How to use sudoku.validate_board method in Cypress

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ds.js

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...182        solution.183        */184185        // Assure a valid board186        var report = sudoku.validate_board(board);187        if(report !== true){188            throw report;189        }190191        // Check number of givens is at least MIN_GIVENS192        var nr_givens = 0;193        for(var i in board){194            if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){195                ++nr_givens;196            }197        }198        if(nr_givens < MIN_GIVENS){199            throw "Too few givens. Minimum givens is " + MIN_GIVENS;200        }201202        // Default reverse to false203        reverse = reverse || false;204205        var candidates = sudoku._get_candidates_map(board);206        var result = sudoku._search(candidates, reverse);207208        if(result){209            var solution = "";210            for(var square in result){211                solution += result[square];212            }213            return solution;214        }215        return false;216    };217218    sudoku.get_candidates = function(board){219        /* Return all possible candidatees for each square as a grid of220        candidates, returnning `false` if a contradiction is encountered.221222        Really just a wrapper for sudoku._get_candidates_map for programmer223        consumption.224        */225226        // Assure a valid board227        var report = sudoku.validate_board(board);228        if(report !== true){229            throw report;230        }231232        // Get a candidates map233        var candidates_map = sudoku._get_candidates_map(board);234235        // If there's an error, return false236        if(!candidates_map){237            return false;238        }239240        // Transform candidates map into grid241        var rows = [];242        var cur_row = [];243        var i = 0;244        for(var square in candidates_map){245            var candidates = candidates_map[square];246            cur_row.push(candidates);247            if(i % 9 == 8){248                rows.push(cur_row);249                cur_row = [];250            }251            ++i;252        }253        return rows;254    }255256    sudoku._get_candidates_map = function(board){257        /* Get all possible candidates for each square as a map in the form258        {square: sudoku.DIGITS} using recursive constraint propagation. Return `false`259        if a contradiction is encountered260        */261262        // Assure a valid board263        var report = sudoku.validate_board(board);264        if(report !== true){265            throw report;266        }267268        var candidate_map = {};269        var squares_values_map = sudoku._get_square_vals_map(board);270271        // Start by assigning every digit as a candidate to every square272        for(var si in SQUARES){273            candidate_map[SQUARES[si]] = sudoku.DIGITS;274        }275276        // For each non-blank square, assign its value in the candidate map and277        // propigate.278        for(var square in squares_values_map){279            var val = squares_values_map[square];280281            if(sudoku._in(val, sudoku.DIGITS)){282                var new_candidates = sudoku._assign(candidate_map, square, val);283284                // Fail if we can't assign val to square285                if(!new_candidates){286                    return false;287                }288            }289        }290291        return candidate_map;292    };293294    sudoku._search = function(candidates, reverse){295        /* Given a map of squares -> candiates, using depth-first search,296        recursively try all possible values until a solution is found, or false297        if no solution exists.298        */299300        // Return if error in previous iteration301        if(!candidates){302            return false;303        }304305        // Default reverse to false306        reverse = reverse || false;307308        // If only one candidate for every square, we've a solved puzzle!309        // Return the candidates map.310        var max_nr_candidates = 0;311        var max_candidates_square = null;312        for(var si in SQUARES){313            var square = SQUARES[si];314315            var nr_candidates = candidates[square].length;316317            if(nr_candidates > max_nr_candidates){318                max_nr_candidates = nr_candidates;319                max_candidates_square = square;320            }321        }322        if(max_nr_candidates === 1){323            return candidates;324        }325326        // Choose the blank square with the fewest possibilities > 1327        var min_nr_candidates = 10;328        var min_candidates_square = null;329        for(si in SQUARES){330            var square = SQUARES[si];331332            var nr_candidates = candidates[square].length;333334            if(nr_candidates < min_nr_candidates && nr_candidates > 1){335                min_nr_candidates = nr_candidates;336                min_candidates_square = square;337            }338        }339340        // Recursively search through each of the candidates of the square341        // starting with the one with fewest candidates.342343        // Rotate through the candidates forwards344        var min_candidates = candidates[min_candidates_square];345        if(!reverse){346            for(var vi in min_candidates){347                var val = min_candidates[vi];348349                // TODO: Implement a non-rediculous deep copy function350                var candidates_copy = JSON.parse(JSON.stringify(candidates));351                var candidates_next = sudoku._search(352                    sudoku._assign(candidates_copy, min_candidates_square, val)353                );354355                if(candidates_next){356                    return candidates_next;357                }358            }359360        // Rotate through the candidates backwards361        } else {362            for(var vi = min_candidates.length - 1; vi >= 0; --vi){363                var val = min_candidates[vi];364365                // TODO: Implement a non-rediculous deep copy function366                var candidates_copy = JSON.parse(JSON.stringify(candidates));367                var candidates_next = sudoku._search(368                    sudoku._assign(candidates_copy, min_candidates_square, val),369                    reverse370                );371372                if(candidates_next){373                    return candidates_next;374                }375            }376        }377378        // If we get through all combinations of the square with the fewest379        // candidates without finding an answer, there isn't one. Return false.380        return false;381    };382383    sudoku._assign = function(candidates, square, val){384        /* Eliminate all values, *except* for `val`, from `candidates` at385        `square` (candidates[square]), and propagate. Return the candidates map386        when finished. If a contradiciton is found, return false.387388        WARNING: This will modify the contents of `candidates` directly.389        */390391        // Grab a list of canidates without 'val'392        var other_vals = candidates[square].replace(val, "");393394        // Loop through all other values and eliminate them from the candidates395        // at the current square, and propigate. If at any point we get a396        // contradiction, return false.397        for(var ovi in other_vals){398            var other_val = other_vals[ovi];399400            var candidates_next =401                sudoku._eliminate(candidates, square, other_val);402403            if(!candidates_next){404                //console.log("Contradiction found by _eliminate.");405                return false;406            }407        }408409        return candidates;410    };411412    sudoku._eliminate = function(candidates, square, val){413        /* Eliminate `val` from `candidates` at `square`, (candidates[square]),414        and propagate when values or places <= 2. Return updated candidates,415        unless a contradiction is detected, in which case, return false.416417        WARNING: This will modify the contents of `candidates` directly.418        */419420        // If `val` has already been eliminated from candidates[square], return421        // with candidates.422        if(!sudoku._in(val, candidates[square])){423            return candidates;424        }425426        // Remove `val` from candidates[square]427        candidates[square] = candidates[square].replace(val, '');428429        // If the square has only candidate left, eliminate that value from its430        // peers431        var nr_candidates = candidates[square].length;432        if(nr_candidates === 1){433            var target_val = candidates[square];434435            for(var pi in SQUARE_PEERS_MAP[square]){436                var peer = SQUARE_PEERS_MAP[square][pi];437438                var candidates_new =439                        sudoku._eliminate(candidates, peer, target_val);440441                if(!candidates_new){442                    return false;443                }444            }445446        // Otherwise, if the square has no candidates, we have a contradiction.447        // Return false.448        } if(nr_candidates === 0){449            return false;450        }451452        // If a unit is reduced to only one place for a value, then assign it453        for(var ui in SQUARE_UNITS_MAP[square]){454            var unit = SQUARE_UNITS_MAP[square][ui];455456            var val_places = [];457            for(var si in unit){458                var unit_square = unit[si];459                if(sudoku._in(val, candidates[unit_square])){460                    val_places.push(unit_square);461                }462            }463464            // If there's no place for this value, we have a contradition!465            // return false466            if(val_places.length === 0){467                return false;468469            // Otherwise the value can only be in one place. Assign it there.470            } else if(val_places.length === 1){471                var candidates_new =472                    sudoku._assign(candidates, val_places[0], val);473474                if(!candidates_new){475                    return false;476                }477            }478        }479480        return candidates;481    };482483484    // Square relationships485    // -------------------------------------------------------------------------486    // Squares, and their relationships with values, units, and peers.487488    sudoku._get_square_vals_map = function(board){489        /* Return a map of squares -> values490        */491        var squares_vals_map = {};492493        // Make sure `board` is a string of length 81494        if(board.length != SQUARES.length){495            throw "Board/squares length mismatch.";496497        } else {498            for(var i in SQUARES){499                squares_vals_map[SQUARES[i]] = board[i];500            }501        }502503        return squares_vals_map;504    };505506    sudoku._get_square_units_map = function(squares, units){507        /* Return a map of `squares` and their associated units (row, col, box)508        */509        var square_unit_map = {};510511        // For every square...512        for(var si in squares){513            var cur_square = squares[si];514515            // Maintain a list of the current square's units516            var cur_square_units = [];517518            // Look through the units, and see if the current square is in it,519            // and if so, add it to the list of of the square's units.520            for(var ui in units){521                var cur_unit = units[ui];522523                if(cur_unit.indexOf(cur_square) !== -1){524                    cur_square_units.push(cur_unit);525                }526            }527528            // Save the current square and its units to the map529            square_unit_map[cur_square] = cur_square_units;530        }531532        return square_unit_map;533    };534535    sudoku._get_square_peers_map = function(squares, units_map){536        /* Return a map of `squares` and their associated peers, i.e., a set of537        other squares in the square's unit.538        */539        var square_peers_map = {};540541        // For every square...542        for(var si in squares){543            var cur_square = squares[si];544            var cur_square_units = units_map[cur_square];545546            // Maintain list of the current square's peers547            var cur_square_peers = [];548549            // Look through the current square's units map...550            for(var sui in cur_square_units){551                var cur_unit = cur_square_units[sui];552553                for(var ui in cur_unit){554                    var cur_unit_square = cur_unit[ui];555556                    if(cur_square_peers.indexOf(cur_unit_square) === -1 &&557                            cur_unit_square !== cur_square){558                        cur_square_peers.push(cur_unit_square);559                    }560                }561            }562563            // Save the current square an its associated peers to the map564            square_peers_map[cur_square] = cur_square_peers;565        }566567        return square_peers_map;568    };569570    sudoku._get_all_units = function(rows, cols){571        /* Return a list of all units (rows, cols, boxes)572        */573        var units = [];574575        // Rows576        for(var ri in rows){577            units.push(sudoku._cross(rows[ri], cols));578        }579580        // Columns581        for(var ci in cols){582           units.push(sudoku._cross(rows, cols[ci]));583        }584585        // Boxes586        var row_squares = ["ABC", "DEF", "GHI"];587        var col_squares = ["123", "456", "789"];588        for(var rsi in row_squares){589            for(var csi in col_squares){590                units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));591            }592        }593594        return units;595    };596597598    // Conversions599    // -------------------------------------------------------------------------600    sudoku.board_string_to_grid = function(board_string){601        /* Convert a board string to a two-dimensional array602        */603        var rows = [];604        var cur_row = [];605        for(var i in board_string){606            cur_row.push(board_string[i]);607            if(i % 9 == 8){608                rows.push(cur_row);609                cur_row = [];610            }611        }612        return rows;613    };614615    sudoku.board_grid_to_string = function(board_grid){616        /* Convert a board grid to a string617        */618        var board_string = "";619        for(var r = 0; r < 9; ++r){620            for(var c = 0; c < 9; ++c){621                board_string += board_grid[r][c];622            }623        }624        return board_string;625    };626627628    // Utility629    // -------------------------------------------------------------------------630631    sudoku.print_board = function(board){632        /* Print a sudoku `board` to the console.633        */634635        // Assure a valid board636        var report = sudoku.validate_board(board);637        if(report !== true){638            throw report;639        }640641        var V_PADDING = " ";  // Insert after each square642        var H_PADDING = '\n'; // Insert after each row643644        var V_BOX_PADDING = "  "; // Box vertical padding645        var H_BOX_PADDING = '\n'; // Box horizontal padding646647        var display_string = "";648649        for(var i in board){650            var square = board[i];
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sudoku.core.js

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...146    possibilities in reverse. Useful for checking if there is more than one147    solution.148    */149    // Assure a valid board150    var report = sudoku.validate_board(board);151    if (report !== true) {152        throw report;153    }154    // Check number of givens is at least MIN_GIVENS155    var nr_givens = 0;156    for (var i in board) {157        if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {158            ++nr_givens;159        }160    }161    if (nr_givens < MIN_GIVENS) {162        throw 'Too few givens. Minimum givens is ' + MIN_GIVENS;163    }164    // Default reverse to false165    reverse = reverse || false;166    var candidates = sudoku._get_candidates_map(board);167    var result = sudoku._search(candidates, reverse);168    if (result) {169        var solution = '';170        for (var square in result) {171            solution += result[square];172        }173        return solution;174    }175    return false;176};177sudoku.get_candidates = function (board) {178    /* Return all possible candidatees for each square as a grid of179    candidates, returnning `false` if a contradiction is encountered.180    Really just a wrapper for sudoku._get_candidates_map for programmer181    consumption.182    */183    // Assure a valid board184    var report = sudoku.validate_board(board);185    if (report !== true) {186        throw report;187    }188    // Get a candidates map189    var candidates_map = sudoku._get_candidates_map(board);190    // If there's an error, return false191    if (!candidates_map) {192        return false;193    }194    // Transform candidates map into grid195    var rows = [];196    var cur_row = [];197    var i = 0;198    for (var square in candidates_map) {199        var candidates = candidates_map[square];200        cur_row.push(candidates);201        if (i % 9 == 8) {202            rows.push(cur_row);203            cur_row = [];204        }205        ++i;206    }207    return rows;208};209sudoku._get_candidates_map = function (board) {210    /* Get all possible candidates for each square as a map in the form211    {square: sudoku.DIGITS} using recursive constraint propagation. Return `false`212    if a contradiction is encountered213    */214    // Assure a valid board215    var report = sudoku.validate_board(board);216    if (report !== true) {217        throw report;218    }219    var candidate_map = {};220    var squares_values_map = sudoku._get_square_vals_map(board);221    // Start by assigning every digit as a candidate to every square222    for (var si in SQUARES) {223        candidate_map[SQUARES[si]] = sudoku.DIGITS;224    }225    // For each non-blank square, assign its value in the candidate map and226    // propigate.227    for (var square in squares_values_map) {228        var val = squares_values_map[square];229        if (sudoku._in(val, sudoku.DIGITS)) {230            var new_candidates = sudoku._assign(candidate_map, square, val);231            // Fail if we can't assign val to square232            if (!new_candidates) {233                return false;234            }235        }236    }237    return candidate_map;238};239sudoku._search = function (candidates, reverse) {240    /* Given a map of squares -> candiates, using depth-first search,241    recursively try all possible values until a solution is found, or false242    if no solution exists.243    */244    // Return if error in previous iteration245    if (!candidates) {246        return false;247    }248    // Default reverse to false249    reverse = reverse || false;250    // If only one candidate for every square, we've a solved puzzle!251    // Return the candidates map.252    var max_nr_candidates = 0;253    for (var si in SQUARES) {254        var square = SQUARES[si];255        var nr_candidates = candidates[square].length;256        if (nr_candidates > max_nr_candidates) {257            max_nr_candidates = nr_candidates;258        }259    }260    if (max_nr_candidates === 1) {261        return candidates;262    }263    // Choose the blank square with the fewest possibilities > 1264    var min_nr_candidates = 10;265    var min_candidates_square = null;266    for (si in SQUARES) {267        var square = SQUARES[si];268        var nr_candidates = candidates[square].length;269        if (nr_candidates < min_nr_candidates && nr_candidates > 1) {270            min_nr_candidates = nr_candidates;271            min_candidates_square = square;272        }273    }274    // Recursively search through each of the candidates of the square275    // starting with the one with fewest candidates.276    // Rotate through the candidates forwards277    var min_candidates = candidates[min_candidates_square];278    if (!reverse) {279        for (var vi in min_candidates) {280            var val = min_candidates[vi];281            // TODO: Implement a non-rediculous deep copy function282            var candidates_copy = JSON.parse(JSON.stringify(candidates));283            var candidates_next = sudoku._search(284                sudoku._assign(candidates_copy, min_candidates_square, val)285            );286            if (candidates_next) {287                return candidates_next;288            }289        }290        // Rotate through the candidates backwards291    } else {292        for (var vi = min_candidates.length - 1; vi >= 0; --vi) {293            var val = min_candidates[vi];294            // TODO: Implement a non-rediculous deep copy function295            var candidates_copy = JSON.parse(JSON.stringify(candidates));296            var candidates_next = sudoku._search(297                sudoku._assign(candidates_copy, min_candidates_square, val),298                reverse299            );300            if (candidates_next) {301                return candidates_next;302            }303        }304    }305    // If we get through all combinations of the square with the fewest306    // candidates without finding an answer, there isn't one. Return false.307    return false;308};309sudoku._assign = function (candidates, square, val) {310    /* Eliminate all values, *except* for `val`, from `candidates` at311    `square` (candidates[square]), and propagate. Return the candidates map312    when finished. If a contradiciton is found, return false.313    WARNING: This will modify the contents of `candidates` directly.314    */315    // Grab a list of canidates without 'val'316    var other_vals = candidates[square].replace(val, '');317    // Loop through all other values and eliminate them from the candidates318    // at the current square, and propigate. If at any point we get a319    // contradiction, return false.320    for (var ovi in other_vals) {321        var other_val = other_vals[ovi];322        var candidates_next =323            sudoku._eliminate(candidates, square, other_val);324        if (!candidates_next) {325            //console.log("Contradiction found by _eliminate.");326            return false;327        }328    }329    return candidates;330};331sudoku._eliminate = function (candidates, square, val) {332    /* Eliminate `val` from `candidates` at `square`, (candidates[square]),333    and propagate when values or places <= 2. Return updated candidates,334    unless a contradiction is detected, in which case, return false.335    WARNING: This will modify the contents of `candidates` directly.336    */337    // If `val` has already been eliminated from candidates[square], return338    // with candidates.339    if (!sudoku._in(val, candidates[square])) {340        return candidates;341    }342    // Remove `val` from candidates[square]343    candidates[square] = candidates[square].replace(val, '');344    // If the square has only candidate left, eliminate that value from its345    // peers346    var nr_candidates = candidates[square].length;347    var candidates_new;348    if (nr_candidates === 1) {349        var target_val = candidates[square];350        for (var pi in SQUARE_PEERS_MAP[square]) {351            var peer = SQUARE_PEERS_MAP[square][pi];352            candidates_new = sudoku._eliminate(candidates, peer, target_val);353            if (!candidates_new) {354                return false;355            }356        }357        // Otherwise, if the square has no candidates, we have a contradiction.358        // Return false.359    }360    if (nr_candidates === 0) {361        return false;362    }363    // If a unit is reduced to only one place for a value, then assign it364    for (var ui in SQUARE_UNITS_MAP[square]) {365        var unit = SQUARE_UNITS_MAP[square][ui];366        var val_places = [];367        for (var si in unit) {368            var unit_square = unit[si];369            if (sudoku._in(val, candidates[unit_square])) {370                val_places.push(unit_square);371            }372        }373        // If there's no place for this value, we have a contradition!374        // return false375        if (val_places.length === 0) {376            return false;377            // Otherwise the value can only be in one place. Assign it there.378        } else if (val_places.length === 1) {379            candidates_new = sudoku._assign(candidates, val_places[0], val);380            if (!candidates_new) {381                return false;382            }383        }384    }385    return candidates;386};387// Square relationships388// -------------------------------------------------------------------------389// Squares, and their relationships with values, units, and peers.390sudoku._get_square_vals_map = function (board) {391    /* Return a map of squares -> values392     */393    var squares_vals_map = {};394    // Make sure `board` is a string of length 81395    if (board.length != SQUARES.length) {396        throw 'Board/squares length mismatch.';397    } else {398        for (var i in SQUARES) {399            squares_vals_map[SQUARES[i]] = board[i];400        }401    }402    return squares_vals_map;403};404sudoku._get_square_units_map = function (squares, units) {405    /* Return a map of `squares` and their associated units (row, col, box)406     */407    var square_unit_map = {};408    // For every square...409    for (var si in squares) {410        var cur_square = squares[si];411        // Maintain a list of the current square's units412        var cur_square_units = [];413        // Look through the units, and see if the current square is in it,414        // and if so, add it to the list of of the square's units.415        for (var ui in units) {416            var cur_unit = units[ui];417            if (cur_unit.indexOf(cur_square) !== -1) {418                cur_square_units.push(cur_unit);419            }420        }421        // Save the current square and its units to the map422        square_unit_map[cur_square] = cur_square_units;423    }424    return square_unit_map;425};426sudoku._get_square_peers_map = function (squares, units_map) {427    /* Return a map of `squares` and their associated peers, i.e., a set of428    other squares in the square's unit.429    */430    var square_peers_map = {};431    // For every square...432    for (var si in squares) {433        var cur_square = squares[si];434        var cur_square_units = units_map[cur_square];435        // Maintain list of the current square's peers436        var cur_square_peers = [];437        // Look through the current square's units map...438        for (var sui in cur_square_units) {439            var cur_unit = cur_square_units[sui];440            for (var ui in cur_unit) {441                var cur_unit_square = cur_unit[ui];442                if (cur_square_peers.indexOf(cur_unit_square) === -1 &&443                    cur_unit_square !== cur_square) {444                    cur_square_peers.push(cur_unit_square);445                }446            }447        }448        // Save the current square an its associated peers to the map449        square_peers_map[cur_square] = cur_square_peers;450    }451    return square_peers_map;452};453sudoku._get_all_units = function (rows, cols) {454    /* Return a list of all units (rows, cols, boxes)455     */456    var units = [];457    // Rows458    for (var ri in rows) {459        units.push(sudoku._cross(rows[ri], cols));460    }461    // Columns462    for (var ci in cols) {463        units.push(sudoku._cross(rows, cols[ci]));464    }465    // Boxes466    var row_squares = ['ABC', 'DEF', 'GHI'];467    var col_squares = ['123', '456', '789'];468    for (var rsi in row_squares) {469        for (var csi in col_squares) {470            units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));471        }472    }473    return units;474};475// Conversions476// -------------------------------------------------------------------------477sudoku.board_string_to_grid = function (board_string) {478    /* Convert a board string to a two-dimensional array479     */480    var rows = [];481    var cur_row = [];482    for (var i in board_string) {483        cur_row.push(board_string[i]);484        if (i % 9 == 8) {485            rows.push(cur_row);486            cur_row = [];487        }488    }489    return rows;490};491sudoku.board_grid_to_string = function (board_grid) {492    /* Convert a board grid to a string493     */494    var board_string = '';495    for (var r = 0; r < 9; ++r) {496        for (var c = 0; c < 9; ++c) {497            board_string += board_grid[r][c];498        }499    }500    return board_string;501};502// Utility503// -------------------------------------------------------------------------504sudoku.print_board = function (board) {505    /* Print a sudoku `board` to the console.506     */507    // Assure a valid board508    var report = sudoku.validate_board(board);509    if (report !== true) {510        throw report;511    }512    var V_PADDING = ' '; // Insert after each square513    var H_PADDING = '\n'; // Insert after each row514    var V_BOX_PADDING = '  '; // Box vertical padding515    var H_BOX_PADDING = '\n'; // Box horizontal padding516    var display_string = '';517    for (var i in board) {518        var square = board[i];519        // Add the square and some padding520        display_string += square + V_PADDING;521        // Vertical edge of a box, insert v. box padding522        if (i % 3 === 2) {...

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tests.js

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...396// Utility397// =======398module("Utility");399test("Validate board", function(){400   var report_empty             = sudoku.validate_board();401   var report_invalid_size      = sudoku.validate_board("123");402   var report_invalid_char      = sudoku.validate_board(403        ".3.9564272..784136764231589327149658.4.56..73..637._14412893765.8.627"+404        "341673415892");405   var report_good              = sudoku.validate_board(406        ".3.9564272..784136764231589327149658.4.56..73..637..14412893765.8.627"+407        "341673415892");408   409   ok(report_empty !== true);410   ok(report_invalid_size !== true);411   ok(report_invalid_char !== true);412   ok(report_good);413});414test("Cross product", function(){415    // Simple case416    deepEqual(sudoku._cross('a','1'), ["a1"], "Simple case");417    // Classic case418    deepEqual(419        sudoku._cross("abc", "123"),...

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sudokuGenerator.js

Source:sudokuGenerator.js Github

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...154    possibilities in reverse. Useful for checking if there is more than one155    solution.156    */157    // Assure a valid board158    var report = sudoku.validate_board(board);159    if (report !== true) {160      throw report;161    }162    // Check number of givens is at least MIN_GIVENS163    var nr_givens = 0;164    for (var i in board) {165      if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {166        ++nr_givens;167      }168    }169    if (nr_givens < MIN_GIVENS) {170      throw "Too few givens. Minimum givens is " + MIN_GIVENS;171    }172    // Default reverse to false173    reverse = reverse || false;174    var candidates = sudoku._get_candidates_map(board);175    var result = sudoku._search(candidates, reverse);176    if (result) {177      var solution = "";178      for (var square in result) {179        solution += result[square];180      }181      return solution;182    }183    return false;184  };185  sudoku.get_candidates = function (board) {186    /* Return all possible candidatees for each square as a grid of 187    candidates, returnning `false` if a contradiction is encountered.188    189    Really just a wrapper for sudoku._get_candidates_map for programmer190    consumption.191    */192    // Assure a valid board193    var report = sudoku.validate_board(board);194    if (report !== true) {195      throw report;196    }197    // Get a candidates map198    var candidates_map = sudoku._get_candidates_map(board);199    // If there's an error, return false200    if (!candidates_map) {201      return false;202    }203    // Transform candidates map into grid204    var rows = [];205    var cur_row = [];206    var i = 0;207    for (var square in candidates_map) {208      var candidates = candidates_map[square];209      cur_row.push(candidates);210      if (i % 9 == 8) {211        rows.push(cur_row);212        cur_row = [];213      }214      ++i;215    }216    return rows;217  }218  sudoku._get_candidates_map = function (board) {219    /* Get all possible candidates for each square as a map in the form220    {square: sudoku.DIGITS} using recursive constraint propagation. Return `false` 221    if a contradiction is encountered222    */223    // Assure a valid board224    var report = sudoku.validate_board(board);225    if (report !== true) {226      throw report;227    }228    var candidate_map = {};229    var squares_values_map = sudoku._get_square_vals_map(board);230    // Start by assigning every digit as a candidate to every square231    for (var si in SQUARES) {232      candidate_map[SQUARES[si]] = sudoku.DIGITS;233    }234    // For each non-blank square, assign its value in the candidate map and235    // propigate.236    for (var square in squares_values_map) {237      var val = squares_values_map[square];238      if (sudoku._in(val, sudoku.DIGITS)) {239        var new_candidates = sudoku._assign(candidate_map, square, val);240        // Fail if we can't assign val to square241        if (!new_candidates) {242          return false;243        }244      }245    }246    return candidate_map;247  };248  sudoku._search = function (candidates, reverse) {249    /* Given a map of squares -> candiates, using depth-first search, 250    recursively try all possible values until a solution is found, or false251    if no solution exists. 252    */253    // Return if error in previous iteration254    if (!candidates) {255      return false;256    }257    // Default reverse to false258    reverse = reverse || false;259    // If only one candidate for every square, we've a solved puzzle!260    // Return the candidates map.261    var max_nr_candidates = 0;262    var max_candidates_square = null;263    for (var si in SQUARES) {264      var square = SQUARES[si];265      var nr_candidates = candidates[square].length;266      if (nr_candidates > max_nr_candidates) {267        max_nr_candidates = nr_candidates;268        max_candidates_square = square;269      }270    }271    if (max_nr_candidates === 1) {272      return candidates;273    }274    // Choose the blank square with the fewest possibilities > 1275    var min_nr_candidates = 10;276    var min_candidates_square = null;277    for (si in SQUARES) {278      var square = SQUARES[si];279      var nr_candidates = candidates[square].length;280      if (nr_candidates < min_nr_candidates && nr_candidates > 1) {281        min_nr_candidates = nr_candidates;282        min_candidates_square = square;283      }284    }285    // Recursively search through each of the candidates of the square 286    // starting with the one with fewest candidates.287    // Rotate through the candidates forwards288    var min_candidates = candidates[min_candidates_square];289    if (!reverse) {290      for (var vi in min_candidates) {291        var val = min_candidates[vi];292        // TODO: Implement a non-rediculous deep copy function293        var candidates_copy = JSON.parse(JSON.stringify(candidates));294        var candidates_next = sudoku._search(295          sudoku._assign(candidates_copy, min_candidates_square, val)296        );297        if (candidates_next) {298          return candidates_next;299        }300      }301      // Rotate through the candidates backwards302    } else {303      for (var vi = min_candidates.length - 1; vi >= 0; --vi) {304        var val = min_candidates[vi];305        // TODO: Implement a non-rediculous deep copy function306        var candidates_copy = JSON.parse(JSON.stringify(candidates));307        var candidates_next = sudoku._search(308          sudoku._assign(candidates_copy, min_candidates_square, val),309          reverse310        );311        if (candidates_next) {312          return candidates_next;313        }314      }315    }316    // If we get through all combinations of the square with the fewest317    // candidates without finding an answer, there isn't one. Return false.318    return false;319  };320  sudoku._assign = function (candidates, square, val) {321    /* Eliminate all values, *except* for `val`, from `candidates` at 322    `square` (candidates[square]), and propagate. Return the candidates map323    when finished. If a contradiciton is found, return false.324    325    WARNING: This will modify the contents of `candidates` directly.326    */327    // Grab a list of canidates without 'val'328    var other_vals = candidates[square].replace(val, "");329    // Loop through all other values and eliminate them from the candidates 330    // at the current square, and propigate. If at any point we get a 331    // contradiction, return false.332    for (var ovi in other_vals) {333      var other_val = other_vals[ovi];334      var candidates_next =335        sudoku._eliminate(candidates, square, other_val);336      if (!candidates_next) {337        //console.log("Contradiction found by _eliminate.");338        return false;339      }340    }341    return candidates;342  };343  sudoku._eliminate = function (candidates, square, val) {344    /* Eliminate `val` from `candidates` at `square`, (candidates[square]),345    and propagate when values or places <= 2. Return updated candidates,346    unless a contradiction is detected, in which case, return false.347    348    WARNING: This will modify the contents of `candidates` directly.349    */350    // If `val` has already been eliminated from candidates[square], return351    // with candidates.352    if (!sudoku._in(val, candidates[square])) {353      return candidates;354    }355    // Remove `val` from candidates[square]356    candidates[square] = candidates[square].replace(val, '');357    // If the square has only candidate left, eliminate that value from its 358    // peers359    var nr_candidates = candidates[square].length;360    if (nr_candidates === 1) {361      var target_val = candidates[square];362      for (var pi in SQUARE_PEERS_MAP[square]) {363        var peer = SQUARE_PEERS_MAP[square][pi];364        var candidates_new =365          sudoku._eliminate(candidates, peer, target_val);366        if (!candidates_new) {367          return false;368        }369      }370      // Otherwise, if the square has no candidates, we have a contradiction.371      // Return false.372    }373    if (nr_candidates === 0) {374      return false;375    }376    // If a unit is reduced to only one place for a value, then assign it377    for (var ui in SQUARE_UNITS_MAP[square]) {378      var unit = SQUARE_UNITS_MAP[square][ui];379      var val_places = [];380      for (var si in unit) {381        var unit_square = unit[si];382        if (sudoku._in(val, candidates[unit_square])) {383          val_places.push(unit_square);384        }385      }386      // If there's no place for this value, we have a contradition!387      // return false388      if (val_places.length === 0) {389        return false;390        // Otherwise the value can only be in one place. Assign it there.391      } else if (val_places.length === 1) {392        var candidates_new =393          sudoku._assign(candidates, val_places[0], val);394        if (!candidates_new) {395          return false;396        }397      }398    }399    return candidates;400  };401  // Square relationships402  // -------------------------------------------------------------------------403  // Squares, and their relationships with values, units, and peers.404  sudoku._get_square_vals_map = function (board) {405    /* Return a map of squares -> values406     */407    var squares_vals_map = {};408    // Make sure `board` is a string of length 81409    if (board.length != SQUARES.length) {410      throw "Board/squares length mismatch.";411    } else {412      for (var i in SQUARES) {413        squares_vals_map[SQUARES[i]] = board[i];414      }415    }416    return squares_vals_map;417  };418  sudoku._get_square_units_map = function (squares, units) {419    /* Return a map of `squares` and their associated units (row, col, box)420     */421    var square_unit_map = {};422    // For every square...423    for (var si in squares) {424      var cur_square = squares[si];425      // Maintain a list of the current square's units426      var cur_square_units = [];427      // Look through the units, and see if the current square is in it,428      // and if so, add it to the list of of the square's units.429      for (var ui in units) {430        var cur_unit = units[ui];431        if (cur_unit.indexOf(cur_square) !== -1) {432          cur_square_units.push(cur_unit);433        }434      }435      // Save the current square and its units to the map436      square_unit_map[cur_square] = cur_square_units;437    }438    return square_unit_map;439  };440  sudoku._get_square_peers_map = function (squares, units_map) {441    /* Return a map of `squares` and their associated peers, i.e., a set of442    other squares in the square's unit.443    */444    var square_peers_map = {};445    // For every square...446    for (var si in squares) {447      var cur_square = squares[si];448      var cur_square_units = units_map[cur_square];449      // Maintain list of the current square's peers450      var cur_square_peers = [];451      // Look through the current square's units map...452      for (var sui in cur_square_units) {453        var cur_unit = cur_square_units[sui];454        for (var ui in cur_unit) {455          var cur_unit_square = cur_unit[ui];456          if (cur_square_peers.indexOf(cur_unit_square) === -1 &&457            cur_unit_square !== cur_square) {458            cur_square_peers.push(cur_unit_square);459          }460        }461      }462      // Save the current square an its associated peers to the map463      square_peers_map[cur_square] = cur_square_peers;464    }465    return square_peers_map;466  };467  sudoku._get_all_units = function (rows, cols) {468    /* Return a list of all units (rows, cols, boxes)469     */470    var units = [];471    // Rows472    for (var ri in rows) {473      units.push(sudoku._cross(rows[ri], cols));474    }475    // Columns476    for (var ci in cols) {477      units.push(sudoku._cross(rows, cols[ci]));478    }479    // Boxes480    var row_squares = ["ABC", "DEF", "GHI"];481    var col_squares = ["123", "456", "789"];482    for (var rsi in row_squares) {483      for (var csi in col_squares) {484        units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));485      }486    }487    return units;488  };489  // Conversions490  // -------------------------------------------------------------------------491  sudoku.board_string_to_grid = function (board_string) {492    /* Convert a board string to a two-dimensional array493     */494    var rows = [];495    var cur_row = [];496    for (var i in board_string) {497      cur_row.push(board_string[i]);498      if (i % 9 == 8) {499        rows.push(cur_row);500        cur_row = [];501      }502    }503    return rows;504  };505  sudoku.board_grid_to_string = function (board_grid) {506    /* Convert a board grid to a string507     */508    var board_string = "";509    for (var r = 0; r < 9; ++r) {510      for (var c = 0; c < 9; ++c) {511        board_string += board_grid[r][c];512      }513    }514    return board_string;515  };516  // Utility517  // -------------------------------------------------------------------------518  sudoku.print_board = function (board) {519    /* Print a sudoku `board` to the console.520     */521    // Assure a valid board522    var report = sudoku.validate_board(board);523    if (report !== true) {524      throw report;525    }526    var V_PADDING = " "; // Insert after each square527    var H_PADDING = '\n'; // Insert after each row528    var V_BOX_PADDING = "  "; // Box vertical padding529    var H_BOX_PADDING = '\n'; // Box horizontal padding530    var display_string = "";531    for (var i in board) {532      var square = board[i];533      // Add the square and some padding534      display_string += square + V_PADDING;535      // Vertical edge of a box, insert v. box padding536      if (i % 3 === 2) {...

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sudoku.js

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...100        return sudoku.generate(difficulty);101    };102    // Solve103    sudoku.solve = function(board, reverse){104        var report = sudoku.validate_board(board);105        if(report !== true){106            throw report;107        }108        109        var nr_givens = 0;110        for(var i in board){111            if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){112                ++nr_givens;113            }114        }115        if(nr_givens < MIN_GIVENS){116            throw "Too few givens. Minimum givens is " + MIN_GIVENS;117        }118        reverse = reverse || false;119        var options = sudoku._get_options_map(board);120        var result = sudoku._search(options, reverse);121        122        if(result){123            var solution = "";124            for(var square in result){125                solution += result[square];126            }127            return solution;128        }129        return false;130    };131    sudoku.get_options = function(board){132        var report = sudoku.validate_board(board);133        if(report !== true){134            throw report;135        }136        137        var options_map = sudoku._get_options_map(board);138        139        if(!options_map){140            return false;141        }142        143        var rows = [];144        var cur_row = [];145        var i = 0;146        for(var square in options_map){147            var options = options_map[square];148            cur_row.push(options);149            if(i % 9 == 8){150                rows.push(cur_row);151                cur_row = [];152            }153            ++i;154        }155        return rows;156    }157    sudoku._get_options_map = function(board){158        var report = sudoku.validate_board(board);159        if(report !== true){160            throw report;161        }162        163        var option_map = {};164        var squares_values_map = sudoku._get_square_vals_map(board);165        166        for(var si in SQUARES){167            option_map[SQUARES[si]] = sudoku.DIGITS;168        }169        170        for(var square in squares_values_map){171            var val = squares_values_map[square];172            173            if(sudoku._in(val, sudoku.DIGITS)){174                var new_options = sudoku._assign(option_map, square, val);175                176                if(!new_options){177                    return false;178                }179            }180        }181        182        return option_map;183    };184    sudoku._search = function(options, reverse){185        if(!options){186            return false;187        }188        189        reverse = reverse || false;190        191        var max_nr_options = 0;192        var max_options_square = null;193        for(var si in SQUARES){194            var square = SQUARES[si];195            196            var nr_options = options[square].length;197                198            if(nr_options > max_nr_options){199                max_nr_options = nr_options;200                max_options_square = square;201            }202        }203        if(max_nr_options === 1){204            return options;205        }206        207        var min_nr_options = 10;208        var min_options_square = null;209        for(si in SQUARES){210            var square = SQUARES[si];211            212            var nr_options = options[square].length;213            214            if(nr_options < min_nr_options && nr_options > 1){215                min_nr_options = nr_options;216                min_options_square = square;217            }218        }219        220        var min_options = options[min_options_square];221        if(!reverse){222            for(var vi in min_options){223                var val = min_options[vi];224                225                var options_copy = JSON.parse(JSON.stringify(options));226                var options_next = sudoku._search(227                    sudoku._assign(options_copy, min_options_square, val)228                );229                230                if(options_next){231                    return options_next;232                }233            }234            235        } else {236            for(var vi = min_options.length - 1; vi >= 0; --vi){237                var val = min_options[vi];238                239                // TODO: Implement a non-rediculous deep copy function240                var options_copy = JSON.parse(JSON.stringify(options));241                var options_next = sudoku._search(242                    sudoku._assign(options_copy, min_options_square, val), 243                    reverse244                );245                246                if(options_next){247                    return options_next;248                }249            }250        }251        252        return false;253    };254    sudoku._assign = function(options, square, val){255        var other_vals = options[square].replace(val, "");256        for(var ovi in other_vals){257            var other_val = other_vals[ovi];258            var options_next =259                sudoku._eliminate(options, square, other_val);260            if(!options_next){261                //console.log("Contradiction found by _eliminate.");262                return false;263            }264        }265        return options;266    };267    sudoku._eliminate = function(options, square, val){268        if(!sudoku._in(val, options[square])){269            return options;270        }271        options[square] = options[square].replace(val, '');272           273        var nr_options = options[square].length;274        if(nr_options === 1){275            var target_val = options[square];276            277            for(var pi in SQUARE_PEERS_MAP[square]){278                var peer = SQUARE_PEERS_MAP[square][pi];279                280                var options_new = 281                        sudoku._eliminate(options, peer, target_val);282                        283                if(!options_new){284                    return false;285                }286            }287        288        } if(nr_options === 0){289            return false;290        }291        292        for(var ui in SQUARE_UNITS_MAP[square]){293            var unit = SQUARE_UNITS_MAP[square][ui];294            295            var val_places = [];296            for(var si in unit){297                var unit_square = unit[si];298                if(sudoku._in(val, options[unit_square])){299                    val_places.push(unit_square);300                }301            }302            303            if(val_places.length === 0){304                return false;305                306            } else if(val_places.length === 1){307                var options_new = 308                    sudoku._assign(options, val_places[0], val);309                310                if(!options_new){311                    return false;312                }313            }314        }315        316        return options;317    };318    319    // Square relationships320    // Squares, and their relationships with values, units, and peers.321    322    sudoku._get_square_vals_map = function(board){323        var squares_vals_map = {};324        325        // Make sure `board` is a string of length 81326        if(board.length != SQUARES.length){327            throw "Board/squares length mismatch.";328            329        } else {330            for(var i in SQUARES){331                squares_vals_map[SQUARES[i]] = board[i];332            }333        }334        335        return squares_vals_map;336    };337    sudoku._get_square_units_map = function(squares, units){338        var square_unit_map = {};339        for(var si in squares){340            var cur_square = squares[si];341            var cur_square_units = [];342            for(var ui in units){343                var cur_unit = units[ui];344                if(cur_unit.indexOf(cur_square) !== -1){345                    cur_square_units.push(cur_unit);346                }347            }348            square_unit_map[cur_square] = cur_square_units;349        }350        return square_unit_map;351    };352    sudoku._get_square_peers_map = function(squares, units_map){353        var square_peers_map = {};354        for(var si in squares){355            var cur_square = squares[si];356            var cur_square_units = units_map[cur_square];357            var cur_square_peers = [];358            for(var sui in cur_square_units){359                var cur_unit = cur_square_units[sui];360                for(var ui in cur_unit){361                    var cur_unit_square = cur_unit[ui];362                    if(cur_square_peers.indexOf(cur_unit_square) === -1 && 363                            cur_unit_square !== cur_square){364                        cur_square_peers.push(cur_unit_square);365                    }366                }367            }368            369            square_peers_map[cur_square] = cur_square_peers;370        }371        return square_peers_map;372    };373    374    sudoku._get_all_units = function(rows, cols){375        var units = [];376        for(var ri in rows){377            units.push(sudoku._cross(rows[ri], cols));378        }379        for(var ci in cols){380           units.push(sudoku._cross(rows, cols[ci]));381        }382        var row_squares = ["ABC", "DEF", "GHI"];383        var col_squares = ["123", "456", "789"];384        for(var rsi in row_squares){385            for(var csi in col_squares){386                units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));387            }388        }389        return units;390    };391    392    // Conversions393    sudoku.board_string_to_grid = function(board_string){394        var rows = [];395        var cur_row = [];396        for(var i in board_string){397            cur_row.push(board_string[i]);398            if(i % 9 == 8){399                rows.push(cur_row);400                cur_row = [];401            }402        }403        return rows;404    };405    406    sudoku.board_grid_to_string = function(board_grid){407        var board_string = "";408        for(var r = 0; r < 9; ++r){409            for(var c = 0; c < 9; ++c){410                board_string += board_grid[r][c];411            }   412        }413        return board_string;414    };415    416    // Utility417    sudoku.print_board = function(board){418        var report = sudoku.validate_board(board);419        if(report !== true){420            throw report;421        }422        423        var V_PADDING = " ";  424        var H_PADDING = '\n'; 425        426        var V_BOX_PADDING = "  ";427        var H_BOX_PADDING = '\n';428        var display_string = "";429        430        for(var i in board){431            var square = board[i];432            ...

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index.js

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...15export function print_board(board) {16  return sudoku.print_board(board)17}18export function validate_board(board) {19  return sudoku.validate_board(board)20}...

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Using AI Code Generation

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1];2describe('Sudoku solver', function() {3  it('should validate the board', function() {4    cy.sudoku.validate_board(board)5  })6})

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Using AI Code Generation

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1describe('Sudoku', () => {2  it('Sudoku', () => {3    cy.get('#board')4      .find('input')5      .each(($el, index, $list) => {6        const value = $el.val()7        cy.get('#board')8          .find('input')9          .eq(index)10          .type(value)11      })12    cy.get('#solve').click()13    cy.get('#board')14      .find('input')15      .each(($el, index, $list) => {16        const value = $el.val()17        cy.get('#board')18          .find('input')19          .eq(index)20          .should('have.value', value)21      })22  })23})24Cypress.Commands.add('validate_board', () => {25  cy.get('#board')26    .find('input')27    .each(($el, index, $list) => {28      const value = $el.val()29      cy.get('#board')30        .find('input')31        .eq(index)32        .should('have.value', value)33    })34})35describe('Sudoku', () => {36  it('Sudoku', () => {37    cy.get('#board')38      .find('input')39      .each(($el, index, $list) => {40        const value = $el.val()41        cy.get('#board')42          .find('input')43          .eq(index)44          .type(value)45      })46    cy.get('#solve').click()47    cy.validate_board()48  })49})50import './commands'51Cypress.Commands.add('validate_board', () => {52  cy.get('#board')53    .find('input')54    .each(($el, index, $list) => {55      const value = $el.val()56      cy.get('#board')57        .find('input')58        .eq(index)59        .should('have.value', value)60    })61})62describe('Sudoku', ()

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Using AI Code Generation

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1describe('Validate Sudoku Board', function() {2  it('Validate Sudoku Board', function() {3    cy.get('#validate').click()4  })5})6describe('Validate Sudoku Board', function() {7  it('Validate Sudoku Board', function() {8    cy.get('#validate').click()9  })10})

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Using AI Code Generation

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1describe('Test Suite 1', function () {2  it('Valid board', function () {3    cy.get('[data-cy=1-1]').type('1');4    cy.get('[data-cy=1-2]').type('2');5    cy.get('[data-cy=1-3]').type('3');6    cy.get('[data-cy=1-4]').type('4');7    cy.get('[data-cy=1-5]').type('5');8    cy.get('[data-cy=1-6]').type('6');9    cy.get('[data-cy=1-7]').type('7');10    cy.get('[data-cy=1-8]').type('8');11    cy.get('[data-cy=1-9]').type('9');12    cy.get('[data-cy=2-1]').type('4');13    cy.get('[data-cy=2-2]').type('5');14    cy.get('[data-cy=2-3]').type('6');15    cy.get('[data-cy=2-4]').type('7');16    cy.get('[data-cy=2-5]').type('8');17    cy.get('[data-cy=2-6]').type('9');18    cy.get('[data-cy=2-7]').type('1');19    cy.get('[data-cy=2-8]').type('2');20    cy.get('[data-cy=2-9]').type('3');21    cy.get('[data-cy=3-1]').type('7');22    cy.get('[data-cy=3-2]').type('8');23    cy.get('[data-cy=3-3]').type('9');24    cy.get('[data-cy=3-4]').type('1');25    cy.get('[data-cy=3-5]').type('2');26    cy.get('[data-cy=3-6]').type('3');27    cy.get('[data-cy=3-7]').type('4');28    cy.get('[data-cy=3-8]').type('5');29    cy.get('[data-cy=3-9]').type

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Using AI Code Generation

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1Cypress.Commands.add('validate_board', () => {2  cy.get('.sudoku-container').then(($container) => {3    const board = $container.find('.sudoku-cell')4      .map((_, cell) => parseInt(cell.innerText, 10))5      .get();6    const boardArray = [];7    while (board.length) {8      boardArray.push(board.splice(0, 9));9    }10    const isValid = validate(boardArray);11    expect(isValid).to.be.true;12  });13});14Cypress.Commands.add('solve_board', () => {15  cy.get('.sudoku-container').then(($container) => {16    const board = $container.find('.sudoku-cell')17      .map((_, cell) => parseInt(cell.innerText, 10))18      .get();19    const boardArray = [];20    while (board.length) {21      boardArray.push(board.splice(0, 9));22    }23    const solvedBoard = solve(boardArray);24    const solvedBoardArray = [];25    while (solvedBoard.length) {26      solvedBoardArray.push(solvedBoard.splice(0, 9));27    }28    cy.get('.sudoku-container').then(($container) => {29      $container.find('.sudoku-cell').each((index, cell) => {30        if (cell.innerText === '') {31          cell.innerText = solvedBoardArray[Math.floor(index / 9)][index % 9];32        }33      });34    });35  });36});37describe('Sudoku', () => {38  it('should solve the board', () => {39    cy.solve_board();40    cy.validate_board();41  });42});43const solve = (board) => {44  const solvedBoard = [...board];45  const emptyCell = findEmptyCell(solvedBoard);46  if (!emptyCell) {47    return solvedBoard;

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Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

Chapters:

  1. What is Cypress? -
  2. Why Cypress? - Learn why Cypress might be a good choice for testing your web applications.
  3. Features of Cypress Testing - Learn about features that make Cypress a powerful and flexible tool for testing web applications.
  4. Cypress Drawbacks - Although Cypress has many strengths, it has a few limitations that you should be aware of.
  5. Cypress Architecture - Learn more about Cypress architecture and how it is designed to be run directly in the browser, i.e., it does not have any additional servers.
  6. Browsers Supported by Cypress - Cypress is built on top of the Electron browser, supporting all modern web browsers. Learn browsers that support Cypress.
  7. Selenium vs Cypress: A Detailed Comparison - Compare and explore some key differences in terms of their design and features.
  8. Cypress Learning: Best Practices - Take a deep dive into some of the best practices you should use to avoid anti-patterns in your automation tests.
  9. How To Run Cypress Tests on LambdaTest? - Set up a LambdaTest account, and now you are all set to learn how to run Cypress tests.

Certification

You can elevate your expertise with end-to-end testing using the Cypress automation framework and stay one step ahead in your career by earning a Cypress certification. Check out our Cypress 101 Certification.

YouTube

Watch this 3 hours of complete tutorial to learn the basics of Cypress and various Cypress commands with the Cypress testing at LambdaTest.

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