How to use Finish method of Microsoft.Coyote.Samples.DrinksServingRobot.FinishState class

Best Coyote code snippet using Microsoft.Coyote.Samples.DrinksServingRobot.FinishState.Finish

Robot.cs

Source:Robot.cs Github

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...193 {194 this.Log.WriteLine("<Robot> Serving order");195 var drinkType = this.SelectDrink();196 var glassOfDrink = this.GetFullFlass(drinkType);197 this.FinishOrder();198 }199 private void FinishOrder()200 {201 this.Log.WriteLine("<Robot> Finished serving the order. Retreating.");202 this.Log.WriteLine("==================================================");203 this.Log.WriteLine(string.Empty);204 this.MoveTo(StartingLocation);205 this.CurrentOrder = null;206 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());207 if (this.RunForever)208 {209 this.RaiseGotoStateEvent<Active>();210 }211 else212 {213 this.RaiseGotoStateEvent<FinishState>();214 }215 }216 private DrinkType SelectDrink()217 {218 var clientType = this.CurrentOrder.ClientDetails.PersonType;219 var selectedDrink = this.GetRandomDrink(clientType);220 this.Log.WriteLine($"<Robot> Selected \"{selectedDrink}\" for {clientType} client");221 return selectedDrink;222 }223 private Glass GetFullFlass(DrinkType drinkType)224 {225 var fillLevel = 100;226 this.Log.WriteLine($"<Robot> Filled a new glass of {drinkType} to {fillLevel}% level");227 return new Glass(drinkType, fillLevel);228 }229 private DrinkType GetRandomDrink(PersonType drinkerType)230 {231 var appropriateDrinks = drinkerType == PersonType.Adult232 ? Drinks.ForAdults233 : Drinks.ForMinors;234 return appropriateDrinks[this.RandomInteger(appropriateDrinks.Count)];235 }236 [OnEntry(nameof(Finish))]237 internal class FinishState : State { }238 private void Finish()239 {240 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());241 this.SendEvent(this.Id, HaltEvent.Instance);242 }243 protected override Task OnEventUnhandledAsync(Event e, string state)244 {245 // this can be handy for debugging.246 return base.OnEventUnhandledAsync(e, state);247 }248 }249}...

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Finish

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2FinishState.Finish();3using Microsoft.Coyote.Samples.DrinksServingRobot;4FinishState.Finish();5using Microsoft.Coyote.Samples.DrinksServingRobot;6FinishState.Finish();7using Microsoft.Coyote.Samples.DrinksServingRobot;8FinishState.Finish();9using Microsoft.Coyote.Samples.DrinksServingRobot;10FinishState.Finish();11using Microsoft.Coyote.Samples.DrinksServingRobot;12FinishState.Finish();13using Microsoft.Coyote.Samples.DrinksServingRobot;14FinishState.Finish();15using Microsoft.Coyote.Samples.DrinksServingRobot;16FinishState.Finish();17using Microsoft.Coyote.Samples.DrinksServingRobot;18FinishState.Finish();19using Microsoft.Coyote.Samples.DrinksServingRobot;20FinishState.Finish();

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Finish

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.DrinksServingRobot;3{4 {5 public override void OnEntry()6 {7 this.Finish();8 }9 }10}11using Microsoft.Coyote;12using Microsoft.Coyote.Samples.DrinksServingRobot;13{14 {15 public override void OnEntry()16 {17 this.Get();18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Samples.DrinksServingRobot;23{24 {25 public override void OnEntry()26 {27 this.GetCup();28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Samples.DrinksServingRobot;33{34 {35 public override void OnEntry()36 {37 this.GetDrink();38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Samples.DrinksServingRobot;43{44 {45 public override void OnEntry()46 {47 this.GetRecipe();48 }49 }50}51using Microsoft.Coyote;

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Finish

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2using Microsoft.Coyote;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5{6 {7 public override async Task OnEventAsync(Event e)8 {9 switch (e)10 {11 await FinishAsync();12 break;13 await base.OnEventAsync(e);14 break;15 }16 }17 private async Task FinishAsync()18 {19 }20 }21}22using Microsoft.Coyote.Samples.DrinksServingRobot;23using Microsoft.Coyote;24using Microsoft.Coyote.Tasks;25using System.Threading.Tasks;26{27 {28 public override async Task OnEventAsync(Event e)29 {30 switch (e)31 {32 await FinishAsync();33 break;34 await base.OnEventAsync(e);35 break;36 }37 }38 private async Task FinishAsync()39 {40 }41 }42}43using Microsoft.Coyote.Samples.DrinksServingRobot;44using Microsoft.Coyote;45using Microsoft.Coyote.Tasks;46using System.Threading.Tasks;47{48 {49 public override async Task OnEventAsync(Event e)50 {51 switch (e)52 {53 await FinishAsync();54 break;55 await base.OnEventAsync(e);56 break;57 }58 }59 private async Task FinishAsync()60 {

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Finish

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2FinishState.Finish();3using Microsoft.Coyote.Samples.DrinksServingRobot;4GetState.GetState();5using Microsoft.Coyote.Samples.DrinksServingRobot;6InsertCoinState.InsertCoin();7using Microsoft.Coyote.Samples.DrinksServingRobot;8MakeDrinkState.MakeDrink();9using Microsoft.Coyote.Samples.DrinksServingRobot;10NoCoinState.NoCoin();11using Microsoft.Coyote.Samples.DrinksServingRobot;12NoDrinkState.NoDrink();13using Microsoft.Coyote.Samples.DrinksServingRobot;14NoSugarState.NoSugar();15using Microsoft.Coyote.Samples.DrinksServingRobot;16SelectDrinkState.SelectDrink();17using Microsoft.Coyote.Samples.DrinksServingRobot;18SelectSugarState.SelectSugar();19using Microsoft.Coyote.Samples.DrinksServingRobot;20StartState.Start();

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Finish

Using AI Code Generation

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1using Microsoft.Coyote.Samples.DrinksServingRobot;2using Microsoft.Coyote;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 public static void Main()8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.SchedulingRandomSeed = 0;13 config.SchedulingVerbosity = 3;14 config.EnableAbstractInterpretation = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableBuggyWorkarounds = true;18 config.EnableCycleDetection = true;19 config.EnableLivenessChecking = true;

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Finish

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var runtime = Runtime.Create();5 runtime.CreateActor(typeof(DrinksServingRobot));6 runtime.Wait();7 }8}9{10 static void Main(string[] args)11 {12 var runtime = Runtime.Create();13 runtime.CreateActor(typeof(DrinksServingRobot));14 runtime.Wait();15 }16}17{18 static void Main(string[] args)19 {20 var runtime = Runtime.Create();21 runtime.CreateActor(typeof(DrinksServingRobot));22 runtime.Wait();23 }24}25{26 static void Main(string[] args)27 {28 var runtime = Runtime.Create();29 runtime.CreateActor(typeof(DrinksServingRobot));30 runtime.Wait();31 }32}33{34 static void Main(string[] args)35 {36 var runtime = Runtime.Create();37 runtime.CreateActor(typeof(DrinksServingRobot));38 runtime.Wait();39 }40}41{42 static void Main(string[] args)43 {44 var runtime = Runtime.Create();45 runtime.CreateActor(typeof(DrinksServingRobot));46 runtime.Wait();47 }48}

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