How to use compareRow method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

go_common_ce.js

Source:go_common_ce.js Github

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1/*2############################################################################################3#### Name: go_common_ce.js ####4#### Type: ci common jquery used in the ci ####5#### Version: 3.0 ####6#### Copyright: GOAutoDial Inc. - Franco Hora <info@goautodial.com> ####7#### License: AGPLv2 ####8############################################################################################9*/10// global for protocol use and host to use11var $_protocol = window.location.protocol;12var $_host = window.location.host;13var $_path_string = window.location.pathname.substr(1);14var $_base_path = $_path_string.split("/")[0];15var $_active_elem = null; 16// override value of basepath17if($_base_path === "index.php"){18 $_base_path = null;19}else{20 $_base_path = "/"+$_base_path;21}22// toggle-click23$(document).ready(function(){24 $("div.inside").children().delegate('div.toggle-click',"click",function(){25 // close previous other element26 $.each($.makeArray($(this).parent().siblings('div')),function(){27 if($(this).hasClass('closed-element') === false){28 $(this).toggleClass("closed-element");29 $(this).children('div[class^="container"]').slideToggle("fast");30 } 31 });32 $(this).parent().toggleClass("closed-element");33 $(this).siblings('div').slideToggle("fast");34 });35});36function pass_to_php(){37 return $_active_elem;38}39function windowOpener(url){40 window.open (url,"",'width=620,height=300,scrollbars=yes,menubar=yes,address=yes');41}42function sortrows($obj,$cols,$order){43 //bubble44 $($obj).children().each(function(){45 var $row = $(this);46 var $content = new String($(this).children("div:nth-child("+($cols+1)+")").text());47 var $contentPosition = $(this).children().offset(); 48 var $totalchild = $($obj).children().length;49 var $idx = $row.index();50 if($($row).css("display") === "block"){51 for($j=($idx+1);$j<$totalchild;$j++){52 var $compareRow = $($obj).children()[$j];53 var $compare = new String($($compareRow).children("div:nth-child("+($cols+1)+")").text());54 var $position = $($compareRow).offset();55 var $rowIndx = $($row).attr('class');56 var $compareIndx = $($compareRow).attr('class');57 if($($compareRow).css("display") === "block"){58 if($order === "asc"){59 if($compare < $content){60 $($compareRow).attr("class",$rowIndx);61 $($row).attr("class",$compareIndx);62 $($compareRow).offset($contentPosition);63 $($row).offset($position);64 $contentPosition = $($row).offset();65 }66 } else {67 if($compare > $content){68 $($compareRow).attr("class",$rowIndx);69 $($row).attr("class",$compareIndx);70 $($compareRow).offset($contentPosition);71 $($row).offset($position);72 $contentPosition = $($row).offset();73 }74 }75 }76 }77 }78 });79}80function display($obj,$start,$end){81 try{82 83 $($obj).children().hide().slice($start,$end).show();84 } catch(err) {85 console.log(err);86 }87}88var $perpage = 0;89var $offset = 0;90var $total_page = 0;91function paginate($obj,$displayperpage){92 try {93 // init94 var $curr_page = null;95 var $next = null;96 $offset = 0;97 $currPage = 0;98 $($(".pager-paginater > input")).val("1");99 // display per page100 $perpage = $displayperpage;101 if(isNaN($perpage)){102 $perpage = $($obj).children().size();103 }104 105 // total page106 $total_page = Math.ceil($($obj).children().size() / $perpage);107 $("#pager-totalpage").empty();108 $("#pager-totalpage").append($total_page);109 110 // set display perpage111 display($obj,$offset,$perpage);112 } catch(err) {113 console.log(err);114 }115}116function firstpage($obj){117 if($perpage !== "all"){118 $($(".pager-paginater > input")).val("1");119 $currEnd = $perpage * 1;120 $offset = 0;121 display($obj,$offset,$currEnd);122 } 123}124function nextpage($obj,$next){125 if($perpage !== "all"){126 if($next <= $total_page){127 $($(".pager-paginater > input")).val($next);128 $currEnd = $perpage * $next;129 $offset = parseInt($perpage) + parseInt($offset); 130 display($obj,$offset,$currEnd);131 }132 }133}134function backpage($obj,$next){135 if($perpage !== "all"){136 if($next >= 1){137 $($(".pager-paginater > input")).val($next);138 $currEnd = $currEnd - $perpage;139 $offset = parseInt($offset) - parseInt($perpage); 140 display($obj,$offset,$currEnd); 141 }142 }143}144function lastpage($obj,$lastpage){145 if($perpage !== "all"){146 $($(".pager-paginater > input")).val($lastpage);147 $currEnd = $perpage * $lastpage;148 $last = parseInt($($obj).children().size()) % $perpage;149 if($last !== 0){150 $offset = $($obj).children().size() - $last;151 }else{152 $offset = $currEnd - $perpage;153 }154 display($obj,$offset,$currEnd);155 } 156}157function closer($_obj){158 try{159 $(".overlay-closer").animate({top:-3000},900);160 $($_obj).animate({top:-3000},900);161 $(".overlay").fadeOut(2000);162 } catch(err) {163 alert(err);164 }165}166function reposition($_objs){167 try{168 if($_objs){169 if($_objs instanceof Array){170 $.each($_objs,function(){171 //$(this).offset({left:((Math.ceil($(window).width()) / 2) - (Math.ceil($(this).outerWidth(true)) / 2))});172 //$(".overlay-closer").offset({left:((Math.ceil($(window).width()) / 2) + (Math.ceil($(this).outerWidth(true)) / 2) - 10)});173 $(this).css("margin-left","auto");174 $(this).css("margin-right","auto");175 176 });177 } else {178 alert("Please provide an array of your wizard box");179 }180 }181 } catch(err){182 alert(err);183 }184}185function wizard($_obj,$extraWidth,$extraHeight){186 try{187 if($_obj){188 $(".overlay").fadeIn(900);189 $(".overlay-closer").animate({top:60},900);190 $($_obj).animate({top:70},900);191 } else {192 alert("Object is undefined");193 }194 } catch(err) {195 alert(err);196 }197}198/*199function wizard($obj,$extraWidth,$extraHeight,$closer_extaHeight){200 var $_alive = $obj;201 var $_overlay = $("div.overlay");202 var $_overlay_closer = $("div.overlay-closer");203 if($_alive){204 try{205 if($_overlay.length > 0 && $_overlay_closer.length > 0){206 // show overlay207 $($_overlay).fadeIn(900);208 // clone first the object209 var $obj_copy = $($obj).clone(true);210 var $_overlay_closer_copy = $($_overlay_closer).clone(true);211 // config the position of the object 212 $($obj_copy).offset({left:((Math.ceil($(window).width()) / 2) - (Math.ceil($($obj_copy).outerWidth(true)) / 2) - $extraWidth)})213 .css("position","fixed").animate({"top":"70px"},900);214 215 $($_overlay_closer_copy).offset({ left:((Math.ceil($(window).width()) / 2) + (Math.ceil($($obj_copy).outerWidth(true)) / 2) - $extraWidth )216 }).css("position","fixed").animate({"top":(80 - $closer_extaHeight)},900);217 // appending objects here 218 $("div.overlay-container").append($_overlay_closer_copy);219 $("div.overlay-container").append($obj_copy);220 } else {221 alert("Error : There is no overlay objects or overlay-closer is not defined");222 223 }224 }catch(err){225 226 alert("Error on:" + err);227 } 228 } else {229 alert("Your object is undefined");230 231 }...

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index.js

Source:index.js Github

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1const { input } = require("./input");2const getInputRows = (str) => str.split("\n");3const OCCUPIED = "#";4const FLOOR = ".";5const EMPTY = "L";6const numOccupiedAdjacent = (matrix, row, col) => {7 const rows = matrix.length;8 const columns = matrix[0].length;9 let numOccupied = 0;10 for (let i = -1; i <= 1; i++) {11 for (let j = -1; j <= 1; j++) {12 if (i === 0 && j === 0) {13 continue;14 }15 const compareRow = row+i;16 const compareCol = col+j;17 if (18 compareRow >=0 && 19 compareCol >= 0 && 20 compareRow < rows &&21 compareCol < columns &&22 matrix[compareRow][compareCol] === OCCUPIED23 ) {24 numOccupied++;25 }26 }27 }28 return numOccupied;29};30const getVisibleInDirection = (matrix, row, col, i, j, cache) => {31 const memo = cache || {};32 const key = `${row}${col}${i}${j}`;33 if (memo[key] !== undefined) {34 return memo[key];35 }36 const rows = matrix.length;37 const columns = matrix[0].length;38 const compareRow = row+i;39 const compareCol = col+j;40 if (41 compareRow >= 0 && 42 compareCol >= 0 && 43 compareRow < rows &&44 compareCol < columns45 ) {46 const next = matrix[compareRow][compareCol];47 if (next === OCCUPIED) {48 memo[key] = 1;49 return 1;50 }51 if (next === EMPTY) {52 memo[key] = 0;53 return 0;54 }55 const result = getVisibleInDirection(matrix, row+i, col+j, i, j, memo);56 memo[key] = result;57 return result;58 }59 return 0;60} 61const numOccupiedVisible = (matrix, row, col) => {62 let numOccupied = 0;63 const cache = {}64 for (let i = -1; i <= 1; i++) {65 for (let j = -1; j <= 1; j++) {66 if (i === 0 && j === 0) {67 continue;68 }69 const visibleInDirection = getVisibleInDirection(matrix, row, col, i, j, cache);70 numOccupied += visibleInDirection;71 if (numOccupied >= 5) {72 return numOccupied73 }74 }75 }76 return numOccupied;77};78const getRound = (matrix, type) => {79 const rows = matrix.length;80 const columns = matrix[0].length;81 const updatedMatrix = [];82 for (let i = 0; i < rows; i++) {83 updatedMatrix.push("");84 }85 let numChanges = 0;86 let occupied = 0;87 const condition = type === "visible" ? numOccupiedVisible : numOccupiedAdjacent;88 for (let row = 0; row < rows; row++) {89 for (let col = 0; col < columns; col++) {90 const val = matrix[row][col];91 switch(val) {92 case OCCUPIED:93 if (condition(matrix, row, col) >= 5) {94 updatedMatrix[row] += EMPTY;95 numChanges++;96 } else {97 updatedMatrix[row] += OCCUPIED;98 occupied++;99 }100 break;101 case EMPTY:102 if (condition(matrix, row, col) === 0) {103 updatedMatrix[row] += OCCUPIED;104 occupied++;105 numChanges++;106 } else {107 updatedMatrix[row] += EMPTY;108 }109 break;110 case FLOOR:111 updatedMatrix[row] += FLOOR;112 break;113 }114 }115 }116 return { numChanges, occupied, matrix: updatedMatrix };117};118const findTotalOccupied = (input, type) => {119 const floorPlan = getInputRows(input);120 let numChanges = Number.MAX_SAFE_INTEGER;121 let occupied = 0;122 let matrix = floorPlan;123 while(numChanges > 0) {124 const result = getRound(matrix, type);125 numChanges = result.numChanges;126 occupied = result.occupied;127 matrix = result.matrix;128 }129 return occupied;130};131const part1 = findTotalOccupied(input);...

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generate.js

Source:generate.js Github

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1export default function generate (gameRl) {2 let selectRow = []3 let compareRow = []4 gameRl.worldmap.coordinates.forEach( (y) => {5 y.forEach((x) => {6 let blockForGeneration = ['grass', 'stone']7 let chance = -0.408 if (compareRow[x] == 'stone' || compareRow[x-1] == 'stone' || compareRow[x+1] == 'stone') {9 chance = 0.410 11 }12 if ((x-1).blocktype == 'stone') {13 if(chance === 0.4){14 chance = 0.49 15 }16 else {17 chance = 0.418 }19 }20 x.blocktype = blockForGeneration[Math.round(Math.random() + chance)]21 22 selectRow.push(x.blocktype)23 });24 compareRow = selectRow25 selectRow = []26 })...

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Using AI Code Generation

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1var compareRow = require('devicefarmer-stf').compareRow;2var row1 = [1,2,3,4,5,6,7,8,9,10];3var row2 = [1,2,3,4,5,6,7,8,9,10];4var row3 = [1,2,3,4,5,6,7,8,9,10];5var row4 = [1,2,3,4,5,6,7,8,9,10];6var row5 = [1,2,3,4,5,6,7,8,9,10];7var row6 = [1,2,3,4,5,6,7,8,9,10];8var row7 = [1,2,3,4,5,6,7,8,9,10];9var row8 = [1,2,3,4,5,6,7,8,9,10];10var row9 = [1,2,3,4,5,6,7,8,9,10];11var row10 = [1,2,3,4,5,6,7,8,9,10];12var row11 = [1,2,3,4,5,6,7,8,9,10];13var row12 = [1,2,3,4,5,6,7,8,9,10];14var row13 = [1,2,3,4,5,6,7,8,9,10];15var row14 = [1,2,3,4,5,6,7,8,9,10];16var row15 = [1,2,3,4,5,6,7,8,9,10];17var row16 = [1,2,3,4,5,6,7,8,9,10];18var row17 = [1,2,3,4,5,6,7,8,9,10];19var row18 = [1,2,3,4,5,6,7,8,9,10];20var row19 = [1,2,3,4,5,6,7,8,9,10];

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Using AI Code Generation

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1var compareRow = require('devicefarmer-stf/lib/util/compare').compareRow;2var row1 = {a: 1, b: 2, c: 3};3var row2 = {a: 2, b: 2, c: 3};4var result = compareRow(row1, row2);5console.log('result: ' + result);6var compareRow = require('devicefarmer-stf/lib/util/compare').compareRow;7var row1 = {a: 2, b: 2, c: 3};8var row2 = {a: 2, b: 2, c: 3};9var result = compareRow(row1, row2);10console.log('result: ' + result);11var compareRow = require('devicefarmer-stf/lib/util/compare').compareRow;12var row1 = {a: 2, b: 2, c: 3};13var row2 = {a: 1, b: 2, c: 3};14var result = compareRow(row1, row2);15console.log('result: ' + result);16var compareRow = require('devicefarmer-stf/lib/util/compare').compareRow;17var row1 = {a: 2, b: 2, c: 3};18var row2 = {a: 2, b: 2, c: 3, d: 4};19var result = compareRow(row1, row2);20console.log('result: ' + result);21var compareRow = require('devicefarmer-stf/lib/util/compare').compareRow;22var row1 = {a: 2, b: 2, c: 3, d: 4};23var row2 = {a: 2, b: 2, c: 3};

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Using AI Code Generation

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1var DeviceFarmer = require('devicefarmer-stf');2var df = new DeviceFarmer();3df.compareRow(1, 2, function(err, result) {4 if (err) {5 console.log(err);6 } else {7 console.log(result);8 }9});

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Using AI Code Generation

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1var compareRow = require('devicefarmer-stf').compareRow;2var table = require('text-table');3];4var widths = [0, 0, 0];5rows.forEach(function(row) {6 row.forEach(function(cell, i) {7 widths[i] = Math.max(widths[i], cell.length);8 });9});10console.log(table(rows.map(function(row) {11 return compareRow(row, widths);12})));

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Using AI Code Generation

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1var devicefarmer = require('devicefarmer-stf');2var deviceFarmer = new devicefarmer.DeviceFarmer();3var compareRow = deviceFarmer.compareRow;4var row1 = [1, 2, 3, 4];5var row2 = [1, 2, 3, 4];6compareRow(row1, row2);7var devicefarmer = require('devicefarmer-stf');8var deviceFarmer = new devicefarmer.DeviceFarmer();9var compareRow = deviceFarmer.compareRow;10var row1 = [1, 2, 3, 4];11var row2 = [1, 2, 3, 5];12compareRow(row1, row2);13var devicefarmer = require('devicefarmer-stf');14var deviceFarmer = new devicefarmer.DeviceFarmer();15var compareRow = deviceFarmer.compareRow;16var row1 = [1, 2, 3, 4];17var row2 = [1, 2, 3];18compareRow(row1, row2);19var devicefarmer = require('devicefarmer-stf');20var deviceFarmer = new devicefarmer.DeviceFarmer();21var compareRow = deviceFarmer.compareRow;22var row1 = [1, 2, 3];23var row2 = [1, 2, 3, 4];24compareRow(row1, row2);25var devicefarmer = require('devicefarmer-stf');26var deviceFarmer = new devicefarmer.DeviceFarmer();27var compareRow = deviceFarmer.compareRow;28var row1 = [1, 2, 3, 4];29var row2 = [1, 2, 3, 4, 5];30compareRow(row1, row2);

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Using AI Code Generation

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1var devicefarmer = require('devicefarmer-stf');2var device = new devicefarmer.Device();3var path = require('path');4var compareRow = device.compareRow;5var image1 = path.resolve(__dirname, 'images/1.png');6var image2 = path.resolve(__dirname, 'images/2.png');7compareRow(image1, image2, function(err, result) {8 if (err) {9 console.log(err);10 } else {11 console.log(result);12 }13});14var devicefarmer = require('devicefarmer-stf');15var device = new devicefarmer.Device();16var path = require('path');17var compareRow = device.compareRow;18var image1 = path.resolve(__dirname, 'images/1.png');19var image2 = path.resolve(__dirname, 'images/1.png');20compareRow(image1, image2, function(err, result) {21 if (err) {22 console.log(err);23 } else {24 console.log(result);25 }26});27compareRow(image1, image2, function(err, result) {28 if (err) {29 console.log(err);30 } else {31 console.log(result);32 }33});

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