How to use isWin method in Cypress

Best JavaScript code snippet using cypress

tictactoe.js

Source:tictactoe.js Github

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1"use babel";2(function (w, d) {3  'use strict';4  const TicTacToe = {5    matrix: [0, 0, 0,6             0, 0, 0,7             0, 0, 0], // 1 = user, -1 = computer, 08    done: false,9    userChoice: 'X',10    computerChoice: 'O',11    currentPlayer: 'user',12    winner: null13  };14  const $gameCellContainer = $('.tictactoe__game');15  const $gameCells = $$('.tictactoe-game__cell', $gameCellContainer);16  const $userChoice = $('.tictactoe__choice');17  const $result = $('.tictactoe__result');18  const init = function () {19    console.log('DOMContentLoaded');20    $('form', $userChoice).addEventListener('change', choiceHandler, false);21    22    startGame();23  };24  25  const startGame = function () {26    $gameCellContainer.addEventListener('click', cellHandler, false);27    $result.textContent = '';28    $gameCellContainer.classList.remove('tictactoe__game--disabled');29  };30  const choiceHandler = function (ev) {31    const selection = ev.target;32    console.log(selection);33    TicTacToe.userChoice = selection.value;34    console.log('User Choice:', TicTacToe.userChoice);35    TicTacToe.computerChoice = TicTacToe.userChoice === 'X' ? 'O' : 'X';36    console.log('Computer Choice:', TicTacToe.computerChoice);37    updateDisplay();38  };39  const cellHandler = function (ev) {40    41    TicTacToe.currentPlayer = 'user';42    43    const cell = ev.target;44    console.log(cell);45    const cellNum = cell.getAttribute('data-cell-num');46    console.log(cellNum);47    // invalid cell clicked48    if(TicTacToe.matrix[cellNum-1]) {49      console.log('Invalid cell clicked');50      return;51    }52    TicTacToe.matrix[cellNum-1] = 1; // user choice53    console.log('Player Choice:', cellNum - 1);54    console.log(TicTacToe.matrix);55    updateDisplay();56    TicTacToe.done = checkWin() || checkPlayability();57    console.log(TicTacToe.done);58    if(TicTacToe.done) {59      endGame();60      return;61    }62    playComputer();63  };64  const endGame = function () {65    disableGame();66    67    switch(TicTacToe.winner) {68      case 'user':69      case 'computer':70        $result.textContent = `Winner: ${TicTacToe.currentPlayer}`;71        break;72      default:73        $result.textContent = 'Draw';74    }75    76    77    setTimeout(function () {78      reset();79      console.log(TicTacToe.matrix);80      updateDisplay();81      startGame();82    }, 5000);83  };84  85  const checkWin = function () {86    let isWin = false;87    const m = TicTacToe.matrix;88    89    90    isWin = m[0] !== 0 && m[0] === m[1] && m[1] === m[2];91    isWin = isWin || (m[3] !== 0 && m[3] === m[4] && m[4] === m[5]);92    isWin = isWin || (m[6] !== 0 && m[6] === m[7] && m[7] === m[8]);93    isWin = isWin || (m[0] !== 0 && m[0] === m[3] && m[3] === m[6]);94    isWin = isWin || (m[1] !== 0 && m[1] === m[4] && m[4] === m[7]);95    isWin = isWin || (m[2] !== 0 && m[2] === m[5] && m[5] === m[8]);96    isWin = isWin || (m[0] !== 0 && m[0] === m[4] && m[4] === m[8]);97    isWin = isWin || (m[2] !== 0 && m[2] === m[4] && m[4] === m[6]);98    99    if(isWin) {100      TicTacToe.winner = TicTacToe.currentPlayer;101    }102    103    return isWin;104  };105  const playComputer = function () {106    107    TicTacToe.currentPlayer = 'computer';108    const remainingIdxs = TicTacToe.matrix.reduce((remainingIdxs, cellNum, idx) => {109      if(!cellNum){110        remainingIdxs.push(idx); 111      }112      return remainingIdxs;113    }, []);114    let rand = Math.floor(Math.random() * remainingIdxs.length);115    TicTacToe.matrix[remainingIdxs[rand]] = -1; // computer choice116    console.log('Computer Choice:', rand);117    console.log(TicTacToe.matrix);118    updateDisplay();119    TicTacToe.done = checkWin() || checkPlayability();120    console.log(TicTacToe.done);121    if(TicTacToe.done) {122      endGame();123      return;124    }125  };126  127  const disableGame = function () {128    $gameCellContainer.removeEventListener('click', cellHandler, false);129    $gameCellContainer.classList.add('tictactoe__game--disabled');130  };131  const checkPlayability = () => TicTacToe.matrix.every(Boolean);132  const updateDisplay = function () {133    // console.log($gameCells);134    $gameCells.forEach((cell) => {135      const cellNum = cell.getAttribute('data-cell-num');136      137      switch(TicTacToe.matrix[cellNum-1]) {138        case -1: cell.textContent = TicTacToe.computerChoice; break;139        case 1: cell.textContent = TicTacToe.userChoice; break;140        default: cell.textContent = '';141      }142      143    });144  };145  const reset = function () {146    TicTacToe.matrix = [0, 0, 0,147                        0, 0, 0,148                        0, 0, 0];149    TicTacToe.done = false;150    TicTacToe.winner = null;151  };152  $.ready().then(init);...

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Playground.js

Source:Playground.js Github

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1import React, { Component } from "react";2import Button from "./Button";3import HandSelection from "./HandSelection";4import HandTemplate from "./HandTemplate";5import "./styles/Playground.css";6class Playground extends Component {7  constructor(props) {8    super(props);9    // Refs10    this.rootRef = React.createRef();11    // State Object12    this.state = {13      hands: ["rock", "scissors", "paper"],14      isWin: false,15      randomHand: 0,16      myHand: 0,17    };18    // Binding Methods19    this.PlayAgainClicked = this.PlayAgainClicked.bind(this);20  }21  PlayAgainClicked() {22    window.location.reload();23  }24  componentDidMount() {25    let current = this.rootRef.current;26    let computerHand = current.querySelector("#playground-computer-hand");27    let resultContainer = current.querySelector("#playground-middle");28    let isWin = false;29    this.setState(30      {31        randomHand: Math.floor(Math.random() * 2),32        myHand: this.state.hands.indexOf(this.props.selection),33      },34      () => {35        setTimeout(() => {36          computerHand.style.opacity = "1";37          let temp = this.state.myHand !== 2 ? this.state.myHand + 1 : 0;38          let storage = localStorage;39          let score = parseInt(storage.getItem("score"));40          let scoreNumber = document.querySelector("#score-number");41          let left = document.getElementById("playground-left");42          let right = document.getElementById("playground-right");43          44          if (this.state.myHand !== this.state.randomHand) {45            if (temp === this.state.randomHand) isWin = true;46            else isWin = false;47          } else isWin = undefined;48          if (isWin === true) {49            score += 2;50            storage.setItem("score", score);51            scoreNumber.innerText = score;52            left.style.zIndex = "1";53          }54          else if (isWin === false)55          {            56            score = score - 2 < 0 ? 0 : score - 2;57            storage.setItem("score", score);58            scoreNumber.innerText = score;59            right.style.zIndex = "0";60          }61          this.setState({ isWin: isWin }, () => {62            resultContainer.style.display = "flex";63          });64        }, 1500);65      }66    );67  }68  componentDidUpdate() {}69  UNSAFE_componentWillReceiveProps(newPro) {}70  render() {71    return (72      <div73        className="playground-container"74        id={this.props.id}75        ref={this.rootRef}76        onClick={this.props.onClick}77        onMouseDown={this.props.onMouseDown}78        onMouseUp={this.props.onMouseUp}79        onMouseOver={this.props.onMouseOver}80        style={this.props.style}81      >82        <div id="playground-left">83          <label className="playground-label">You Picked</label>84          <HandTemplate85            id="playground-my-hand"86            type={this.props.selection}87            isWin={88              this.state.isWin === true89                ? this.state.isWin90                : this.state.isWin === false91                ? this.state.isWin92                : false93            }94          />95        </div>96        <div id="playground-middle">97          <label>98            {this.state.isWin === true99              ? "You Win"100              : this.state.isWin === false101              ? "You Lose"102              : "Draw"}103          </label>104          <Button105            text="Play Again"106            onClick={this.PlayAgainClicked}107            style={{108              color:109                this.state.isWin === true110                  ? "var(--score-txt-cr)"111                  : this.state.isWin === false112                  ? "hsl(349, 71%, 52%)"113                  : "Black",114            }}115          />116        </div>117        <div id="playground-right">118          <label className="playground-label">The House Picked</label>119          <div id="playground-right-cirlce"></div>120          <HandTemplate121            id="playground-computer-hand"122            type={this.state.hands[this.state.randomHand]}123            isWin={124              this.state.isWin === true125                ? !this.state.isWin126                : this.state.isWin === false127                ? !this.state.isWin128                : false129            }130          />131        </div>132      </div>133    );134  }135}...

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calculateWinner.js

Source:calculateWinner.js Github

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1export function calculateWinner(squares) {2    let isWin;3    let squareToWin = 5;4    for (let i = 0; i < squares.length; i++) {5        for (let j = 0; j < squares[i].length; j++) {6            if (!squares[i][j]) continue;7            if (j <= squares[i].length - squareToWin) {8                isWin = true;9                for (let k = 0; k < squareToWin - 1; k++) {10                    if (squares[i][j + k] !== squares[i][j + k + 1]) {11                        isWin = false12                    }13                }14                if (j> 0 && squares[i][j - 1] && squares[i][j] !== squares[i][j - 1] && squares[i][j + squareToWin + 1] !== squares[i][j + squareToWin]) {15                    isWin = false;16                }17                if (squares[i][j] === squares[i][j + squareToWin] || (squares[i][j - 1] && squares[i][j] === squares[i][j - 1])){18                   isWin=false;19                }20                if (isWin) return { val: squares[i][j] };21            }22            if (i <= squares.length - squareToWin) {23                isWin = true;24                for (let k = 0; k < squareToWin - 1; k++) {25                    if (squares[i+k][j] !== squares[i+k+1][j]) {26                        isWin = false27                    }28                }29                if (i>0 && squares[i - 1][j] && squares[i][j] !== squares[i - 1][j] && squares[i + squareToWin + 1][j] !== squares[i + squareToWin][j]) {30                    isWin = false;31                }32              33                if (isWin) return { val: squares[i][j] };34            }35            if (i <= squares.length - squareToWin && j <= squares[i].length - squareToWin){36                isWin = true;37                for (let k = 0; k < squareToWin - 1; k++) {38                    if (squares[i + k][j+k] !== squares[i + k + 1][j+k+1]) {39                        isWin = false40                    }41                }42                if (i> 0 && j> 0 && squares[i - 1][j - 1] && squares[i][j] !== squares[i - 1][j - 1] && squares[i + squareToWin + 1][j + squareToWin + 1] !== squares[i + squareToWin][j + squareToWin]) {43                    isWin = false;44                }45                46                if (isWin) return { val: squares[i][j] };47            }48            if (i <= squares.length - squareToWin && j >= squareToWin-1){49                isWin = true;50                for (let k = 0; k < squareToWin - 1; k++) {51                    if (squares[i + k][j - k] !== squares[i + k + 1][j - k - 1]) {52                        isWin = false53                    } 54                }55                if (i > 0 && squares[i - 1][j + 1] && squares[i][j] !== squares[i - 1][j + 1] && squares[i + squareToWin + 1][j - squareToWin - 1] !== squares[i + squareToWin][j - squareToWin]) {56                    isWin = false;57                }58                if (isWin) return { val: squares[i][j] };59            }60        }61    }62    return null;...

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script.js

Source:script.js Github

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1let x = true;2const cells = document.getElementsByTagName("td");3for (let i = 0; i < cells.length; i++) {4    const cell = cells[i];5    cell.onClick = (event) => {6        if (event.target.innerHTML == "") {7        event.target.innerHTML =8            (x && `<span class="x">X</span>`) || `<span class="o">O</span>`;9            x != x10        }11    };12}13// const winCombinations = [14//     [0, 1, 2, 3],15//     [4, 5, 6, 7],16//     [8, 9, 10, 11],17//     [12, 13, 14, 15],18//     [0, 4, 8, 12],19//     [1, 5, 9, 13],20//     [2, 6, 10, 14],21//     [3, 7, 11, 15],22//     [0, 5, 10, 15],23//     [3, 6, 9, 12]24// ];25// const checkVariant = (a, b, c, d) => {26//     if (27//         cells[a].innerHTML != "" &&28//         cells[a].innerHTML == cells[b].innerHTML &&29//         cells[a].innerHTML == cells[c].innerHTML &&30//         cells[a].innerHTML == cells[d].innerHTML31//     ) {32//         return cells[0].children[0].innerHTML;33//     } else return false;34// };35// const checkWinner = () => {36//     let isWin = checkVariant(0, 1, 2, 3, 4);37//     if (isWin != false) return isWin;38//     isWin = checkVariant(4, 5, 6, 7);39//     if (isWin != false) return isWin;40//     isWin = checkVariant(8, 9, 10, 11);41//     if (isWin != false) return isWin;42//     isWin = checkVariant(12, 13, 14, 15);43//     if (isWin != false) return isWin;44//     isWin = checkVariant(0, 4, 8, 12);45//     if (isWin != false) return isWin;46//     isWin = checkVariant(1, 5, 9, 13);47//     if (isWin != false) return isWin;48//     isWin = checkVariant(2, 6, 10, 14);49//     if (isWin != false) return isWin;50//     isWin = checkVariant(3, 7, 11, 15);51//     if (isWin != false) return isWin;52//     isWin = checkVariant(0, 5, 10, 15);53//     if (isWin != false) return isWin;54//     isWin = checkVariant(3, 6, 9, 12);55//     if (isWin != false) return isWin;...

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Using AI Code Generation

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1const isHeadless = Cypress.isBrowser('electron') && Cypress.config('headless')2const isBrowser = Cypress.isBrowser('chrome')3const isBrowser = Cypress.isBrowser('firefox')4const isBrowser = Cypress.isBrowser('edge')5const isBrowser = Cypress.isBrowser('electron')6const isBrowser = Cypress.isBrowser('ie')7const isBrowser = Cypress.isBrowser('brave')8const isBrowser = Cypress.isBrowser('chromium')9const isBrowser = Cypress.isBrowser('canary')10const isBrowser = Cypress.isBrowser('safari')11const isBrowser = Cypress.isBrowser('opera')12const isBrowser = Cypress.isBrowser('ios')13const isBrowser = Cypress.isBrowser('android')14const isBrowser = Cypress.isBrowser('electron')15const isBrowser = Cypress.isBrowser('firefox')16const isBrowser = Cypress.isBrowser('edge')17const isBrowser = Cypress.isBrowser('electron')18const isBrowser = Cypress.isBrowser('ie')19const isBrowser = Cypress.isBrowser('brave')20const isBrowser = Cypress.isBrowser('chromium')

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Using AI Code Generation

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1describe('My First Test', function() {2  it('Does not do much!', function() {3    cy.contains('type').click()4    cy.url().should('include', '/commands/actions')5    cy.get('.action-email')6      .type('

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Using AI Code Generation

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1if (Cypress.isWin) {2} else {3}4if (Cypress.isWin) {5} else {6}7if (Cypress.isWin) {8} else {9}10if (Cypress.isWin) {11} else {12}13if (Cypress.isWin) {14} else {15}

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Using AI Code Generation

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1if (isWin) {2} else {3}4if (isChrome) {5} else {6}7const isMobile = Cypress.config('viewportWidth') < 10008if (isMobile) {9} else {10}

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Using AI Code Generation

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1if (isWin) {2  cy.log('This is a Windows machine')3} else {4  cy.log('This is a non-Windows machine')5}6if (isMac) {7  cy.log('This is a Mac machine')8} else {9  cy.log('This is a non-Mac machine')10}11if (isLinux) {12  cy.log('This is a Linux machine')13} else {14  cy.log('This is a non-Linux machine')15}16if (is64bit) {17  cy.log('This is a 64 bit machine')18} else {19  cy.log('This is a 32 bit machine')20}21if (is32bit) {22  cy.log('This is a 32 bit machine')23} else {24  cy.log('This is a 64 bit machine')25}26var isHeadless = Cypress.isBrowser('electron') && Cypress.config('headless')27if (isHeadless) {28  cy.log('This is a headless mode')29} else {30  cy.log('This is a non-headless mode')31}32var isBrowser = Cypress.isBrowser('chrome')33if (isBrowser) {34  cy.log('This is a chrome browser')35} else {36  cy.log('This is a non-chrome browser')37}38var isBrowser = Cypress.isBrowser('firefox')39if (isBrowser) {40  cy.log('This is a firefox browser')41} else {42  cy.log('This is a non-firefox browser')43}44var isBrowser = Cypress.isBrowser('edge')45if (isBrowser) {46  cy.log('This is a edge browser')47} else {48  cy.log('This is a non-edge browser')49}

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Using AI Code Generation

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1var os = require('os');2if (os.platform() === 'win32') {3    console.log('This is Windows');4}5else {6    console.log('This is not Windows');7}8if (Cypress.platform === 'win32') {9    console.log('This is Windows');10}11else {12    console.log('This is not Windows');13}14if (Cypress.platform === 'darwin') {15    console.log('This is Mac');16}17else {18    console.log('This is not Mac');19}20if (Cypress.platform === 'linux') {21    console.log('This is Linux');22}23else {24    console.log('This is not Linux');25}26if (Cypress.isHeadless) {27    console.log('This is headless mode');28}29else {30    console.log('This is not headless mode');31}32if (Cypress.isBrowser('chrome')) {33    console.log('This is chrome browser');34}35else {36    console.log('This is not chrome browser');37}38if (Cypress.isBrowser('electron')) {39    console.log('This is electron browser');40}41else {42    console.log('This is not electron browser');43}44if (Cypress.isBrowser('firefox')) {45    console.log('This is firefox browser');46}47else {48    console.log('This is not firefox browser');49}50if (Cypress.isBrowser('edge')) {51    console.log('This is edge browser');52}53else {54    console.log('This is not edge browser');55}56if (Cypress.isBrowser('brave')) {57    console.log('This is brave browser');58}59else {60    console.log('This is not brave browser');61}62if (Cypress.isBrowser('opera')) {63    console.log('This is opera browser');64}65else {66    console.log('This is not opera browser');67}68if (Cypress.isBrowser('safari

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Using AI Code Generation

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1const isWin = require('cypress/lib/util/isWin')2const isWindows = isWin()3describe('My First Test', function() {4  it('Does not do much!', function() {5    cy.contains('type').click()6    cy.url().should('include', '/commands/actions')7    cy.get('.action-email')8      .type('

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Using AI Code Generation

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1const path = require('path')2const fs = require('fs')3const util = require('util')4const readFile = util.promisify(fs.readFile)5const getFilePath = () => {6    ? path.join('cypress', 'fixtures', 'data.json')7    : path.join('cypress', 'fixtures', 'data.json')8}9describe('My Test', () => {10  it('works', () => {11    const filePath = getFilePath()12    return readFile(filePath, 'utf8').then((text) => {13    })14  })15})16const path = require('path')17const fs = require('fs')18const util = require('util')19const readFile = util.promisify(fs.readFile)20const getFilePath = () => {21    ? path.join('cypress', 'fixtures', 'data.json')22    : path.join('cypress', 'fixtures', 'data.json')23}24describe('My Test', () => {25  it('works', () => {26    const filePath = getFilePath()27    return readFile(filePath, 'utf8').then((text) => {28    })29  })30})31const path = require('path')32const fs = require('fs')33const util = require('util')34const readFile = util.promisify(fs.readFile)35const getFilePath = () => {36    ? path.join('cypress', 'fixtures', 'data.json')37    : path.join('cypress', 'fixtures', 'data.json')38}39describe('My Test', () => {40  it('works', () => {41    const filePath = getFilePath()42    return readFile(filePath, 'utf8').then((text) => {43    })44  })45})

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Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

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  1. What is Cypress? -
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  5. Cypress Architecture - Learn more about Cypress architecture and how it is designed to be run directly in the browser, i.e., it does not have any additional servers.
  6. Browsers Supported by Cypress - Cypress is built on top of the Electron browser, supporting all modern web browsers. Learn browsers that support Cypress.
  7. Selenium vs Cypress: A Detailed Comparison - Compare and explore some key differences in terms of their design and features.
  8. Cypress Learning: Best Practices - Take a deep dive into some of the best practices you should use to avoid anti-patterns in your automation tests.
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