Best JavaScript code snippet using devicefarmer-stf
screen-directive.js
Source:screen-directive.js
...541 'translate3d(' + x + 'px,' + y + 'px,0) ' +542 'scale(' + scale + ',' + scale + ')'543 }544545 function deactivateFinger(index) {546 fingers[index].classList.remove('active')547 }548549 function deactivateFingers() {550 for (var i = 0, l = fingers.length; i < l; ++i) {551 fingers[i].classList.remove('active')552 }553 }554555 function createFinger(index) {556 var el = document.createElement('span')557 el.className = 'finger finger-' + index558 return el559 }560561 function calculateBounds() {562 var el = element[0]563564 screen.bounds.w = el.offsetWidth565 screen.bounds.h = el.offsetHeight566 screen.bounds.x = 0567 screen.bounds.y = 0568569 while (el.offsetParent) {570 screen.bounds.x += el.offsetLeft571 screen.bounds.y += el.offsetTop572 el = el.offsetParent573 }574 }575576 function mouseDownListener(event) {577 var e = event578 if (e.originalEvent) {579 e = e.originalEvent580 }581582 // Skip secondary click583 if (e.which === 3) {584 return585 }586587 e.preventDefault()588589 fakePinch = e.altKey590591 calculateBounds()592 startMousing()593594 var x = e.pageX - screen.bounds.x595 var y = e.pageY - screen.bounds.y596 var pressure = 0.5597 var scaled = scaler.coords(598 screen.bounds.w599 , screen.bounds.h600 , x601 , y602 , screen.rotation603 )604605 control.touchDown(nextSeq(), 0, scaled.xP, scaled.yP, pressure)606607 if (fakePinch) {608 control.touchDown(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP,609 pressure)610 }611612 control.touchCommit(nextSeq())613614 activateFinger(0, x, y, pressure)615616 if (fakePinch) {617 activateFinger(1, -e.pageX + screen.bounds.x + screen.bounds.w,618 -e.pageY + screen.bounds.y + screen.bounds.h, pressure)619 }620621 element.bind('mousemove', mouseMoveListener)622 $document.bind('mouseup', mouseUpListener)623 $document.bind('mouseleave', mouseUpListener)624625 if (lastPossiblyBuggyMouseUpEvent &&626 lastPossiblyBuggyMouseUpEvent.timeStamp > e.timeStamp) {627 // We got mouseup before mousedown. See mouseUpBugWorkaroundListener628 // for details.629 mouseUpListener(lastPossiblyBuggyMouseUpEvent)630 }631 else {632 lastPossiblyBuggyMouseUpEvent = null633 }634 }635636 function mouseMoveListener(event) {637 var e = event638 if (e.originalEvent) {639 e = e.originalEvent640 }641642 // Skip secondary click643 if (e.which === 3) {644 return645 }646 e.preventDefault()647648 var addGhostFinger = !fakePinch && e.altKey649 var deleteGhostFinger = fakePinch && !e.altKey650651 fakePinch = e.altKey652653 var x = e.pageX - screen.bounds.x654 var y = e.pageY - screen.bounds.y655 var pressure = 0.5656 var scaled = scaler.coords(657 screen.bounds.w658 , screen.bounds.h659 , x660 , y661 , screen.rotation662 )663664 control.touchMove(nextSeq(), 0, scaled.xP, scaled.yP, pressure)665666 if (addGhostFinger) {667 control.touchDown(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP, pressure)668 }669 else if (deleteGhostFinger) {670 control.touchUp(nextSeq(), 1)671 }672 else if (fakePinch) {673 control.touchMove(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP, pressure)674 }675676 control.touchCommit(nextSeq())677678 activateFinger(0, x, y, pressure)679680 if (deleteGhostFinger) {681 deactivateFinger(1)682 }683 else if (fakePinch) {684 activateFinger(1, -e.pageX + screen.bounds.x + screen.bounds.w,685 -e.pageY + screen.bounds.y + screen.bounds.h, pressure)686 }687 }688689 function mouseUpListener(event) {690 var e = event691 if (e.originalEvent) {692 e = e.originalEvent693 }694695 // Skip secondary click696 if (e.which === 3) {697 return698 }699 e.preventDefault()700701 control.touchUp(nextSeq(), 0)702703 if (fakePinch) {704 control.touchUp(nextSeq(), 1)705 }706707 control.touchCommit(nextSeq())708709 deactivateFinger(0)710711 if (fakePinch) {712 deactivateFinger(1)713 }714715 stopMousing()716 }717718 /**719 * Do NOT remove under any circumstances. Currently, in the latest720 * Safari (Version 8.0 (10600.1.25)), if an input field is focused721 * while we do a tap click on an MBP trackpad ("Tap to click" in722 * Settings), it sometimes causes the mouseup event to trigger before723 * the mousedown event (but event.timeStamp will be correct). It724 * doesn't happen in any other browser. The following minimal test725 * case triggers the same behavior (although less frequently). Keep726 * tapping and you'll eventually see see two mouseups in a row with727 * the same counter value followed by a mousedown with a new counter728 * value. Also, when the bug happens, the cursor in the input field729 * stops blinking. It may take up to 300 attempts to spot the bug on730 * a MacBook Pro (Retina, 15-inch, Mid 2014).731 *732 * <!doctype html>733 *734 * <div id="touchable"735 * style="width: 100px; height: 100px; background: green"></div>736 * <input id="focusable" type="text" />737 *738 * <script>739 * var touchable = document.getElementById('touchable')740 * , focusable = document.getElementById('focusable')741 * , counter = 0742 *743 * function mousedownListener(e) {744 * counter += 1745 * console.log('mousedown', counter, e, e.timeStamp)746 * e.preventDefault()747 * }748 *749 * function mouseupListener(e) {750 * e.preventDefault()751 * console.log('mouseup', counter, e, e.timeStamp)752 * focusable.focus()753 * }754 *755 * touchable.addEventListener('mousedown', mousedownListener, false)756 * touchable.addEventListener('mouseup', mouseupListener, false)757 * </script>758 *759 * I believe that the bug is caused by some kind of a race condition760 * in Safari. Using a textarea or a focused contenteditable does not761 * get rid of the bug. The bug also happens if the text field is762 * focused manually by the user (not with .focus()).763 *764 * It also doesn't help if you .blur() before .focus().765 *766 * So basically we'll just have to store the event on mouseup and check767 * if we should do the browser's job in the mousedown handler.768 */769 function mouseUpBugWorkaroundListener(e) {770 lastPossiblyBuggyMouseUpEvent = e771 }772773 function startMousing() {774 control.gestureStart(nextSeq())775 input[0].focus()776 }777778 function stopMousing() {779 element.unbind('mousemove', mouseMoveListener)780 $document.unbind('mouseup', mouseUpListener)781 $document.unbind('mouseleave', mouseUpListener)782 deactivateFingers()783 control.gestureStop(nextSeq())784 }785786 function touchStartListener(event) {787 var e = event788 e.preventDefault()789790 //Make it jQuery compatible also791 if (e.originalEvent) {792 e = e.originalEvent793 }794795 calculateBounds()796797 if (e.touches.length === e.changedTouches.length) {798 startTouching()799 }800801 var currentTouches = Object.create(null)802 var i, l803804 for (i = 0, l = e.touches.length; i < l; ++i) {805 currentTouches[e.touches[i].identifier] = 1806 }807808 function maybeLostTouchEnd(id) {809 return !(id in currentTouches)810 }811812 // We might have lost a touchend event due to various edge cases813 // (literally) such as dragging from the bottom of the screen so that814 // the control center appears. If so, let's ask for a reset.815 if (Object.keys(slotted).some(maybeLostTouchEnd)) {816 Object.keys(slotted).forEach(function(id) {817 slots.push(slotted[id])818 delete slotted[id]819 })820 slots.sort().reverse()821 control.touchReset(nextSeq())822 deactivateFingers()823 }824825 if (!slots.length) {826 // This should never happen but who knows...827 throw new Error('Ran out of multitouch slots')828 }829830 for (i = 0, l = e.changedTouches.length; i < l; ++i) {831 var touch = e.changedTouches[i]832 var slot = slots.pop()833 var x = touch.pageX - screen.bounds.x834 var y = touch.pageY - screen.bounds.y835 var pressure = touch.force || 0.5836 var scaled = scaler.coords(837 screen.bounds.w838 , screen.bounds.h839 , x840 , y841 , screen.rotation842 )843844 slotted[touch.identifier] = slot845 control.touchDown(nextSeq(), slot, scaled.xP, scaled.yP, pressure)846 activateFinger(slot, x, y, pressure)847 }848849 element.bind('touchmove', touchMoveListener)850 $document.bind('touchend', touchEndListener)851 $document.bind('touchleave', touchEndListener)852853 control.touchCommit(nextSeq())854 }855856 function touchMoveListener(event) {857 var e = event858 e.preventDefault()859860 if (e.originalEvent) {861 e = e.originalEvent862 }863864 for (var i = 0, l = e.changedTouches.length; i < l; ++i) {865 var touch = e.changedTouches[i]866 var slot = slotted[touch.identifier]867 var x = touch.pageX - screen.bounds.x868 var y = touch.pageY - screen.bounds.y869 var pressure = touch.force || 0.5870 var scaled = scaler.coords(871 screen.bounds.w872 , screen.bounds.h873 , x874 , y875 , screen.rotation876 )877878 control.touchMove(nextSeq(), slot, scaled.xP, scaled.yP, pressure)879 activateFinger(slot, x, y, pressure)880 }881882 control.touchCommit(nextSeq())883 }884885 function touchEndListener(event) {886 var e = event887 if (e.originalEvent) {888 e = e.originalEvent889 }890891 var foundAny = false892893 for (var i = 0, l = e.changedTouches.length; i < l; ++i) {894 var touch = e.changedTouches[i]895 var slot = slotted[touch.identifier]896 if (typeof slot === 'undefined') {897 // We've already disposed of the contact. We may have gotten a898 // touchend event for the same contact twice.899 continue900 }901 delete slotted[touch.identifier]902 slots.push(slot)903 control.touchUp(nextSeq(), slot)904 deactivateFinger(slot)905 foundAny = true906 }907908 if (foundAny) {909 control.touchCommit(nextSeq())910 if (!e.touches.length) {911 stopTouching()912 }913 }914 }915916 function startTouching() {917 control.gestureStart(nextSeq())918 }
...
index.js
Source:index.js
...171 if (fakePinch) {172 control.touchUp(nextSeq(), 1)173 }*/174 control.touchCommit(nextSeq())175 //deactivateFinger(0)176 /*177 if (fakePinch) {178 deactivateFinger(1)179 }180 */181 //stopMousing()182 $element.unbind('mousemove', mouseMoveListener)183 $document.unbind('mouseup', mouseUpListener)184 $document.unbind('mouseleave', mouseUpListener)185 }186 function mouseMoveListener(event) {187 var e = event188 if (e.originalEvent) {189 e = e.originalEvent190 }191 // Skip secondary click192 if (e.which === 3) {193 return194 }195 e.preventDefault()196/*197 var addGhostFinger = !fakePinch && e.altKey198 var deleteGhostFinger = fakePinch && !e.altKey199 fakePinch = e.altKey200*/201 var screen = calculateBounds($element.find('canvas')[0])202 var x = e.pageX - screen.bounds.x203 var y = e.pageY - screen.bounds.y204 var pressure = 0.5205 var scaled = scaler.coords(206 screen.bounds.w207 , screen.bounds.h208 , x209 , y210 , screen.rotation211 )212 control.touchMove(nextSeq(), 0, scaled.xP, scaled.yP, pressure)213/*214 if (addGhostFinger) {215 control.touchDown(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP, pressure)216 }217 else if (deleteGhostFinger) {218 control.touchUp(nextSeq(), 1)219 }220 else if (fakePinch) {221 control.touchMove(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP, pressure)222 }223*/224 control.touchCommit(nextSeq())225/*226 activateFinger(0, x, y, pressure)227 if (deleteGhostFinger) {228 deactivateFinger(1)229 }230 else if (fakePinch) {231 activateFinger(1, -e.pageX + screen.bounds.x + screen.bounds.w,232 -e.pageY + screen.bounds.y + screen.bounds.h, pressure)233 }234 */235 }236 $element.on('mousedown', mouseDownListener)237 })()238 239 }]240})241module.exports.name = 'deviceScreen'242
Using AI Code Generation
1var devicefarmer = require('devicefarmer-stf');2device.deactivateFinger(function(err, result) {3 if (err) {4 console.log(err);5 }6 else {7 console.log(result);8 }9});10var devicefarmer = require('devicefarmer-stf');11device.activateFinger(function(err, result) {12 if (err) {13 console.log(err);14 }15 else {16 console.log(result);17 }18});19var devicefarmer = require('devicefarmer-stf');20device.setFinger(function(err, result) {21 if (err) {22 console.log(err);23 }24 else {25 console.log(result);26 }27});28var devicefarmer = require('devicefarmer-stf');29device.deactivateProximity(function(err, result) {30 if (err) {31 console.log(err);32 }33 else {34 console.log(result);35 }36});37var devicefarmer = require('devicefarmer-stf');38device.activateProximity(function(err, result) {39 if (err) {40 console.log(err);41 }42 else {43 console.log(result);44 }45});46var devicefarmer = require('devicefarmer-stf');47device.setProximity(function(err, result) {48 if (err) {49 console.log(err);50 }51 else {52 console.log(result);53 }54});
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var device = new stf.Device(client, 'device-id');3device.deactivateFinger(function (err) {4 if (err) {5 console.log('Error: ' + err);6 } else {7 console.log('Finger Deactivated');8 }9});
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var stfClient = new stf.Client();3stfClient.deactivateFinger(function(err, result) {4 if (err) {5 console.log("Error: " + err);6 } else {7 console.log("Result: " + result);8 }9});
Using AI Code Generation
1var devicefarmer = require('devicefarmer-stf');2var device = new devicefarmer.Device();3device.deactivateFinger(function(err, data) {4 console.log(err, data);5});6var devicefarmer = require('devicefarmer-stf');7var device = new devicefarmer.Device();8device.activateFinger(function(err, data) {9 console.log(err, data);10});11var devicefarmer = require('devicefarmer-stf');12var device = new devicefarmer.Device();13device.deactivateFace(function(err, data) {14 console.log(err, data);15});16var devicefarmer = require('devicefarmer-stf');17var device = new devicefarmer.Device();18device.activateFace(function(err, data) {19 console.log(err, data);20});21var devicefarmer = require('devicefarmer-stf');22var device = new devicefarmer.Device();23device.getDeviceList(function(err, data) {24 console.log(err, data);25});26var devicefarmer = require('devicefarmer-stf');27var device = new devicefarmer.Device();28device.getDeviceDetails(function(err, data) {29 console.log(err, data);30});31var devicefarmer = require('devicefarmer-stf');32var device = new devicefarmer.Device();33device.getDeviceDetails(function(err, data) {34 console.log(err, data);35});36var devicefarmer = require('devicefarmer-stf');37var device = new devicefarmer.Device();38device.getDeviceDetails(function(err, data) {39 console.log(err, data);40});
Using AI Code Generation
1var devicefarmer = require('devicefarmer-stf-device');2var device = new devicefarmer.Device();3device.deactivateFinger(function(err, result){4 if(err){5 console.log("Error in deactivating finger", err);6 } else {7 console.log("Finger deactivated successfully");8 }9});10var devicefarmer = require('devicefarmer-stf-device');11var device = new devicefarmer.Device();12device.setFinger(function(err, result){13 if(err){14 console.log("Error in setting finger", err);15 } else {16 console.log("Finger set successfully");17 }18});19var devicefarmer = require('devicefarmer-stf-device');20var device = new devicefarmer.Device();21device.getFinger(function(err, result){22 if(err){23 console.log("Error in getting finger", err);24 } else {25 console.log("Finger got successfully");26 }27});28The getFinger() method is used to get the finger print sensor of the device. The method takes a callback as its parameter. The callback has two parameters, error and result. The
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