.CoffeeMachineTasks;26var sensors = new MockSensors();27var level = await sensors.GetHopperLevelAsync();28Console.WriteLine(level);29using Microsoft.Coyote.Samples.CoffeeMachineTasks;30var sensors = new MockSensors();
GetHopperLevelAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.CoffeeMachineTasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Coffee Machine Demo");9 Console.WriteLine("Coffee Machine Demo");
GetHopperLevelAsync
Using AI Code Generation
1var hopperLevel = await GetHopperLevelAsync();2if (hopperLevel < 20)3{4 await AddCoffeeAsync();5}6var hopperLevel = await GetHopperLevelAsync();7if (hopperLevel < 20)8{9 await AddCoffeeAsync();10}11var hopperLevel = await GetHopperLevelAsync();12if (hopperLevel < 20)13{14 await AddCoffeeAsync();15}16var hopperLevel = await GetHopperLevelAsync();17if (hopperLevel < 20)18{19 await AddCoffeeAsync();20}21var hopperLevel = await GetHopperLevelAsync();22if (hopperLevel < 20)23{24 await AddCoffeeAsync();25}26var hopperLevel = await GetHopperLevelAsync();27if (hopperLevel < 20)28{29 await AddCoffeeAsync();30}
GetHopperLevelAsync
Using AI Code Generation
1hopperLevel = await GetHopperLevelAsync();2if (hopperLevel < 10)3{4 await DisplayMessageAsync("Hopper is almost empty");5 await DisplayMessageAsync("Please refill it");6 await DisplayMessageAsync("Press any key to continue");7 Console.ReadKey();8}9{10 await DisplayMessageAsync("Hopper level is " + hopperLevel);11 await DisplayMessageAsync("Press any key to continue");12 Console.ReadKey();13}14waterLevel = await GetWaterLevelAsync();15if (waterLevel < 10)16{17 await DisplayMessageAsync("Water tank is almost empty");18 await DisplayMessageAsync("Please refill it");19 await DisplayMessageAsync("Press any key to continue");20 Console.ReadKey();21}22{23 await DisplayMessageAsync("Water level is " + waterLevel);24 await DisplayMessageAsync("Press any key to continue");25 Console.ReadKey();26}27coffeeLevel = await GetCoffeeLevelAsync();28if (coffeeLevel < 10)29{30 await DisplayMessageAsync("Coffee reservoir is almost empty");31 await DisplayMessageAsync("Please refill it");32 await DisplayMessageAsync("Press any key to continue");33 Console.ReadKey();34}35{36 await DisplayMessageAsync("Coffee level is " + coffeeLevel);37 await DisplayMessageAsync("Press any key to continue");38 Console.ReadKey();39}40hopperLevel = await GetHopperLevelAsync();41if (hopperLevel < 10)42{43 await DisplayMessageAsync("Hopper is almost empty");44 await DisplayMessageAsync("Please refill it");45 await DisplayMessageAsync("Press any key to continue");46 Console.ReadKey();
GetHopperLevelAsync
Using AI Code Generation
1int hopperLevel = await GetHopperLevelAsync();2if (hopperLevel == 0)3{4 await FillHopperAsync();5 hopperLevel = 100;6}7int hopperLevel = await GetHopperLevelAsync();8if (hopperLevel == 0)9{10 await FillHopperAsync();11 hopperLevel = 100;12}13await MakeCoffeeAsync(hopperLevel);
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