How to use describe_a_draw method of SampleSpecs.Demo.describe_a_finished_TicTacToeGame class

Best NSpec code snippet using SampleSpecs.Demo.describe_a_finished_TicTacToeGame.describe_a_draw

describe_a_finished_TicTacToeGame.cs

Source:describe_a_finished_TicTacToeGame.cs Github

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2namespace SampleSpecs.Demo3{4 class describe_a_finished_TicTacToeGame : describe_TicTacToeGame5 {6 void describe_a_draw()7 {8 context["all squares taken with no 3 in a row"] = () =>9 {10 before = () =>11 0.To(2).Do(row =>12 0.To(2).Do(column =>13 game.Play(AlternateUser(), row, column)14 )15 );16 specify = () => game.Finished.should_be_true();17 specify = () => game.Draw.should_be_true();18 };19 }20 void describe_a_winning_game()...

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describe_a_draw

Using AI Code Generation

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1using System;2using SampleSpecs.Demo;3{4 {5 static void Main(string[] args)6 {7 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();8 game.describe_a_draw();9 }10 }11}12using System;13using SampleSpecs.Demo;14{15 {16 static void Main(string[] args)17 {18 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();19 game.describe_a_draw();20 }21 }22}23using System;24using SampleSpecs.Demo;25{26 {27 static void Main(string[] args)28 {29 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();30 game.describe_a_draw();31 }32 }33}34using System;35using SampleSpecs.Demo;36{37 {38 static void Main(string[] args)39 {40 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();41 game.describe_a_draw();42 }43 }44}45using System;46using SampleSpecs.Demo;47{48 {49 static void Main(string[] args)50 {51 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();52 game.describe_a_draw();53 }54 }55}56using System;57using SampleSpecs.Demo;58{59 {

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describe_a_draw

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void describe_a_draw()9 {10 Console.WriteLine("describe_a_draw");11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 public void describe_a_draw()22 {23 Console.WriteLine("describe_a_draw");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public void describe_a_draw()35 {36 Console.WriteLine("describe_a_draw");37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public void describe_a_draw()48 {49 Console.WriteLine("describe_a_draw");50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public void describe_a_draw()61 {62 Console.WriteLine("describe_a_draw");63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;

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describe_a_draw

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1using System;2using SampleSpecs.Demo;3{4 {5 static void Main(string[] args)6 {7 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();8 game.describe_a_draw();9 }10 }11}12{13 {14 public void describe_a_draw()15 {16 Console.WriteLine("Game is a draw");17 }18 }19}

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describe_a_draw

Using AI Code Generation

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1using System;2using SampleSpecs.Demo;3{4 {5 static void Main(string[] args)6 {7 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();8 game.describe_a_draw();9 }10 }11}12using System;13using SampleSpecs.Demo;14{15 {16 public void describe_a_draw()17 {18 Console.WriteLine("Game is a draw");19 }20 }21}22using System;23using SampleSpecs.Demo;24{25 {26 public void describe_a_draw()27 {28 Console.WriteLine("Game is a draw");29 }30 }31}32using System;33using SampleSpecs.Demo;34{35 {36 public void describe_a_draw()37 {38 Console.WriteLine("Game is a draw");39 }40 }41}42using System;43using SampleSpecs.Demo;44{45 {46 public void describe_a_draw()47 {48 Console.WriteLine("Game is a draw");49 }50 }51}52using System;53using SampleSpecs.Demo;54{55 {

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describe_a_draw

Using AI Code Generation

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1using System;2using SampleSpecs.Demo;3{4 {5 public static void Main()6 {7 describe_a_finished_TicTacToeGame describe_a_finished_TicTacToeGame = new describe_a_finished_TicTacToeGame();8 describe_a_finished_TicTacToeGame.describe_a_draw();9 }10 public void describe_a_draw()11 {12 TicTacToeGame a_game = new TicTacToeGame();13 a_game.play("x", "0", "x", "0", "x", "0", "0", "x", "0");14 if (a_game.is_draw())15 {16 Console.WriteLine("It is a draw");17 }18 {19 Console.WriteLine("It is not a draw");20 }21 }22 }23}24using System;25using SampleSpecs.Demo;26{27 {28 public static void Main()29 {30 describe_a_finished_TicTacToeGame describe_a_finished_TicTacToeGame = new describe_a_finished_TicTacToeGame();31 describe_a_finished_TicTacToeGame.describe_a_draw();32 }33 public void describe_a_draw()34 {35 TicTacToeGame a_game = new TicTacToeGame();36 a_game.play("x", "0", "x", "0", "x", "0", "0", "x", "0");37 if (a_game.is_draw())38 {39 Console.WriteLine("It is a draw");40 }41 {42 Console.WriteLine("It is not a draw");43 }44 }45 }46}47using System;48using SampleSpecs.Demo;49{50 {51 public static void Main()52 {53 describe_a_finished_TicTacToeGame describe_a_finished_TicTacToeGame = new describe_a_finished_TicTacToeGame();

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describe_a_draw

Using AI Code Generation

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1using System;2using SampleSpecs;3{4 {5 public static void Main()6 {7 describe_a_finished_TicTacToeGame demo = new describe_a_finished_TicTacToeGame();8 demo.describe_a_draw();9 }10 public void describe_a_draw()11 {12 TicTacToeGame game = new TicTacToeGame();13 game.Play(new int[9] { 0, 1, 2, 3, 4, 5, 6, 7, 8 });14 game.Play(new int[9] { 1, 0, 2, 3, 4, 5, 6, 7, 8 });15 game.Play(new int[9] { 1, 2, 0, 3, 4, 5, 6, 7, 8 });16 game.Play(new int[9] { 1, 2, 3, 0, 4, 5, 6, 7, 8 });17 game.Play(new int[9] { 1, 2, 3, 4, 0, 5, 6, 7, 8 });18 game.Play(new int[9] { 1, 2, 3, 4, 5, 0, 6, 7, 8 });19 game.Play(new int[9] { 1, 2, 3, 4, 5, 6, 0, 7, 8 });20 game.Play(new int[9] { 1, 2, 3, 4, 5, 6, 7, 0, 8 });21 game.Play(new int[9] { 1, 2, 3, 4, 5, 6, 7, 8, 0 });22 Console.WriteLine("Game is a draw: " + game.IsDraw());23 }24 }25}26using System;27using SampleSpecs;28{29 {

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describe_a_draw

Using AI Code Generation

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1using System;2using SampleSpecs.Demo;3{4 {5 public static void Main()6 {7 describe_a_finished_TicTacToeGame.describe_a_draw();8 Console.ReadLine();9 }10 public static void describe_a_draw()11 {12 TicTacToeGame game = new TicTacToeGame();13 game.TakeTurn(0, 0);14 game.TakeTurn(0, 1);15 game.TakeTurn(0, 2);16 game.TakeTurn(1, 0);17 game.TakeTurn(1, 1);18 game.TakeTurn(1, 2);19 game.TakeTurn(2, 0);20 game.TakeTurn(2, 1);21 game.TakeTurn(2, 2);22 Console.WriteLine("The game is a draw");23 }24 }25}26using System;27using SampleSpecs.Demo;28{29 {30 public static void Main()31 {32 describe_a_finished_TicTacToeGame.describe_a_draw();33 Console.ReadLine();34 }35 public static void describe_a_draw()36 {37 TicTacToeGame game = new TicTacToeGame();38 game.TakeTurn(0, 0);39 game.TakeTurn(0, 1);40 game.TakeTurn(0, 2);41 game.TakeTurn(1, 0);42 game.TakeTurn(1, 1);43 game.TakeTurn(1, 2);44 game.TakeTurn(2, 0);45 game.TakeTurn(2, 1);46 game.TakeTurn(2, 2);47 Console.WriteLine("The game is a draw");48 }49 }50}51using System;

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describe_a_draw

Using AI Code Generation

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1{2 {3 public void describe_a_draw()4 {5 }6 }7}8{9 {10 public void describe_a_draw()11 {12 }13 }14}15{16 {17 public void describe_a_draw()18 {19 }20 }21}22{23 {24 public void describe_a_draw()25 {26 }27 }28}29{30 {31 public void describe_a_draw()32 {33 }34 }35}36{37 {38 public void describe_a_draw()39 {40 }41 }42}

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describe_a_draw

Using AI Code Generation

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1using System;2{3 {4 {5 public static void describe_a_draw(int[,] board)6 {7 Console.WriteLine("The game is a draw");8 }9 public static void describe_a_win(int[,] board, int player)10 {11 Console.WriteLine("Player {0} has won", player);12 }13 }14 }15}16using System;17{18 {19 {20 public static void describe_a_draw(int[,] board)21 {22 Console.WriteLine("The game is a draw");23 }24 public static void describe_a_win(int[,] board, int player)25 {26 Console.WriteLine("Player {0} has won", player);27 }28 }29 }30}31using System;32{33 {34 {35 public static void describe_a_draw(int[,] board)36 {37 Console.WriteLine("The game is a draw");38 }39 public static void describe_a_win(int[,] board, int player

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