How to use this.createTween method in Cypress

Best JavaScript code snippet using cypress

Viewing.Extension.CameraTween.js

Source:Viewing.Extension.CameraTween.js Github

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...251    const pos = new THREE.Vector3().copy(252      nav.getPosition())253    const up = new THREE.Vector3().copy(254      nav.getCameraUpVector())255    const targetTween = this.createTween({256      easing: targetTweenEasing.id,257      onUpdate: (v) => {258        nav.setTarget(v)259      },260      duration: immediate ? 0 : targetTweenDuration,261      object: target,262      to: targetEnd263    })264    const posTween = this.createTween({265      easing: posTweenEasing.id,266      onUpdate: (v) => {267        nav.setPosition(v)268      },269      duration: immediate ? 0 : posTweenDuration,270      object: pos,271      to: posEnd272    })273    const upTween = this.createTween({274      easing: upTweenEasing.id,275      onUpdate: (v) => {276        nav.setCameraUpVector(v)277      },278      duration: immediate ? 0 : upTweenDuration,279      object: up,280      to: upEnd281    })282    Promise.all([283      targetTween,284      posTween,285      upTween]).then(() => {286      this.animate = false287    })...

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cutscene_manager.js

Source:cutscene_manager.js Github

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...188		//repeat process. -1 is taken as infinite time of repeart (it's a loop then)189		if( actionData.repeat && actionData.repeat < 0)190			actionData.repeat = Number.MAX_VALUE;191		//We can finally create the tween192		this.createTween(newProperties,parsedProp.targetObject,193						actionData.delay,actionData.duration,194						actionData.repeat, actionData.yoyo);195	}196}197/**198* Creates a tween for the targeted object and start it199*/200Phaser.Plugin.CutsceneManager.prototype.createTween = function(_properties,_target,_delay,_duration,_repeat,_yoyo){201	//Create a new tween202	var tween = this.game.add.tween(_target);203	//set propeties to tweeen204	tween.to(_properties,Phaser.Timer.SECOND * _duration);205	//set optional values206	if( _delay != null ) tween.delay( Phaser.Timer.SECOND * _delay ); 207	if( _repeat != null ) tween.repeat(_repeat);208	if( _yoyo != null ) tween.yoyo(_yoyo);209	//tells the tween to call onActionFinished when it's over. If looping, call it now210	if( _repeat != Number.MAX_VALUE)211		tween.onComplete.add( this.onActionFinished, this );212	else213		this.onActionFinished();214	//start the tween215	tween.start();216	return tween;217}218/**219* Calls a function on the _target GameObject220*/221Phaser.Plugin.CutsceneManager.prototype.callFunction = function(_currentAction,_target){222	//console.log("callFunction");223	//if there is a delay before calling the function 224	if( _currentAction.data.delay != null && _currentAction.data.delay > 0){225		//set a timer226		this.game.time.events.add(227			Phaser.Timer.SECOND * _currentAction.data.delay, 228			function(){229				_target.sendMessage(_currentAction.data.functionName, _currentAction.data.args);230				this.onActionFinished();231			},232			this);233	//else just call the function right now234	}else{		235		_target.sendMessage(_currentAction.data.functionName, _currentAction.data.args);236		this.onActionFinished();237	}238}239/**240* This function returns the target object of the tween property defined by the string241* ie : if string = "body.x"242* the return value will be the body property of the object243* If a property is not found, the object is returned as itself244* example of returned object :245* { targetObject : P2.Body... , property : "x"}246*/247function getPropertyTargetByString( _object, _string){248	var returnObject = { targetObject : _object, property : _string};249	var arrayProp = _string.split('.');250	if(arrayProp.length < 2)251		return returnObject;252	var currentProp = _object;253	for(var i=0; i < arrayProp.length -1; i++){254		if( _object.hasOwnProperty(arrayProp[i])){255			currentProp = currentProp[arrayProp[i]];256		}else{257			return returnObject;258		}259	}260	returnObject.targetObject = currentProp; // the target is the property we found261	returnObject.property = arrayProp[arrayProp.length-1]; // the tweened property is the last in the array262	263	return returnObject;264}265//================================================================266//					OTHER FUNCTIONS267//================================================================268/**269* This is an array that can be used to know which functions can be called as "other"270* This will mostly be used by the editor271*/272Phaser.Plugin.CutsceneManager.otherFunctions = [273	"moveCamera", "resetCamera", "cameraFollow",274	"freezeInputAll", "unfreezeInputAll", "freezeInput", "unfreezeInput",275	"changeLevel"276];277Phaser.Plugin.CutsceneManager.prototype.moveCamera = function(_args){278	//process relativeness (?). If a tween is marked as relative, the movement on x & y will be computed from the gameobject's current position279	if( _args.relative != null && _args.relative == true ){280		if( _args.properties.x != null) _args.properties.x += this.game.camera.x;281		if( _args.properties.y != null) _args.properties.y += this.game.camera.y;282	}283	//if a gameobject is targeted284	if( _args.target != null){285		var go = this.game.state.getCurrentState().findGameObjectByName(_args.target);286		if( go ){287			//compute direction from the center of the camera to the entity288			var point = new Phaser.Point();289			_args.properties.x = go.entity.x - this.game.camera.width * 0.5;290			_args.properties.y = go.entity.y - this.game.camera.height * 0.5;291		}else{292			return true;293		}294	}295	//we need to disable following for the tween to work296	this.game.camera.target = null;297	var tweenCam = this.createTween(_args.properties,this.game.camera,_args.delay,_args.duration,_args.repeat,_args.yoyo);298	return false;299}300Phaser.Plugin.CutsceneManager.prototype.cameraFollow = function(_args){301	var go = this.game.state.getCurrentState().findGameObjectByName(_args.target);302	if( go )303		this.game.camera.follow(go.entity);304	return true;305}306Phaser.Plugin.CutsceneManager.prototype.resetCamera = function(_args){307	if( this.cameraData.lastTarget){308		this.game.camera.target = this.cameraData.lastTarget;309	}else{310		this.game.camera.x = this.cameraData.lastX;311		this.game.camera.y = this.cameraData.lastY;...

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Animate.js

Source:Animate.js Github

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...150	 */151	createTweens : function(elem, props) {152		var tweens = [];153		fastDev.each(props, function(key, value) {154			tweens.push(this.createTween(elem, key, value));155		}, this);156		return tweens;157	},158	/**159	 * 创建动画的基本属性160	 * @param {Element} elem 动画影响元素161	 * @param {String} key 属性键162	 * @param {String} value 属性值163	 * @private164	 */165	createTween : function(elem, key, value) {166		// 获取当前样式值167		var currValue = fastDev.Dom.css(elem, key),168		// 获取数字值以及单位...

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Grid.js

Source:Grid.js Github

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...166        if (oldCoordinates.x == obj.i && oldCoordinates.y == obj.j && outOfBounds == false && obstruction ==false) {167            this.callbackWrapper()168        } else {169            //start tween170            let tween = this.createTween(fade, obj, newCoordinates, Math.max(Math.abs(x), Math.abs(y)) * 600)171            172            tween.onComplete.add(this.callbackWrapper, this)173            tween.start()174        }175    }176    checkOutOfBounds(endCoordinates) {177        if (endCoordinates.x >= this.tileArray.length)178            return ({ 'x': this.tileArray.length - 1, 'y': endCoordinates.y })179        if (endCoordinates.x < 0)180            return ({ 'x': 0, 'y': endCoordinates.y })181        if (endCoordinates.y >= this.tileArray[endCoordinates.x].length)182            return ({ 'x': endCoordinates.x, 'y': this.tileArray[endCoordinates.x].length - 1 })183        if (endCoordinates.y < 0)184            return ({ 'x': endCoordinates.x, 'y': 0 })...

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Tween.js

Source:Tween.js Github

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...40         * @type Object41         */42        this._target = target;43    }44    this.createTween(target, duration, easing);45}46Tween.prototype = Object.create({});47Tween.prototype.constructor = Tween;48module.exports = Tween;49/**50 * The PIXI tween type51 *52 * @static53 * @final54 * @type String55 */56Tween.PIXI_TWEEN = 'PIXI_TWEEN';57/**58 * The CreateJS tween type...

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barrage.js

Source:barrage.js Github

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...70			dom,71			item,72			// tween: tw,73		}74		/*let tw   = */this.createTween(dom, idx, _dom)75		this.createEvent(dom, item)76	}77	getElement(id) {78		return this._queueIndex[id]79	}80	// 创建dom81	createDom(item, idx) {82		let { $parent, template, max } = this._opts,83			domStr  = substitute(template, item),84			virtual = document.createElement('div')85		if (!$parent) this.destroy()	// parent不存在则销毁组件86		virtual.innerHTML = domStr87		let dom = virtual.firstElementChild,88			top = random() * max >> 0...

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animator.js

Source:animator.js Github

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1// animator.js: Demo animator controller2// Scott Schiller | schillmania.com | May 20093// -------------------------------------------4// Provided free, "as-is", for any use. No warranty or support.5// http://www.schillmania.com/projects/javascript-animation-3/67writeDebug = (typeof console != 'undefined' && console.log && window.location.href.match(/debug=1/i))?function(sDebug) {8  // use #debug=1 etc. in URL to enable debug output for console.log()-supported shiz9  console.log(sDebug);10}:function() {11  // oh well12}1314function Animator() {15  var self = this;16  var intervalRate = 20;17  this.tweenTypes = {18    'default': [1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1],19    'blast': [12,12,11,10,10,9,8,7,6,5,4,3,2,1],20    'linear': [10,10,10,10,10,10,10,10,10,10]21  }22  this.queue = [];23  this.queueHash = [];24  this.active = false;25  this.timer = null;26  this.createTween = function(start,end,type) {27    // return array of tween coordinate data (start->end)28    type = type||'default';29    var tween = [start];30    var tmp = start;31    var diff = end-start;32    var x = self.tweenTypes[type].length;33    for (var i=0; i<x; i++) {34      tmp += diff*self.tweenTypes[type][i]*0.01;35      tween[i] = {};36      tween[i].data = tmp;37      tween[i].event = null;38    }39    return tween;40  }4142  this.enqueue = function(o,fMethod,fOnComplete) {43    // add object and associated methods to animation queue44    writeDebug('animator.enqueue()');45    if (!fMethod) {46      writeDebug('animator.enqueue(): missing fMethod');47    }4849    self.queue.push(o);50    o.active = true;51  }5253  this.animate = function() {54    var active = 0;55    for (var i=0,j=self.queue.length; i<j; i++) {56      if (self.queue[i].active) {57        self.queue[i].animate();58        active++;59      }60    }61    if (active == 0 && self.timer) {62      // all animations finished63      writeDebug('Animations complete');64      self.stop();65    } else {66      // writeDebug(active+' active');67    }68  }6970  this.start = function() {71    if (self.timer || self.active) {72      writeDebug('animator.start(): already active');73      return false;74    }75    writeDebug('animator.start()'); // report only if started76    self.active = true;77    self.timer = setInterval(self.animate,intervalRate);78  }7980  this.stop = function() {81    writeDebug('animator.stop()',true);82    // reset some things, clear for next batch of animations83    clearInterval(self.timer);84    self.timer = null;85    self.active = false;86    self.queue = [];87  }8889}9091var animator = new Animator();9293function Animation(oParams) {94  // unique animation object95  /*96    oParams = {97      from: 200,98      to: 300,99      tweenType: 'default',100      ontween: function(value) { ... }, // method called each time101      oncomplete: function() { ... } // when finished102    }103  */104  var self = this;105  if (typeof oParams.tweenType == 'undefined') {106    oParams.tweenType = 'default';107  }108  this.ontween = (oParams.ontween||null);109  this.oncomplete = (oParams.oncomplete||null);110  this.tween = animator.createTween(oParams.from,oParams.to,oParams.tweenType);111  this.frameCount = animator.tweenTypes[oParams.tweenType].length;112  this.frame = 0;113  this.active = false;114115  this.animate = function() {116    // generic animation method117    if (self.active) {118      if (self.ontween && self.tween[self.frame]) {119        self.ontween(self.tween[self.frame].data);120      }121      if (self.frame++ >= self.frameCount-1) {122        writeDebug('animation(): end');123        self.active = false;124        self.frame = 0;125        if (self.oncomplete) {126          self.oncomplete();127          // self.oncomplete = null;128        }129        return false;130      }131      return true;132    }133    return false;134  }135136  this.start = function() {137    // add this to the main animation queue138    animator.enqueue(self,self.animate,self.oncomplete);139    if (!animator.active) {140      animator.start();141    }142  }143144  this.stop = function() {145    self.active = false;146  }147  
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index.js

Source:index.js Github

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...53  var delay = this._delay || 0;54  setTimeout(function() {55    if (this._css) this._css();56    this.map.forEach(function(obj) {57      var tween = this.createTween(obj.el, obj.props, callback);58      tweens.push(tween);59    }.bind(this));60    animate = function () {61      raf(animate);62      tweens.forEach(function(tween) {63        tween.update();64      })65    }66    animate();67  }.bind(this), delay);68  var called = false;69  var self = this;70  function callback() {71    if (called) return;...

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Using AI Code Generation

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1describe('Cypress', () => {2  it('Cypress', () => {3    cy.get('input[type="text"]').type('Hello world')4    cy.get('input[type="text"]').should('have.value', 'Hello world')5  })6})7describe('Cypress', () => {8  it('Cypress', () => {9    cy.get('input[type="text"]').type('Hello world')10    cy.get('input[type="text"]').should('have.value', 'Hello world')11  })12})13describe('Cypress', () => {14  it('Cypress', () => {15    cy.get('input[type="text"]').type('Hello world')16    cy.get('input[type="text"]').should('have.value', 'Hello world')17  })18})19describe('Cypress', () => {20  it('Cypress', () => {21    cy.get('input[type="text"]').type('Hello world')22    cy.get('input[type="text"]').should('have.value', 'Hello world')23  })24})25describe('Cypress', () => {26  it('Cypress', () => {27    cy.get('input[type="text"]').type('Hello world')28    cy.get('input[type="text"]').should('have.value', 'Hello world')29  })30})31describe('Cypress', () => {32  it('Cypress', () => {33    cy.get('input[type="text"]').type('Hello world')34    cy.get('input[type="text"]').should('have.value', 'Hello world')35  })36})37describe('Cypress', () => {38  it('Cypress', () => {39    cy.get('input[type="text"]').type('Hello world')40    cy.get('input[type="text"]').should('have.value', 'Hello world')41  })

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Using AI Code Generation

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1describe('Cypress', () => {2  it('createTween', () => {3    cy.get('.action-btn').click()4    cy.get('.action-input-hidden').should('not.be.visible')5    cy.get('.action-input-hidden').invoke('show').should('be.visible')6    cy.get('.action-input-hidden').invoke('val', 'test')7    cy.get('.action-btn').click()8    cy.get('.action-input-hidden').invoke('val').should('equal', 'test')9    cy.get('.action-input-hidden').invoke('hide').should('not.be.visible')10    cy.get('.action-input-hidden').should('not.be.visible')11    cy.get('.action-input-hidden').invoke('show').should('be.visible')12    cy.get('.action-input-hidden').invoke('val', 'test')13    cy.get('.action-btn').click()14    cy.get('.action-input-hidden').invoke('val').should('equal', 'test')15  })16})17describe('Actions', () => {18  beforeEach(() => {19  })20  it('.type() - type into a DOM element', () => {21    cy.get('.action-email')22      .type('

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Using AI Code Generation

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1cy.get("#myElement").then(($el) => {2  const tween = Cypress.Tween.get($el, { duration: 1000 });3  tween.to({ width: "200px" }).to({ height: "200px" });4  tween.wait(2000);5  tween.to({ width: "100px" }).to({ height: "100px" });6});7cy.get("#myElement").then(($el) => {8  const tween = Cypress.Tween.get($el, { duration: 1000 });9  tween.to({ width: "200px" });10  tween.to({ height: "200px" });11  tween.wait(2000);12  tween.to({ width: "100px" });13  tween.to({ height: "100px" });14});15cy.get("#myElement").then(($el) => {16  const tween = Cypress.Tween.get($el, { duration: 1000 });17  tween.to({ width: "200px" }).to({ height: "200px" });18  tween.wait(2000);19  tween.to({ width: "100px" }).to({ height: "100px" });20});21cy.get("#myElement").then(($el) => {22  const tween = Cypress.Tween.get($el, { duration: 1000 });23  tween.to({ width: "200px" });24  tween.to({ height: "200px" });25  tween.wait(2000);26  tween.to({ width: "100px" });27  tween.to({ height: "100px" });28});29cy.get("#myElement").then(($el) => {30  const tween = Cypress.Tween.get($el, { duration: 1000 });31  tween.to({ width: "200px" });32  tween.to({ height: "200px" });33  tween.wait(2000);34  tween.to({ width: "100px" });35  tween.to({ height: "100px" });36});37cy.get("#myElement").then(($el) => {

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Using AI Code Generation

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1it('test', () => {2    cy.get('body').then($body => {3        cy.wrap($body).trigger('mousemove', { pageX: 10, pageY: 10 })4        cy.wrap($body).trigger('mousemove', { pageX: 20, pageY: 20 })5        cy.wrap($body).trigger('mousemove', { pageX: 30, pageY: 30 })6        cy.wrap($body).trigger('mousemove', { pageX: 40, pageY: 40 })7        cy.wrap($body).trigger('mousemove', { pageX: 50, pageY: 50 })8        cy.wrap($body).trigger('mousemove', { pageX: 60, pageY: 60 })9        cy.wrap($body).trigger('mousemove', { pageX: 70, pageY: 70 })10        cy.wrap($body).trigger('mousemove', { pageX: 80, pageY: 80 })11        cy.wrap($body).trigger('mousemove', { pageX: 90, pageY: 90 })12        cy.wrap($body).trigger('mousemove', { pageX: 100, pageY: 100 })13        cy.wrap($body).trigger('mousemove', { pageX: 110, pageY: 110 })14        cy.wrap($body).trigger('mousemove', { pageX: 120, pageY: 120 })15        cy.wrap($body).trigger('mousemove', { pageX: 130, pageY: 130 })16        cy.wrap($body).trigger('mousemove', { pageX: 140, pageY: 140 })17        cy.wrap($body).trigger('mousemove', { pageX: 150, pageY: 150 })18        cy.wrap($body).trigger('mousemove', { pageX: 160, pageY: 160 })19        cy.wrap($body).trigger('mousemove', { pageX: 170, pageY: 170 })20        cy.wrap($body).trigger('mousemove', { pageX: 180, pageY: 180 })21        cy.wrap($body).trigger('mousemove', { pageX: 190, pageY: 190 })22        cy.wrap($body).trigger('mousemove', { pageX: 200, pageY: 200 })23        cy.wrap($body).trigger('mousemove', { page

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Using AI Code Generation

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1it('test', () => {2    cy.get('#selector').then(($el) => {3        const tween = Cypress.Tween.get($el, { duration: 2000 })4            .to('width', '100px')5            .to('height', '100px')6            .to('background-color', 'green')7            .to('color', 'white')8            .to('font-size', '20px')9            .to('border', '2px solid black')10            .to('opacity', 0.5)11            .to('border-radius', '5px');12        tween.pause();13        tween.resume();14        tween.stop();15    });16});17describe('test', () => {18    it('test', () => {19        cy.get('#selector').then(($el) => {20            const tween = Cypress.Tween.get($el, { duration: 2000 })21                .to('width', '100px')22                .to('height', '100px')23                .to('background-color', 'green')24                .to('color', 'white')25                .to('font-size', '20px')26                .to('border', '2px solid black')27                .to('opacity', 0.5)28                .to('border-radius', '5px');29            tween.pause();30            tween.resume();31            tween.stop();32        });33    });34});35it('test', () => {36    cy.get('.selector').then(($el) => {37        const tween = Cypress.Tween.get($el, { duration: 2000 })38            .to('width', '100px')39            .to('height', '100px')40            .to('background-color', 'green')41            .to('color', 'white')42            .to('font-size', '20px')43            .to('border', '2px solid black')44            .to('opacity', 0.5)45            .to('border-radius', '5px');46        tween.pause();47        tween.resume();48        tween.stop();49    });50});

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Using AI Code Generation

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1Cypress.Commands.add('createTween', (tweenName, tweenType, tweenValue) => {2    cy.get('#create-tween').click()3    cy.get('#tween-name').type(tweenName)4    cy.get('#tween-type').select(tweenType)5    cy.get('#tween-value').type(tweenValue)6    cy.get('#create-tween-btn').click()7})8Cypress.Commands.add('createTween', (tweenName, tweenType, tweenValue) => {9    cy.get('#create-tween').click()10    cy.get('#tween-name').type(tweenName)11    cy.get('#tween-type').select(tweenType)12    cy.get('#tween-value').type(tweenValue)13    cy.get('#create-tween-btn').click()14})15Cypress.Commands.add('createTween', (tweenName, tweenType, tweenValue) => {16    cy.get('#create-tween').click()17    cy.get('#tween-name').type(tweenName)18    cy.get('#tween-type').select(tweenType)19    cy.get('#tween-value').type(tweenValue)20    cy.get('#create-tween-btn').click()21})22Cypress.Commands.add('createTween', (tweenName, tweenType, tweenValue) => {23    cy.get('#create-tween').click()24    cy.get('#tween-name').type(tweenName)25    cy.get('#tween-type').select(tweenType)26    cy.get('#tween-value').type(tweenValue)27    cy.get('#create-tween-btn').click()28})29Cypress.Commands.add('createTween', (tweenName, tweenType, tweenValue) => {30    cy.get('#create-tween').click()31    cy.get('#tween-name').type(tweenName)32    cy.get('#

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Using AI Code Generation

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1const createTween = (subject, options) => {2  return new Cypress.Promise((resolve, reject) => {3    const tween = new TWEEN.Tween(subject, options)4    tween.onComplete(() => resolve(subject))5    tween.onError(reject)6    tween.start()7  })8}9Cypress.Commands.add('createTween', createTween)10describe('test', () => {11  it('test', () => {12    cy.createTween({ x: 0 }, { to: { x: 100 }, duration: 1000 })13      .should('have.property', 'x', 100)14  })15})16describe('test', () => {17  it('test', () => {18    cy.createTween({ x: 0 }, { to: { x: 100 }, duration: 1000 })19      .should('have.property', 'x', 100)20  })21})22describe('test', () => {23  it('test', () => {24    cy.createTween({ x: 0 }, { to: { x: 100 }, duration: 1000 })25      .should('have.property', 'x', 100)26  })27})28describe('test', () => {29  it('test', () => {30    cy.createTween({ x: 0 }, { to: { x: 100 }, duration: 1000 })31      .should('have.property', 'x', 100)32  })33})34describe('test', () => {35  it('test', () => {36    cy.createTween({ x: 0 }, { to: { x: 100 }, duration: 1000 })37      .should('have.property', 'x', 100)38  })39})40describe('test', () => {41  it('test', () => {42    cy.createTween({ x: 0 }, { to: { x:

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Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

Chapters:

  1. What is Cypress? -
  2. Why Cypress? - Learn why Cypress might be a good choice for testing your web applications.
  3. Features of Cypress Testing - Learn about features that make Cypress a powerful and flexible tool for testing web applications.
  4. Cypress Drawbacks - Although Cypress has many strengths, it has a few limitations that you should be aware of.
  5. Cypress Architecture - Learn more about Cypress architecture and how it is designed to be run directly in the browser, i.e., it does not have any additional servers.
  6. Browsers Supported by Cypress - Cypress is built on top of the Electron browser, supporting all modern web browsers. Learn browsers that support Cypress.
  7. Selenium vs Cypress: A Detailed Comparison - Compare and explore some key differences in terms of their design and features.
  8. Cypress Learning: Best Practices - Take a deep dive into some of the best practices you should use to avoid anti-patterns in your automation tests.
  9. How To Run Cypress Tests on LambdaTest? - Set up a LambdaTest account, and now you are all set to learn how to run Cypress tests.

Certification

You can elevate your expertise with end-to-end testing using the Cypress automation framework and stay one step ahead in your career by earning a Cypress certification. Check out our Cypress 101 Certification.

YouTube

Watch this 3 hours of complete tutorial to learn the basics of Cypress and various Cypress commands with the Cypress testing at LambdaTest.

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