How to use render method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

SSAOPass.js

Source:SSAOPass.js Github

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...153 render: function ( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {154 // render beauty and depth155 renderer.setRenderTarget( this.beautyRenderTarget );156 renderer.clear();157 renderer.render( this.scene, this.camera );158 // render normals159 this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );160 // render SSAO161 this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;162 this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;163 this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;164 this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );165 // render blur166 this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );167 // output result to screen168 switch ( this.output ) {169 case SSAOPass.OUTPUT.SSAO:170 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;171 this.copyMaterial.blending = NoBlending;172 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );173 break;174 case SSAOPass.OUTPUT.Blur:175 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;176 this.copyMaterial.blending = NoBlending;177 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );178 break;179 case SSAOPass.OUTPUT.Beauty:180 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;181 this.copyMaterial.blending = NoBlending;182 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );183 break;184 case SSAOPass.OUTPUT.Depth:185 this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );186 break;187 case SSAOPass.OUTPUT.Normal:188 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;189 this.copyMaterial.blending = NoBlending;190 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );191 break;192 case SSAOPass.OUTPUT.Default:193 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;194 this.copyMaterial.blending = NoBlending;195 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );196 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;197 this.copyMaterial.blending = CustomBlending;198 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );199 break;200 default:201 console.warn( 'THREE.SSAOPass: Unknown output type.' );202 }203 },204 renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {205 // save original state206 this.originalClearColor.copy( renderer.getClearColor() );207 var originalClearAlpha = renderer.getClearAlpha();208 var originalAutoClear = renderer.autoClear;209 renderer.setRenderTarget( renderTarget );210 // setup pass state211 renderer.autoClear = false;212 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {213 renderer.setClearColor( clearColor );214 renderer.setClearAlpha( clearAlpha || 0.0 );215 renderer.clear();216 }217 this.fsQuad.material = passMaterial;218 this.fsQuad.render( renderer );219 // restore original state220 renderer.autoClear = originalAutoClear;221 renderer.setClearColor( this.originalClearColor );222 renderer.setClearAlpha( originalClearAlpha );223 },224 renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {225 this.originalClearColor.copy( renderer.getClearColor() );226 var originalClearAlpha = renderer.getClearAlpha();227 var originalAutoClear = renderer.autoClear;228 renderer.setRenderTarget( renderTarget );229 renderer.autoClear = false;230 clearColor = overrideMaterial.clearColor || clearColor;231 clearAlpha = overrideMaterial.clearAlpha || clearAlpha;232 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {233 renderer.setClearColor( clearColor );234 renderer.setClearAlpha( clearAlpha || 0.0 );235 renderer.clear();236 }237 this.scene.overrideMaterial = overrideMaterial;238 renderer.render( this.scene, this.camera );239 this.scene.overrideMaterial = null;240 // restore original state241 renderer.autoClear = originalAutoClear;242 renderer.setClearColor( this.originalClearColor );243 renderer.setClearAlpha( originalClearAlpha );244 },245 setSize: function ( width, height ) {246 this.width = width;247 this.height = height;248 this.beautyRenderTarget.setSize( width, height );249 this.ssaoRenderTarget.setSize( width, height );250 this.normalRenderTarget.setSize( width, height );251 this.blurRenderTarget.setSize( width, height );252 this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );...

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renderer.js

Source:renderer.js Github

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1// This file is required by the index.html file and will2// be executed in the renderer process for that window.3// All of the Node.js APIs are available in this process.4const {app, ipcMain, BrowserWindow, ipcRenderer} = require('electron')5const QRCode = require('qrcode')6const Client = require('bitcoin-core');7const adeptiod = require("./aderpc.js")8const shell = require('electron').shell;9function renderTemplate(template, data, container, force_reload = true) {10 if (!force_reload && $("#" + container).length != 0) {11 $("#mainContent").children().addClass('d-none');12 $("#" + container).removeClass('d-none');13 return14 }15 var template = Handlebars.compile(ipcRenderer.sendSync("getTemplateContent", template));16 if ($("#" + container).length == 0) {17 $("#mainContent").append("<div id='" + container + "'></div>");18 }19 /*if (!container) {20 container = $("#mainContent");21 }*/22 $("#mainContent").children().addClass('d-none');23 container = $("#" + container);24 container.removeClass('d-none');25 container.empty();26 container.html(template(data));27}28//open links externally by default29$(document).on('click', 'a[href^="http"]', function(event) {30 event.preventDefault();31 shell.openExternal(this.href);32});33function renderOverview(force_reload = false) {34 var renderData = {35 addressData: [],36 };37 renderTemplate("index.html", renderData, "main-overview", force_reload);38 $(document).trigger("render_overview");39 var canvas = document.getElementById('canvas')40 setTimeout(function() {41 setInterval(function() {42 adeptiod.command('getaccountaddress', "account").then((response) => (response != "undefined") ? qrcodeAddress(response) : console.log("getaccountaddress unknown"));43 }, 5000);44 }, 40000);45 function qrcodeAddress(addr) {46 QRCode.toCanvas(canvas, addr, function(error) {47 if (error) console.error(error)48 })49 }50}51function renderAbout(force_reload = false) {52 var renderData = {53 addressData: [],54 };55 renderTemplate("about.html", renderData, "main-about", force_reload);56 $(document).trigger("render_about");57}58function renderWallets(force_reload = false) {59 var renderData = {60 addressData: [],61 };62 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);63 $(document).trigger("render_wallets");64}65function renderWallets2(force_reload = false) {66 var renderData = {67 addressData: [],68 };69 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);70 $(document).trigger("render_wallets");71}72function renderSend(force_reload = false) {73 var renderData = {74 addressData: [],75 };76 renderTemplate("send.html", renderData, "main-send", force_reload);77 $(document).trigger("render_send");78}79function renderSend2(force_reload = false) {80 var renderData = {81 addressData: [],82 };83 renderTemplate("send.html", renderData, "main-send", force_reload);84 $(document).trigger("render_send");85}86function renderTransactions(force_reload = false) {87 var renderData = {88 addressData: [],89 };90 renderTemplate("transactions.html", renderData, "main-transactions", force_reload);91 $(document).trigger("render_transactions");92}93function renderPeers(force_reload = false) {94 var renderData = {95 addressData: [],96 };97 renderTemplate("peers.html", renderData, "main-peers", force_reload);98 $(document).trigger("render_peers");99}100function renderMasternodes(force_reload = false) {101 var renderData = {102 addressData: [],103 };104 renderTemplate("masternodes.html", renderData, "main-masternodes", force_reload);105 $(document).trigger("render_masternodes");106}107function renderStorade(force_reload = false) {108 var renderData = {109 addressData: [],110 };111 renderTemplate("storade.html", renderData, "main-storade", force_reload);112 $(document).trigger("render_storade");113}114function renderMasternodesList(force_reload = false) {115 var renderData = {116 addressData: [],117 };118 renderTemplate("masternodes_list.html", renderData, "main-masternodes_list", force_reload);119 $(document).trigger("render_masternodes_list");120}121function renderSendAdvanced(force_reload = false) {122 var renderData = {123 addressData: [],124 };125 renderTemplate("send_advanced.html", renderData, "main-send_advanced", force_reload);126 $(document).trigger("render_send_advanced");127}128function renderExchanges(force_reload = false) {129 var renderData = {130 addressData: [],131 };132 renderTemplate("exchanges.html", renderData, "main-exchanges", force_reload);133 $(document).trigger("render_exchanges");134}135function renderSettings(force_reload = false) {136 var renderData = {137 addressData: [],138 };139 renderTemplate("settings.html", renderData, "main-settings", force_reload);140 $(document).trigger("render_settings");141}142$("#mainNavBtnOverview").click(function() {143 renderOverview();144});145$("#mainNavBtnSend").click(function() {146 renderSend();147});148$("#mainNavBtnWallets").click(function() {149 renderWallets();150});151$("#mainNavBtnTransactions").click(function() {152 renderTransactions();153});154$("#mainNavBtnPeers").click(function() {155 renderPeers();156});157$(document).on('click', "#mainNavBtnMasternodes", function() {158 renderMasternodes();159});160$("#mainNavBtnStorade").click(function() {161 renderStorade();162});163$(document).on('click', "#mainNavBtnMasternodes_list", function() {164 renderMasternodesList();165});166$(document).on('click', "#mainNavBtnSend_advanced", function() {167 renderSendAdvanced();168});169$(document).on('click', "#mainNavBtnExchanges", function() {170 renderExchanges();171});172$(document).on('click', "#mainNavBtnSettings", function() {173 renderSettings();174});175$(document).on('click', "#mainNavBtnSend2", function() {176 renderSend2();177});178$(document).on('click', "#mainNavBtnWallets2", function() {179 renderWallets2();180});181$(document).on('click', "#mainNavBtnAbout", function() {182 renderAbout();183 $('#showAbout').modal('toggle');184});185renderAbout();186renderSend();187renderSend2();188renderWallets();189renderWallets2();190renderTransactions();191renderPeers();192renderMasternodes();193renderStorade();194renderMasternodesList();195renderExchanges();196renderSettings();...

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EffectComposer.js

Source:EffectComposer.js Github

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...68 for (i = 0; i < il; i++) {69 pass = this.passes[i];70 if (pass.enabled === false) continue;71 pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));72 pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);73 if (pass.needsSwap) {74 if (maskActive) {75 var context = this.renderer.context;76 context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);77 this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);78 context.stencilFunc(context.EQUAL, 1, 0xffffffff);79 }80 this.swapBuffers();81 }82 if (THREE.MaskPass !== undefined) {83 if (pass instanceof THREE.MaskPass) {84 maskActive = true;85 } else if (pass instanceof THREE.ClearMaskPass) {86 maskActive = false;87 }88 }89 }90 this.renderer.setRenderTarget(currentRenderTarget);91 },...

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WebGLRenderLists.js

Source:WebGLRenderLists.js Github

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1/**2 * @author mrdoob / http://mrdoob.com/3 */4function painterSortStable( a, b ) {5 if ( a.groupOrder !== b.groupOrder ) {6 return a.groupOrder - b.groupOrder;7 } else if ( a.renderOrder !== b.renderOrder ) {8 return a.renderOrder - b.renderOrder;9 } else if ( a.program !== b.program ) {10 return a.program.id - b.program.id;11 } else if ( a.material.id !== b.material.id ) {12 return a.material.id - b.material.id;13 } else if ( a.z !== b.z ) {14 return a.z - b.z;15 } else {16 return a.id - b.id;17 }18}19function reversePainterSortStable( a, b ) {20 if ( a.groupOrder !== b.groupOrder ) {21 return a.groupOrder - b.groupOrder;22 } else if ( a.renderOrder !== b.renderOrder ) {23 return a.renderOrder - b.renderOrder;24 } else if ( a.z !== b.z ) {25 return b.z - a.z;26 } else {27 return a.id - b.id;28 }29}30function WebGLRenderList() {31 const renderItems = [];32 let renderItemsIndex = 0;33 const opaque = [];34 const transparent = [];35 const defaultProgram = { id: - 1 };36 function init() {37 renderItemsIndex = 0;38 opaque.length = 0;39 transparent.length = 0;40 }41 function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {42 let renderItem = renderItems[ renderItemsIndex ];43 if ( renderItem === undefined ) {44 renderItem = {45 id: object.id,46 object: object,47 geometry: geometry,48 material: material,49 program: material.program || defaultProgram,50 groupOrder: groupOrder,51 renderOrder: object.renderOrder,52 z: z,53 group: group54 };55 renderItems[ renderItemsIndex ] = renderItem;56 } else {57 renderItem.id = object.id;58 renderItem.object = object;59 renderItem.geometry = geometry;60 renderItem.material = material;61 renderItem.program = material.program || defaultProgram;62 renderItem.groupOrder = groupOrder;63 renderItem.renderOrder = object.renderOrder;64 renderItem.z = z;65 renderItem.group = group;66 }67 renderItemsIndex ++;68 return renderItem;69 }70 function push( object, geometry, material, groupOrder, z, group ) {71 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );72 ( material.transparent === true ? transparent : opaque ).push( renderItem );73 }74 function unshift( object, geometry, material, groupOrder, z, group ) {75 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );76 ( material.transparent === true ? transparent : opaque ).unshift( renderItem );77 }78 function sort( customOpaqueSort, customTransparentSort ) {79 if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );80 if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );81 }82 function finish() {83 // Clear references from inactive renderItems in the list84 for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {85 const renderItem = renderItems[ i ];86 if ( renderItem.id === null ) break;87 renderItem.id = null;88 renderItem.object = null;89 renderItem.geometry = null;90 renderItem.material = null;91 renderItem.program = null;92 renderItem.group = null;93 }94 }95 return {96 opaque: opaque,97 transparent: transparent,98 init: init,99 push: push,100 unshift: unshift,101 finish: finish,102 sort: sort103 };104}105function WebGLRenderLists() {106 let lists = new WeakMap();107 function onSceneDispose( event ) {108 const scene = event.target;109 scene.removeEventListener( 'dispose', onSceneDispose );110 lists.delete( scene );111 }112 function get( scene, camera ) {113 const cameras = lists.get( scene );114 let list;115 if ( cameras === undefined ) {116 list = new WebGLRenderList();117 lists.set( scene, new WeakMap() );118 lists.get( scene ).set( camera, list );119 scene.addEventListener( 'dispose', onSceneDispose );120 } else {121 list = cameras.get( camera );122 if ( list === undefined ) {123 list = new WebGLRenderList();124 cameras.set( camera, list );125 }126 }127 return list;128 }129 function dispose() {130 lists = new WeakMap();131 }132 return {133 get: get,134 dispose: dispose135 };136}...

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RenderTexture.js

Source:RenderTexture.js Github

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1/**2* @author Richard Davey <rich@photonstorm.com>3* @copyright 2014 Photon Storm Ltd.4* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}5*/6/**7* A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and8* render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.9* 10* @class Phaser.RenderTexture11* @constructor12* @extends PIXI.RenderTexture13* @param {Phaser.Game} game - Current game instance.14* @param {string} key - Internal Phaser reference key for the render texture.15* @param {number} [width=100] - The width of the render texture.16* @param {number} [height=100] - The height of the render texture.17* @param {string} [key=''] - The key of the RenderTexture in the Cache, if stored there.18* @param {number} [scaleMode=Phaser.scaleModes.DEFAULT] - One of the Phaser.scaleModes consts.19* @param {number} [resolution=1] - The resolution of the texture being generated.20*/21Phaser.RenderTexture = function (game, width, height, key, scaleMode, resolution) {22 if (typeof key === 'undefined') { key = ''; }23 if (typeof scaleMode === 'undefined') { scaleMode = Phaser.scaleModes.DEFAULT; }24 if (typeof resolution === 'undefined') { resolution = 1; }25 /**26 * @property {Phaser.Game} game - A reference to the currently running game.27 */28 this.game = game;29 /**30 * @property {string} key - The key of the RenderTexture in the Cache, if stored there.31 */32 this.key = key;33 /**34 * @property {number} type - Base Phaser object type.35 */36 this.type = Phaser.RENDERTEXTURE;37 /**38 * @property {PIXI.Matrix} matrix - The matrix that is applied when display objects are rendered to this RenderTexture.39 */40 this.matrix = new PIXI.Matrix();41 PIXI.RenderTexture.call(this, width, height, this.game.renderer, scaleMode, resolution);42 this.render = Phaser.RenderTexture.prototype.render;43};44Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);45Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;46/**47* This function will draw the display object to the texture.48*49* @method Phaser.RenderTexture.prototype.renderXY50* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.51* @param {number} x - The x position to render the object at.52* @param {number} y - The y position to render the object at.53* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.54*/55Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {56 this.matrix.tx = x;57 this.matrix.ty = y;58 if (this.renderer.type === PIXI.WEBGL_RENDERER)59 {60 this.renderWebGL(displayObject, this.matrix, clear);61 }62 else63 {64 this.renderCanvas(displayObject, this.matrix, clear);65 }66};67/**68* This function will draw the display object to the texture.69*70* @method Phaser.RenderTexture.prototype.render71* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.72* @param {Phaser.Point} position - A Point object containing the position to render the display object at.73* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.74*/75Phaser.RenderTexture.prototype.render = function (displayObject, position, clear) {76 this.matrix.tx = position.x;77 this.matrix.ty = position.y;78 if (this.renderer.type === PIXI.WEBGL_RENDERER)79 {80 this.renderWebGL(displayObject, this.matrix, clear);81 }82 else83 {84 this.renderCanvas(displayObject, this.matrix, clear);85 }...

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CubeCamera.js

Source:CubeCamera.js Github

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...53 renderer.xr.enabled = false;54 const generateMipmaps = renderTarget.texture.generateMipmaps;55 renderTarget.texture.generateMipmaps = false;56 renderer.setRenderTarget( renderTarget, 0 );57 renderer.render( scene, cameraPX );58 renderer.setRenderTarget( renderTarget, 1 );59 renderer.render( scene, cameraNX );60 renderer.setRenderTarget( renderTarget, 2 );61 renderer.render( scene, cameraPY );62 renderer.setRenderTarget( renderTarget, 3 );63 renderer.render( scene, cameraNY );64 renderer.setRenderTarget( renderTarget, 4 );65 renderer.render( scene, cameraPZ );66 renderTarget.texture.generateMipmaps = generateMipmaps;67 renderer.setRenderTarget( renderTarget, 5 );68 renderer.render( scene, cameraNZ );69 renderer.setRenderTarget( currentRenderTarget );70 renderer.xr.enabled = currentXrEnabled;71 };72 this.clear = function ( renderer, color, depth, stencil ) {73 const currentRenderTarget = renderer.getRenderTarget();74 for ( let i = 0; i < 6; i ++ ) {75 renderer.setRenderTarget( renderTarget, i );76 renderer.clear( color, depth, stencil );77 }78 renderer.setRenderTarget( currentRenderTarget );79 };80}81CubeCamera.prototype = Object.create( Object3D.prototype );82CubeCamera.prototype.constructor = CubeCamera;...

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index.js

Source:index.js Github

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1/* globals app document */2const yo = require('yo-yo')3const renderHeader = require('../com/layout/header')4const renderFeed = require('./feed')5const renderFriends = require('./friends')6const renderFollowing = require('./following')7const renderThread = require('./thread')8const renderNewUser = require('./new-user')9const renderNotifications = require('./notifications')10const renderSettings = require('./settings')11const renderLoading = require('./loading')12const renderError = require('./error')13exports.render = function render () {14 yo.update(document.querySelector('#app-container'), yo`15 <div id="app-container">16 ${renderHeader()}17 <main>18 ${renderView()}19 </main>20 <style>body{--theme-color: ${app.getAppColor('base')}}</style>21 <style>body{--primary-btn-hover: ${app.getAppColor('primaryBtnHover')}}</style>22 <style>body{--theme-color-faded: ${app.getAppColor('faded')}}</style>23 <style>body{--theme-color-box-shadow: ${app.getAppColor('boxShadow')}}</style>24 <style>body{--theme-color-border: ${app.getAppColor('border')}}</style>25 <style>body{--theme-color-hover: ${app.getAppColor('hover')}}</style>26 <input id="profile-url" type="text" value=${app.currentUser ? app.currentUser.url : ''}>27 </div>28 `)29}30// internal methods31// =32function renderView () {33 if (app.viewError) {34 return renderError()35 }36 switch (app.currentView) {37 case 'following':38 case 'friends':39 return renderFriends()40 case 'thread':41 if (!app.viewedPost) {42 return renderLoading()43 }44 return renderThread()45 case 'notifications':46 if (!app.notifications) {47 return renderLoading()48 }49 return renderNotifications()50 case 'settings':51 return renderSettings()52 case 'user':53 if (app.currentSubview === 'following') {54 return renderFollowing()55 }56 if (!app.viewedProfile) {57 return renderLoading()58 }59 case 'feed':60 default:61 if (!app.currentUser) {62 return renderNewUser()63 }64 if (!app.posts) {65 return renderLoading()66 }67 return renderFeed()68 }...

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Chats.js

Source:Chats.js Github

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1import React, { useState, useEffect } from 'react';2import { GiftedChat } from 'react-native-gifted-chat';3import initialMessages from './messages';4import { renderInputToolbar, renderActions, renderComposer, renderSend } from './InputToolbar';5import {6 renderAvatar,7 renderBubble,8 renderSystemMessage,9 renderMessage,10 renderMessageText,11 renderCustomView,12} from './MessageContainer';13const Chats = () => {14 const [text, setText] = useState('');15 const [messages, setMessages] = useState([]);16 useEffect(() => {17 setMessages(initialMessages.reverse());18 }, []);19 const onSend = (newMessages = []) => {20 setMessages((prevMessages) => GiftedChat.append(prevMessages, newMessages));21 };22 return (23 <GiftedChat24 messages={messages}25 text={text}26 onInputTextChanged={setText}27 onSend={onSend}28 user={{29 _id: 1,30 name: 'Aaron',31 avatar: 'https://placeimg.com/150/150/any',32 }}33 alignTop34 alwaysShowSend35 scrollToBottom36 // showUserAvatar37 renderAvatarOnTop38 renderUsernameOnMessage39 bottomOffset={26}40 onPressAvatar={console.log}41 renderInputToolbar={renderInputToolbar}42 renderActions={renderActions}43 renderComposer={renderComposer}44 renderSend={renderSend}45 renderAvatar={renderAvatar}46 renderBubble={renderBubble}47 renderSystemMessage={renderSystemMessage}48 renderMessage={renderMessage}49 renderMessageText={renderMessageText}50 // renderMessageImage51 renderCustomView={renderCustomView}52 isCustomViewBottom53 messagesContainerStyle={{ backgroundColor: 'indigo' }}54 parsePatterns={(linkStyle) => [55 {56 pattern: /#(\w+)/,57 style: linkStyle,58 onPress: (tag) => console.log(`Pressed on hashtag: ${tag}`),59 },60 ]}61 />62 );63};...

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Using AI Code Generation

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1const { render } = require("fast-check-monorepo");2render("test3");3const { render } = require("fast-check-monorepo");4render("test4");5const { render } = require("fast-check-monorepo");6render("test5");7const { render } = require("fast-check-monorepo");8render("test6");9const { render } = require("fast-check-monorepo");10render("test7");11const { render } = require("fast-check-monorepo");12render("test8");13const { render } = require("fast-check-monorepo");14render("test9");15const { render } = require("fast-check-monorepo");16render("test10");17const { render } = require("fast-check-monorepo");18render("test11");19const { render } = require("fast-check-monorepo");20render("test12");21const { render } = require("fast-check-monorepo");22render("test13");23const { render } = require("fast-check-monorepo");24render("test14");25const { render } = require("fast-check-monorepo");26render("test15");27const { render }

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Using AI Code Generation

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1const { render } = require('fast-check-monorepo');2const { render } = require('fast-check-monorepo');3const { render } = require('fast-check-monorepo');4const { render } = require('fast-check-monorepo');5const { render } = require('fast-check-monorepo');6const { render } = require('fast-check-monorepo');7const { render } = require('fast-check-monorepo');8const { render } = require('fast-check-monorepo');9const { render } = require('fast-check-monorepo');10const { render } = require('fast-check-monorepo');11const { render } = require('fast-check-monorepo');12const { render } = require('fast-check-monorepo');13const { render } = require('fast-check-monorepo');14const { render } = require('fast-check-monorepo');15const { render } = require('fast-check-monorepo');16const { render } = require('fast-check-monorepo');17const { render } = require('fast-check

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Using AI Code Generation

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1const { render } = require('fast-check-monorepo');2const { render } = require('fast-check-monorepo');3const { render } = require('fast-check-monorepo');4describe('MyComponent', () => {5 it('should render correctly', () => {6 expect(render(<MyComponent />)).toMatchSnapshot();7 });8});9const { render } = require('fast-check-monorepo');10const { render } = require('fast-check-monorepo');11const { render } = require('fast-check-monorepo');12describe('MyComponent', () => {13 it('should render correctly', () => {14 expect(render(<MyComponent />)).toMatchSnapshot();15 });16});17const { render } = require('fast-check-monorepo');18const { render } = require('fast-check-monorepo');19const { render } = require('fast-check-monorepo');20describe('MyComponent', () => {21 it('should render correctly', () => {22 expect(render(<MyComponent />)).toMatchSnapshot();23 });24});25const { render } = require('fast-check-monorepo');26const { render } = require('fast-check-monorepo');27const { render } = require('fast-check-monorepo');28describe('MyComponent', () => {29 it('should render correctly', () => {30 expect(render(<MyComponent />)).toMatchSnapshot();31 });32});33const { render } = require('fast-check-monorepo');34const { render } = require('fast-check-monorepo');35const { render } = require('fast-check-monorepo');36describe('MyComponent', () => {37 it('should render correctly', () => {38 expect(render(<MyComponent />)).toMatchSnapshot();39 });40});41const { render } = require('fast-check-monorepo');42const { render } = require('fast-check-monorepo');43const { render } = require('fast-check-monorepo');44describe('MyComponent', () => {

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Using AI Code Generation

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1import { render } from "fast-check-monorepo";2import { ComponentToTest } from "./componentToTest";3describe("ComponentToTest", () => {4 it("renders", () => {5 const { container } = render(<ComponentToTest />);6 expect(container).toBeDefined();7 });8});9import React, { useState } from "react";10export const ComponentToTest = () => {11 const [count, setCount] = useState(0);12 return (13 <p>You clicked {count} times</p>14 <button onClick={() => setCount(count + 1)}>Click me</button>15 );16};17import { render } from "fast-check-monorepo";18import { ComponentToTest } from "./componentToTest";19describe("ComponentToTest", () => {20 it("renders", () => {21 const { container } = render(<ComponentToTest />);22 expect(container).toBeDefined();23 });24});25import React, { useState } from "react";26export const ComponentToTest = () => {27 const [count, setCount] = useState(0);28 return (29 <p>You clicked {count} times</p>30 <button onClick={() => setCount(count + 1)}>Click me</button>31 );32};33import { render } from "fast-check-monorepo";34import { ComponentToTest } from "./componentToTest";35describe("ComponentToTest", () => {36 it("renders", () => {37 const { container } = render(<ComponentToTest />);38 expect(container).toBeDefined();39 });40});41import React, { useState } from "react";42export const ComponentToTest = () => {43 const [count, setCount] = useState(0);44 return (45 <p>You clicked {count} times</p>46 <button onClick={() => setCount(count + 1

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