How to use describe_a_winning_game method of SampleSpecs.Demo.describe_a_finished_TicTacToeGame class

Best NSpec code snippet using SampleSpecs.Demo.describe_a_finished_TicTacToeGame.describe_a_winning_game

describe_a_finished_TicTacToeGame.cs

Source:describe_a_finished_TicTacToeGame.cs Github

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...16 specify = () => game.Finished.should_be_true();17 specify = () => game.Draw.should_be_true();18 };19 }20 void describe_a_winning_game()21 {22 players = new[] { "x", "o" };23 0.To(2).Do(index => players.Do(player =>24 {25 context["3 {0}'s in column {1}".With(player, index)] = () =>26 {27 before = () => 0.To(2).Do(column => game.Play(player, index, column));28 specify = () => game.Finished.should_be_true();29 it["winner should be {0}".With(player)] = () => game.Winner.should_be(player);30 };31 context["3 {0}'s in row {1}".With(player, index)] = () =>32 {33 before = () => 0.To(2).Do(row => game.Play(player, row, index));34 specify = () => game.Finished.should_be_true();...

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describe_a_winning_game

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using SampleSpecs.Demo;7{8 {9 private TicTacToeGame game;10 public describe_a_finished_TicTacToeGame()11 {12 game = new TicTacToeGame();13 game.Play(1, 1);14 game.Play(0, 0);15 game.Play(2, 2);16 game.Play(0, 1);17 game.Play(0, 2);18 }19 public void should_be_won_by_X()20 {21 game.Winner.ShouldEqual("X");22 }23 public void should_be_won_by_O()24 {25 game.Winner.ShouldEqual("O");26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using SampleSpecs.Demo;35{36 {37 private TicTacToeGame game;38 public describe_a_finished_TicTacToeGame()39 {40 game = new TicTacToeGame();41 game.Play(1, 1);42 game.Play(0, 0);43 game.Play(2, 2);44 game.Play(0, 1);45 game.Play(0, 2);46 }47 public void should_be_won_by_X()48 {49 game.Winner.ShouldEqual("X");50 }51 public void should_be_won_by_O()52 {53 game.Winner.ShouldEqual("O");54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using SampleSpecs.Demo;63{64 {65 private TicTacToeGame game;66 public describe_a_finished_TicTacToeGame()67 {68 game = new TicTacToeGame();

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describe_a_winning_game

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1using SampleSpecs.Demo;2using System;3{4 {5 static void Main(string[] args)6 {7 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();8 game.describe_a_winning_game();9 }10 }11}

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describe_a_winning_game

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using SampleSpecs.Demo;7using Machine.Specifications;8{9 {10 static TicTacToeGame game;11 Establish context = () =>12 {13 game = new TicTacToeGame();14 game.Play("X", 1, 1);15 game.Play("O", 0, 0);16 game.Play("X", 1, 2);17 game.Play("O", 1, 0);18 game.Play("X", 2, 2);19 game.Play("O", 0, 2);20 game.Play("X", 0, 1);21 game.Play("O", 2, 0);22 game.Play("X", 2, 1);23 };24 It should_be_finished = () => game.IsFinished.ShouldBeTrue();25 It should_have_a_winner = () => game.Winner.ShouldEqual("X");26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using SampleSpecs.Demo;34using Machine.Specifications;35{36 {37 static TicTacToeGame game;38 Establish context = () =>39 {40 game = new TicTacToeGame();41 game.Play("X", 1, 1);42 game.Play("O", 0, 0);43 game.Play("X", 1, 2);44 game.Play("O", 1, 0);45 game.Play("X", 2, 2);46 game.Play("O", 0, 2);47 game.Play("X", 0, 1);48 game.Play("O", 2, 0);49 game.Play("X", 2, 1);50 };51 It should_be_finished = () => game.IsFinished.ShouldBeTrue();52 It should_have_a_winner = () => game.Winner.ShouldEqual("X");53 }54}

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describe_a_winning_game

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1using System;2using SampleSpecs.Demo;3{4 {5 public void describe_a_winning_game()6 {7 Console.WriteLine("describe_a_winning_game");8 }9 }10}11using System;12using SampleSpecs.Demo;13{14 {15 public void describe_a_winning_game()16 {17 Console.WriteLine("describe_a_winning_game");18 }19 }20}21using System;22using SampleSpecs.Demo;23{24 {25 public void describe_a_winning_game()26 {27 Console.WriteLine("describe_a_winning_game");28 }29 }30}31using System;32using SampleSpecs.Demo;33{34 {35 public void describe_a_winning_game()36 {37 Console.WriteLine("describe_a_winning_game");38 }39 }40}41using System;42using SampleSpecs.Demo;43{44 {45 public void describe_a_winning_game()46 {47 Console.WriteLine("describe_a_winning_game");48 }49 }50}51using System;52using SampleSpecs.Demo;53{54 {55 public void describe_a_winning_game()56 {

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describe_a_winning_game

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using SampleSpecs.Demo;7using SampleSpecs.Demo.TicTacToe;8{9 {10 static void Main(string[] args)11 {12 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();13 game.describe_a_winning_game();14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using SampleSpecs.Demo;24using SampleSpecs.Demo.TicTacToe;25{26 {27 static void Main(string[] args)28 {29 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();30 game.describe_a_winning_game();31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using SampleSpecs.Demo;41using SampleSpecs.Demo.TicTacToe;42{43 {44 static void Main(string[] args)45 {46 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();47 game.describe_a_winning_game();48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using SampleSpecs.Demo;58using SampleSpecs.Demo.TicTacToe;59{60 {61 static void Main(string[] args)62 {63 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();64 game.describe_a_winning_game();65 Console.ReadLine();

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describe_a_winning_game

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1using System;2using Machine.Specifications;3{4 {5 private static TicTacToeGame _game;6 private static string _winner;7 private Establish context = () =>8 {9 _game = new TicTacToeGame();10 _game.MakeMove(1, 1);11 _game.MakeMove(0, 0);12 _game.MakeMove(0, 1);13 _game.MakeMove(1, 0);14 _game.MakeMove(2, 1);15 };16 private Because of = () => _winner = _game.GetWinner();17 private It should_have_a_winner = () => _winner.ShouldEqual("X");18 }19}20using System;21using Machine.Specifications;22{23 {24 private static TicTacToeGame _game;25 private static string _winner;26 private Establish context = () =>27 {28 _game = new TicTacToeGame();29 _game.MakeMove(1, 1);30 _game.MakeMove(0, 0);31 _game.MakeMove(0, 1);32 _game.MakeMove(1, 0);33 _game.MakeMove(2, 1);34 };35 private Because of = () => _winner = _game.GetWinner();36 private It should_have_a_winner = () => _winner.ShouldEqual("X");37 private It should_not_be_a_draw = () => _game.IsDraw.ShouldBeFalse();38 }39}40using System;41using Machine.Specifications;42{43 {44 private static TicTacToeGame _game;45 private static string _winner;46 private Establish context = () =>47 {48 _game = new TicTacToeGame();49 _game.MakeMove(1, 1);50 _game.MakeMove(0, 0);51 _game.MakeMove(0, 1

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describe_a_winning_game

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1using System;2{3 public static void Main()4 {5 SampleSpecs.Demo.describe_a_finished_TicTacToeGame _describe_a_finished_TicTacToeGame = new SampleSpecs.Demo.describe_a_finished_TicTacToeGame();6 _describe_a_finished_TicTacToeGame.describe_a_winning_game();7 }8}9using System;10{11 public static void Main()12 {13 SampleSpecs.Demo.describe_a_finished_TicTacToeGame _describe_a_finished_TicTacToeGame = new SampleSpecs.Demo.describe_a_finished_TicTacToeGame();14 _describe_a_finished_TicTacToeGame.describe_a_winning_game();15 }16}17using System;18{19 public static void Main()20 {21 SampleSpecs.Demo.describe_a_finished_TicTacToeGame _describe_a_finished_TicTacToeGame = new SampleSpecs.Demo.describe_a_finished_TicTacToeGame();22 _describe_a_finished_TicTacToeGame.describe_a_winning_game();23 }24}25using System;26{27 public static void Main()28 {29 SampleSpecs.Demo.describe_a_finished_TicTacToeGame _describe_a_finished_TicTacToeGame = new SampleSpecs.Demo.describe_a_finished_TicTacToeGame();30 _describe_a_finished_TicTacToeGame.describe_a_winning_game();31 }32}33using System;34{35 public static void Main()36 {37 SampleSpecs.Demo.describe_a_finished_TicTacToeGame _describe_a_finished_TicTacToeGame = new SampleSpecs.Demo.describe_a_finished_TicTacToeGame();

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describe_a_winning_game

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Machine.Specifications;6using Machine.Specifications.Model;7using Machine.Specifications.Runner.Impl;8using Machine.Specifications.Runner;9using Machine.Specifications.Runner.Utility;10using System.Reflection;11using System.IO;12using System.Diagnostics;13using System.Threading;14{15 {16 static TicTacToeGame game;17 Establish context = () => game = new TicTacToeGame();18 Because of = () =>19 {20 game.Play(Move.X, 0, 0);21 game.Play(Move.X, 0, 1);22 game.Play(Move.X, 0, 2);23 };24 It should_be_finished = () => game.IsFinished.ShouldBeTrue();25 It should_have_a_winner = () => game.Winner.ShouldEqual(Move.X);26 }27 {28 static void Main(string[] args)29 {30 var assembly = Assembly.GetExecutingAssembly();31 var type = assembly.GetTypes().Where(t => t.Name == "describe_a_finished_TicTacToeGame").First();32 var describe_a_finished_TicTacToeGame = type.GetMethods().Where(m => m.Name == "should_be_finished").First();33 var should_be_finished = new MethodRunner(describe_a_finished_TicTacToeGame);34 var describe_a_finished_TicTacToeGame1 = type.GetMethods().Where(m => m.Name == "should_have_a_winner").First();35 var should_have_a_winner = new MethodRunner(describe_a_finished_TicTacToeGame1);36 var context = new ContextRunner(type);37 context.Run(null);38 should_be_finished.Run(null);39 should_have_a_winner.Run(null);40 Console.ReadLine();41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using Machine.Specifications;49using Machine.Specifications.Model;50using Machine.Specifications.Runner.Impl;51using Machine.Specifications.Runner;52using Machine.Specifications.Runner.Utility;53using System.Reflection;54using System.IO;55using System.Diagnostics;56using System.Threading;57{

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describe_a_winning_game

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1{2 {3 public static void describe_a_winning_game(string[] args)4 {5 var game = new TicTacToeGame();6 game.PlayXAt(0, 0);7 game.PlayOAt(1, 0);8 game.PlayXAt(0, 1);9 game.PlayOAt(1, 1);10 game.PlayXAt(0, 2);11 var result = game.GetResult();12 Assert.AreEqual("X is the winner", result);13 }14 }15}16{17 {18 public static void describe_a_winning_game(string[] args)19 {20 var game = new TicTacToeGame();21 game.PlayXAt(0, 0);22 game.PlayOAt(1, 0);23 game.PlayXAt(0, 1);24 game.PlayOAt(1, 1);25 game.PlayXAt(0, 2);26 var result = game.GetResult();27 Assert.AreEqual("X is the winner", result);28 }29 }30}31{32 {33 public static void describe_a_winning_game(string[] args)34 {35 var game = new TicTacToeGame();36 game.PlayXAt(0, 0);37 game.PlayOAt(1, 0);38 game.PlayXAt(0, 1);39 game.PlayOAt(1, 1);40 game.PlayXAt(0, 2);41 var result = game.GetResult();42 Assert.AreEqual("X is the winner", result);43 }44 }45}

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describe_a_winning_game

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using SampleSpecs.Demo;7using Machine.Specifications;8{9 {10 public static TicTacToeGame game;11 public static string output;12 private Establish context = () =>13 {14 game = new TicTacToeGame();15 game.Play("X", 0, 0);16 game.Play("X", 1, 1);17 game.Play("X", 2, 2);18 game.Play("O", 0, 1);19 game.Play("O", 1, 2);20 game.Play("O", 2, 0);21 };22 private Because of = () =>23 {24 output = game.Describe();25 };26 private It should_be_finished = () =>27 {28 game.IsFinished.ShouldBeTrue();29 };30 private It should_have_a_winner = () =>31 {32 game.Winner.ShouldEqual("X");33 };34 private It should_have_a_description = () =>35 {36 output.ShouldEqual("X wins!");37 };38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using SampleSpecs.Demo;46using Machine.Specifications;47{48 {49 public static TicTacToeGame game;50 public static string output;51 private Establish context = () =>52 {53 game = new TicTacToeGame();54 game.Play("X", 0, 0);55 game.Play("X", 1, 1);56 game.Play("X", 2, 2);57 game.Play("O", 0, 1);58 game.Play("O", 1, 2);59 game.Play("O", 2, 0);60 };61 private Because of = () =>62 {63 output = game.Describe();64 };65 private It should_be_finished = () =>66 {

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