How to use sudoku.validate_board method in Cypress

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ds.js

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...182 solution.183 */184185 // Assure a valid board186 var report = sudoku.validate_board(board);187 if(report !== true){188 throw report;189 }190191 // Check number of givens is at least MIN_GIVENS192 var nr_givens = 0;193 for(var i in board){194 if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){195 ++nr_givens;196 }197 }198 if(nr_givens < MIN_GIVENS){199 throw "Too few givens. Minimum givens is " + MIN_GIVENS;200 }201202 // Default reverse to false203 reverse = reverse || false;204205 var candidates = sudoku._get_candidates_map(board);206 var result = sudoku._search(candidates, reverse);207208 if(result){209 var solution = "";210 for(var square in result){211 solution += result[square];212 }213 return solution;214 }215 return false;216 };217218 sudoku.get_candidates = function(board){219 /* Return all possible candidatees for each square as a grid of220 candidates, returnning `false` if a contradiction is encountered.221222 Really just a wrapper for sudoku._get_candidates_map for programmer223 consumption.224 */225226 // Assure a valid board227 var report = sudoku.validate_board(board);228 if(report !== true){229 throw report;230 }231232 // Get a candidates map233 var candidates_map = sudoku._get_candidates_map(board);234235 // If there's an error, return false236 if(!candidates_map){237 return false;238 }239240 // Transform candidates map into grid241 var rows = [];242 var cur_row = [];243 var i = 0;244 for(var square in candidates_map){245 var candidates = candidates_map[square];246 cur_row.push(candidates);247 if(i % 9 == 8){248 rows.push(cur_row);249 cur_row = [];250 }251 ++i;252 }253 return rows;254 }255256 sudoku._get_candidates_map = function(board){257 /* Get all possible candidates for each square as a map in the form258 {square: sudoku.DIGITS} using recursive constraint propagation. Return `false`259 if a contradiction is encountered260 */261262 // Assure a valid board263 var report = sudoku.validate_board(board);264 if(report !== true){265 throw report;266 }267268 var candidate_map = {};269 var squares_values_map = sudoku._get_square_vals_map(board);270271 // Start by assigning every digit as a candidate to every square272 for(var si in SQUARES){273 candidate_map[SQUARES[si]] = sudoku.DIGITS;274 }275276 // For each non-blank square, assign its value in the candidate map and277 // propigate.278 for(var square in squares_values_map){279 var val = squares_values_map[square];280281 if(sudoku._in(val, sudoku.DIGITS)){282 var new_candidates = sudoku._assign(candidate_map, square, val);283284 // Fail if we can't assign val to square285 if(!new_candidates){286 return false;287 }288 }289 }290291 return candidate_map;292 };293294 sudoku._search = function(candidates, reverse){295 /* Given a map of squares -> candiates, using depth-first search,296 recursively try all possible values until a solution is found, or false297 if no solution exists.298 */299300 // Return if error in previous iteration301 if(!candidates){302 return false;303 }304305 // Default reverse to false306 reverse = reverse || false;307308 // If only one candidate for every square, we've a solved puzzle!309 // Return the candidates map.310 var max_nr_candidates = 0;311 var max_candidates_square = null;312 for(var si in SQUARES){313 var square = SQUARES[si];314315 var nr_candidates = candidates[square].length;316317 if(nr_candidates > max_nr_candidates){318 max_nr_candidates = nr_candidates;319 max_candidates_square = square;320 }321 }322 if(max_nr_candidates === 1){323 return candidates;324 }325326 // Choose the blank square with the fewest possibilities > 1327 var min_nr_candidates = 10;328 var min_candidates_square = null;329 for(si in SQUARES){330 var square = SQUARES[si];331332 var nr_candidates = candidates[square].length;333334 if(nr_candidates < min_nr_candidates && nr_candidates > 1){335 min_nr_candidates = nr_candidates;336 min_candidates_square = square;337 }338 }339340 // Recursively search through each of the candidates of the square341 // starting with the one with fewest candidates.342343 // Rotate through the candidates forwards344 var min_candidates = candidates[min_candidates_square];345 if(!reverse){346 for(var vi in min_candidates){347 var val = min_candidates[vi];348349 // TODO: Implement a non-rediculous deep copy function350 var candidates_copy = JSON.parse(JSON.stringify(candidates));351 var candidates_next = sudoku._search(352 sudoku._assign(candidates_copy, min_candidates_square, val)353 );354355 if(candidates_next){356 return candidates_next;357 }358 }359360 // Rotate through the candidates backwards361 } else {362 for(var vi = min_candidates.length - 1; vi >= 0; --vi){363 var val = min_candidates[vi];364365 // TODO: Implement a non-rediculous deep copy function366 var candidates_copy = JSON.parse(JSON.stringify(candidates));367 var candidates_next = sudoku._search(368 sudoku._assign(candidates_copy, min_candidates_square, val),369 reverse370 );371372 if(candidates_next){373 return candidates_next;374 }375 }376 }377378 // If we get through all combinations of the square with the fewest379 // candidates without finding an answer, there isn't one. Return false.380 return false;381 };382383 sudoku._assign = function(candidates, square, val){384 /* Eliminate all values, *except* for `val`, from `candidates` at385 `square` (candidates[square]), and propagate. Return the candidates map386 when finished. If a contradiciton is found, return false.387388 WARNING: This will modify the contents of `candidates` directly.389 */390391 // Grab a list of canidates without 'val'392 var other_vals = candidates[square].replace(val, "");393394 // Loop through all other values and eliminate them from the candidates395 // at the current square, and propigate. If at any point we get a396 // contradiction, return false.397 for(var ovi in other_vals){398 var other_val = other_vals[ovi];399400 var candidates_next =401 sudoku._eliminate(candidates, square, other_val);402403 if(!candidates_next){404 //console.log("Contradiction found by _eliminate.");405 return false;406 }407 }408409 return candidates;410 };411412 sudoku._eliminate = function(candidates, square, val){413 /* Eliminate `val` from `candidates` at `square`, (candidates[square]),414 and propagate when values or places <= 2. Return updated candidates,415 unless a contradiction is detected, in which case, return false.416417 WARNING: This will modify the contents of `candidates` directly.418 */419420 // If `val` has already been eliminated from candidates[square], return421 // with candidates.422 if(!sudoku._in(val, candidates[square])){423 return candidates;424 }425426 // Remove `val` from candidates[square]427 candidates[square] = candidates[square].replace(val, '');428429 // If the square has only candidate left, eliminate that value from its430 // peers431 var nr_candidates = candidates[square].length;432 if(nr_candidates === 1){433 var target_val = candidates[square];434435 for(var pi in SQUARE_PEERS_MAP[square]){436 var peer = SQUARE_PEERS_MAP[square][pi];437438 var candidates_new =439 sudoku._eliminate(candidates, peer, target_val);440441 if(!candidates_new){442 return false;443 }444 }445446 // Otherwise, if the square has no candidates, we have a contradiction.447 // Return false.448 } if(nr_candidates === 0){449 return false;450 }451452 // If a unit is reduced to only one place for a value, then assign it453 for(var ui in SQUARE_UNITS_MAP[square]){454 var unit = SQUARE_UNITS_MAP[square][ui];455456 var val_places = [];457 for(var si in unit){458 var unit_square = unit[si];459 if(sudoku._in(val, candidates[unit_square])){460 val_places.push(unit_square);461 }462 }463464 // If there's no place for this value, we have a contradition!465 // return false466 if(val_places.length === 0){467 return false;468469 // Otherwise the value can only be in one place. Assign it there.470 } else if(val_places.length === 1){471 var candidates_new =472 sudoku._assign(candidates, val_places[0], val);473474 if(!candidates_new){475 return false;476 }477 }478 }479480 return candidates;481 };482483484 // Square relationships485 // -------------------------------------------------------------------------486 // Squares, and their relationships with values, units, and peers.487488 sudoku._get_square_vals_map = function(board){489 /* Return a map of squares -> values490 */491 var squares_vals_map = {};492493 // Make sure `board` is a string of length 81494 if(board.length != SQUARES.length){495 throw "Board/squares length mismatch.";496497 } else {498 for(var i in SQUARES){499 squares_vals_map[SQUARES[i]] = board[i];500 }501 }502503 return squares_vals_map;504 };505506 sudoku._get_square_units_map = function(squares, units){507 /* Return a map of `squares` and their associated units (row, col, box)508 */509 var square_unit_map = {};510511 // For every square...512 for(var si in squares){513 var cur_square = squares[si];514515 // Maintain a list of the current square's units516 var cur_square_units = [];517518 // Look through the units, and see if the current square is in it,519 // and if so, add it to the list of of the square's units.520 for(var ui in units){521 var cur_unit = units[ui];522523 if(cur_unit.indexOf(cur_square) !== -1){524 cur_square_units.push(cur_unit);525 }526 }527528 // Save the current square and its units to the map529 square_unit_map[cur_square] = cur_square_units;530 }531532 return square_unit_map;533 };534535 sudoku._get_square_peers_map = function(squares, units_map){536 /* Return a map of `squares` and their associated peers, i.e., a set of537 other squares in the square's unit.538 */539 var square_peers_map = {};540541 // For every square...542 for(var si in squares){543 var cur_square = squares[si];544 var cur_square_units = units_map[cur_square];545546 // Maintain list of the current square's peers547 var cur_square_peers = [];548549 // Look through the current square's units map...550 for(var sui in cur_square_units){551 var cur_unit = cur_square_units[sui];552553 for(var ui in cur_unit){554 var cur_unit_square = cur_unit[ui];555556 if(cur_square_peers.indexOf(cur_unit_square) === -1 &&557 cur_unit_square !== cur_square){558 cur_square_peers.push(cur_unit_square);559 }560 }561 }562563 // Save the current square an its associated peers to the map564 square_peers_map[cur_square] = cur_square_peers;565 }566567 return square_peers_map;568 };569570 sudoku._get_all_units = function(rows, cols){571 /* Return a list of all units (rows, cols, boxes)572 */573 var units = [];574575 // Rows576 for(var ri in rows){577 units.push(sudoku._cross(rows[ri], cols));578 }579580 // Columns581 for(var ci in cols){582 units.push(sudoku._cross(rows, cols[ci]));583 }584585 // Boxes586 var row_squares = ["ABC", "DEF", "GHI"];587 var col_squares = ["123", "456", "789"];588 for(var rsi in row_squares){589 for(var csi in col_squares){590 units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));591 }592 }593594 return units;595 };596597598 // Conversions599 // -------------------------------------------------------------------------600 sudoku.board_string_to_grid = function(board_string){601 /* Convert a board string to a two-dimensional array602 */603 var rows = [];604 var cur_row = [];605 for(var i in board_string){606 cur_row.push(board_string[i]);607 if(i % 9 == 8){608 rows.push(cur_row);609 cur_row = [];610 }611 }612 return rows;613 };614615 sudoku.board_grid_to_string = function(board_grid){616 /* Convert a board grid to a string617 */618 var board_string = "";619 for(var r = 0; r < 9; ++r){620 for(var c = 0; c < 9; ++c){621 board_string += board_grid[r][c];622 }623 }624 return board_string;625 };626627628 // Utility629 // -------------------------------------------------------------------------630631 sudoku.print_board = function(board){632 /* Print a sudoku `board` to the console.633 */634635 // Assure a valid board636 var report = sudoku.validate_board(board);637 if(report !== true){638 throw report;639 }640641 var V_PADDING = " "; // Insert after each square642 var H_PADDING = '\n'; // Insert after each row643644 var V_BOX_PADDING = " "; // Box vertical padding645 var H_BOX_PADDING = '\n'; // Box horizontal padding646647 var display_string = "";648649 for(var i in board){650 var square = board[i]; ...

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sudoku.core.js

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...146 possibilities in reverse. Useful for checking if there is more than one147 solution.148 */149 // Assure a valid board150 var report = sudoku.validate_board(board);151 if (report !== true) {152 throw report;153 }154 // Check number of givens is at least MIN_GIVENS155 var nr_givens = 0;156 for (var i in board) {157 if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {158 ++nr_givens;159 }160 }161 if (nr_givens < MIN_GIVENS) {162 throw 'Too few givens. Minimum givens is ' + MIN_GIVENS;163 }164 // Default reverse to false165 reverse = reverse || false;166 var candidates = sudoku._get_candidates_map(board);167 var result = sudoku._search(candidates, reverse);168 if (result) {169 var solution = '';170 for (var square in result) {171 solution += result[square];172 }173 return solution;174 }175 return false;176};177sudoku.get_candidates = function (board) {178 /* Return all possible candidatees for each square as a grid of179 candidates, returnning `false` if a contradiction is encountered.180 Really just a wrapper for sudoku._get_candidates_map for programmer181 consumption.182 */183 // Assure a valid board184 var report = sudoku.validate_board(board);185 if (report !== true) {186 throw report;187 }188 // Get a candidates map189 var candidates_map = sudoku._get_candidates_map(board);190 // If there's an error, return false191 if (!candidates_map) {192 return false;193 }194 // Transform candidates map into grid195 var rows = [];196 var cur_row = [];197 var i = 0;198 for (var square in candidates_map) {199 var candidates = candidates_map[square];200 cur_row.push(candidates);201 if (i % 9 == 8) {202 rows.push(cur_row);203 cur_row = [];204 }205 ++i;206 }207 return rows;208};209sudoku._get_candidates_map = function (board) {210 /* Get all possible candidates for each square as a map in the form211 {square: sudoku.DIGITS} using recursive constraint propagation. Return `false`212 if a contradiction is encountered213 */214 // Assure a valid board215 var report = sudoku.validate_board(board);216 if (report !== true) {217 throw report;218 }219 var candidate_map = {};220 var squares_values_map = sudoku._get_square_vals_map(board);221 // Start by assigning every digit as a candidate to every square222 for (var si in SQUARES) {223 candidate_map[SQUARES[si]] = sudoku.DIGITS;224 }225 // For each non-blank square, assign its value in the candidate map and226 // propigate.227 for (var square in squares_values_map) {228 var val = squares_values_map[square];229 if (sudoku._in(val, sudoku.DIGITS)) {230 var new_candidates = sudoku._assign(candidate_map, square, val);231 // Fail if we can't assign val to square232 if (!new_candidates) {233 return false;234 }235 }236 }237 return candidate_map;238};239sudoku._search = function (candidates, reverse) {240 /* Given a map of squares -> candiates, using depth-first search,241 recursively try all possible values until a solution is found, or false242 if no solution exists.243 */244 // Return if error in previous iteration245 if (!candidates) {246 return false;247 }248 // Default reverse to false249 reverse = reverse || false;250 // If only one candidate for every square, we've a solved puzzle!251 // Return the candidates map.252 var max_nr_candidates = 0;253 for (var si in SQUARES) {254 var square = SQUARES[si];255 var nr_candidates = candidates[square].length;256 if (nr_candidates > max_nr_candidates) {257 max_nr_candidates = nr_candidates;258 }259 }260 if (max_nr_candidates === 1) {261 return candidates;262 }263 // Choose the blank square with the fewest possibilities > 1264 var min_nr_candidates = 10;265 var min_candidates_square = null;266 for (si in SQUARES) {267 var square = SQUARES[si];268 var nr_candidates = candidates[square].length;269 if (nr_candidates < min_nr_candidates && nr_candidates > 1) {270 min_nr_candidates = nr_candidates;271 min_candidates_square = square;272 }273 }274 // Recursively search through each of the candidates of the square275 // starting with the one with fewest candidates.276 // Rotate through the candidates forwards277 var min_candidates = candidates[min_candidates_square];278 if (!reverse) {279 for (var vi in min_candidates) {280 var val = min_candidates[vi];281 // TODO: Implement a non-rediculous deep copy function282 var candidates_copy = JSON.parse(JSON.stringify(candidates));283 var candidates_next = sudoku._search(284 sudoku._assign(candidates_copy, min_candidates_square, val)285 );286 if (candidates_next) {287 return candidates_next;288 }289 }290 // Rotate through the candidates backwards291 } else {292 for (var vi = min_candidates.length - 1; vi >= 0; --vi) {293 var val = min_candidates[vi];294 // TODO: Implement a non-rediculous deep copy function295 var candidates_copy = JSON.parse(JSON.stringify(candidates));296 var candidates_next = sudoku._search(297 sudoku._assign(candidates_copy, min_candidates_square, val),298 reverse299 );300 if (candidates_next) {301 return candidates_next;302 }303 }304 }305 // If we get through all combinations of the square with the fewest306 // candidates without finding an answer, there isn't one. Return false.307 return false;308};309sudoku._assign = function (candidates, square, val) {310 /* Eliminate all values, *except* for `val`, from `candidates` at311 `square` (candidates[square]), and propagate. Return the candidates map312 when finished. If a contradiciton is found, return false.313 WARNING: This will modify the contents of `candidates` directly.314 */315 // Grab a list of canidates without 'val'316 var other_vals = candidates[square].replace(val, '');317 // Loop through all other values and eliminate them from the candidates318 // at the current square, and propigate. If at any point we get a319 // contradiction, return false.320 for (var ovi in other_vals) {321 var other_val = other_vals[ovi];322 var candidates_next =323 sudoku._eliminate(candidates, square, other_val);324 if (!candidates_next) {325 //console.log("Contradiction found by _eliminate.");326 return false;327 }328 }329 return candidates;330};331sudoku._eliminate = function (candidates, square, val) {332 /* Eliminate `val` from `candidates` at `square`, (candidates[square]),333 and propagate when values or places <= 2. Return updated candidates,334 unless a contradiction is detected, in which case, return false.335 WARNING: This will modify the contents of `candidates` directly.336 */337 // If `val` has already been eliminated from candidates[square], return338 // with candidates.339 if (!sudoku._in(val, candidates[square])) {340 return candidates;341 }342 // Remove `val` from candidates[square]343 candidates[square] = candidates[square].replace(val, '');344 // If the square has only candidate left, eliminate that value from its345 // peers346 var nr_candidates = candidates[square].length;347 var candidates_new;348 if (nr_candidates === 1) {349 var target_val = candidates[square];350 for (var pi in SQUARE_PEERS_MAP[square]) {351 var peer = SQUARE_PEERS_MAP[square][pi];352 candidates_new = sudoku._eliminate(candidates, peer, target_val);353 if (!candidates_new) {354 return false;355 }356 }357 // Otherwise, if the square has no candidates, we have a contradiction.358 // Return false.359 }360 if (nr_candidates === 0) {361 return false;362 }363 // If a unit is reduced to only one place for a value, then assign it364 for (var ui in SQUARE_UNITS_MAP[square]) {365 var unit = SQUARE_UNITS_MAP[square][ui];366 var val_places = [];367 for (var si in unit) {368 var unit_square = unit[si];369 if (sudoku._in(val, candidates[unit_square])) {370 val_places.push(unit_square);371 }372 }373 // If there's no place for this value, we have a contradition!374 // return false375 if (val_places.length === 0) {376 return false;377 // Otherwise the value can only be in one place. Assign it there.378 } else if (val_places.length === 1) {379 candidates_new = sudoku._assign(candidates, val_places[0], val);380 if (!candidates_new) {381 return false;382 }383 }384 }385 return candidates;386};387// Square relationships388// -------------------------------------------------------------------------389// Squares, and their relationships with values, units, and peers.390sudoku._get_square_vals_map = function (board) {391 /* Return a map of squares -> values392 */393 var squares_vals_map = {};394 // Make sure `board` is a string of length 81395 if (board.length != SQUARES.length) {396 throw 'Board/squares length mismatch.';397 } else {398 for (var i in SQUARES) {399 squares_vals_map[SQUARES[i]] = board[i];400 }401 }402 return squares_vals_map;403};404sudoku._get_square_units_map = function (squares, units) {405 /* Return a map of `squares` and their associated units (row, col, box)406 */407 var square_unit_map = {};408 // For every square...409 for (var si in squares) {410 var cur_square = squares[si];411 // Maintain a list of the current square's units412 var cur_square_units = [];413 // Look through the units, and see if the current square is in it,414 // and if so, add it to the list of of the square's units.415 for (var ui in units) {416 var cur_unit = units[ui];417 if (cur_unit.indexOf(cur_square) !== -1) {418 cur_square_units.push(cur_unit);419 }420 }421 // Save the current square and its units to the map422 square_unit_map[cur_square] = cur_square_units;423 }424 return square_unit_map;425};426sudoku._get_square_peers_map = function (squares, units_map) {427 /* Return a map of `squares` and their associated peers, i.e., a set of428 other squares in the square's unit.429 */430 var square_peers_map = {};431 // For every square...432 for (var si in squares) {433 var cur_square = squares[si];434 var cur_square_units = units_map[cur_square];435 // Maintain list of the current square's peers436 var cur_square_peers = [];437 // Look through the current square's units map...438 for (var sui in cur_square_units) {439 var cur_unit = cur_square_units[sui];440 for (var ui in cur_unit) {441 var cur_unit_square = cur_unit[ui];442 if (cur_square_peers.indexOf(cur_unit_square) === -1 &&443 cur_unit_square !== cur_square) {444 cur_square_peers.push(cur_unit_square);445 }446 }447 }448 // Save the current square an its associated peers to the map449 square_peers_map[cur_square] = cur_square_peers;450 }451 return square_peers_map;452};453sudoku._get_all_units = function (rows, cols) {454 /* Return a list of all units (rows, cols, boxes)455 */456 var units = [];457 // Rows458 for (var ri in rows) {459 units.push(sudoku._cross(rows[ri], cols));460 }461 // Columns462 for (var ci in cols) {463 units.push(sudoku._cross(rows, cols[ci]));464 }465 // Boxes466 var row_squares = ['ABC', 'DEF', 'GHI'];467 var col_squares = ['123', '456', '789'];468 for (var rsi in row_squares) {469 for (var csi in col_squares) {470 units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));471 }472 }473 return units;474};475// Conversions476// -------------------------------------------------------------------------477sudoku.board_string_to_grid = function (board_string) {478 /* Convert a board string to a two-dimensional array479 */480 var rows = [];481 var cur_row = [];482 for (var i in board_string) {483 cur_row.push(board_string[i]);484 if (i % 9 == 8) {485 rows.push(cur_row);486 cur_row = [];487 }488 }489 return rows;490};491sudoku.board_grid_to_string = function (board_grid) {492 /* Convert a board grid to a string493 */494 var board_string = '';495 for (var r = 0; r < 9; ++r) {496 for (var c = 0; c < 9; ++c) {497 board_string += board_grid[r][c];498 }499 }500 return board_string;501};502// Utility503// -------------------------------------------------------------------------504sudoku.print_board = function (board) {505 /* Print a sudoku `board` to the console.506 */507 // Assure a valid board508 var report = sudoku.validate_board(board);509 if (report !== true) {510 throw report;511 }512 var V_PADDING = ' '; // Insert after each square513 var H_PADDING = '\n'; // Insert after each row514 var V_BOX_PADDING = ' '; // Box vertical padding515 var H_BOX_PADDING = '\n'; // Box horizontal padding516 var display_string = '';517 for (var i in board) {518 var square = board[i];519 // Add the square and some padding520 display_string += square + V_PADDING;521 // Vertical edge of a box, insert v. box padding522 if (i % 3 === 2) {...

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tests.js

Source:tests.js Github

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...396// Utility397// =======398module("Utility");399test("Validate board", function(){400 var report_empty = sudoku.validate_board();401 var report_invalid_size = sudoku.validate_board("123");402 var report_invalid_char = sudoku.validate_board(403 ".3.9564272..784136764231589327149658.4.56..73..637._14412893765.8.627"+404 "341673415892");405 var report_good = sudoku.validate_board(406 ".3.9564272..784136764231589327149658.4.56..73..637..14412893765.8.627"+407 "341673415892");408 409 ok(report_empty !== true);410 ok(report_invalid_size !== true);411 ok(report_invalid_char !== true);412 ok(report_good);413});414test("Cross product", function(){415 // Simple case416 deepEqual(sudoku._cross('a','1'), ["a1"], "Simple case");417 // Classic case418 deepEqual(419 sudoku._cross("abc", "123"),...

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sudokuGenerator.js

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...154 possibilities in reverse. Useful for checking if there is more than one155 solution.156 */157 // Assure a valid board158 var report = sudoku.validate_board(board);159 if (report !== true) {160 throw report;161 }162 // Check number of givens is at least MIN_GIVENS163 var nr_givens = 0;164 for (var i in board) {165 if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {166 ++nr_givens;167 }168 }169 if (nr_givens < MIN_GIVENS) {170 throw "Too few givens. Minimum givens is " + MIN_GIVENS;171 }172 // Default reverse to false173 reverse = reverse || false;174 var candidates = sudoku._get_candidates_map(board);175 var result = sudoku._search(candidates, reverse);176 if (result) {177 var solution = "";178 for (var square in result) {179 solution += result[square];180 }181 return solution;182 }183 return false;184 };185 sudoku.get_candidates = function (board) {186 /* Return all possible candidatees for each square as a grid of 187 candidates, returnning `false` if a contradiction is encountered.188 189 Really just a wrapper for sudoku._get_candidates_map for programmer190 consumption.191 */192 // Assure a valid board193 var report = sudoku.validate_board(board);194 if (report !== true) {195 throw report;196 }197 // Get a candidates map198 var candidates_map = sudoku._get_candidates_map(board);199 // If there's an error, return false200 if (!candidates_map) {201 return false;202 }203 // Transform candidates map into grid204 var rows = [];205 var cur_row = [];206 var i = 0;207 for (var square in candidates_map) {208 var candidates = candidates_map[square];209 cur_row.push(candidates);210 if (i % 9 == 8) {211 rows.push(cur_row);212 cur_row = [];213 }214 ++i;215 }216 return rows;217 }218 sudoku._get_candidates_map = function (board) {219 /* Get all possible candidates for each square as a map in the form220 {square: sudoku.DIGITS} using recursive constraint propagation. Return `false` 221 if a contradiction is encountered222 */223 // Assure a valid board224 var report = sudoku.validate_board(board);225 if (report !== true) {226 throw report;227 }228 var candidate_map = {};229 var squares_values_map = sudoku._get_square_vals_map(board);230 // Start by assigning every digit as a candidate to every square231 for (var si in SQUARES) {232 candidate_map[SQUARES[si]] = sudoku.DIGITS;233 }234 // For each non-blank square, assign its value in the candidate map and235 // propigate.236 for (var square in squares_values_map) {237 var val = squares_values_map[square];238 if (sudoku._in(val, sudoku.DIGITS)) {239 var new_candidates = sudoku._assign(candidate_map, square, val);240 // Fail if we can't assign val to square241 if (!new_candidates) {242 return false;243 }244 }245 }246 return candidate_map;247 };248 sudoku._search = function (candidates, reverse) {249 /* Given a map of squares -> candiates, using depth-first search, 250 recursively try all possible values until a solution is found, or false251 if no solution exists. 252 */253 // Return if error in previous iteration254 if (!candidates) {255 return false;256 }257 // Default reverse to false258 reverse = reverse || false;259 // If only one candidate for every square, we've a solved puzzle!260 // Return the candidates map.261 var max_nr_candidates = 0;262 var max_candidates_square = null;263 for (var si in SQUARES) {264 var square = SQUARES[si];265 var nr_candidates = candidates[square].length;266 if (nr_candidates > max_nr_candidates) {267 max_nr_candidates = nr_candidates;268 max_candidates_square = square;269 }270 }271 if (max_nr_candidates === 1) {272 return candidates;273 }274 // Choose the blank square with the fewest possibilities > 1275 var min_nr_candidates = 10;276 var min_candidates_square = null;277 for (si in SQUARES) {278 var square = SQUARES[si];279 var nr_candidates = candidates[square].length;280 if (nr_candidates < min_nr_candidates && nr_candidates > 1) {281 min_nr_candidates = nr_candidates;282 min_candidates_square = square;283 }284 }285 // Recursively search through each of the candidates of the square 286 // starting with the one with fewest candidates.287 // Rotate through the candidates forwards288 var min_candidates = candidates[min_candidates_square];289 if (!reverse) {290 for (var vi in min_candidates) {291 var val = min_candidates[vi];292 // TODO: Implement a non-rediculous deep copy function293 var candidates_copy = JSON.parse(JSON.stringify(candidates));294 var candidates_next = sudoku._search(295 sudoku._assign(candidates_copy, min_candidates_square, val)296 );297 if (candidates_next) {298 return candidates_next;299 }300 }301 // Rotate through the candidates backwards302 } else {303 for (var vi = min_candidates.length - 1; vi >= 0; --vi) {304 var val = min_candidates[vi];305 // TODO: Implement a non-rediculous deep copy function306 var candidates_copy = JSON.parse(JSON.stringify(candidates));307 var candidates_next = sudoku._search(308 sudoku._assign(candidates_copy, min_candidates_square, val),309 reverse310 );311 if (candidates_next) {312 return candidates_next;313 }314 }315 }316 // If we get through all combinations of the square with the fewest317 // candidates without finding an answer, there isn't one. Return false.318 return false;319 };320 sudoku._assign = function (candidates, square, val) {321 /* Eliminate all values, *except* for `val`, from `candidates` at 322 `square` (candidates[square]), and propagate. Return the candidates map323 when finished. If a contradiciton is found, return false.324 325 WARNING: This will modify the contents of `candidates` directly.326 */327 // Grab a list of canidates without 'val'328 var other_vals = candidates[square].replace(val, "");329 // Loop through all other values and eliminate them from the candidates 330 // at the current square, and propigate. If at any point we get a 331 // contradiction, return false.332 for (var ovi in other_vals) {333 var other_val = other_vals[ovi];334 var candidates_next =335 sudoku._eliminate(candidates, square, other_val);336 if (!candidates_next) {337 //console.log("Contradiction found by _eliminate.");338 return false;339 }340 }341 return candidates;342 };343 sudoku._eliminate = function (candidates, square, val) {344 /* Eliminate `val` from `candidates` at `square`, (candidates[square]),345 and propagate when values or places <= 2. Return updated candidates,346 unless a contradiction is detected, in which case, return false.347 348 WARNING: This will modify the contents of `candidates` directly.349 */350 // If `val` has already been eliminated from candidates[square], return351 // with candidates.352 if (!sudoku._in(val, candidates[square])) {353 return candidates;354 }355 // Remove `val` from candidates[square]356 candidates[square] = candidates[square].replace(val, '');357 // If the square has only candidate left, eliminate that value from its 358 // peers359 var nr_candidates = candidates[square].length;360 if (nr_candidates === 1) {361 var target_val = candidates[square];362 for (var pi in SQUARE_PEERS_MAP[square]) {363 var peer = SQUARE_PEERS_MAP[square][pi];364 var candidates_new =365 sudoku._eliminate(candidates, peer, target_val);366 if (!candidates_new) {367 return false;368 }369 }370 // Otherwise, if the square has no candidates, we have a contradiction.371 // Return false.372 }373 if (nr_candidates === 0) {374 return false;375 }376 // If a unit is reduced to only one place for a value, then assign it377 for (var ui in SQUARE_UNITS_MAP[square]) {378 var unit = SQUARE_UNITS_MAP[square][ui];379 var val_places = [];380 for (var si in unit) {381 var unit_square = unit[si];382 if (sudoku._in(val, candidates[unit_square])) {383 val_places.push(unit_square);384 }385 }386 // If there's no place for this value, we have a contradition!387 // return false388 if (val_places.length === 0) {389 return false;390 // Otherwise the value can only be in one place. Assign it there.391 } else if (val_places.length === 1) {392 var candidates_new =393 sudoku._assign(candidates, val_places[0], val);394 if (!candidates_new) {395 return false;396 }397 }398 }399 return candidates;400 };401 // Square relationships402 // -------------------------------------------------------------------------403 // Squares, and their relationships with values, units, and peers.404 sudoku._get_square_vals_map = function (board) {405 /* Return a map of squares -> values406 */407 var squares_vals_map = {};408 // Make sure `board` is a string of length 81409 if (board.length != SQUARES.length) {410 throw "Board/squares length mismatch.";411 } else {412 for (var i in SQUARES) {413 squares_vals_map[SQUARES[i]] = board[i];414 }415 }416 return squares_vals_map;417 };418 sudoku._get_square_units_map = function (squares, units) {419 /* Return a map of `squares` and their associated units (row, col, box)420 */421 var square_unit_map = {};422 // For every square...423 for (var si in squares) {424 var cur_square = squares[si];425 // Maintain a list of the current square's units426 var cur_square_units = [];427 // Look through the units, and see if the current square is in it,428 // and if so, add it to the list of of the square's units.429 for (var ui in units) {430 var cur_unit = units[ui];431 if (cur_unit.indexOf(cur_square) !== -1) {432 cur_square_units.push(cur_unit);433 }434 }435 // Save the current square and its units to the map436 square_unit_map[cur_square] = cur_square_units;437 }438 return square_unit_map;439 };440 sudoku._get_square_peers_map = function (squares, units_map) {441 /* Return a map of `squares` and their associated peers, i.e., a set of442 other squares in the square's unit.443 */444 var square_peers_map = {};445 // For every square...446 for (var si in squares) {447 var cur_square = squares[si];448 var cur_square_units = units_map[cur_square];449 // Maintain list of the current square's peers450 var cur_square_peers = [];451 // Look through the current square's units map...452 for (var sui in cur_square_units) {453 var cur_unit = cur_square_units[sui];454 for (var ui in cur_unit) {455 var cur_unit_square = cur_unit[ui];456 if (cur_square_peers.indexOf(cur_unit_square) === -1 &&457 cur_unit_square !== cur_square) {458 cur_square_peers.push(cur_unit_square);459 }460 }461 }462 // Save the current square an its associated peers to the map463 square_peers_map[cur_square] = cur_square_peers;464 }465 return square_peers_map;466 };467 sudoku._get_all_units = function (rows, cols) {468 /* Return a list of all units (rows, cols, boxes)469 */470 var units = [];471 // Rows472 for (var ri in rows) {473 units.push(sudoku._cross(rows[ri], cols));474 }475 // Columns476 for (var ci in cols) {477 units.push(sudoku._cross(rows, cols[ci]));478 }479 // Boxes480 var row_squares = ["ABC", "DEF", "GHI"];481 var col_squares = ["123", "456", "789"];482 for (var rsi in row_squares) {483 for (var csi in col_squares) {484 units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));485 }486 }487 return units;488 };489 // Conversions490 // -------------------------------------------------------------------------491 sudoku.board_string_to_grid = function (board_string) {492 /* Convert a board string to a two-dimensional array493 */494 var rows = [];495 var cur_row = [];496 for (var i in board_string) {497 cur_row.push(board_string[i]);498 if (i % 9 == 8) {499 rows.push(cur_row);500 cur_row = [];501 }502 }503 return rows;504 };505 sudoku.board_grid_to_string = function (board_grid) {506 /* Convert a board grid to a string507 */508 var board_string = "";509 for (var r = 0; r < 9; ++r) {510 for (var c = 0; c < 9; ++c) {511 board_string += board_grid[r][c];512 }513 }514 return board_string;515 };516 // Utility517 // -------------------------------------------------------------------------518 sudoku.print_board = function (board) {519 /* Print a sudoku `board` to the console.520 */521 // Assure a valid board522 var report = sudoku.validate_board(board);523 if (report !== true) {524 throw report;525 }526 var V_PADDING = " "; // Insert after each square527 var H_PADDING = '\n'; // Insert after each row528 var V_BOX_PADDING = " "; // Box vertical padding529 var H_BOX_PADDING = '\n'; // Box horizontal padding530 var display_string = "";531 for (var i in board) {532 var square = board[i];533 // Add the square and some padding534 display_string += square + V_PADDING;535 // Vertical edge of a box, insert v. box padding536 if (i % 3 === 2) {...

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sudoku.js

Source:sudoku.js Github

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...100 return sudoku.generate(difficulty);101 };102 // Solve103 sudoku.solve = function(board, reverse){104 var report = sudoku.validate_board(board);105 if(report !== true){106 throw report;107 }108 109 var nr_givens = 0;110 for(var i in board){111 if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){112 ++nr_givens;113 }114 }115 if(nr_givens < MIN_GIVENS){116 throw "Too few givens. Minimum givens is " + MIN_GIVENS;117 }118 reverse = reverse || false;119 var options = sudoku._get_options_map(board);120 var result = sudoku._search(options, reverse);121 122 if(result){123 var solution = "";124 for(var square in result){125 solution += result[square];126 }127 return solution;128 }129 return false;130 };131 sudoku.get_options = function(board){132 var report = sudoku.validate_board(board);133 if(report !== true){134 throw report;135 }136 137 var options_map = sudoku._get_options_map(board);138 139 if(!options_map){140 return false;141 }142 143 var rows = [];144 var cur_row = [];145 var i = 0;146 for(var square in options_map){147 var options = options_map[square];148 cur_row.push(options);149 if(i % 9 == 8){150 rows.push(cur_row);151 cur_row = [];152 }153 ++i;154 }155 return rows;156 }157 sudoku._get_options_map = function(board){158 var report = sudoku.validate_board(board);159 if(report !== true){160 throw report;161 }162 163 var option_map = {};164 var squares_values_map = sudoku._get_square_vals_map(board);165 166 for(var si in SQUARES){167 option_map[SQUARES[si]] = sudoku.DIGITS;168 }169 170 for(var square in squares_values_map){171 var val = squares_values_map[square];172 173 if(sudoku._in(val, sudoku.DIGITS)){174 var new_options = sudoku._assign(option_map, square, val);175 176 if(!new_options){177 return false;178 }179 }180 }181 182 return option_map;183 };184 sudoku._search = function(options, reverse){185 if(!options){186 return false;187 }188 189 reverse = reverse || false;190 191 var max_nr_options = 0;192 var max_options_square = null;193 for(var si in SQUARES){194 var square = SQUARES[si];195 196 var nr_options = options[square].length;197 198 if(nr_options > max_nr_options){199 max_nr_options = nr_options;200 max_options_square = square;201 }202 }203 if(max_nr_options === 1){204 return options;205 }206 207 var min_nr_options = 10;208 var min_options_square = null;209 for(si in SQUARES){210 var square = SQUARES[si];211 212 var nr_options = options[square].length;213 214 if(nr_options < min_nr_options && nr_options > 1){215 min_nr_options = nr_options;216 min_options_square = square;217 }218 }219 220 var min_options = options[min_options_square];221 if(!reverse){222 for(var vi in min_options){223 var val = min_options[vi];224 225 var options_copy = JSON.parse(JSON.stringify(options));226 var options_next = sudoku._search(227 sudoku._assign(options_copy, min_options_square, val)228 );229 230 if(options_next){231 return options_next;232 }233 }234 235 } else {236 for(var vi = min_options.length - 1; vi >= 0; --vi){237 var val = min_options[vi];238 239 // TODO: Implement a non-rediculous deep copy function240 var options_copy = JSON.parse(JSON.stringify(options));241 var options_next = sudoku._search(242 sudoku._assign(options_copy, min_options_square, val), 243 reverse244 );245 246 if(options_next){247 return options_next;248 }249 }250 }251 252 return false;253 };254 sudoku._assign = function(options, square, val){255 var other_vals = options[square].replace(val, "");256 for(var ovi in other_vals){257 var other_val = other_vals[ovi];258 var options_next =259 sudoku._eliminate(options, square, other_val);260 if(!options_next){261 //console.log("Contradiction found by _eliminate.");262 return false;263 }264 }265 return options;266 };267 sudoku._eliminate = function(options, square, val){268 if(!sudoku._in(val, options[square])){269 return options;270 }271 options[square] = options[square].replace(val, '');272 273 var nr_options = options[square].length;274 if(nr_options === 1){275 var target_val = options[square];276 277 for(var pi in SQUARE_PEERS_MAP[square]){278 var peer = SQUARE_PEERS_MAP[square][pi];279 280 var options_new = 281 sudoku._eliminate(options, peer, target_val);282 283 if(!options_new){284 return false;285 }286 }287 288 } if(nr_options === 0){289 return false;290 }291 292 for(var ui in SQUARE_UNITS_MAP[square]){293 var unit = SQUARE_UNITS_MAP[square][ui];294 295 var val_places = [];296 for(var si in unit){297 var unit_square = unit[si];298 if(sudoku._in(val, options[unit_square])){299 val_places.push(unit_square);300 }301 }302 303 if(val_places.length === 0){304 return false;305 306 } else if(val_places.length === 1){307 var options_new = 308 sudoku._assign(options, val_places[0], val);309 310 if(!options_new){311 return false;312 }313 }314 }315 316 return options;317 };318 319 // Square relationships320 // Squares, and their relationships with values, units, and peers.321 322 sudoku._get_square_vals_map = function(board){323 var squares_vals_map = {};324 325 // Make sure `board` is a string of length 81326 if(board.length != SQUARES.length){327 throw "Board/squares length mismatch.";328 329 } else {330 for(var i in SQUARES){331 squares_vals_map[SQUARES[i]] = board[i];332 }333 }334 335 return squares_vals_map;336 };337 sudoku._get_square_units_map = function(squares, units){338 var square_unit_map = {};339 for(var si in squares){340 var cur_square = squares[si];341 var cur_square_units = [];342 for(var ui in units){343 var cur_unit = units[ui];344 if(cur_unit.indexOf(cur_square) !== -1){345 cur_square_units.push(cur_unit);346 }347 }348 square_unit_map[cur_square] = cur_square_units;349 }350 return square_unit_map;351 };352 sudoku._get_square_peers_map = function(squares, units_map){353 var square_peers_map = {};354 for(var si in squares){355 var cur_square = squares[si];356 var cur_square_units = units_map[cur_square];357 var cur_square_peers = [];358 for(var sui in cur_square_units){359 var cur_unit = cur_square_units[sui];360 for(var ui in cur_unit){361 var cur_unit_square = cur_unit[ui];362 if(cur_square_peers.indexOf(cur_unit_square) === -1 && 363 cur_unit_square !== cur_square){364 cur_square_peers.push(cur_unit_square);365 }366 }367 }368 369 square_peers_map[cur_square] = cur_square_peers;370 }371 return square_peers_map;372 };373 374 sudoku._get_all_units = function(rows, cols){375 var units = [];376 for(var ri in rows){377 units.push(sudoku._cross(rows[ri], cols));378 }379 for(var ci in cols){380 units.push(sudoku._cross(rows, cols[ci]));381 }382 var row_squares = ["ABC", "DEF", "GHI"];383 var col_squares = ["123", "456", "789"];384 for(var rsi in row_squares){385 for(var csi in col_squares){386 units.push(sudoku._cross(row_squares[rsi], col_squares[csi]));387 }388 }389 return units;390 };391 392 // Conversions393 sudoku.board_string_to_grid = function(board_string){394 var rows = [];395 var cur_row = [];396 for(var i in board_string){397 cur_row.push(board_string[i]);398 if(i % 9 == 8){399 rows.push(cur_row);400 cur_row = [];401 }402 }403 return rows;404 };405 406 sudoku.board_grid_to_string = function(board_grid){407 var board_string = "";408 for(var r = 0; r < 9; ++r){409 for(var c = 0; c < 9; ++c){410 board_string += board_grid[r][c];411 } 412 }413 return board_string;414 };415 416 // Utility417 sudoku.print_board = function(board){418 var report = sudoku.validate_board(board);419 if(report !== true){420 throw report;421 }422 423 var V_PADDING = " "; 424 var H_PADDING = '\n'; 425 426 var V_BOX_PADDING = " ";427 var H_BOX_PADDING = '\n';428 var display_string = "";429 430 for(var i in board){431 var square = board[i];432 ...

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index.js

Source:index.js Github

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...15export function print_board(board) {16 return sudoku.print_board(board)17}18export function validate_board(board) {19 return sudoku.validate_board(board)20}...

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Using AI Code Generation

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1];2describe('Sudoku solver', function() {3 it('should validate the board', function() {4 cy.sudoku.validate_board(board)5 })6})

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1describe('Sudoku', () => {2 it('Sudoku', () => {3 cy.get('#board')4 .find('input')5 .each(($el, index, $list) => {6 const value = $el.val()7 cy.get('#board')8 .find('input')9 .eq(index)10 .type(value)11 })12 cy.get('#solve').click()13 cy.get('#board')14 .find('input')15 .each(($el, index, $list) => {16 const value = $el.val()17 cy.get('#board')18 .find('input')19 .eq(index)20 .should('have.value', value)21 })22 })23})24Cypress.Commands.add('validate_board', () => {25 cy.get('#board')26 .find('input')27 .each(($el, index, $list) => {28 const value = $el.val()29 cy.get('#board')30 .find('input')31 .eq(index)32 .should('have.value', value)33 })34})35describe('Sudoku', () => {36 it('Sudoku', () => {37 cy.get('#board')38 .find('input')39 .each(($el, index, $list) => {40 const value = $el.val()41 cy.get('#board')42 .find('input')43 .eq(index)44 .type(value)45 })46 cy.get('#solve').click()47 cy.validate_board()48 })49})50import './commands'51Cypress.Commands.add('validate_board', () => {52 cy.get('#board')53 .find('input')54 .each(($el, index, $list) => {55 const value = $el.val()56 cy.get('#board')57 .find('input')58 .eq(index)59 .should('have.value', value)60 })61})62describe('Sudoku', ()

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1describe('Validate Sudoku Board', function() {2 it('Validate Sudoku Board', function() {3 cy.get('#validate').click()4 })5})6describe('Validate Sudoku Board', function() {7 it('Validate Sudoku Board', function() {8 cy.get('#validate').click()9 })10})

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Using AI Code Generation

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1describe('Test Suite 1', function () {2 it('Valid board', function () {3 cy.get('[data-cy=1-1]').type('1');4 cy.get('[data-cy=1-2]').type('2');5 cy.get('[data-cy=1-3]').type('3');6 cy.get('[data-cy=1-4]').type('4');7 cy.get('[data-cy=1-5]').type('5');8 cy.get('[data-cy=1-6]').type('6');9 cy.get('[data-cy=1-7]').type('7');10 cy.get('[data-cy=1-8]').type('8');11 cy.get('[data-cy=1-9]').type('9');12 cy.get('[data-cy=2-1]').type('4');13 cy.get('[data-cy=2-2]').type('5');14 cy.get('[data-cy=2-3]').type('6');15 cy.get('[data-cy=2-4]').type('7');16 cy.get('[data-cy=2-5]').type('8');17 cy.get('[data-cy=2-6]').type('9');18 cy.get('[data-cy=2-7]').type('1');19 cy.get('[data-cy=2-8]').type('2');20 cy.get('[data-cy=2-9]').type('3');21 cy.get('[data-cy=3-1]').type('7');22 cy.get('[data-cy=3-2]').type('8');23 cy.get('[data-cy=3-3]').type('9');24 cy.get('[data-cy=3-4]').type('1');25 cy.get('[data-cy=3-5]').type('2');26 cy.get('[data-cy=3-6]').type('3');27 cy.get('[data-cy=3-7]').type('4');28 cy.get('[data-cy=3-8]').type('5');29 cy.get('[data-cy=3-9]').type

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1Cypress.Commands.add('validate_board', () => {2 cy.get('.sudoku-container').then(($container) => {3 const board = $container.find('.sudoku-cell')4 .map((_, cell) => parseInt(cell.innerText, 10))5 .get();6 const boardArray = [];7 while (board.length) {8 boardArray.push(board.splice(0, 9));9 }10 const isValid = validate(boardArray);11 expect(isValid).to.be.true;12 });13});14Cypress.Commands.add('solve_board', () => {15 cy.get('.sudoku-container').then(($container) => {16 const board = $container.find('.sudoku-cell')17 .map((_, cell) => parseInt(cell.innerText, 10))18 .get();19 const boardArray = [];20 while (board.length) {21 boardArray.push(board.splice(0, 9));22 }23 const solvedBoard = solve(boardArray);24 const solvedBoardArray = [];25 while (solvedBoard.length) {26 solvedBoardArray.push(solvedBoard.splice(0, 9));27 }28 cy.get('.sudoku-container').then(($container) => {29 $container.find('.sudoku-cell').each((index, cell) => {30 if (cell.innerText === '') {31 cell.innerText = solvedBoardArray[Math.floor(index / 9)][index % 9];32 }33 });34 });35 });36});37describe('Sudoku', () => {38 it('should solve the board', () => {39 cy.solve_board();40 cy.validate_board();41 });42});43const solve = (board) => {44 const solvedBoard = [...board];45 const emptyCell = findEmptyCell(solvedBoard);46 if (!emptyCell) {47 return solvedBoard;

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Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

Chapters:

  1. What is Cypress? -
  2. Why Cypress? - Learn why Cypress might be a good choice for testing your web applications.
  3. Features of Cypress Testing - Learn about features that make Cypress a powerful and flexible tool for testing web applications.
  4. Cypress Drawbacks - Although Cypress has many strengths, it has a few limitations that you should be aware of.
  5. Cypress Architecture - Learn more about Cypress architecture and how it is designed to be run directly in the browser, i.e., it does not have any additional servers.
  6. Browsers Supported by Cypress - Cypress is built on top of the Electron browser, supporting all modern web browsers. Learn browsers that support Cypress.
  7. Selenium vs Cypress: A Detailed Comparison - Compare and explore some key differences in terms of their design and features.
  8. Cypress Learning: Best Practices - Take a deep dive into some of the best practices you should use to avoid anti-patterns in your automation tests.
  9. How To Run Cypress Tests on LambdaTest? - Set up a LambdaTest account, and now you are all set to learn how to run Cypress tests.

Certification

You can elevate your expertise with end-to-end testing using the Cypress automation framework and stay one step ahead in your career by earning a Cypress certification. Check out our Cypress 101 Certification.

YouTube

Watch this 3 hours of complete tutorial to learn the basics of Cypress and various Cypress commands with the Cypress testing at LambdaTest.

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