How to use _unselectedCell method in Cypress

Best JavaScript code snippet using cypress

Game.js

Source:Game.js Github

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...49                </td>50            )51        }52    }53    function _unselectedCell(givenIndex, value) {54        if (value !== 0) {55            if (props.initialGameGrid[givenIndex] === 0) {56                return (57                    <td className="game__cell game__cell--userfilled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>58                )59            } else {60                return (61                    <td className="game__cell game__cell--filled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>62                )63            }64        } else {65            return (66                <td className="game__cell" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>67            )68        }69    }70    return (71        <section className="game">72            <table className="game__board">73                <tbody>74                    {75                        rows.map((row) => {76                            return (77                                <tr className="game__row" key={row}>78                                    {79                                        rows.map((column) => {80                                            const index = row * 9 + column;81                                            const value = props.gameGrid[index];82                                            if (props.cellSelected === index) {83                                                if (value !== 0) {84                                                    if (props.initialGameGrid[index] === 0) {85                                                        return (86                                                            <td className="game__cell game__cell--userfilled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>87                                                        )88                                                    } else {89                                                        return (90                                                            <td className="game__cell game__cell--filled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>91                                                        )92                                                    }93                                                } else {94                                                    return (95                                                        <td className="game__cell game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>96                                                    )97                                                }98                                            }99                                            if (props.fastMode) {100                                                if (props.numberSelected !== 0 && _isCellSameAsSelectedCell(row, column)) {101                                                    return _selectedCell(index, value);102                                                } else {103                                                    return _unselectedCell(index, value);104                                                }105                                            } else {106                                                if (props.cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {107                                                    return _selectedCell(index, value);108                                                } else {109                                                    return _unselectedCell(index, value);110                                                }111                                            }112                                        })113                                    }114                                </tr>115                            )116                        })117                    }118                </tbody>119            </table>120        </section>121    )...

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GameSection.js

Source:GameSection.js Github

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...87  }88  /**89   * Returns the classes or a cell not related to the selected cell.90   */91  function _unselectedCell(indexOfArray, value) {92    if (value !== '0') {93      if (initArray[indexOfArray] === '0') {94        return (95          <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>96        )97      } else {98        return (99          <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>100        )101      }102    } else {103      return (104        <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>105      )106    }107  }108  return (109    <section className="game">110      <table className="game__board">111        <tbody>112          {113            rows.map((row) => {114              return (115                <tr className="game__row" key={row}>116                  {117                    rows.map((column) => {118                      const indexOfArray = row * 9 + column;119                      const value = gameArray[indexOfArray];120                      if (cellSelected === indexOfArray) {121                        return _selectedCell(indexOfArray, value, 'highlight');122                      }123                      if (fastMode) {124                        if (numberSelected !== '0' && _isCellSameAsSelectedCell(row, column)) {125                          return _selectedCell(indexOfArray, value, '');126                        } else {127                          return _unselectedCell(indexOfArray, value);128                        }129                      } else {130                        if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {131                          return _selectedCell(indexOfArray, value, '');132                        } else {133                          return _unselectedCell(indexOfArray, value);134                        }135                      }136                    })137                  }138                </tr>139              )140            })141          }142        </tbody>143      </table>144    </section>145  )...

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Gameboard.jsx

Source:Gameboard.jsx Github

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...72  }73  /**74   * Returns the classes or a cell not related to the selected cell.75   */76  function _unselectedCell(indexOfArray, value) {77    if (value !== '0') {78      if (initboard[indexOfArray] === '0') {79        return (80          <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>81        )82      } else {83        return (84          <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>85        )86      }87    } else {88      return (89        <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>90      )91    }92  }93  return (94    <section className="game">95      <table className="game__board">96        <tbody>97          {98            rows.map((row) => {99              return (100                <tr className="game__row" key={row}>101                  {102                    rows.map((column) => {103                      const indexOfArray = row * 9 + column;104                      const value = gameboard[indexOfArray];105                      if (cellSelected === indexOfArray) {106                        return _selectedCell(indexOfArray, value, 'highlight');107                      }108                      109                       110                        if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {111                          return _selectedCell(indexOfArray, value, '');112                        } else {113                          return _unselectedCell(indexOfArray, value);114                        }115                      116                    })117                  }118                </tr>119              )120            })121          }122        </tbody>123      </table>124      <Numbers onClickNumber={(number) => props.onClickNumber(number)} />125    </section>126  )127}

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GameComponent.js

Source:GameComponent.js Github

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...64      );65    }66  }67  // Returns the classes or a cell not related to the selected cell.68  function _unselectedCell(indexOfArray, value) {69    if (value !== '0') {70      if (initArray[indexOfArray] === '0') {71        return (72          <td73            className="game__cell game__cell--userfilled"74            key={indexOfArray}75            onClick={() => props.onClick(indexOfArray)}76          >77            {value}78          </td>79        );80      } else {81        return (82          <td83            className="game__cell game__cell--filled"84            key={indexOfArray}85            onClick={() => props.onClick(indexOfArray)}86          >87            {value}88          </td>89        );90      }91    } else {92      return (93        <td94          className="game__cell"95          key={indexOfArray}96          onClick={() => props.onClick(indexOfArray)}97        >98          {value}99        </td>100      );101    }102  }103  return (104    <section className="game">105      <table className="game__board">106        <tbody>107          {rows.map(row => {108            return (109              <tr className="game__row" key={row}>110                {rows.map(column => {111                  const indexOfArray = row * 9 + column;112                  const value = gameArray[indexOfArray];113                  if (cellSelected === indexOfArray) {114                    return _selectedCell(indexOfArray, value, 'highlight');115                  }116                  if (fastMode) {117                    if (118                      numberSelected !== '0' &&119                      _isCellSameAsSelectedCell(row, column)120                    ) {121                      return _selectedCell(indexOfArray, value, '');122                    } else {123                      return _unselectedCell(indexOfArray, value);124                    }125                  } else {126                    if (127                      cellSelected !== -1 &&128                      _isCellSameAsSelectedCell(row, column)129                    ) {130                      return _selectedCell(indexOfArray, value, '');131                    } else {132                      return _unselectedCell(indexOfArray, value);133                    }134                  }135                })}136              </tr>137            );138          })}139        </tbody>140      </table>141    </section>142  );...

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Using AI Code Generation

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1cy.get('table').find('tr').eq(1).find('td').eq(1).click()2cy.get('table').find('tr').eq(1).find('td').eq(1).click()3cy.get('table').find('tr').eq(1).find('td').eq(1).click()4cy.get('table').find('tr').eq(1).find('td').eq(1).click()5cy.get('table').find('tr').eq(1).find('td').eq(1).click()6cy.get('table').find('tr').eq(1).find('td').eq(1).click()7cy.get('table').find('tr').eq(1).find('td').eq(1).click()8cy.get('table').find('tr').eq(1).find('td').eq(1).click()

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Using AI Code Generation

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1cy.get('table')._unselectedCell(1, 1);2Cypress.Commands.add('_unselectedCell', (row, column) => {3  cy.get('table')4    .find('tr')5    .eq(row)6    .find('td')7    .eq(column)8    .click();9});

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Using AI Code Generation

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1cy.get('div')._unselectedCell()2Cypress.Commands.add('_unselectedCell', () => {3  cy.window().then(win => {4    win.unselectedCell()5  })6})7Cypress.Commands.add('unselectedCell', () => {8  cy.window().then(win => {9    win.unselectedCell()10  })11})12cy.get('table').find('tbody').find('tr').first().click()13cy.get('table').find('tbody').find('tr').first().click()

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Using AI Code Generation

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1it('should unselect the cell', () => {2  cy.get('#email1')3    .type('this is a test')4    .should('have.value', 'this is a test')5  cy.get('#email1').unselect()6  cy.get('#email1').should('have.value', '')7})8it('should unselect the cell', () => {9  cy.get('#email1')10    .type('this is a test')11    .should('have.value', 'this is a test')12  cy.get('#email1')._unselect()13  cy.get('#email1').should('have.value', '')14})15it('should unselect the cell', () => {16  cy.get('#email1')17    .type('this is a test')18    .should('have.value', 'this is a test')19  cy.get('#email1')._unselectedCell()20  cy.get('#email1').should('have.value', '')21})22it('should unselect the cell', () => {23  cy.get('#email1')24    .type('this is a test')25    .should('have.value', 'this is a test')26  cy.get('#email1')._unselectedCell()27  cy.get('#email1').should('have.value', '')28})29it('should unselect the cell', () => {30  cy.get('#email1')31    .type('this is a test')32    .should('have.value', 'this is a test')33  cy.get('#email1')._unselectedCell()34  cy.get('#email1').should('have.value', '')35})36it('should unselect the cell', () => {37  cy.get('#email1')38    .type('this is a test')

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Using AI Code Generation

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1cy.get('div[data-cy="unselectedCell"]').then($unselectedCell => {2  cy.wrap($unselectedCell).invoke('_unselectedCell');3});4cy.get('div[data-cy="selectedCell"]').then($selectedCell => {5  cy.wrap($selectedCell).invoke('_selectedCell');6});7cy.get('div[data-cy="onCellClick"]').then($onCellClick => {8  cy.wrap($onCellClick).invoke('_onCellClick');9});10cy.get('div[data-cy="onCellHover"]').then($onCellHover => {11  cy.wrap($onCellHover).invoke('_onCellHover');12});13cy.get('div[data-cy="onCellLeave"]').then($onCellLeave => {14  cy.wrap($onCellLeave).invoke('_onCellLeave');15});16cy.get('div[data-cy="onCellMouseDown"]').then($onCellMouseDown => {17  cy.wrap($onCellMouseDown).invoke('_onCellMouseDown');18});19cy.get('div[data-cy="onCellMouseUp"]').then($onCellMouseUp => {20  cy.wrap($onCellMouseUp).invoke('_onCellMouseUp');21});22cy.get('div[data-cy="onCellDoubleClick"]').then($onCellDoubleClick => {23  cy.wrap($onCellDoubleClick).invoke('_onCellDoubleClick');24});25cy.get('div[data-cy="onCellContextMenu"]').then($onCellContextMenu => {26  cy.wrap($onCellContextMenu).invoke('_onCellContextMenu');27});28cy.get('div[data-cy="onCellMouseEnter"]').then($onCellMouseEnter => {29  cy.wrap($onCellMouseEnter).invoke('_onCellMouseEnter');30});31cy.get('div[data-cy="onCellMouseLeave"]').then($onCellMouseLeave => {32  cy.wrap($onCellMouseLeave).invoke('_on

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Using AI Code Generation

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1cy.get('td').eq(0).click()2cy._unselectCell()3cy.get('td').eq(0).should('not.have.class','selected')4cy.get('td').eq(0).click()5cy._unselectCell()6cy.get('td').eq(0).should('not.have.class','selected')7cy.get('td').eq(0).click()8cy._unselectCell()9cy.get('td').eq(0).should('not.have.class','selected')10cy.get('td').eq(0).click()11cy._unselectCell()12cy.get('td').eq(0).should('not.have.class','selected')13cy.get('td').eq(0).click()14cy._unselectCell()15cy.get('td').eq(0).should('not.have.class','selected')16cy.get('td').eq(0).click()17cy._unselectCell()18cy.get('td').eq(0).should('not.have.class','selected')19cy.get('td').eq(0).click()20cy._unselectCell()21cy.get('td').eq(0).should('not.have.class','selected')22cy.get('td').eq(0).click()23cy._unselectCell()24cy.get('td').eq(0).should('not.have.class','selected')

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