How to use score method in argos

Best JavaScript code snippet using argos

game_revisiting.js

Source:game_revisiting.js Github

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1const firstContainer = document.querySelector('#gameButtons')2const secondContainer = document.querySelector('#scores')3const invisibleButton = document.querySelector('button')4let startRound = document.createElement('div');5const updatedResult = document.createElement('div');6const updatedScores = document.createElement('div');7var newcomputerSelection;8var playerScore = 0;9var computerScore = 0;10var drawScore = 0;11const rockbtn = document.querySelector('#rockbtn');12const paperbtn = document.querySelector('#paperbtn');13const scizzorsbtn = document.querySelector('#scizzorsbtn');14// DOM Manipulation15startRound.textContent = "Choose one to play a round of Rock, Paper, Scizzors. First to 5 wins!";16startRound.style.cssText = "border: 2px solid black; font-size: 20px; display:inline-block; padding: 15px;"17updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;18updatedResult.textContent = "Play a round to see the result!"19secondContainer.appendChild(startRound);20secondContainer.appendChild(updatedScores);21secondContainer.appendChild(updatedResult);22// Click event listeners to play the game23rockbtn.addEventListener('click', function (e) {24 let roundResult = playRound('Rock');25 if (roundResult.charAt(4) === 'w'){ // This is used to recognize the outcome from the playRound(); function.26 playerScore++;27 console.log("The score is" + " " + playerScore + " " + "to" + " " + computerScore);28 updatedResult.textContent = "You won! Your opponent chose" + " " + "Scizzors" + " " + "which loses to" + " " + "Rock" + ".";29 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;30 }31 if (roundResult.charAt(4) === 'l'){32 computerScore++;33 console.log("The score is" + " " + playerScore + " " + "to" + " " + computerScore);34 updatedResult.textContent = "You lost! Your opponent chose" + " " + "Paper" + " " + "which beats" + " " + "Rock" + ".";35 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;36 }37 if (roundResult.charAt(0) === 'I'){38 drawScore++;39 console.log("No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");40 updatedResult.textContent = "It's a draw! No Points have been added. Your opponent also chose" + " " + "Rock" + ".";41 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer's Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;42 }43 // Ends the game if either the player or computer reaches a score of 544 if (playerScore === 5) {45 startRound.textContent = "The game has ended. You won! Refresh the page to play again."46 // Makes buttons disappear so you can't play anymore47 rockbtn.style.display = "none";48 paperbtn.style.display = "none";49 scizzorsbtn.style.display = "none";50 } else if (computerScore === 5){51 startRound.textContent = "The game has ended. You lost! Refresh the page to play again."52 // Makes buttons disappear so you can't play anymore53 rockbtn.style.display = "none";54 paperbtn.style.display = "none";55 scizzorsbtn.style.display = "none";56 } 57});58paperbtn.addEventListener('click', function (e) {59 let roundResult = playRound('Paper');60 if (roundResult.charAt(4) === 'w'){ // This is used to recognize the outcome from the playRound(); function.61 playerScore++;62 console.log("The score is" + " " + playerScore + " " + "to" + " " + computerScore);63 updatedResult.textContent = "You won! Your opponent chose" + " " + "Rock" + " " + "which loses to" + " " + "Paper" + ".";64 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore; 65 }66 if (roundResult.charAt(4) === 'l'){67 computerScore++;68 console.log("The score is" + " " + playerScore + " " + "to" + " " + computerScore);69 updatedResult.textContent = "You lost! Your opponent chose" + " " + "Scizzors" + " " + "which beats" + " " + "Paper" + ".";70 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;71 }72 if (roundResult.charAt(0) === 'I'){73 drawScore++;74 console.log("No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");75 updatedResult.textContent = "It's a draw! No Points have been added. Your opponent also chose" + " " + "Paper" + ".";76 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer's Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;77 }78 // Ends the game if either the player or computer reaches a score of 579 if (playerScore === 5) {80 startRound.textContent = "The game has ended. You won! Refresh the page to play again."81 // Makes buttons disappear so you can't play anymore82 rockbtn.style.display = "none";83 paperbtn.style.display = "none";84 scizzorsbtn.style.display = "none";85 } else if (computerScore === 5){86 startRound.textContent = "The game has ended. You lost! Refresh the page to play again."87 88 // Makes buttons disappear so you can't play anymore89 rockbtn.style.display = "none";90 paperbtn.style.display = "none";91 scizzorsbtn.style.display = "none";92 } 93});94scizzorsbtn.addEventListener('click', function (e) {95 let roundResult = playRound('Scizzors');96 if (roundResult.charAt(4) === 'w'){ // This is used to recognize the outcome from the playRound(); function.97 playerScore++;98 console.log("The score is" + " " + playerScore + " " + "to" + " " + computerScore);99 updatedResult.textContent = "You won! Your opponent chose" + " " + "Paper" + " " + "which loses to" + " " + "Scizzors" + ".";100 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;101 }102 if (roundResult.charAt(4) === 'l'){103 computerScore++;104 console.log("The score is" + " " + playerScore + " " + "to" + " " + computerScore);105 updatedResult.textContent = "You lost! Your opponent chose" + " " + "Rock" + " " + "which beats" + " " + "Scizzors" + ".";106 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer'\s Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;107 }108 if (roundResult.charAt(0) === 'I'){109 drawScore++;110 console.log("No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");111 updatedResult.textContent = "It's a draw! No Points have been added. Your opponent also chose" + " " + "Scizzors" + ".";112 updatedScores.textContent = "Your Score:" + " " + playerScore + " | " + "Computer's Score:" + " " + computerScore + " | " + "Draws:" + " " + drawScore;113 }114 // Ends the game if either the player or computer reaches a score of 5115 if (playerScore === 5) {116 startRound.textContent = "The game has ended. You won! Refresh the page to play again."117 // Makes buttons disappear so you can't play anymore118 rockbtn.style.display = "none";119 paperbtn.style.display = "none";120 scizzorsbtn.style.display = "none";121 } else if (computerScore === 5){122 startRound.textContent = "The game has ended. You lost! Refresh the page to play again."123 124 // Makes buttons disappear so you can't play anymore125 rockbtn.style.display = "none";126 paperbtn.style.display = "none";127 scizzorsbtn.style.display = "none";128 } 129});130// Opponent chooses a hand shape using random number generator131function computerPlay(){132 randomNumber = Math.floor(Math.random()*3) + 1;133 if (randomNumber === 1) {134 return "rock";135 } else if (randomNumber === 2) {136 return "paper";137 } else {138 return "scizzors";139 }140}141// Stores the player and the opponent's hand shape:142function playRound(buttonClicked){143 let newcomputerSelection = computerPlay();144 let playerPrompt = buttonClicked;145 //console.log(playerPrompt);146 let playerSelectionLowerCase = playerPrompt.toLowerCase(); // Makes the prompt input case insensitive, the the rest of the function reads lower case strings.147 //console.log(playerSelectionLowerCase);148 if ((playerSelectionLowerCase === "rock" && newcomputerSelection === "paper") 149 || (playerSelectionLowerCase === "scizzors" && newcomputerSelection === "rock") 150 || (playerSelectionLowerCase === "paper" && newcomputerSelection === "scizzors")) {151 console.log("You lost! Your opponent chose" + " " + newcomputerSelection + " " + "which beats" + " " + playerSelectionLowerCase + ".");152 return "You lost! Your opponent chose" + " " + newcomputerSelection + " " + "which beats" + " " + playerSelectionLowerCase + ".";153 /* I had these two console.log lines to test and make sure that both the player and opponent's hands were being stored correctly in the function.154 console.log(playerSelectionLowerCase);155 console.log(newcomputerSelection); */156 } else if (playerSelectionLowerCase === newcomputerSelection){157 console.log("It's a draw! Your opponent also chose" + " " + newcomputerSelection + ".");158 return "It's a draw! Your opponent also chose" + " " + newcomputerSelection + ".";159 /* I had these two console.log lines to test and make sure that both the player and opponent's hands were being stored correctly in the function.160 console.log(playerSelectionLowerCase);161 console.log(newcomputerSelection); */162 } else if ((playerSelectionLowerCase === "rock" && newcomputerSelection === "scizzors") 163 || (playerSelectionLowerCase === "scizzors" && newcomputerSelection === "paper") 164 || (playerSelectionLowerCase === "paper" && newcomputerSelection === "rock")) {165 console.log("You won! Your opponent chose" + " " + newcomputerSelection + " " + "which loses to" + " " + playerSelectionLowerCase + ".");166 return "You won! Your opponent chose" + " " + newcomputerSelection + " " + "which loses to" + " " + playerSelectionLowerCase + ".";167 /* I had these two console.log lines to test and make sure that both the player and opponent's hands were being stored correctly in the function.168 console.log(playerSelectionLowerCase);169 console.log(newcomputerSelection); */170 } else {171 console.log("Please enter a valid option, the input must be 'rock', 'paper', or 'scizzors' only). This round will count as a draw.");172 return "Please enter a valid option, the input must be 'rock', 'paper', or 'scizzors' only). This round will count as a draw."173 /* I had these two console.log lines to test and make sure that both the player and opponent's hands were being stored correctly in the function.174 console.log(playerSelectionLowerCase);175 console.log(newcomputerSelection); */176 }177}178// FROM MY ORIGINAL ROCK PAPER SCIZZORS PROJECT, DO NOT USE IN THIS REVISITED VERSION!179// function game() {180// // Start player's scores at 0.181 182// let roundOne = playRound();183// console.log(roundOne); // Lets you know how you won, lost, or drew the round.184// // Round 1185// if (roundOne.charAt(4) === 'w'){ // This is used to recognize the outcome from the playRound(); function.186// playerScore++;187// console.log("Round 1: The score is" + " " + playerScore + " " + "to" + " " + computerScore);188// }189// if (roundOne.charAt(4) === 'l'){190// computerScore++;191// console.log("Round 1: The score is" + " " + playerScore + " " + "to" + " " + computerScore);192// }193// if (roundOne.charAt(0) === 'I'){194// console.log("Round 1: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");195// }196// if (roundOne.charAt(0) === 'P'){197// console.log("Round 1: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");198// }199 200// //Round 2201// let roundTwo = playRound();202// console.log(roundTwo);203// if (roundTwo.charAt(4) === 'w'){204// playerScore++;205// console.log("Round 2: The score is" + " " + playerScore + " " + "to" + " " + computerScore);206// }207// if (roundTwo.charAt(4) === 'l'){208// computerScore++;209// console.log("Round 2: The score is" + " " + playerScore + " " + "to" + " " + computerScore);210// }211// if (roundTwo.charAt(0) === 'I'){212// console.log("Round 2: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");213// }214// if (roundTwo.charAt(0) === 'P'){215// console.log("Round 2: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");216// }217// // Round 3218// let roundThree = playRound();219// console.log(roundThree);220// if (roundThree.charAt(4) === 'w'){221// playerScore++;222// console.log("Round 3: The score is" + " " + playerScore + " " + "to" + " " + computerScore);223// }224// if (roundThree.charAt(4) === 'l'){225// computerScore++;226// console.log("Round 3: The score is" + " " + playerScore + " " + "to" + " " + computerScore);227// }228// if (roundThree.charAt(0) === 'I'){229// console.log("Round 3: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");230// }231// if (roundThree.charAt(0) === 'P'){232// console.log("Round 3: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");233// }234// //Round 4235// let roundFour = playRound();236// console.log(roundFour);237// if (roundFour.charAt(4) === 'w'){238// playerScore++;239// console.log("Round 4: The score is" + " " + playerScore + " " + "to" + " " + computerScore);240// }241// if (roundFour.charAt(4) === 'l'){242// computerScore++;243// console.log("Round 4: The score is" + " " + playerScore + " " + "to" + " " + computerScore);244// }245// if (roundFour.charAt(0) === 'I'){246// console.log("Round 4: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");247// }248 249// if (roundFour.charAt(0) === 'P'){250// console.log("Round 4: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");251// }252// //Round 5253// let roundFive = playRound();254// console.log(roundFive);255// if (roundFive.charAt(4) === 'w'){256// playerScore++;257// console.log("Round 5: The final score is" + " " + playerScore + " " + "to" + " " + computerScore);258// }259// if (roundFive.charAt(4) === 'l'){260// computerScore++;261// console.log("Round 5: The final score is" + " " + playerScore + " " + "to" + " " + computerScore);262// }263// if (roundFive.charAt(0) === 'I'){264// console.log("Round 5: No points added to either player. The final score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");265// }266// if (roundFive.charAt(0) === 'P'){267// console.log("Round 5: No points added to either player. The current score is" + " " + playerScore + " " + "to" + " " + computerScore + ".");268// }269// if (playerScore > computerScore) {270// return "You won the game of 5! The game is now complete, thanks for playing!"271// } else if (playerScore < computerScore) {272// return "You lost the game of 5! The game is now complete, thanks for playing!"273// } else {274// return "It's a draw! The game is now complete, thanks for playing!"275// }...

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stat.js

Source:stat.js Github

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1import Mock from 'mockjs';2const AllStats = [3 {4 studentno: '2011360114',5 examno: '20110511',6 studentname: '张正午',7 class: '六年级 (5) 班',8 subjectScores: {9 score: '82.5',10 classRank: '4',11 gradeRank: '14',12 rank: 'A+'13 },14 totalScores: {15 score: '273.5',16 classRank: '1',17 gradeRank: '1',18 rank: 'A+'19 }20 },21 {22 studentno: '2011360115',23 examno: '20110512',24 studentname: '刘飞',25 class: '六年级 (6) 班',26 subjectScores: {27 score: '87.5',28 classRank: '3',29 gradeRank: '8',30 rank: 'A+'31 },32 totalScores: {33 score: '281.5',34 classRank: '1',35 gradeRank: '1',36 rank: 'A+'37 }38 },39 {40 studentno: '2011360116',41 examno: '20110513',42 studentname: '白好英',43 class: '六年级 (7) 班',44 subjectScores: {45 score: '65.5',46 classRank: '7',47 gradeRank: '24',48 rank: 'B+'49 },50 totalScores: {51 score: '225.5',52 classRank: '3',53 gradeRank: '3',54 rank: 'B+'55 }56 },57 {58 studentno: '2011360117',59 examno: '20110514',60 studentname: '李近坟',61 class: '六年级 (8) 班',62 subjectScores: {63 score: '76.5',64 classRank: '3',65 gradeRank: '16',66 rank: 'A+'67 },68 totalScores: {69 score: '243.5',70 classRank: '2',71 gradeRank: '2',72 rank: 'B+'73 }74 },75 {76 studentno: '2011360118',77 examno: '20110515',78 studentname: '叶文',79 class: '六年级 (9) 班',80 subjectScores: {81 score: '78.5',82 classRank: '2',83 gradeRank: '11',84 rank: 'A+'85 },86 totalScores: {87 score: '267.5',88 classRank: '1',89 gradeRank: '1',90 rank: 'A+'91 }92 }93];94const PersonStats = [95 {96 title: '易嘎呈(2018360247)个人成绩册',97 scores: [98 {99 examname: '2016学年上学期 期末考试',100 subjectScores: [101 {102 dictname: '语文',103 score: '90'104 },105 {106 dictname: '数学',107 score: '95'108 },109 {110 dictname: '英文',111 score: '85'112 },113 {114 dictname: '化学',115 score: '89.5'116 },117 {118 dictname: '物理',119 score: '90'120 }121 ],122 totalScore: '485.5'123 },124 {125 examname: '2017学年上学期 期末考试',126 subjectScores: [127 {128 dictname: '语文',129 score: '75'130 },131 {132 dictname: '数学',133 score: '80'134 },135 {136 dictname: '英文',137 score: '90'138 },139 {140 dictname: '化学',141 score: '90.5'142 },143 {144 dictname: '物理',145 score: '80'146 }147 ],148 totalScore: '467.5'149 },150 {151 examname: '2018学年上学期 期末考试',152 subjectScores: [153 {154 dictname: '语文',155 score: '90'156 },157 {158 dictname: '数学',159 score: '95'160 },161 {162 dictname: '英文',163 score: '85'164 },165 {166 dictname: '化学',167 score: '89.5'168 },169 {170 dictname: '物理',171 score: '90'172 }173 ],174 totalScore: '485.5'175 },176 {177 examname: '2019学年上学期 期末考试',178 subjectScores: [179 {180 dictname: '语文',181 score: '90'182 },183 {184 dictname: '数学',185 score: '95'186 },187 {188 dictname: '英文',189 score: '85'190 },191 {192 dictname: '化学',193 score: '89.5'194 },195 {196 dictname: '物理',197 score: '90'198 }199 ],200 totalScore: '485.5'201 },202 {203 examname: '2020学年上学期 期末考试',204 subjectScores: [205 {206 dictname: '语文',207 score: '90'208 },209 {210 dictname: '数学',211 score: '95'212 },213 {214 dictname: '英文',215 score: '85'216 },217 {218 dictname: '化学',219 score: '89.5'220 },221 {222 dictname: '物理',223 score: '90'224 }225 ],226 totalScore: '485.5'227 }228 ]229 },230 {231 title: '李近坟(2018360247)个人成绩册',232 scores: [233 {234 examname: '2016学年上学期 期末考试',235 subjectScores: [236 {237 dictname: '语文',238 score: '90'239 },240 {241 dictname: '数学',242 score: '95'243 },244 {245 dictname: '英文',246 score: '85'247 },248 {249 dictname: '化学',250 score: '89.5'251 },252 {253 dictname: '物理',254 score: '90'255 }256 ],257 totalScore: '485.5'258 },259 {260 examname: '2017学年上学期 期末考试',261 subjectScores: [262 {263 dictname: '语文',264 score: '90'265 },266 {267 dictname: '数学',268 score: '95'269 },270 {271 dictname: '英文',272 score: '85'273 },274 {275 dictname: '化学',276 score: '89.5'277 },278 {279 dictname: '物理',280 score: '90'281 }282 ],283 totalScore: '485.5'284 },285 {286 examname: '2018学年上学期 期末考试',287 subjectScores: [288 {289 dictname: '语文',290 score: '90'291 },292 {293 dictname: '数学',294 score: '95'295 },296 {297 dictname: '英文',298 score: '85'299 },300 {301 dictname: '化学',302 score: '89.5'303 },304 {305 dictname: '物理',306 score: '90'307 }308 ],309 totalScore: '485.5'310 },311 {312 examname: '2019学年上学期 期末考试',313 subjectScores: [314 {315 dictname: '语文',316 score: '90'317 },318 {319 dictname: '数学',320 score: '95'321 },322 {323 dictname: '英文',324 score: '85'325 },326 {327 dictname: '化学',328 score: '89.5'329 },330 {331 dictname: '物理',332 score: '90'333 }334 ],335 totalScore: '485.5'336 },337 {338 examname: '2020学年上学期 期末考试',339 subjectScores: [340 {341 dictname: '语文',342 score: '90'343 },344 {345 dictname: '数学',346 score: '95'347 },348 {349 dictname: '英文',350 score: '85'351 },352 {353 dictname: '化学',354 score: '89.5'355 },356 {357 dictname: '物理',358 score: '90'359 }360 ],361 totalScore: '485.5'362 }363 ]364 },365 {366 title: '怕革(2018360247)个人成绩册',367 scores: [368 {369 examname: '2018学年上学期 期末考试',370 subjectScores: [371 {372 dictname: '语文',373 score: '90'374 },375 {376 dictname: '数学',377 score: '95'378 },379 {380 dictname: '英文',381 score: '85'382 },383 {384 dictname: '化学',385 score: '89.5'386 },387 {388 dictname: '物理',389 score: '90'390 }391 ],392 totalScore: '485.5'393 },394 {395 examname: '2019学年上学期 期末考试',396 subjectScores: [397 {398 dictname: '语文',399 score: '90'400 },401 {402 dictname: '数学',403 score: '95'404 },405 {406 dictname: '英文',407 score: '85'408 },409 {410 dictname: '化学',411 score: '89.5'412 },413 {414 dictname: '物理',415 score: '90'416 }417 ],418 totalScore: '485.5'419 },420 {421 examname: '2020学年上学期 期末考试',422 subjectScores: [423 {424 dictname: '语文',425 score: '90'426 },427 {428 dictname: '数学',429 score: '95'430 },431 {432 dictname: '英文',433 score: '85'434 },435 {436 dictname: '化学',437 score: '89.5'438 },439 {440 dictname: '物理',441 score: '90'442 }443 ],444 totalScore: '485.5'445 },446 {447 examname: '2021学年上学期 期末考试',448 subjectScores: [449 {450 dictname: '语文',451 score: '90'452 },453 {454 dictname: '数学',455 score: '95'456 },457 {458 dictname: '英文',459 score: '85'460 },461 {462 dictname: '化学',463 score: '89.5'464 },465 {466 dictname: '物理',467 score: '90'468 }469 ],470 totalScore: '485.5'471 },472 {473 examname: '2022学年上学期 期末考试',474 subjectScores: [475 {476 dictname: '语文',477 score: '90'478 },479 {480 dictname: '数学',481 score: '95'482 },483 {484 dictname: '英文',485 score: '85'486 },487 {488 dictname: '化学',489 score: '89.5'490 },491 {492 dictname: '物理',493 score: '90'494 }495 ],496 totalScore: '485.5'497 }498 ]499 }500];...

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main.js

Source:main.js Github

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1function getValues(){2 let player1_joker = $(".player1 #joker-amt").val();3 let player2_joker = $(".player2 #joker-amt").val();4 let player3_joker = $(".player3 #joker-amt").val();5 let player4_joker = $(".player4 #joker-amt").val();6 let jv = $("#joker-value").val();7 let player1_placement = $(".player1 #place").val();8 let player2_placement = $(".player2 #place").val();9 let player3_placement = $(".player3 #place").val();10 let player4_placement = $(".player4 #place").val();11 calcAll(player1_joker,player2_joker,player3_joker,player4_joker,player1_placement,player2_placement,player3_placement,player4_placement,jv)12 updateTotalScore()13}14var player1_score = 0;15var player2_score = 0;16var player3_score = 0;17var player4_score = 0;18function updateTotalScore(){19 $(".total-score .player1").html(Math.round(player1_score*100)/100);20 $(".total-score .player2").html(Math.round(player2_score*100)/100);21 $(".total-score .player3").html(Math.round(player3_score*100)/100);22 $(".total-score .player4").html(Math.round(player4_score*100)/100);23}24function calcAll(p1_j,p2_j,p3_j,p4_j,p1_p,p2_p,p3_p,p4_p,j_val){25 let lose_first = 4.5;26 let lose_second = -1;27 let lose_third = -1.5;28 let lose_forth = -2;29 let joker_value = parseFloat(j_val);30 let p1_joker = (parseFloat(p1_j) * joker_value);31 let p2_joker = (parseFloat(p2_j) * joker_value);32 let p3_joker = (parseFloat(p3_j) * joker_value);33 let p4_joker = (parseFloat(p4_j) * joker_value);34 let p1_placement = p1_p;35 let p2_placement = p2_p;36 let p3_placement = p3_p;37 let p4_placement = p4_p;38 //Player 1 earns Joker39 player1_score += p1_joker * 3;40 player2_score -= p1_joker;41 player3_score -= p1_joker;42 player4_score -= p1_joker;43 //Player 2 earns Joker44 player1_score -= p2_joker;45 player2_score += p2_joker * 3;46 player3_score -= p2_joker;47 player4_score -= p2_joker;48 //Player 3 earns Joker49 player1_score -= p3_joker;50 player2_score -= p3_joker;51 player3_score += p3_joker * 3;52 player4_score -= p3_joker;53 //Player 4 earns Joker54 player1_score -= p4_joker;55 player2_score -= p4_joker;56 player3_score -= p4_joker;57 player4_score += p4_joker * 3;58 if(p1_placement == "win"){59 player1_score += 6;60 player2_score -= 2;61 player3_score -= 2;62 player4_score -= 2;63 }else if(p2_placement == "win"){64 player1_score -= 2;65 player2_score += 6;66 player3_score -= 2;67 player4_score -= 2;68 }else if(p3_placement == "win"){69 player1_score -= 2;70 player2_score -= 2;71 player3_score += 6;72 player4_score -= 2;73 }else if(p4_placement == "win"){74 player1_score -= 2;75 player2_score -= 2;76 player3_score -= 2;77 player4_score += 6;78 }else if(p1_placement == "lose" || p2_placement == "lose" || p3_placement == "lose" || p4_placement == "lose"){79 switch (p1_placement){80 case "lose":81 player1_score += lose_forth;82 break;83 case "3":84 player1_score += lose_third;85 break;86 case "2":87 player1_score += lose_second;88 break;89 case "1":90 player1_score += lose_first;91 break;92 }93 switch (p2_placement){94 case "lose":95 player2_score += lose_forth;96 break;97 case "3":98 player2_score += lose_third;99 break;100 case "2":101 player2_score += lose_second;102 break;103 case "1":104 player2_score += lose_first;105 break;106 }107 switch (p3_placement){108 case "lose":109 player3_score += lose_forth;110 break;111 case "3":112 player3_score += lose_third;113 break;114 case "2":115 player3_score += lose_second;116 break;117 case "1":118 player3_score += lose_first;119 break;120 }121 switch (p4_placement){122 case "lose":123 player4_score += lose_forth;124 break;125 case "3":126 player4_score += lose_third;127 break;128 case "2":129 player4_score += lose_second;130 break;131 case "1":132 player4_score += lose_first;133 break;134 }135 }else{136 switch (p1_placement){137 case "4":138 player1_score -= 1.5;139 break;140 case "3":141 player1_score -= 1;142 break;143 case "2":144 player1_score -= 0.5;145 break;146 case "1":147 player1_score += 3;148 break;149 }150 switch (p2_placement){151 case "4":152 player2_score -= 1.5;153 break;154 case "3":155 player2_score -= 1;156 break;157 case "2":158 player2_score -= 0.5;159 break;160 case "1":161 player2_score += 3;162 break;163 }164 switch (p3_placement){165 case "4":166 player3_score -= 1.5;167 break;168 case "3":169 player3_score -= 1;170 break;171 case "2":172 player3_score -= 0.5;173 break;174 case "1":175 player3_score += 3;176 break;177 }178 switch (p4_placement){179 case "4":180 player4_score -= 1.5;181 break;182 case "3":183 player4_score -= 1;184 break;185 case "2":186 player4_score -= 0.5;187 break;188 case "1":189 player4_score += 3;190 break;191 }192 }193 let p1_name = $(".player1 input").val();194 $(".player1 span").html(p1_name);195 $(".player1 input").css("display","none");196 let p2_name = $(".player2 input").val();197 $(".player2 span").html(p2_name);198 $(".player2 input").css("display","none");199 let p3_name = $(".player3 input").val();200 $(".player3 span").html(p3_name);201 $(".player3 input").css("display","none");202 let p4_name = $(".player4 input").val();203 $(".player4 span").html(p4_name);204 $(".player4 input").css("display","none");...

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app.js

Source:app.js Github

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1function logText(e) {2 console.log(this.classList.value);3 e.stopPropagation(); // stop bubbling!4 console.log(this);5}6const bulbasaur = document.querySelector('.bulbasaur');7const squirtle = document.querySelector('.squirtle');8const charmander = document.querySelector('.charmander');9bulbasaur.addEventListener('click', playRound)10squirtle.addEventListener('click', playRound)11charmander.addEventListener('click', playRound)12let playerScore = 0;13let compScore = 0;14let roundScore = 0;15// while (playerScore < 5 || compScore < 5) {16function playRound() {17 const myArray = ["bulbasaur", "squirtle", "charmander"];18 const computerSelection = computerPlay();19 let playerSelection = this.classList.value.toUpperCase();20 function computerPlay() {21 y = myArray[~~(Math.random() * myArray.length)].toUpperCase();22 return (y);23 }24 if (computerSelection === "BULBASAUR") {25 if (playerSelection === computerSelection) {26 playerScore = playerScore + 0;27 compScore = compScore + 0;28 roundScore = roundScore + 1;29 var result = ("Bulbasaur vs Bulbasaur, it's a TIE!")30 } else if (playerSelection === "SQUIRTLE") {31 playerScore = playerScore + 0;32 compScore = compScore + 1;33 roundScore = roundScore + 1;34 var result = ("Bulbasaur beats Squirtle, you LOSE!")35 } else {36 playerScore = playerScore + 1;37 compScore = compScore + 0;38 roundScore = roundScore + 1;39 var result = ("Charmander beats Bulbasaur, you WIN!")40 } 41 } else if (computerSelection === "CHARMANDER") {42 if (playerSelection === computerSelection) {43 roundScore = roundScore + 1;44 playerScore = playerScore + 0;45 compScore = compScore + 0;46 var result = ("Charmander vs Charmander, it's a TIE!")47 } else if (playerSelection === "BULBASAUR") {48 roundScore = roundScore + 1;49 playerScore = playerScore + 0;50 compScore = compScore + 1;51 var result = ("Charmander beats Bulbasaur, you Lose!")52 } else {53 roundScore = roundScore + 1;54 playerScore = playerScore + 1;55 compScore = compScore + 0;56 var result = ("Squirtle beats Charmander, you Win!")57 } 58 } else if (computerSelection === "SQUIRTLE") {59 if (playerSelection === computerSelection) {60 roundScore = roundScore + 1;61 playerScore = playerScore + 0;62 compScore = compScore + 0;63 var result = ("Squirtle vs Squirtle, it's a Tie!")64 } else if (playerSelection === "CHARMANDER") {65 roundScore = roundScore + 1;66 playerScore = playerScore + 0;67 compScore = compScore + 1;68 var result = ("Squirtle beats Charmander, You Lose!")69 } else {70 roundScore = roundScore + 1;71 playerScore = playerScore + 1;72 compScore = compScore + 0;73 var result = ("Bulbasaur beats Squirtle, You Win!")74 } 75 }76 console.log(result);77 console.log(roundScore);78 console.log('player score: ' + playerScore);79 console.log('computer score: ' + compScore);80 81 const resultContainer = document.querySelector('.resultContainer');82 83 resultContainer.innerText = "Round " + roundScore + "...FIGHT!" + "\r\n";84 resultContainer.innerText += result + "\r\n";85 resultContainer.innerText += "Player Score: " + playerScore + " vs Computer Score: " + compScore + "\r\n";86 if (playerScore === 5) {87 resultContainer.innerText += "\r\n YOU ARE THE WINNER!";88 roundScore = 0;89 playerScore = 0;90 compScore = 0;91 } else if (compScore === 5) {92 resultContainer.innerText += "\r\n COMPUTER WINS, you LOSE :(";93 roundScore = 0;94 playerScore = 0;95 compScore = 0;96 } 97}98document.getElementsByClassName("playerScore").innerHTML = playRound[0];99// }100// if (playerScore > compScore) {101// console.log("YOU WIN! :) you beat the computer by scoring "+playerScore +" while the computer only scored " + compScore)102// } else if (playerScore === compScore) {103// console.log("Ya'll Tie! The final score was "+ playerScore + " vs " + compScore)104// } else {105// console.log("YOU LOSE :(. The computer beat you by scoring " + compScore + " and you only scored " + playerScore)...

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Blackjack-Game.py

Source:Blackjack-Game.py Github

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1import random2import Logo3cards = [11,2,3,4,5,6,7,8,9,10,10,10,10]4def getCard():5 return random.choice(cards)6def addCardToUser():7 user_cards.append(getCard())8def addCardToComputer():9 computer_cards.append(getCard())10def sumOfCards(some_list):11 return sum(some_list)12def checkAce(score, some_list):13 if score > 21:14 if 11 in some_list:15 some_list.remove(11)16 some_list.append(1)17def checkWinner(user_score, computer_score):18 if user_score > 21:19 print("you Have Lost")20 elif computer_score > 21:21 print("you Have Win")22 elif user_score > computer_score :23 print("you have Win")24 elif computer_score > user_score :25 print("you have Lost")26 else:27 print("it's a Draw")28def printUserScore():29 print(f"your cards are : {user_cards} and your score is {user_score}")30def printComputerScore():31 print(f"the dealer Cards are : {computer_cards} and his score is {computer_score}")32def low(score, some_list):33 while score < 17 :34 some_list.append(getCard())35 score = sumOfCards(some_list)36 37 38user_score = 039computer_score = 040play = True 41answer = input("do you want to play 'y' for play and 'n' to exit : ") 42if answer == "n":43 play = False 44else:45 play = True 46while play:47 user_cards = []48 computer_cards = []49 print(Logo.logo)50 print("Welcome to My BlackJack Game!!!")51 addCardToUser() 52 addCardToUser()53 addCardToComputer()54 addCardToComputer()55 user_score= sumOfCards(user_cards)56 computer_score= sumOfCards(computer_cards)57 print(f"your cards are : {user_cards} and your score is {user_score}")58 print(f"the dealer first card is :{computer_cards[0]}")59 60 if (user_score == 21 or computer_score == 21) and (len(user_cards) == 2 or len(computer_cards) == 2):61 print("------------------------------")62 low(user_score, user_cards)63 low(computer_score, computer_cards)64 printUserScore()65 printComputerScore()66 checkWinner(user_score, computer_score)67 print("------------------------------")68 else:69 another=input("Please Enter a 'y' to get another card and 'n' to pass : ")70 if another == "y":71 addCardToUser()72 checkAce(user_score, user_cards)73 checkAce(computer_score, computer_cards)74 user_score= sumOfCards(user_cards)75 computer_score= sumOfCards(computer_cards)76 low(user_score, user_cards)77 low(computer_score, computer_cards)78 checkAce(user_score, user_cards)79 checkAce(computer_score, computer_cards)80 user_score= sumOfCards(user_cards)81 computer_score= sumOfCards(computer_cards)82 printUserScore()83 printComputerScore()84 checkWinner(user_score, computer_score)85 else:86 checkAce(user_score, user_cards)87 checkAce(computer_score, computer_cards)88 user_score= sumOfCards(user_cards)89 computer_score= sumOfCards(computer_cards)90 low(user_score, user_cards)91 low(computer_score, computer_cards)92 checkAce(user_score, user_cards)93 checkAce(computer_score, computer_cards)94 user_score= sumOfCards(user_cards)95 computer_score= sumOfCards(computer_cards)96 printUserScore()97 printComputerScore()98 checkWinner(user_score, computer_score)99 answer = input("do you want to play again 'y' for play and 'n' to exit : ") 100 if answer == "n":101 play = False 102 else:103 play = True104 105 ...

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script.py

Source:script.py Github

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1import random2import time3end_c = '\033[0;0m'4red = '\033[2;31;40m'5green = '\033[2;32;40m'6start = None7user_score = 08computer_score = 09def control(select):10 global user_score11 global computer_score12 if select == 1:13 generate = random.randint(1, 3)14 if generate == 1:15 print('YOU: Rock SCORE: ', user_score)16 print('FRIEND: Rock SCORE: ', computer_score)17 elif generate == 2:18 computer_score += 1019 print('YOU: Rock SCORE: ', user_score)20 print('FRIEND: Paper SCORE: ', computer_score)21 else:22 user_score += 1023 print('YOU: Rock SCORE: ', user_score)24 print('FRIEND: Scissor SCORE: ', computer_score)25 elif select == 2:26 generate = random.randint(1, 3)27 if generate == 1:28 user_score += 1029 print('YOU: Paper SCORE: ', user_score)30 print('FRIEND: Rock SCORE: ', computer_score)31 elif generate == 2:32 print('YOU: Paper SCORE: ', user_score)33 print('FRIEND: Paper SCORE: ', computer_score)34 else:35 computer_score += 1036 print('YOU: Paper SCORE: ', user_score)37 print('FRIEND: Scissor SCORE: ', computer_score)38 elif select == 3:39 generate = random.randint(1, 3)40 if generate == 1:41 computer_score += 1042 print('YOU: Scissor SCORE: ', user_score)43 print('FRIEND: Rock SCORE: ', computer_score)44 elif generate == 2:45 user_score += 1046 print('YOU: Scissor SCORE: ', user_score)47 print('FRIEND: Paper SCORE: ', computer_score)48 else:49 print('YOU: Scissor SCORE: ', user_score)50 print('FRIEND: Scissor SCORE: ', computer_score)51 else:52 print(f'{red}input Error{end_c}')53while start != 'no':54 tools = ['1.Rock', '2.Paper', '3.Scissor']55 for tool in tools:56 print(tool)57 check = int(input('Enter your choice: '))58 # Call to the control function59 control(check)60 prompt = f'Are you want to replay({green}yes{end_c}/{red}no{end_c}): '61 if computer_score == 100:62 print('You lose')63 start = input(prompt)64 time.sleep(0.2)65 print(f'{red}-{end_c}', end="")66 elif user_score == 100:67 print('You won')68 start = input(prompt)69 time.sleep(0.2)...

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score.py

Source:score.py Github

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1import re2class Member:3 def __init__(self):4 self.score_map = {'A': 0, 'B': 0, 'C': 0, 'D': 0}5 self.name = input('Input your mark:')6 def assess(self):7 self.score_map['A'] = int(input('Input A\'s score:'))8 self.score_map['B'] = int(input('Input B\'s score:'))9 self.score_map['C'] = int(input('Input C\'s score:'))10 self.score_map['D'] = int(input('Input D\'s score:'))11 def mat2map(self):12 mat = input('---%s $ Input A、B、C、D \'s scores:' % self.name)13 mat = re.split(r" +", mat)14 self.score_map['A'] = int(mat[0])15 self.score_map['B'] = int(mat[1])16 self.score_map['C'] = int(mat[2])17 self.score_map['D'] = int(mat[3])18print('-----Create 4 member:')19A, B, C, D = Member(), Member(), Member(), Member()20A.mat2map()21B.mat2map()22C.mat2map()23D.mat2map()24score = []25score.append(A.score_map['A']*0.1 + (B.score_map['A']+C.score_map['A']+D.score_map['A'])*0.3)26score.append(B.score_map['B']*0.1 + (A.score_map['B']+C.score_map['B']+D.score_map['B'])*0.3)27score.append(C.score_map['C']*0.1 + (B.score_map['C']+A.score_map['C']+D.score_map['C'])*0.3)28score.append(D.score_map['D']*0.1 + (B.score_map['D']+C.score_map['D']+A.score_map['D'])*0.3)29sum = 0.030for each in score:31 sum += each32retain = A.score_map['A']+A.score_map['B']+A.score_map['C']+A.score_map['D'] - sum33for i in range(len(score)):34 score[i] += (retain - retain % 4) / 435retain = retain % 436mi = 10037index = 038for i in range(len(score)):39 if mi > score[i]:40 mi = score[i]41 index = i42score[index] += retain...

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyScore = require('argosy-score')4var argosyPing = require('argosy-ping')5var services = argosy()6services.pipe(argosyPing()).pipe(services)7services.use(argosyScore())8services.use(argosyPattern({9}, function (msg, respond) {10 respond(null, {11 score: services.score()12 })13}))14services.ready(function () {15 services.act('score', function (err, response) {16 console.log('score:', response.score)17 })18})

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Using AI Code Generation

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1var argosy = require('argosy')2var score = require('argosy-pattern/score')3var pattern = require('argosy-pattern')4var service = argosy()5service.accept({6}, function (msg, cb) {7 cb(null, 'world')8})9service.pipe(service)10service.score({11}, function (err, score) {12 console.log('score:', score)13})14var argosy = require('argosy')15var transform = require('argosy-pattern/transform')16var pattern = require('argosy-pattern')17var service = argosy()18service.accept({19}, function (msg, cb) {20 cb(null, 'world')21})22service.pipe(service)23service.transform({24}, function (err, msg) {25 console.log('transformed msg:', msg)26})27var argosy = require('argosy')28var transform = require('argosy-pattern/transform')29var pattern = require('argosy-pattern')30var service = argosy()31service.accept({32}, function (msg, cb) {33 cb(null, 'world')34})35service.pipe(service)36service.transform({37}, function (err, msg) {38 console.log('transformed msg:', msg)39})40var argosy = require('argosy')41var transform = require('argosy-pattern/transform')42var pattern = require('argosy-pattern')43var service = argosy()44service.accept({45}, function (msg, cb) {46 cb(null, 'world')47})48service.pipe(service)49service.transform({50}, function

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyRpc = require('argosy-rpc')4var argosyRpcPattern = require('argosy-rpc-pattern')5var argosyRpcScore = require('argosy-rpc-score')6var argosyRpcTimeout = require('argosy-rpc-timeout')7var service = argosy()8var client = argosy()9service.pipe(client).pipe(service)10var add = argosyRpc({11 add: argosyRpcPattern({12 }, {13 })14})15var addScore = argosyRpcScore({16})17var addTimeout = argosyRpcTimeout({18})19add.pipe(addTimeout).pipe(addScore).pipe(client.accept(add))20add.add({ a: 5, b: 6 }, function (err, result) {21})22add.add({ a: 5, b: 6 }, function (err, result) {23})24setTimeout(function () {25 add.add({ a: 5, b: 6 }, function (err, result) {26 })27}, 1000)28setTimeout(function () {29 add.add({ a: 5, b: 6 }, function (err, result) {30 })31}, 2000)32setTimeout(function () {33 add.add({ a: 5, b: 6 }, function (err, result) {34 })35}, 3000)36setTimeout(function () {37 add.add({ a: 5, b: 6 }, function (err, result) {38 })39}, 4000)40setTimeout(function () {41 add.add({ a: 5, b: 6 }, function (err, result) {42 })43}, 5000)44setTimeout(function () {45 add.add({ a: 5, b: 6 }, function (err, result) {

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyScore = require('../')4var argosyService = require('argosy-service')5var service = argosy()6var pattern = argosyPattern({7})8service.pipe(argosyScore()).pipe(argosyService(pattern)).pipe(service)9service.accept({ greet: 'hello' }, function (err, result) {10 console.log(result)11})

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Using AI Code Generation

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1var argosy = require('argosy')2var score = require('argosy-pattern/score')3var service = argosy()4service.pipe(argosy.accept({hello: 'world'})).pipe(service)5service.accept({hello: 'world'}, function (err, response) {6})7var argosy = require('argosy')8var validate = require('argosy-pattern/validate')9var service = argosy()10service.pipe(argosy.accept({hello: 'world'})).pipe(service)11service.accept({hello: 'world'}, function (err, response) {12})13var argosy = require('argosy')14var merge = require('argosy-pattern/merge')15var service = argosy()16service.pipe(argosy.accept({hello: 'world'})).pipe(service)17service.accept({hello: 'world'}, function (err, response) {18})19var argosy = require('argosy')20var transform = require('argosy-pattern/transform')21var service = argosy()22service.pipe(argosy.accept({hello: 'world'})).pipe(service)23service.accept({hello: 'world'}, function (err, response) {24})25var argosy = require('argosy')

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyService = require('argosy-service')4var argosyRpc = require('argosy-rpc')5var argosyWeb = require('argosy-web')6var service = argosy()7 .use(argosyPattern({8 score: function (argosy, cb) {9 cb(null, argosy.score)10 }11 }))12 .use(argosyService({13 score: function (argosy, cb) {14 cb(null, argosy.score)15 }16 }))17 .use(argosyRpc())18 .use(argosyWeb({19 '/': {20 score: function (argosy, cb) {21 cb(null, argosy.score)22 }23 }24 }))25service.accept({ score: 100 })26service.on('error', function (err) {27 console.error(err)28})29service.listen(8000)30 var argosy = require('argosy')31 var argosyWeb = require('argosy-web')32 var client = argosy()33 .use(argosyWeb({34 '/': {35 score: function (argosy, cb) {36 cb(null, argosy.score)37 }38 }39 }))40 client.on('error', function (err) {41 console.error(err)42 })43 client.on('ready', function () {44 client({ score: 100 }, function (err, score) {45 })46 })

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Using AI Code Generation

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1var argosy = require('argosy')2var score = require('argosy-pattern/score')3var service = argosy()4service.pipe(argosy.acceptor()).pipe(service)5service.accept({6}).process(function (msg, respond) {7 respond(null, { hello: msg.hello })8})9console.log(score({10}, {11console.log(score({12}, {13console.log(score({14}, {15console.log(score({16}, {17console.log(score({18}, {19console.log(score({20}, {21console.log(score({22}, {23console.log(score({24}, {25console.log(score({26}, {27console.log(score({28}, {29console.log(score({

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Using AI Code Generation

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1var argosy = require('argosy')2var myArgosy = argosy()3myArgosy.pattern({4}).consume(function (msg, cb) {5 cb(null, {answer: msg.left + msg.right})6})7myArgosy.pattern({8}).consume(function (msg, cb) {9 cb(null, {answer: msg.left * msg.right})10})11myArgosy.pattern({12}).consume(function (msg, cb) {13 cb(null, {answer: Math.floor(msg.left) + Math.floor(msg.right)})14})15myArgosy.pattern({16}).consume(function (msg, cb) {17 cb(null, {answer: Math.floor(msg.left) * Math.floor(msg.right)})18})19myArgosy.listen(8000)20myArgosy.score({21}, function (err, score) {22 console.log(score)

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Using AI Code Generation

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1var argosy = require('./argosy');2console.log(argosy.score('hello'));3var argosy = require('./argosy');4console.log(argosy.score('hello'));5var argosy = require('./argosy');6console.log(argosy.score('hello'));

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